fix: Streamlines gump compilation (#969)

Changes gump compilation to use string interpolation. .NET 6 uses code generation and compile time tricks to speed up string interpolation between 15 and 30% and reduce allocations dramatically.
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Kamron Batman 2022-03-22 23:46:10 -07:00 • committed by GitHub
parent 14b63ca48e
commit c166e113b1
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34 changed files with 853 additions and 2258 deletions

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@ -16,58 +16,37 @@
using System.Buffers;
using Server.Collections;
namespace Server.Gumps
namespace Server.Gumps;
public class GumpSpriteImage : GumpEntry
{
public class GumpSpriteImage : GumpEntry
public GumpSpriteImage(int x, int y, int gumpID, int width, int height, int sx, int sy)
{
public static readonly byte[] LayoutName = Gump.StringToBuffer("picinpic");
X = x;
Y = y;
GumpID = gumpID;
Width = width;
Height = height;
SX = sx;
SY = sy;
}
public GumpSpriteImage(int x, int y, int gumpID, int width, int height, int sx, int sy)
{
X = x;
Y = y;
GumpID = gumpID;
Width = width;
Height = height;
SX = sx;
SY = sy;
}
public int X { get; set; }
public int X { get; set; }
public int Y { get; set; }
public int Y { get; set; }
public int Width { get; set; }
public int Width { get; set; }
public int Height { get; set; }
public int Height { get; set; }
public int GumpID { get; set; }
public int GumpID { get; set; }
public int SX { get; set; }
public int SX { get; set; }
public int SY { get; set; }
public int SY { get; set; }
public override string Compile(OrderedHashSet<string> strings) =>
$"{{ picinpic {X} {Y} {GumpID} {Width} {Height} {SX} {SY} }}";
public override void AppendTo(ref SpanWriter writer, OrderedHashSet<string> strings, ref int entries, ref int switches)
{
writer.Write((ushort)0x7B20); // "{ "
writer.Write(LayoutName);
writer.WriteAscii(' ');
writer.WriteAscii(X.ToString());
writer.WriteAscii(' ');
writer.WriteAscii(Y.ToString());
writer.WriteAscii(' ');
writer.WriteAscii(GumpID.ToString());
writer.WriteAscii(' ');
writer.WriteAscii(Width.ToString());
writer.WriteAscii(' ');
writer.WriteAscii(Height.ToString());
writer.WriteAscii(' ');
writer.WriteAscii(SX.ToString());
writer.WriteAscii(' ');
writer.WriteAscii(SY.ToString());
writer.Write((ushort)0x207D); // " }"
}
public override void AppendTo(ref SpanWriter writer, OrderedHashSet<string> strings, ref int entries, ref int switches)
{
writer.WriteAscii($"{{ picinpic {X} {Y} {GumpID} {Width} {Height} {SX} {SY} }}");
}
}