fix: Streamlines gump compilation (#969)
Changes gump compilation to use string interpolation. .NET 6 uses code generation and compile time tricks to speed up string interpolation between 15 and 30% and reduce allocations dramatically.
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34 changed files with 853 additions and 2258 deletions
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@ -16,58 +16,37 @@
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using System.Buffers;
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using Server.Collections;
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namespace Server.Gumps
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namespace Server.Gumps;
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public class GumpSpriteImage : GumpEntry
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{
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public class GumpSpriteImage : GumpEntry
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public GumpSpriteImage(int x, int y, int gumpID, int width, int height, int sx, int sy)
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{
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public static readonly byte[] LayoutName = Gump.StringToBuffer("picinpic");
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X = x;
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Y = y;
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GumpID = gumpID;
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Width = width;
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Height = height;
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SX = sx;
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SY = sy;
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}
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public GumpSpriteImage(int x, int y, int gumpID, int width, int height, int sx, int sy)
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{
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X = x;
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Y = y;
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GumpID = gumpID;
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Width = width;
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Height = height;
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SX = sx;
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SY = sy;
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}
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public int X { get; set; }
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public int X { get; set; }
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public int Y { get; set; }
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public int Y { get; set; }
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public int Width { get; set; }
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public int Width { get; set; }
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public int Height { get; set; }
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public int Height { get; set; }
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public int GumpID { get; set; }
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public int GumpID { get; set; }
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public int SX { get; set; }
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public int SX { get; set; }
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public int SY { get; set; }
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public int SY { get; set; }
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public override string Compile(OrderedHashSet<string> strings) =>
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$"{{ picinpic {X} {Y} {GumpID} {Width} {Height} {SX} {SY} }}";
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public override void AppendTo(ref SpanWriter writer, OrderedHashSet<string> strings, ref int entries, ref int switches)
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{
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writer.Write((ushort)0x7B20); // "{ "
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writer.Write(LayoutName);
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writer.WriteAscii(' ');
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writer.WriteAscii(X.ToString());
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writer.WriteAscii(' ');
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writer.WriteAscii(Y.ToString());
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writer.WriteAscii(' ');
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writer.WriteAscii(GumpID.ToString());
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writer.WriteAscii(' ');
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writer.WriteAscii(Width.ToString());
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writer.WriteAscii(' ');
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writer.WriteAscii(Height.ToString());
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writer.WriteAscii(' ');
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writer.WriteAscii(SX.ToString());
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writer.WriteAscii(' ');
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writer.WriteAscii(SY.ToString());
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writer.Write((ushort)0x207D); // " }"
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}
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public override void AppendTo(ref SpanWriter writer, OrderedHashSet<string> strings, ref int entries, ref int switches)
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{
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writer.WriteAscii($"{{ picinpic {X} {Y} {GumpID} {Width} {Height} {SX} {SY} }}");
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}
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}
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