fix: Streamlines gump compilation (#969)
Changes gump compilation to use string interpolation. .NET 6 uses code generation and compile time tricks to speed up string interpolation between 15 and 30% and reduce allocations dramatically.
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14b63ca48e
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c166e113b1
34 changed files with 853 additions and 2258 deletions
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@ -1,6 +1,6 @@
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/*************************************************************************
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* ModernUO *
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* Copyright (C) 2019-2021 - ModernUO Development Team *
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* Copyright (C) 2019-2022 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: GumpTextEntry.cs *
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* *
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@ -16,61 +16,39 @@
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using System.Buffers;
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using Server.Collections;
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namespace Server.Gumps
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namespace Server.Gumps;
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public class GumpTextEntry : GumpEntry
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{
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public class GumpTextEntry : GumpEntry
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public GumpTextEntry(int x, int y, int width, int height, int hue, int entryID, string initialText)
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{
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public static readonly byte[] LayoutName = Gump.StringToBuffer("textentry");
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X = x;
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Y = y;
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Width = width;
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Height = height;
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Hue = hue;
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EntryID = entryID;
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InitialText = initialText;
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}
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public GumpTextEntry(int x, int y, int width, int height, int hue, int entryID, string initialText)
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{
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X = x;
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Y = y;
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Width = width;
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Height = height;
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Hue = hue;
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EntryID = entryID;
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InitialText = initialText;
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}
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public int X { get; set; }
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public int X { get; set; }
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public int Y { get; set; }
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public int Y { get; set; }
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public int Width { get; set; }
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public int Width { get; set; }
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public int Height { get; set; }
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public int Height { get; set; }
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public int Hue { get; set; }
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public int Hue { get; set; }
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public int EntryID { get; set; }
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public int EntryID { get; set; }
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public string InitialText { get; set; }
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public string InitialText { get; set; }
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public override string Compile(OrderedHashSet<string> strings) =>
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$"{{ textentry {X} {Y} {Width} {Height} {Hue} {EntryID} {strings.GetOrAdd(InitialText ?? "")} }}";
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public override void AppendTo(ref SpanWriter writer, OrderedHashSet<string> strings, ref int entries, ref int switches)
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{
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writer.Write((ushort)0x7B20); // "{ "
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writer.Write(LayoutName);
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writer.WriteAscii(' ');
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writer.WriteAscii(X.ToString());
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writer.WriteAscii(' ');
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writer.WriteAscii(Y.ToString());
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writer.WriteAscii(' ');
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writer.WriteAscii(Width.ToString());
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writer.WriteAscii(' ');
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writer.WriteAscii(Height.ToString());
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writer.WriteAscii(' ');
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writer.WriteAscii(Hue.ToString());
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writer.WriteAscii(' ');
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writer.WriteAscii(EntryID.ToString());
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writer.WriteAscii(' ');
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writer.WriteAscii(strings.GetOrAdd(InitialText ?? "").ToString());
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writer.Write((ushort)0x207D); // " }"
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entries++;
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}
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public override void AppendTo(ref SpanWriter writer, OrderedHashSet<string> strings, ref int entries, ref int switches)
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{
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var textIndex = strings.GetOrAdd(InitialText ?? "");
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writer.WriteAscii($"{{ textentry {X} {Y} {Width} {Height} {Hue} {EntryID} {textIndex} }}");
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entries++;
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}
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}
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