fix: Streamlines gump compilation (#969)
Changes gump compilation to use string interpolation. .NET 6 uses code generation and compile time tricks to speed up string interpolation between 15 and 30% and reduce allocations dramatically.
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34 changed files with 853 additions and 2258 deletions
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@ -16,41 +16,24 @@
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using System.Buffers;
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using Server.Collections;
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namespace Server.Gumps
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namespace Server.Gumps;
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// Note, on OSI, the tooltip supports ONLY clilocs as far as I can figure out,
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// and the tooltip ONLY works after the buttonTileArt (as far as I can tell from testing)
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public class GumpTooltip : GumpEntry
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{
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public class GumpTooltip : GumpEntry
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public GumpTooltip(int number, string args)
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{
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public static readonly byte[] LayoutName = Gump.StringToBuffer("tooltip");
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Number = number;
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Args = args;
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}
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public GumpTooltip(int number, string args)
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{
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Number = number;
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Args = args;
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}
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public int Number { get; set; }
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public int Number { get; set; }
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public string Args { get; set; }
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public string Args { get; set; }
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public override string Compile(OrderedHashSet<string> strings) =>
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string.IsNullOrEmpty(Args) ? $"{{ tooltip {Number} }}" : $"{{ tooltip {Number} @{Args}@ }}";
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public override void AppendTo(ref SpanWriter writer, OrderedHashSet<string> strings, ref int entries, ref int switches)
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{
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writer.Write((ushort)0x7B20); // "{ "
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writer.Write(LayoutName);
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writer.WriteAscii(' ');
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writer.WriteAscii(Number.ToString());
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if (!string.IsNullOrEmpty(Args))
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{
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writer.WriteAscii(' ');
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writer.WriteAscii('@');
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writer.WriteAscii(Args);
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writer.WriteAscii('@');
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}
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writer.Write((ushort)0x207D); // " }"
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}
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public override void AppendTo(ref SpanWriter writer, OrderedHashSet<string> strings, ref int entries, ref int switches)
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{
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writer.WriteAscii(string.IsNullOrEmpty(Args) ? $"{{ tooltip {Number} }}" : $"{{ tooltip {Number} @{Args}@ }}");
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}
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}
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