fix: Streamlines gump compilation (#969)

Changes gump compilation to use string interpolation. .NET 6 uses code generation and compile time tricks to speed up string interpolation between 15 and 30% and reduce allocations dramatically.
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Kamron Batman 2022-03-22 23:46:10 -07:00 • committed by GitHub
parent 14b63ca48e
commit c166e113b1
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34 changed files with 853 additions and 2258 deletions

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@ -1,57 +1,56 @@
namespace Server.Gumps
namespace Server.Gumps;
public class TextRelay
{
public class TextRelay
public TextRelay(int entryID, string text)
{
public TextRelay(int entryID, string text)
{
EntryID = entryID;
Text = text;
}
public int EntryID { get; }
public string Text { get; }
EntryID = entryID;
Text = text;
}
public class RelayInfo
{
public RelayInfo(int buttonID, int[] switches, TextRelay[] textEntries)
{
ButtonID = buttonID;
Switches = switches;
TextEntries = textEntries;
}
public int EntryID { get; }
public int ButtonID { get; }
public int[] Switches { get; }
public TextRelay[] TextEntries { get; }
public bool IsSwitched(int switchID)
{
for (var i = 0; i < Switches.Length; ++i)
{
if (Switches[i] == switchID)
{
return true;
}
}
return false;
}
public TextRelay GetTextEntry(int entryID)
{
for (var i = 0; i < TextEntries.Length; ++i)
{
if (TextEntries[i].EntryID == entryID)
{
return TextEntries[i];
}
}
return null;
}
}
public string Text { get; }
}
public class RelayInfo
{
public RelayInfo(int buttonID, int[] switches, TextRelay[] textEntries)
{
ButtonID = buttonID;
Switches = switches;
TextEntries = textEntries;
}
public int ButtonID { get; }
public int[] Switches { get; }
public TextRelay[] TextEntries { get; }
public bool IsSwitched(int switchID)
{
for (var i = 0; i < Switches.Length; ++i)
{
if (Switches[i] == switchID)
{
return true;
}
}
return false;
}
public TextRelay GetTextEntry(int entryID)
{
for (var i = 0; i < TextEntries.Length; ++i)
{
if (TextEntries[i].EntryID == entryID)
{
return TextEntries[i];
}
}
return null;
}
}