fix: Codegens guildstone and jewelery (#1061)

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Kamron Batman 2022-06-14 08:29:00 -07:00 • committed by GitHub
parent 3594e97109
commit c1cc1308a5
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45 changed files with 1239 additions and 1673 deletions

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@ -1,101 +1,65 @@
using ModernUO.Serialization;
using Server.Guilds;
using Server.Multis;
namespace Server.Items
namespace Server.Items;
[SerializationGenerator(0, false)]
public partial class GuildTeleporter : Item
{
public class GuildTeleporter : Item
[SerializableField(0)]
private Item _stone;
[Constructible]
public GuildTeleporter(Item stone = null) : base(0x1869)
{
private Item m_Stone;
Weight = 1.0;
LootType = LootType.Blessed;
_stone = stone;
}
[Constructible]
public GuildTeleporter(Item stone = null) : base(0x1869)
public override int LabelNumber => 1041054; // guildstone teleporter
public override bool DisplayLootType => false;
public override void OnDoubleClick(Mobile from)
{
if (Guild.NewGuildSystem)
{
Weight = 1.0;
LootType = LootType.Blessed;
m_Stone = stone;
return;
}
public GuildTeleporter(Serial serial) : base(serial)
if (!IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
return;
}
public override int LabelNumber => 1041054; // guildstone teleporter
public override bool DisplayLootType => false;
public override void Serialize(IGenericWriter writer)
if (_stone is not Guildstone gs || gs.Deleted || gs.Guild?.Teleporter != this)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_Stone);
from.SendLocalizedMessage(501197); // This teleporting object can not determine what guildstone to teleport
return;
}
public override void Deserialize(IGenericReader reader)
var house = BaseHouse.FindHouseAt(from);
if (house == null)
{
base.Deserialize(reader);
LootType = LootType.Blessed;
var version = reader.ReadInt();
switch (version)
{
case 0:
{
m_Stone = reader.ReadEntity<Item>();
break;
}
}
if (Weight == 0.0)
{
Weight = 1.0;
}
from.SendLocalizedMessage(501138); // You can only place a guildstone in a house.
}
public override void OnDoubleClick(Mobile from)
else if (!house.IsOwner(from))
{
if (Guild.NewGuildSystem)
{
return;
}
var stone = m_Stone as Guildstone;
if (!IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
else if (stone?.Deleted != false || stone.Guild?.Teleporter != this)
{
from.SendLocalizedMessage(501197); // This teleporting object can not determine what guildstone to teleport
}
else
{
var house = BaseHouse.FindHouseAt(from);
if (house == null)
{
from.SendLocalizedMessage(501138); // You can only place a guildstone in a house.
}
else if (!house.IsOwner(from))
{
from.SendLocalizedMessage(501141); // You can only place a guildstone in a house you own!
}
else if (house.FindGuildstone() != null)
{
from.SendLocalizedMessage(501142); // Only one guildstone may reside in a given house.
}
else
{
m_Stone.MoveToWorld(from.Location, from.Map);
Delete();
stone.Guild.Teleporter = null;
}
}
from.SendLocalizedMessage(501141); // You can only place a guildstone in a house you own!
}
else if (house.FindGuildstone() != null)
{
from.SendLocalizedMessage(501142); // Only one guildstone may reside in a given house.
}
else
{
gs.MoveToWorld(from.Location, from.Map);
Delete();
gs.Guild.Teleporter = null;
}
}
}