fix: Codegens guildstone and jewelery (#1061)

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Kamron Batman 2022-06-14 08:29:00 -07:00 • committed by GitHub
parent 3594e97109
commit c1cc1308a5
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GPG key ID: 4AEE18F83AFDEB23
45 changed files with 1239 additions and 1673 deletions

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@ -1,34 +1,18 @@
namespace Server.Items
using ModernUO.Serialization;
namespace Server.Items;
[SerializationGenerator(0, false)]
public partial class BraceletOfHealth : GoldBracelet
{
public class BraceletOfHealth : GoldBracelet
[Constructible]
public BraceletOfHealth()
{
[Constructible]
public BraceletOfHealth()
{
Hue = 0x21;
Attributes.BonusHits = 5;
Attributes.RegenHits = 10;
}
public BraceletOfHealth(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1061103; // Bracelet of Health
public override int ArtifactRarity => 11;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
Hue = 0x21;
Attributes.BonusHits = 5;
Attributes.RegenHits = 10;
}
public override int LabelNumber => 1061103; // Bracelet of Health
public override int ArtifactRarity => 11;
}

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@ -1,34 +1,18 @@
namespace Server.Items
using ModernUO.Serialization;
namespace Server.Items;
[SerializationGenerator(0)]
public partial class EssenceOfBattle : GoldRing
{
public class EssenceOfBattle : GoldRing
[Constructible]
public EssenceOfBattle()
{
[Constructible]
public EssenceOfBattle()
{
Hue = 0x550;
Attributes.BonusDex = 7;
Attributes.BonusStr = 7;
Attributes.WeaponDamage = 30;
}
public EssenceOfBattle(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1072935; // Essence of Battle
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadEncodedInt();
}
Hue = 0x550;
Attributes.BonusDex = 7;
Attributes.BonusStr = 7;
Attributes.WeaponDamage = 30;
}
public override int LabelNumber => 1072935; // Essence of Battle
}

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@ -1,36 +1,20 @@
namespace Server.Items
using ModernUO.Serialization;
namespace Server.Items;
[SerializationGenerator(0)]
public partial class PendantOfTheMagi : GoldNecklace
{
public class PendantOfTheMagi : GoldNecklace
[Constructible]
public PendantOfTheMagi()
{
[Constructible]
public PendantOfTheMagi()
{
Hue = 0x48D;
Attributes.BonusInt = 10;
Attributes.RegenMana = 3;
Attributes.SpellDamage = 5;
Attributes.LowerManaCost = 10;
Attributes.LowerRegCost = 30;
}
public PendantOfTheMagi(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1072937; // Pendant of the Magi
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadEncodedInt();
}
Hue = 0x48D;
Attributes.BonusInt = 10;
Attributes.RegenMana = 3;
Attributes.SpellDamage = 5;
Attributes.LowerManaCost = 10;
Attributes.LowerRegCost = 30;
}
public override int LabelNumber => 1072937; // Pendant of the Magi
}

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@ -1,39 +1,23 @@
namespace Server.Items
using ModernUO.Serialization;
namespace Server.Items;
[SerializationGenerator(0)]
public partial class ResilientBracer : GoldBracelet
{
public class ResilientBracer : GoldBracelet
[Constructible]
public ResilientBracer()
{
[Constructible]
public ResilientBracer()
{
Hue = 0x488;
Hue = 0x488;
SkillBonuses.SetValues(0, SkillName.MagicResist, 15.0);
SkillBonuses.SetValues(0, SkillName.MagicResist, 15.0);
Attributes.BonusHits = 5;
Attributes.RegenHits = 2;
Attributes.DefendChance = 10;
}
public ResilientBracer(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1072933; // Resillient Bracer
public override int PhysicalResistance => 20;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadEncodedInt();
}
Attributes.BonusHits = 5;
Attributes.RegenHits = 2;
Attributes.DefendChance = 10;
}
public override int LabelNumber => 1072933; // Resillient Bracer
public override int PhysicalResistance => 20;
}

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@ -1,42 +1,21 @@
namespace Server.Items
using ModernUO.Serialization;
namespace Server.Items;
[SerializationGenerator(0, false)]
public partial class OrnamentOfTheMagician : GoldBracelet
{
public class OrnamentOfTheMagician : GoldBracelet
[Constructible]
public OrnamentOfTheMagician()
{
[Constructible]
public OrnamentOfTheMagician()
{
Hue = 0x554;
Attributes.CastRecovery = 3;
Attributes.CastSpeed = 2;
Attributes.LowerManaCost = 10;
Attributes.LowerRegCost = 20;
Resistances.Energy = 15;
}
public OrnamentOfTheMagician(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1061105; // Ornament of the Magician
public override int ArtifactRarity => 11;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
if (Hue == 0x12B)
{
Hue = 0x554;
}
}
Hue = 0x554;
Attributes.CastRecovery = 3;
Attributes.CastSpeed = 2;
Attributes.LowerManaCost = 10;
Attributes.LowerRegCost = 20;
Resistances.Energy = 15;
}
public override int LabelNumber => 1061105; // Ornament of the Magician
public override int ArtifactRarity => 11;
}

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@ -1,37 +1,21 @@
namespace Server.Items
using ModernUO.Serialization;
namespace Server.Items;
[SerializationGenerator(0, false)]
public partial class RingOfTheElements : GoldRing
{
public class RingOfTheElements : GoldRing
[Constructible]
public RingOfTheElements()
{
[Constructible]
public RingOfTheElements()
{
Hue = 0x4E9;
Attributes.Luck = 100;
Resistances.Fire = 16;
Resistances.Cold = 16;
Resistances.Poison = 16;
Resistances.Energy = 16;
}
public RingOfTheElements(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1061104; // Ring of the Elements
public override int ArtifactRarity => 11;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
Hue = 0x4E9;
Attributes.Luck = 100;
Resistances.Fire = 16;
Resistances.Cold = 16;
Resistances.Poison = 16;
Resistances.Energy = 16;
}
public override int LabelNumber => 1061104; // Ring of the Elements
public override int ArtifactRarity => 11;
}

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@ -1,41 +1,20 @@
namespace Server.Items
using ModernUO.Serialization;
namespace Server.Items;
[SerializationGenerator(0, false)]
public partial class RingOfTheVile : GoldRing
{
public class RingOfTheVile : GoldRing
[Constructible]
public RingOfTheVile()
{
[Constructible]
public RingOfTheVile()
{
Hue = 0x4F7;
Attributes.BonusDex = 8;
Attributes.RegenStam = 6;
Attributes.AttackChance = 15;
Resistances.Poison = 20;
}
public RingOfTheVile(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1061102; // Ring of the Vile
public override int ArtifactRarity => 11;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
if (Hue == 0x4F4)
{
Hue = 0x4F7;
}
}
Hue = 0x4F7;
Attributes.BonusDex = 8;
Attributes.RegenStam = 6;
Attributes.AttackChance = 15;
Resistances.Poison = 20;
}
public override int LabelNumber => 1061102; // Ring of the Vile
public override int ArtifactRarity => 11;
}

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@ -1,499 +1,444 @@
using System;
using ModernUO.Serialization;
using Server.Engines.Craft;
namespace Server.Items
namespace Server.Items;
public enum GemType
{
public enum GemType
None,
StarSapphire,
Emerald,
Sapphire,
Ruby,
Citrine,
Amethyst,
Tourmaline,
Amber,
Diamond
}
[SerializationGenerator(4, false)]
public abstract partial class BaseJewel : Item, ICraftable
{
[EncodedInt]
[InvalidateProperties]
[SerializableField(0)]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
private int _maxHitPoints;
// Field 1
private int _hitPoints;
[SerializableField(2, "private", "private")]
private CraftResource _rawResource;
[SerializableField(3)]
[InvalidateProperties]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
private GemType _gemType;
[SerializableField(4, setter: "private")]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster, canModify: true)]")]
private AosAttributes _attributes;
[SerializableField(5, setter: "private")]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster, canModify: true)]")]
private AosElementAttributes _resistances;
[SerializableField(6, setter: "private")]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster, canModify: true)]")]
private AosSkillBonuses _skillBonuses;
public BaseJewel(int itemID, Layer layer) : base(itemID)
{
None,
StarSapphire,
Emerald,
Sapphire,
Ruby,
Citrine,
Amethyst,
Tourmaline,
Amber,
Diamond
_attributes = new AosAttributes(this);
_resistances = new AosElementAttributes(this);
_skillBonuses = new AosSkillBonuses(this);
_rawResource = CraftResource.Iron;
Hue = CraftResources.GetHue(_rawResource);
_gemType = GemType.None;
Layer = layer;
_hitPoints = _maxHitPoints = Utility.RandomMinMax(InitMinHits, InitMaxHits);
}
public abstract class BaseJewel : Item, ICraftable
[EncodedInt]
[SerializableField(1)]
[CommandProperty(AccessLevel.GameMaster)]
public int HitPoints
{
private GemType m_GemType;
private int m_HitPoints;
private int m_MaxHitPoints;
private CraftResource m_Resource;
public BaseJewel(int itemID, Layer layer) : base(itemID)
get => _hitPoints;
set
{
Attributes = new AosAttributes(this);
Resistances = new AosElementAttributes(this);
SkillBonuses = new AosSkillBonuses(this);
m_Resource = CraftResource.Iron;
m_GemType = GemType.None;
Layer = layer;
m_HitPoints = m_MaxHitPoints = Utility.RandomMinMax(InitMinHits, InitMaxHits);
}
public BaseJewel(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public int MaxHitPoints
{
get => m_MaxHitPoints;
set
if (value != _hitPoints && _maxHitPoints > 0)
{
m_MaxHitPoints = value;
_hitPoints = value;
if (_hitPoints < 0)
{
Delete();
}
else if (_hitPoints > _maxHitPoints)
{
_hitPoints = _maxHitPoints;
}
InvalidateProperties();
this.MarkDirty();
}
}
}
[CommandProperty(AccessLevel.GameMaster)]
public CraftResource Resource
{
get => _rawResource;
set
{
_rawResource = value;
Hue = CraftResources.GetHue(_rawResource);
}
}
public override int PhysicalResistance => Resistances.Physical;
public override int FireResistance => Resistances.Fire;
public override int ColdResistance => Resistances.Cold;
public override int PoisonResistance => Resistances.Poison;
public override int EnergyResistance => Resistances.Energy;
public virtual int BaseGemTypeNumber => 0;
public virtual int InitMinHits => 0;
public virtual int InitMaxHits => 0;
public override int LabelNumber
{
get
{
if (_gemType == GemType.None)
{
return base.LabelNumber;
}
return BaseGemTypeNumber + (int)_gemType - 1;
}
}
public virtual int ArtifactRarity => 0;
public int OnCraft(
int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool,
CraftItem craftItem, int resHue
)
{
var resourceType = typeRes ?? craftItem.Resources[0].ItemType;
Resource = CraftResources.GetFromType(resourceType);
var context = craftSystem.GetContext(from);
if (context?.DoNotColor == true)
{
Hue = 0;
}
if (craftItem.Resources.Count > 1)
{
resourceType = craftItem.Resources[1].ItemType;
if (resourceType == typeof(StarSapphire))
{
GemType = GemType.StarSapphire;
}
else if (resourceType == typeof(Emerald))
{
GemType = GemType.Emerald;
}
else if (resourceType == typeof(Sapphire))
{
GemType = GemType.Sapphire;
}
else if (resourceType == typeof(Ruby))
{
GemType = GemType.Ruby;
}
else if (resourceType == typeof(Citrine))
{
GemType = GemType.Citrine;
}
else if (resourceType == typeof(Amethyst))
{
GemType = GemType.Amethyst;
}
else if (resourceType == typeof(Tourmaline))
{
GemType = GemType.Tourmaline;
}
else if (resourceType == typeof(Amber))
{
GemType = GemType.Amber;
}
else if (resourceType == typeof(Diamond))
{
GemType = GemType.Diamond;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int HitPoints
return 1;
}
public override void OnAfterDuped(Item newItem)
{
if (newItem is not BaseJewel jewel)
{
get => m_HitPoints;
set
{
if (value != m_HitPoints && MaxHitPoints > 0)
{
m_HitPoints = value;
if (m_HitPoints < 0)
{
Delete();
}
else if (m_HitPoints > MaxHitPoints)
{
m_HitPoints = MaxHitPoints;
}
InvalidateProperties();
}
}
return;
}
[CommandProperty(AccessLevel.GameMaster, canModify: true)]
public AosAttributes Attributes { get; private set; }
jewel.Attributes = new AosAttributes(newItem, Attributes);
jewel.Resistances = new AosElementAttributes(newItem, Resistances);
jewel.SkillBonuses = new AosSkillBonuses(newItem, SkillBonuses);
}
[CommandProperty(AccessLevel.GameMaster, canModify: true)]
public AosElementAttributes Resistances { get; private set; }
[CommandProperty(AccessLevel.GameMaster, canModify: true)]
public AosSkillBonuses SkillBonuses { get; private set; }
[CommandProperty(AccessLevel.GameMaster)]
public CraftResource Resource
public override void OnAdded(IEntity parent)
{
if (Core.AOS && parent is Mobile from)
{
get => m_Resource;
set
SkillBonuses.AddTo(from);
var strBonus = Attributes.BonusStr;
var dexBonus = Attributes.BonusDex;
var intBonus = Attributes.BonusInt;
if (strBonus != 0 || dexBonus != 0 || intBonus != 0)
{
m_Resource = value;
Hue = CraftResources.GetHue(m_Resource);
}
}
[CommandProperty(AccessLevel.GameMaster)]
public GemType GemType
{
get => m_GemType;
set
{
m_GemType = value;
InvalidateProperties();
}
}
public override int PhysicalResistance => Resistances.Physical;
public override int FireResistance => Resistances.Fire;
public override int ColdResistance => Resistances.Cold;
public override int PoisonResistance => Resistances.Poison;
public override int EnergyResistance => Resistances.Energy;
public virtual int BaseGemTypeNumber => 0;
public virtual int InitMinHits => 0;
public virtual int InitMaxHits => 0;
public override int LabelNumber
{
get
{
if (m_GemType == GemType.None)
{
return base.LabelNumber;
}
return BaseGemTypeNumber + (int)m_GemType - 1;
}
}
public virtual int ArtifactRarity => 0;
public int OnCraft(
int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool,
CraftItem craftItem, int resHue
)
{
var resourceType = typeRes ?? craftItem.Resources[0].ItemType;
Resource = CraftResources.GetFromType(resourceType);
var context = craftSystem.GetContext(from);
if (context?.DoNotColor == true)
{
Hue = 0;
}
if (craftItem.Resources.Count > 1)
{
resourceType = craftItem.Resources[1].ItemType;
if (resourceType == typeof(StarSapphire))
{
GemType = GemType.StarSapphire;
}
else if (resourceType == typeof(Emerald))
{
GemType = GemType.Emerald;
}
else if (resourceType == typeof(Sapphire))
{
GemType = GemType.Sapphire;
}
else if (resourceType == typeof(Ruby))
{
GemType = GemType.Ruby;
}
else if (resourceType == typeof(Citrine))
{
GemType = GemType.Citrine;
}
else if (resourceType == typeof(Amethyst))
{
GemType = GemType.Amethyst;
}
else if (resourceType == typeof(Tourmaline))
{
GemType = GemType.Tourmaline;
}
else if (resourceType == typeof(Amber))
{
GemType = GemType.Amber;
}
else if (resourceType == typeof(Diamond))
{
GemType = GemType.Diamond;
}
}
return 1;
}
public override void OnAfterDuped(Item newItem)
{
if (newItem is not BaseJewel jewel)
{
return;
}
jewel.Attributes = new AosAttributes(newItem, Attributes);
jewel.Resistances = new AosElementAttributes(newItem, Resistances);
jewel.SkillBonuses = new AosSkillBonuses(newItem, SkillBonuses);
}
public override void OnAdded(IEntity parent)
{
if (Core.AOS && parent is Mobile from)
{
SkillBonuses.AddTo(from);
var strBonus = Attributes.BonusStr;
var dexBonus = Attributes.BonusDex;
var intBonus = Attributes.BonusInt;
if (strBonus != 0 || dexBonus != 0 || intBonus != 0)
{
var modName = Serial.ToString();
if (strBonus != 0)
{
from.AddStatMod(new StatMod(StatType.Str, $"{modName}Str", strBonus, TimeSpan.Zero));
}
if (dexBonus != 0)
{
from.AddStatMod(new StatMod(StatType.Dex, $"{modName}Dex", dexBonus, TimeSpan.Zero));
}
if (intBonus != 0)
{
from.AddStatMod(new StatMod(StatType.Int, $"{modName}Int", intBonus, TimeSpan.Zero));
}
}
from.CheckStatTimers();
}
}
public override void OnRemoved(IEntity parent)
{
if (Core.AOS && parent is Mobile from)
{
SkillBonuses.Remove();
var modName = Serial.ToString();
from.RemoveStatMod($"{modName}Str");
from.RemoveStatMod($"{modName}Dex");
from.RemoveStatMod($"{modName}Int");
if (strBonus != 0)
{
from.AddStatMod(new StatMod(StatType.Str, $"{modName}Str", strBonus, TimeSpan.Zero));
}
from.CheckStatTimers();
}
}
if (dexBonus != 0)
{
from.AddStatMod(new StatMod(StatType.Dex, $"{modName}Dex", dexBonus, TimeSpan.Zero));
}
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
SkillBonuses.GetProperties(list);
int prop;
if ((prop = ArtifactRarity) > 0)
{
list.Add(1061078, prop); // artifact rarity ~1_val~
if (intBonus != 0)
{
from.AddStatMod(new StatMod(StatType.Int, $"{modName}Int", intBonus, TimeSpan.Zero));
}
}
if ((prop = Attributes.WeaponDamage) != 0)
{
list.Add(1060401, prop); // damage increase ~1_val~%
}
if ((prop = Attributes.DefendChance) != 0)
{
list.Add(1060408, prop); // defense chance increase ~1_val~%
}
if ((prop = Attributes.BonusDex) != 0)
{
list.Add(1060409, prop); // dexterity bonus ~1_val~
}
if ((prop = Attributes.EnhancePotions) != 0)
{
list.Add(1060411, prop); // enhance potions ~1_val~%
}
if ((prop = Attributes.CastRecovery) != 0)
{
list.Add(1060412, prop); // faster cast recovery ~1_val~
}
if ((prop = Attributes.CastSpeed) != 0)
{
list.Add(1060413, prop); // faster casting ~1_val~
}
if ((prop = Attributes.AttackChance) != 0)
{
list.Add(1060415, prop); // hit chance increase ~1_val~%
}
if ((prop = Attributes.BonusHits) != 0)
{
list.Add(1060431, prop); // hit point increase ~1_val~
}
if ((prop = Attributes.BonusInt) != 0)
{
list.Add(1060432, prop); // intelligence bonus ~1_val~
}
if ((prop = Attributes.LowerManaCost) != 0)
{
list.Add(1060433, prop); // lower mana cost ~1_val~%
}
if ((prop = Attributes.LowerRegCost) != 0)
{
list.Add(1060434, prop); // lower reagent cost ~1_val~%
}
if ((prop = Attributes.Luck) != 0)
{
list.Add(1060436, prop); // luck ~1_val~
}
if ((prop = Attributes.BonusMana) != 0)
{
list.Add(1060439, prop); // mana increase ~1_val~
}
if ((prop = Attributes.RegenMana) != 0)
{
list.Add(1060440, prop); // mana regeneration ~1_val~
}
if (Attributes.NightSight != 0)
{
list.Add(1060441); // night sight
}
if ((prop = Attributes.ReflectPhysical) != 0)
{
list.Add(1060442, prop); // reflect physical damage ~1_val~%
}
if ((prop = Attributes.RegenStam) != 0)
{
list.Add(1060443, prop); // stamina regeneration ~1_val~
}
if ((prop = Attributes.RegenHits) != 0)
{
list.Add(1060444, prop); // hit point regeneration ~1_val~
}
if (Attributes.SpellChanneling != 0)
{
list.Add(1060482); // spell channeling
}
if ((prop = Attributes.SpellDamage) != 0)
{
list.Add(1060483, prop); // spell damage increase ~1_val~%
}
if ((prop = Attributes.BonusStam) != 0)
{
list.Add(1060484, prop); // stamina increase ~1_val~
}
if ((prop = Attributes.BonusStr) != 0)
{
list.Add(1060485, prop); // strength bonus ~1_val~
}
if ((prop = Attributes.WeaponSpeed) != 0)
{
list.Add(1060486, prop); // swing speed increase ~1_val~%
}
if (Core.ML && (prop = Attributes.IncreasedKarmaLoss) != 0)
{
list.Add(1075210, prop); // Increased Karma Loss ~1val~%
}
AddResistanceProperties(list);
if (m_HitPoints >= 0 && m_MaxHitPoints > 0)
{
list.Add(1060639, $"{m_HitPoints}\t{m_MaxHitPoints}"); // durability ~1_val~ / ~2_val~
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(3); // version
writer.WriteEncodedInt(m_MaxHitPoints);
writer.WriteEncodedInt(m_HitPoints);
writer.WriteEncodedInt((int)m_Resource);
writer.WriteEncodedInt((int)m_GemType);
Attributes.Serialize(writer);
Resistances.Serialize(writer);
SkillBonuses.Serialize(writer);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
case 3:
{
m_MaxHitPoints = reader.ReadEncodedInt();
m_HitPoints = reader.ReadEncodedInt();
goto case 2;
}
case 2:
{
m_Resource = (CraftResource)reader.ReadEncodedInt();
m_GemType = (GemType)reader.ReadEncodedInt();
goto case 1;
}
case 1:
{
Attributes = new AosAttributes(this);
Attributes.Deserialize(reader);
Resistances = new AosElementAttributes(this);
Resistances.Deserialize(reader);
SkillBonuses = new AosSkillBonuses(this);
SkillBonuses.Deserialize(reader);
var m = Parent as Mobile;
if (Core.AOS && m != null)
{
SkillBonuses.AddTo(m);
}
var strBonus = Attributes.BonusStr;
var dexBonus = Attributes.BonusDex;
var intBonus = Attributes.BonusInt;
if (m != null && (strBonus != 0 || dexBonus != 0 || intBonus != 0))
{
var modName = Serial.ToString();
if (strBonus != 0)
{
m.AddStatMod(new StatMod(StatType.Str, $"{modName}Str", strBonus, TimeSpan.Zero));
}
if (dexBonus != 0)
{
m.AddStatMod(new StatMod(StatType.Dex, $"{modName}Dex", dexBonus, TimeSpan.Zero));
}
if (intBonus != 0)
{
m.AddStatMod(new StatMod(StatType.Int, $"{modName}Int", intBonus, TimeSpan.Zero));
}
}
m?.CheckStatTimers();
break;
}
case 0:
{
Attributes = new AosAttributes(this);
Resistances = new AosElementAttributes(this);
SkillBonuses = new AosSkillBonuses(this);
break;
}
}
if (version < 2)
{
m_Resource = CraftResource.Iron;
m_GemType = GemType.None;
}
from.CheckStatTimers();
}
}
public override void OnRemoved(IEntity parent)
{
if (Core.AOS && parent is Mobile from)
{
SkillBonuses.Remove();
var modName = Serial.ToString();
from.RemoveStatMod($"{modName}Str");
from.RemoveStatMod($"{modName}Dex");
from.RemoveStatMod($"{modName}Int");
from.CheckStatTimers();
}
}
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
SkillBonuses.GetProperties(list);
int prop;
if ((prop = ArtifactRarity) > 0)
{
list.Add(1061078, prop); // artifact rarity ~1_val~
}
if ((prop = Attributes.WeaponDamage) != 0)
{
list.Add(1060401, prop); // damage increase ~1_val~%
}
if ((prop = Attributes.DefendChance) != 0)
{
list.Add(1060408, prop); // defense chance increase ~1_val~%
}
if ((prop = Attributes.BonusDex) != 0)
{
list.Add(1060409, prop); // dexterity bonus ~1_val~
}
if ((prop = Attributes.EnhancePotions) != 0)
{
list.Add(1060411, prop); // enhance potions ~1_val~%
}
if ((prop = Attributes.CastRecovery) != 0)
{
list.Add(1060412, prop); // faster cast recovery ~1_val~
}
if ((prop = Attributes.CastSpeed) != 0)
{
list.Add(1060413, prop); // faster casting ~1_val~
}
if ((prop = Attributes.AttackChance) != 0)
{
list.Add(1060415, prop); // hit chance increase ~1_val~%
}
if ((prop = Attributes.BonusHits) != 0)
{
list.Add(1060431, prop); // hit point increase ~1_val~
}
if ((prop = Attributes.BonusInt) != 0)
{
list.Add(1060432, prop); // intelligence bonus ~1_val~
}
if ((prop = Attributes.LowerManaCost) != 0)
{
list.Add(1060433, prop); // lower mana cost ~1_val~%
}
if ((prop = Attributes.LowerRegCost) != 0)
{
list.Add(1060434, prop); // lower reagent cost ~1_val~%
}
if ((prop = Attributes.Luck) != 0)
{
list.Add(1060436, prop); // luck ~1_val~
}
if ((prop = Attributes.BonusMana) != 0)
{
list.Add(1060439, prop); // mana increase ~1_val~
}
if ((prop = Attributes.RegenMana) != 0)
{
list.Add(1060440, prop); // mana regeneration ~1_val~
}
if (Attributes.NightSight != 0)
{
list.Add(1060441); // night sight
}
if ((prop = Attributes.ReflectPhysical) != 0)
{
list.Add(1060442, prop); // reflect physical damage ~1_val~%
}
if ((prop = Attributes.RegenStam) != 0)
{
list.Add(1060443, prop); // stamina regeneration ~1_val~
}
if ((prop = Attributes.RegenHits) != 0)
{
list.Add(1060444, prop); // hit point regeneration ~1_val~
}
if (Attributes.SpellChanneling != 0)
{
list.Add(1060482); // spell channeling
}
if ((prop = Attributes.SpellDamage) != 0)
{
list.Add(1060483, prop); // spell damage increase ~1_val~%
}
if ((prop = Attributes.BonusStam) != 0)
{
list.Add(1060484, prop); // stamina increase ~1_val~
}
if ((prop = Attributes.BonusStr) != 0)
{
list.Add(1060485, prop); // strength bonus ~1_val~
}
if ((prop = Attributes.WeaponSpeed) != 0)
{
list.Add(1060486, prop); // swing speed increase ~1_val~%
}
if (Core.ML && (prop = Attributes.IncreasedKarmaLoss) != 0)
{
list.Add(1075210, prop); // Increased Karma Loss ~1val~%
}
AddResistanceProperties(list);
if (_hitPoints >= 0 && _maxHitPoints > 0)
{
list.Add(1060639, $"{_hitPoints}\t{_maxHitPoints}"); // durability ~1_val~ / ~2_val~
}
}
private void Deserialize(IGenericReader reader, int version)
{
_maxHitPoints = reader.ReadEncodedInt();
_hitPoints = reader.ReadEncodedInt();
_rawResource = (CraftResource)reader.ReadEncodedInt();
_gemType = (GemType)reader.ReadEncodedInt();
_attributes = new AosAttributes(this);
_attributes.Deserialize(reader);
_resistances = new AosElementAttributes(this);
_resistances.Deserialize(reader);
_skillBonuses = new AosSkillBonuses(this);
_skillBonuses.Deserialize(reader);
}
[AfterDeserialization]
private void AfterDeserialization()
{
var m = Parent as Mobile;
if (Core.AOS && m != null)
{
SkillBonuses.AddTo(m);
}
var strBonus = Attributes.BonusStr;
var dexBonus = Attributes.BonusDex;
var intBonus = Attributes.BonusInt;
if (m != null && (strBonus != 0 || dexBonus != 0 || intBonus != 0))
{
var modName = Serial.ToString();
if (strBonus != 0)
{
m.AddStatMod(new StatMod(StatType.Str, $"{modName}Str", strBonus, TimeSpan.Zero));
}
if (dexBonus != 0)
{
m.AddStatMod(new StatMod(StatType.Dex, $"{modName}Dex", dexBonus, TimeSpan.Zero));
}
if (intBonus != 0)
{
m.AddStatMod(new StatMod(StatType.Int, $"{modName}Int", intBonus, TimeSpan.Zero));
}
}
m?.CheckStatTimers();
}
}

View file

@ -1,24 +1,10 @@
namespace Server.Items
using ModernUO.Serialization;
namespace Server.Items;
[SerializationGenerator(0, false)]
public partial class Beads : Item
{
public class Beads : Item
{
[Constructible]
public Beads() : base(0x108B) => Weight = 1.0;
public Beads(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
[Constructible]
public Beads() : base(0x108B) => Weight = 1.0;
}

View file

@ -1,77 +1,27 @@
namespace Server.Items
using ModernUO.Serialization;
namespace Server.Items;
[SerializationGenerator(0, false)]
public abstract partial class BaseBracelet : BaseJewel
{
public abstract class BaseBracelet : BaseJewel
public BaseBracelet(int itemID) : base(itemID, Layer.Bracelet)
{
public BaseBracelet(int itemID) : base(itemID, Layer.Bracelet)
{
}
public BaseBracelet(Serial serial) : base(serial)
{
}
public override int BaseGemTypeNumber => 1044221; // star sapphire bracelet
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class GoldBracelet : BaseBracelet
{
[Constructible]
public GoldBracelet() : base(0x1086) => Weight = 0.1;
public GoldBracelet(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class SilverBracelet : BaseBracelet
{
[Constructible]
public SilverBracelet() : base(0x1F06) => Weight = 0.1;
public SilverBracelet(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public override int BaseGemTypeNumber => 1044221; // star sapphire bracelet
}
[SerializationGenerator(0, false)]
public partial class GoldBracelet : BaseBracelet
{
[Constructible]
public GoldBracelet() : base(0x1086) => Weight = 0.1;
}
[SerializationGenerator(0, false)]
public partial class SilverBracelet : BaseBracelet
{
[Constructible]
public SilverBracelet() : base(0x1F06) => Weight = 0.1;
}

View file

@ -1,77 +1,27 @@
namespace Server.Items
using ModernUO.Serialization;
namespace Server.Items;
[SerializationGenerator(0, false)]
public abstract partial class BaseEarrings : BaseJewel
{
public abstract class BaseEarrings : BaseJewel
public BaseEarrings(int itemID) : base(itemID, Layer.Earrings)
{
public BaseEarrings(int itemID) : base(itemID, Layer.Earrings)
{
}
public BaseEarrings(Serial serial) : base(serial)
{
}
public override int BaseGemTypeNumber => 1044203; // star sapphire earrings
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class GoldEarrings : BaseEarrings
{
[Constructible]
public GoldEarrings() : base(0x1087) => Weight = 0.1;
public GoldEarrings(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class SilverEarrings : BaseEarrings
{
[Constructible]
public SilverEarrings() : base(0x1F07) => Weight = 0.1;
public SilverEarrings(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public override int BaseGemTypeNumber => 1044203; // star sapphire earrings
}
[SerializationGenerator(0, false)]
public partial class GoldEarrings : BaseEarrings
{
[Constructible]
public GoldEarrings() : base(0x1087) => Weight = 0.1;
}
[SerializationGenerator(0, false)]
public partial class SilverEarrings : BaseEarrings
{
[Constructible]
public SilverEarrings() : base(0x1F07) => Weight = 0.1;
}

View file

@ -1,149 +1,48 @@
namespace Server.Items
using ModernUO.Serialization;
namespace Server.Items;
[SerializationGenerator(0, false)]
public abstract partial class BaseNecklace : BaseJewel
{
public abstract class BaseNecklace : BaseJewel
public BaseNecklace(int itemID) : base(itemID, Layer.Neck)
{
public BaseNecklace(int itemID) : base(itemID, Layer.Neck)
{
}
public BaseNecklace(Serial serial) : base(serial)
{
}
public override int BaseGemTypeNumber => 1044241; // star sapphire necklace
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class Necklace : BaseNecklace
{
[Constructible]
public Necklace() : base(0x1085) => Weight = 0.1;
public Necklace(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class GoldNecklace : BaseNecklace
{
[Constructible]
public GoldNecklace() : base(0x1088) => Weight = 0.1;
public GoldNecklace(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class GoldBeadNecklace : BaseNecklace
{
[Constructible]
public GoldBeadNecklace() : base(0x1089) => Weight = 0.1;
public GoldBeadNecklace(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class SilverNecklace : BaseNecklace
{
[Constructible]
public SilverNecklace() : base(0x1F08) => Weight = 0.1;
public SilverNecklace(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class SilverBeadNecklace : BaseNecklace
{
[Constructible]
public SilverBeadNecklace() : base(0x1F05) => Weight = 0.1;
public SilverBeadNecklace(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public override int BaseGemTypeNumber => 1044241; // star sapphire necklace
}
[SerializationGenerator(0, false)]
public partial class Necklace : BaseNecklace
{
[Constructible]
public Necklace() : base(0x1085) => Weight = 0.1;
}
[SerializationGenerator(0, false)]
public partial class GoldNecklace : BaseNecklace
{
[Constructible]
public GoldNecklace() : base(0x1088) => Weight = 0.1;
}
[SerializationGenerator(0, false)]
public partial class GoldBeadNecklace : BaseNecklace
{
[Constructible]
public GoldBeadNecklace() : base(0x1089) => Weight = 0.1;
}
[SerializationGenerator(0, false)]
public partial class SilverNecklace : BaseNecklace
{
[Constructible]
public SilverNecklace() : base(0x1F08) => Weight = 0.1;
}
[SerializationGenerator(0, false)]
public partial class SilverBeadNecklace : BaseNecklace
{
[Constructible]
public SilverBeadNecklace() : base(0x1F05) => Weight = 0.1;
}

View file

@ -1,77 +1,27 @@
namespace Server.Items
using ModernUO.Serialization;
namespace Server.Items;
[SerializationGenerator(0, false)]
public abstract partial class BaseRing : BaseJewel
{
public abstract class BaseRing : BaseJewel
public BaseRing(int itemID) : base(itemID, Layer.Ring)
{
public BaseRing(int itemID) : base(itemID, Layer.Ring)
{
}
public BaseRing(Serial serial) : base(serial)
{
}
public override int BaseGemTypeNumber => 1044176; // star sapphire ring
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class GoldRing : BaseRing
{
[Constructible]
public GoldRing() : base(0x108a) => Weight = 0.1;
public GoldRing(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class SilverRing : BaseRing
{
[Constructible]
public SilverRing() : base(0x1F09) => Weight = 0.1;
public SilverRing(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public override int BaseGemTypeNumber => 1044176; // star sapphire ring
}
[SerializationGenerator(0, false)]
public partial class GoldRing : BaseRing
{
[Constructible]
public GoldRing() : base(0x108a) => Weight = 0.1;
}
[SerializationGenerator(0, false)]
public partial class SilverRing : BaseRing
{
[Constructible]
public SilverRing() : base(0x1F09) => Weight = 0.1;
}