feat(pathfinding): .swb format v7 per-chunk compression (#3a) (#2470)

## Summary
Phase #3a, stacked on #2469. Compresses each chunk record independently with libdeflate (random access preserved).

Trammel: 124.7 MB → 19.2 MB (−85%).

## Details
- Whole-record framing `[u32 UncompressedLen][payload]`; records that don't shrink (tiny Uniform) are stored raw, detected as payload length == UncompressedLen.
- Codec chosen by full-Trammel spike: libdeflate VeryHigh (16.5 MB, 1.83 µs/chunk decompress) over zstd L19/22 (17.4 MB) and managed Brotli q11 (16.4 MB) — best native ratio, fastest decompress, already the repo's packet codec (no new dependency).
- Reuses cached thread-static bindings: `Deflate.Maximum` for bake, `Deflate.Standard` for reads.
- Compression is bake-time only; decompression is one-time per chunk (LRU-cached).
- Format v7; v6 files rejected and re-baked once.

## Tests
v7 unit tests + the v6 suite run through the compression path; full pathfinding suite green; Release build clean.
This commit is contained in:
Kamron Batman 2026-06-07 00:22:11 -07:00 committed by GitHub
parent 94537f83f8
commit c265bcbb5e
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4 changed files with 255 additions and 15 deletions

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@ -2,7 +2,9 @@ using System;
using System.Buffers.Binary;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Runtime.InteropServices;
using Server.Compression;
namespace Server.Engines.Pathing.Cache;
@ -14,11 +16,11 @@ namespace Server.Engines.Pathing.Cache;
/// only when the cache asks for them. RAM stays bounded by MaxResidentChunks regardless
/// of file size.
///
/// File layout v6 (little-endian, BufferWriter / BufferReader convention):
/// File layout v7 (little-endian, BufferWriter / BufferReader convention):
///
/// Header (48 bytes):
/// u32 Magic = 0x42575300 ('SWB\0')
/// u32 Version = current FormatVersion (6)
/// u32 Version = current FormatVersion (7)
/// u32 MapId
/// u64 Fingerprint XxHash3 over (1) LandTable + ItemTable flags AND (2) the
/// on-disk bytes of mapX.mul / .uop, staidxX.mul, staticsX.mul.
@ -31,6 +33,13 @@ namespace Server.Engines.Pathing.Cache;
/// u64 IndexOffset File position where the chunk index begins.
///
/// Per chunk (ChunkCount times, variable size):
/// u32 UncompressedLen Size of the inflated record body below.
/// byte[] Payload The record body (the v6 layout that follows), libdeflate-
/// compressed. If the on-disk payload length (index recordLength
/// 4) equals UncompressedLen, the body was stored raw because
/// compression did not shrink it (tiny Uniform records).
///
/// Record body (after inflate — the v6 layout):
/// u16 ChunkX
/// u16 ChunkY
/// u32 BuiltMultisVersion
@ -79,7 +88,7 @@ namespace Server.Engines.Pathing.Cache;
internal static class StepCacheFile
{
public const uint Magic = 0x42575300; // 'SWB\0'
public const uint FormatVersion = 6;
public const uint FormatVersion = 7;
/// <summary>
/// Lowest format version this binary can load. Files below this version are treated as
@ -97,8 +106,11 @@ internal static class StepCacheFile
/// predictive-Z residuals: each base directional Z array is stored as a masked residual
/// against SourceZ (a ZArrayMask u16 flags which arrays are present); arrays matching their
/// prediction are omitted and synthesized at read. v5 files are rejected and re-baked once.
/// Bumped to 7 for per-chunk compression: each chunk record is libdeflate-compressed
/// independently (random access preserved) behind a u32 uncompressed-length prefix; tiny
/// records that do not shrink are stored raw. v6 files are rejected and re-baked once.
/// </summary>
public const uint MinSupportedVersion = 6;
public const uint MinSupportedVersion = 7;
// Per-chunk record discriminator (first byte after BuiltMultisVersion). 1 is reserved.
private const byte KindFull = 0;
@ -255,6 +267,15 @@ internal static class StepCacheFile
w.Write(chunkCount);
w.Write(0UL); // IndexOffset placeholder, patched after chunks
// Per-chunk compression: each record is built uncompressed into `recordScratch`, then
// libdeflate-compressed into `compScratch` and framed as [u32 uncompressedLen][payload].
// Reuse the cached per-thread VeryHigh compressor (construction allocates native state).
// libdeflate is not thread-safe, but bake runs single-threaded. VeryHigh is the best-ratio
// level and its slow compression is irrelevant offline (decompression is what's hot, ~1.8us).
var packer = Deflate.Maximum;
var recordScratch = new byte[BytesPerChunkBase + 1024];
var compScratch = new byte[packer.MaxPackSize(recordScratch.Length)];
var indexEntries = new (ulong key, ulong offset, uint length)[chunkCount];
var written = 0u;
while (next(out var chunkX, out var chunkY, out var chunk))
@ -266,7 +287,7 @@ internal static class StepCacheFile
);
}
var chunkOffset = (ulong)w.Position;
WriteChunk(w, chunkX, chunkY, chunk);
WriteChunk(w, chunkX, chunkY, chunk, packer, ref recordScratch, ref compScratch);
var chunkLength = (uint)((ulong)w.Position - chunkOffset);
indexEntries[written] = (PackChunkKey(chunkX, chunkY), chunkOffset, chunkLength);
written++;
@ -412,7 +433,44 @@ internal static class StepCacheFile
c.SwimZN, c.SwimZNE, c.SwimZE, c.SwimZSE, c.SwimZS, c.SwimZSW, c.SwimZW, c.SwimZNW,
};
private static void WriteChunk(BufferWriter w, int chunkX, int chunkY, StepChunk chunk)
/// <summary>
/// Builds the uncompressed v6 record for one chunk into <paramref name="w"/>, libdeflate-
/// compresses it, and writes it framed as [u32 uncompressedLen][payload]. The payload is the
/// compressed bytes, or — when compression does not shrink the record (tiny Uniform records) —
/// the raw record itself; the reader distinguishes the two by payload length vs uncompressedLen.
/// </summary>
private static void WriteChunk(
BufferWriter w, int chunkX, int chunkY, StepChunk chunk,
LibDeflateBinding packer, ref byte[] recordScratch, ref byte[] compScratch
)
{
var rw = new BufferWriter(recordScratch, prefixStr: false);
BuildRecord(rw, chunkX, chunkY, chunk);
recordScratch = rw.Buffer; // may have grown; keep the larger buffer for reuse
var recordLen = (int)rw.Position;
var bound = packer.MaxPackSize(recordLen);
if (compScratch.Length < bound)
{
compScratch = new byte[bound];
}
var compLen = packer.Pack(compScratch, recordScratch.AsSpan(0, recordLen));
w.Write((uint)recordLen);
if (compLen > 0 && compLen < recordLen)
{
w.Write(compScratch.AsSpan(0, compLen));
}
else
{
// Incompressible (or expanded): store the record raw. The reader detects this when
// the on-disk payload length equals the uncompressed length.
w.Write(recordScratch.AsSpan(0, recordLen));
}
}
private static void BuildRecord(BufferWriter w, int chunkX, int chunkY, StepChunk chunk)
{
w.Write((ushort)chunkX);
w.Write((ushort)chunkY);
@ -644,7 +702,8 @@ internal static class StepCacheFile
{
private FileStream _stream;
private readonly Dictionary<ulong, (ulong offset, uint length)> _offsets;
private byte[] _buffer;
private byte[] _buffer; // raw on-disk record: [u32 uncompressedLen][payload]
private byte[] _bodyBuffer; // decompressed v6 record, parsed by ReadChunk
public uint MapId { get; }
public ulong Fingerprint { get; }
@ -679,6 +738,7 @@ internal static class StepCacheFile
ChunkCount = chunkCount;
_offsets = offsets;
_buffer = new byte[BytesPerChunkBase];
_bodyBuffer = new byte[BytesPerChunkBase];
}
/// <summary>
@ -699,8 +759,7 @@ internal static class StepCacheFile
return null;
}
// Grow the scratch buffer if this chunk's record is larger than what we have.
// Common case: chunks fit in BytesPerChunkBase; only multi-Z-heavy chunks grow.
// Grow the on-disk scratch buffer if this chunk's record is larger than what we have.
if (entry.length > _buffer.Length)
{
_buffer = new byte[entry.length];
@ -708,7 +767,41 @@ internal static class StepCacheFile
_stream.Position = (long)entry.offset;
var read = _stream.Read(_buffer, 0, (int)entry.length);
return read < (int)entry.length ? null : ReadChunk(_buffer);
if (read < (int)entry.length || entry.length < sizeof(uint))
{
return null;
}
// Frame: [u32 uncompressedLen][payload]. payload is libdeflate-compressed, unless its
// length equals uncompressedLen, in which case it was stored raw (incompressible).
var uncompressedLen = (int)BinaryPrimitives.ReadUInt32LittleEndian(_buffer);
var payloadLen = (int)entry.length - sizeof(uint);
if (_bodyBuffer.Length < uncompressedLen)
{
_bodyBuffer = new byte[uncompressedLen];
}
if (payloadLen == uncompressedLen)
{
Array.Copy(_buffer, sizeof(uint), _bodyBuffer, 0, uncompressedLen);
}
else
{
// Decompression is level-independent, so reuse the shared per-thread binding
// rather than allocating a native decompressor per reader. The cache is read on
// the single game thread; libdeflate's non-thread-safety is satisfied by ThreadStatic.
var result = Deflate.Standard.Unpack(
_bodyBuffer.AsSpan(0, uncompressedLen),
_buffer.AsSpan(sizeof(uint), payloadLen),
out var produced
);
if (result != LibDeflateResult.Success || produced != uncompressedLen)
{
return null;
}
}
return ReadChunk(_bodyBuffer);
}
public void Dispose()
@ -716,6 +809,7 @@ internal static class StepCacheFile
_stream?.Dispose();
_stream = null;
_buffer = null;
_bodyBuffer = null;
}
}
}