Update Projects/UOContent/Mobiles/AI/ArcherAI.cs
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@ -43,7 +43,7 @@ public class ArcherAI : BaseAI
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return true;
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}
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if (!WalkMobileRange(combatant, 1, true, Mobile.RangeFight, Mobile.Weapon.MaxRange))
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if (!WalkMobileRange(combatant, 1, false, Mobile.RangeFight, Mobile.Weapon.MaxRange))
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{
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this.DebugSayFormatted($"I am still not in range of {combatant.Name}");
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