This reverts commit 179cb50557.
This commit is contained in:
parent
179cb50557
commit
c2ecc76457
588 changed files with 16260 additions and 10926 deletions
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@ -81,12 +81,10 @@ namespace Server.Items
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}
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public override int Message =>
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1049469;
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/* Using a scroll increases the maximum amount of a specific skill or your maximum statistics.
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* When used, the effect is not immediately seen without a gain of points with that skill or statistics.
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* You can view your maximum skill values in your skills window.
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* You can view your maximum statistic value in your statistics window.
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*/
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1049469; /* Using a scroll increases the maximum amount of a specific skill or your maximum statistics.
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* When used, the effect is not immediately seen without a gain of points with that skill or statistics.
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* You can view your maximum skill values in your skills window.
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* You can view your maximum statistic value in your statistics window. */
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public override int Title
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{
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@ -95,12 +93,10 @@ namespace Server.Items
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double level = (Value - 105.0) / 5.0;
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if (level >= 0.0 && level <= 3.0 && Value % 5.0 == 0.0)
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return 1049635 + (int)level;
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/* Wonderous Scroll (105 Skill): OR
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* Exalted Scroll (110 Skill): OR
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* Mythical Scroll (115 Skill): OR
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* Legendary Scroll (120 Skill):
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*/
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return 1049635 + (int)level; /* Wonderous Scroll (105 Skill): OR
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* Exalted Scroll (110 Skill): OR
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* Mythical Scroll (115 Skill): OR
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* Legendary Scroll (120 Skill): */
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return 0;
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}
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@ -158,12 +154,10 @@ namespace Server.Items
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double level = (Value - 105.0) / 5.0;
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if (level >= 0.0 && level <= 3.0 && Value % 5.0 == 0.0)
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list.Add(1049639 + (int)level, GetNameLocalized());
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/* a wonderous scroll of ~1_type~ (105 Skill) OR
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* an exalted scroll of ~1_type~ (110 Skill) OR
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* a mythical scroll of ~1_type~ (115 Skill) OR
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* a legendary scroll of ~1_type~ (120 Skill)
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*/
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list.Add(1049639 + (int)level, GetNameLocalized()); /* a wonderous scroll of ~1_type~ (105 Skill) OR
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* an exalted scroll of ~1_type~ (110 Skill) OR
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* a mythical scroll of ~1_type~ (115 Skill) OR
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* a legendary scroll of ~1_type~ (120 Skill) */
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else
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list.Add("a power scroll of {0} ({1} Skill)", GetName(), Value);
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}
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@ -1,5 +1,4 @@
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using System;
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using System.Linq;
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using Server.Engines.MLQuests;
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using Server.Engines.MLQuests.Objectives;
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using Server.Mobiles;
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@ -22,11 +21,9 @@ namespace Server.Items
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public override int LabelNumber => 1078604; // Scroll of Alacrity
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public override int Message =>
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1078602;
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/* Using a Scroll of Transcendence for a given skill will permanently increase your current
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* level in that skill by the amount of points displayed on the scroll.
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* As you may not gain skills beyond your maximum skill cap, any excess points will be lost.
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*/
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1078602; /*Using a Scroll of Transcendence for a given skill will permanently increase your current
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*level in that skill by the amount of points displayed on the scroll.
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*As you may not gain skills beyond your maximum skill cap, any excess points will be lost.*/
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public override string DefaultTitle => "<basefont color=#FFFFFF>Scroll of Alacrity:</basefont>";
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@ -77,10 +74,8 @@ namespace Server.Items
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if (tskill >= tcap || from.Skills[Skill].Lock != SkillLock.Up)
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{
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from.SendLocalizedMessage(
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1094935);
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/* You cannot increase this skill at this time. The skill may be locked or set to lower in your skill menu.
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* If you are at your total skill cap, you must use a Powerscroll to increase your current skill cap.
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*/
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1094935); /*You cannot increase this skill at this time. The skill may be locked or set to lower in your skill menu.
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*If you are at your total skill cap, you must use a Powerscroll to increase your current skill cap.*/
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return;
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}
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@ -1,5 +1,4 @@
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using System;
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using System.Linq;
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using Server.Engines.MLQuests;
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using Server.Engines.MLQuests.Objectives;
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using Server.Mobiles;
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@ -22,11 +21,9 @@ namespace Server.Items
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public override int LabelNumber => 1094934; // Scroll of Transcendence
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public override int Message =>
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1094933;
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/* Using a Scroll of Transcendence for a given skill will permanently increase your current
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* level in that skill by the amount of points displayed on the scroll.
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* As you may not gain skills beyond your maximum skill cap, any excess points will be lost.
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*/
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1094933; /*Using a Scroll of Transcendence for a given skill will permanently increase your current
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*level in that skill by the amount of points displayed on the scroll.
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*As you may not gain skills beyond your maximum skill cap, any excess points will be lost.*/
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public override string DefaultTitle =>
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$"<basefont color=#FFFFFF>Scroll of Transcendence ({Value} Skill):</basefont>";
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@ -115,10 +112,8 @@ namespace Server.Items
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if (!canGain)
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{
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from.SendLocalizedMessage(
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1094935);
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/* You cannot increase this skill at this time. The skill may be locked or set to lower in your skill menu.
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* If you are at your total skill cap, you must use a Powerscroll to increase your current skill cap.
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*/
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1094935); /*You cannot increase this skill at this time. The skill may be locked or set to lower in your skill menu.
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*If you are at your total skill cap, you must use a Powerscroll to increase your current skill cap.*/
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return;
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}
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@ -158,7 +158,7 @@ namespace Server.Items
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AddHtmlLocalized(310, 20, 120, 20, AosSkillBonuses.GetLabel(m_Scroll.Skill), 0xFFFFFF);
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}
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public override void OnResponse(NetState sender, RelayInfo info)
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public override void OnResponse(NetState state, RelayInfo info)
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{
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if (info.ButtonID == 1)
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m_Scroll.Use(m_Mobile);
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@ -12,12 +12,10 @@ namespace Server.Items
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}
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public override int Message =>
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1049469;
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/* Using a scroll increases the maximum amount of a specific skill or your maximum statistics.
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* When used, the effect is not immediately seen without a gain of points with that skill or statistics.
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* You can view your maximum skill values in your skills window.
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* You can view your maximum statistic value in your statistics window.
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*/
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1049469; /* Using a scroll increases the maximum amount of a specific skill or your maximum statistics.
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* When used, the effect is not immediately seen without a gain of points with that skill or statistics.
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* You can view your maximum skill values in your skills window.
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* You can view your maximum statistic value in your statistics window. */
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public override int Title
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{
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@ -26,13 +24,11 @@ namespace Server.Items
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int level = ((int)Value - 230) / 5;
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if (level >= 0 && level <= 4 && Value % 5 == 0)
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return 1049458 + level;
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/* Wonderous Scroll (+5 Maximum Stats): OR
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* Exalted Scroll (+10 Maximum Stats): OR
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* Mythical Scroll (+15 Maximum Stats): OR
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* Legendary Scroll (+20 Maximum Stats): OR
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* Ultimate Scroll (+25 Maximum Stats):
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*/
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return 1049458 + level; /* Wonderous Scroll (+5 Maximum Stats): OR
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* Exalted Scroll (+10 Maximum Stats): OR
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* Mythical Scroll (+15 Maximum Stats): OR
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* Legendary Scroll (+20 Maximum Stats): OR
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* Ultimate Scroll (+25 Maximum Stats): */
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return 0;
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}
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@ -46,13 +42,11 @@ namespace Server.Items
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int level = ((int)Value - 230) / 5;
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if (level >= 0 && level <= 4 && (int)Value % 5 == 0)
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list.Add(1049463 + level, "#1049476");
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/* a wonderous scroll of ~1_type~ (+5 Maximum Stats) OR
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* an exalted scroll of ~1_type~ (+10 Maximum Stats) OR
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* a mythical scroll of ~1_type~ (+15 Maximum Stats) OR
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* a legendary scroll of ~1_type~ (+20 Maximum Stats) OR
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* an ultimate scroll of ~1_type~ (+25 Maximum Stats)
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*/
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list.Add(1049463 + level, "#1049476"); /* a wonderous scroll of ~1_type~ (+5 Maximum Stats) OR
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* an exalted scroll of ~1_type~ (+10 Maximum Stats) OR
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* a mythical scroll of ~1_type~ (+15 Maximum Stats) OR
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* a legendary scroll of ~1_type~ (+20 Maximum Stats) OR
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* an ultimate scroll of ~1_type~ (+25 Maximum Stats) */
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else
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list.Add("a scroll of power ({0}{1} Maximum Stats)", Value - 225 >= 0 ? "+" : "", Value - 225);
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}
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