This reverts commit 179cb50557.
This commit is contained in:
parent
179cb50557
commit
c2ecc76457
588 changed files with 16260 additions and 10926 deletions
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@ -1,6 +1,5 @@
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using System;
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using System.IO;
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using System.Linq;
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using System.Net;
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using System.Net.NetworkInformation;
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using System.Net.Sockets;
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@ -10,18 +9,18 @@ namespace Server.Misc
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{
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public class ServerList
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{
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/*
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/*
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* The default setting for Address, a value of 'null', will use your local IP address. If all of your local IP addresses
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* are private network addresses and AutoDetect is 'true' then RunUO will attempt to discover your public IP address
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* for you automatically.
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*
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* If you do not plan on allowing clients outside of your LAN to connect, you can set AutoDetect to 'false' and leave
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* Address set to 'null'.
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*
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*
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* If your public IP address cannot be determined, you must change the value of Address to your public IP address
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* manually to allow clients outside of your LAN to connect to your server. Address can be either an IP address or
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* a hostname that will be resolved when RunUO starts.
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*
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*
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* If you want players outside your LAN to be able to connect to your server and you are behind a router, you must also
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* forward TCP port 2593 to your private IP address. The procedure for doing this varies by manufacturer but generally
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* involves configuration of the router through your web browser.
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@ -33,7 +32,7 @@ namespace Server.Misc
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* properly and fully supports listening on multiple ports. If a client with a public IP address is connecting to a
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* locally private address, the server will direct the client to either the AutoDetected IP address or the manually entered
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* IP address or hostname, whichever is applicable. Loopback clients will be directed to loopback.
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*
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*
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* If you would like to listen on additional ports (i.e. 22, 23, 80, for clients behind highly restrictive egress
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* firewalls) or specific IP adddresses you can do so by modifying the file SocketOptions.cs found in this directory.
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*/
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@ -112,7 +111,7 @@ namespace Server.Misc
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IPHostEntry iphe = Dns.GetHostEntry(addr);
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if (iphe.AddressList.Length > 0)
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outValue = iphe.AddressList[^1];
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outValue = iphe.AddressList[iphe.AddressList.Length - 1];
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}
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catch
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{
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@ -120,23 +119,65 @@ namespace Server.Misc
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}
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}
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private static bool HasPublicIPAddress() =>
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NetworkInterface.GetAllNetworkInterfaces().Select(adapter => adapter.GetIPProperties())
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.Any(properties => properties.UnicastAddresses.Select(unicast => unicast.Address)
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.Any(ip => !IPAddress.IsLoopback(ip) && ip.AddressFamily != AddressFamily.InterNetworkV6 && !IsPrivateNetwork(ip)));
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private static bool HasPublicIPAddress()
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{
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NetworkInterface[] adapters = NetworkInterface.GetAllNetworkInterfaces();
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// 10.0.0.0/8
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// 172.16.0.0/12
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// 192.168.0.0/16
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// 169.254.0.0/16
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// 100.64.0.0/10 RFC 6598
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private static bool IsPrivateNetwork(IPAddress ip) =>
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ip.AddressFamily != AddressFamily.InterNetworkV6 &&
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(Utility.IPMatch("192.168.*", ip) ||
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Utility.IPMatch("10.*", ip) ||
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Utility.IPMatch("172.16-31.*", ip) ||
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Utility.IPMatch("169.254.*", ip) ||
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Utility.IPMatch("100.64-127.*", ip));
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foreach (NetworkInterface adapter in adapters)
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{
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IPInterfaceProperties properties = adapter.GetIPProperties();
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foreach (IPAddressInformation unicast in properties.UnicastAddresses)
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{
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IPAddress ip = unicast.Address;
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if (!IPAddress.IsLoopback(ip) && ip.AddressFamily != AddressFamily.InterNetworkV6 &&
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!IsPrivateNetwork(ip))
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return true;
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}
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}
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return false;
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/*
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IPHostEntry iphe = Dns.GetHostEntry( Dns.GetHostName() );
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IPAddress[] ips = iphe.AddressList;
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for ( int i = 0; i < ips.Length; ++i )
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{
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if ( ips[i].AddressFamily != AddressFamily.InterNetworkV6 && !IsPrivateNetwork( ips[i] ) )
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return true;
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}
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return false;
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*/
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}
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private static bool IsPrivateNetwork(IPAddress ip)
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{
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// 10.0.0.0/8
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// 172.16.0.0/12
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// 192.168.0.0/16
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// 169.254.0.0/16
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// 100.64.0.0/10 RFC 6598
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if (ip.AddressFamily == AddressFamily.InterNetworkV6)
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return false;
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if (Utility.IPMatch("192.168.*", ip))
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return true;
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if (Utility.IPMatch("10.*", ip))
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return true;
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if (Utility.IPMatch("172.16-31.*", ip))
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return true;
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if (Utility.IPMatch("169.254.*", ip))
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return true;
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if (Utility.IPMatch("100.64-127.*", ip))
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return true;
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return false;
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}
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private static IPAddress FindPublicAddress()
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{
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@ -152,7 +193,7 @@ namespace Server.Misc
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StreamReader sr = new StreamReader(s);
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IPAddress ip = IPAddress.Parse(sr.ReadLine() ?? "");
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IPAddress ip = IPAddress.Parse(sr.ReadLine());
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sr.Close();
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s.Close();
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