Revert "Updates Packets & Randomizer (#43)" (#61)

This reverts commit 179cb50557.
This commit is contained in:
Kamron Batman 2019-11-11 08:46:11 -08:00 committed by GitHub
parent 179cb50557
commit c2ecc76457
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GPG key ID: 4AEE18F83AFDEB23
588 changed files with 16260 additions and 10926 deletions

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@ -1,6 +1,5 @@
using System;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.NetworkInformation;
using System.Net.Sockets;
@ -10,18 +9,18 @@ namespace Server.Misc
{
public class ServerList
{
/*
/*
* The default setting for Address, a value of 'null', will use your local IP address. If all of your local IP addresses
* are private network addresses and AutoDetect is 'true' then RunUO will attempt to discover your public IP address
* for you automatically.
*
* If you do not plan on allowing clients outside of your LAN to connect, you can set AutoDetect to 'false' and leave
* Address set to 'null'.
*
*
* If your public IP address cannot be determined, you must change the value of Address to your public IP address
* manually to allow clients outside of your LAN to connect to your server. Address can be either an IP address or
* a hostname that will be resolved when RunUO starts.
*
*
* If you want players outside your LAN to be able to connect to your server and you are behind a router, you must also
* forward TCP port 2593 to your private IP address. The procedure for doing this varies by manufacturer but generally
* involves configuration of the router through your web browser.
@ -33,7 +32,7 @@ namespace Server.Misc
* properly and fully supports listening on multiple ports. If a client with a public IP address is connecting to a
* locally private address, the server will direct the client to either the AutoDetected IP address or the manually entered
* IP address or hostname, whichever is applicable. Loopback clients will be directed to loopback.
*
*
* If you would like to listen on additional ports (i.e. 22, 23, 80, for clients behind highly restrictive egress
* firewalls) or specific IP adddresses you can do so by modifying the file SocketOptions.cs found in this directory.
*/
@ -112,7 +111,7 @@ namespace Server.Misc
IPHostEntry iphe = Dns.GetHostEntry(addr);
if (iphe.AddressList.Length > 0)
outValue = iphe.AddressList[^1];
outValue = iphe.AddressList[iphe.AddressList.Length - 1];
}
catch
{
@ -120,23 +119,65 @@ namespace Server.Misc
}
}
private static bool HasPublicIPAddress() =>
NetworkInterface.GetAllNetworkInterfaces().Select(adapter => adapter.GetIPProperties())
.Any(properties => properties.UnicastAddresses.Select(unicast => unicast.Address)
.Any(ip => !IPAddress.IsLoopback(ip) && ip.AddressFamily != AddressFamily.InterNetworkV6 && !IsPrivateNetwork(ip)));
private static bool HasPublicIPAddress()
{
NetworkInterface[] adapters = NetworkInterface.GetAllNetworkInterfaces();
// 10.0.0.0/8
// 172.16.0.0/12
// 192.168.0.0/16
// 169.254.0.0/16
// 100.64.0.0/10 RFC 6598
private static bool IsPrivateNetwork(IPAddress ip) =>
ip.AddressFamily != AddressFamily.InterNetworkV6 &&
(Utility.IPMatch("192.168.*", ip) ||
Utility.IPMatch("10.*", ip) ||
Utility.IPMatch("172.16-31.*", ip) ||
Utility.IPMatch("169.254.*", ip) ||
Utility.IPMatch("100.64-127.*", ip));
foreach (NetworkInterface adapter in adapters)
{
IPInterfaceProperties properties = adapter.GetIPProperties();
foreach (IPAddressInformation unicast in properties.UnicastAddresses)
{
IPAddress ip = unicast.Address;
if (!IPAddress.IsLoopback(ip) && ip.AddressFamily != AddressFamily.InterNetworkV6 &&
!IsPrivateNetwork(ip))
return true;
}
}
return false;
/*
IPHostEntry iphe = Dns.GetHostEntry( Dns.GetHostName() );
IPAddress[] ips = iphe.AddressList;
for ( int i = 0; i < ips.Length; ++i )
{
if ( ips[i].AddressFamily != AddressFamily.InterNetworkV6 && !IsPrivateNetwork( ips[i] ) )
return true;
}
return false;
*/
}
private static bool IsPrivateNetwork(IPAddress ip)
{
// 10.0.0.0/8
// 172.16.0.0/12
// 192.168.0.0/16
// 169.254.0.0/16
// 100.64.0.0/10 RFC 6598
if (ip.AddressFamily == AddressFamily.InterNetworkV6)
return false;
if (Utility.IPMatch("192.168.*", ip))
return true;
if (Utility.IPMatch("10.*", ip))
return true;
if (Utility.IPMatch("172.16-31.*", ip))
return true;
if (Utility.IPMatch("169.254.*", ip))
return true;
if (Utility.IPMatch("100.64-127.*", ip))
return true;
return false;
}
private static IPAddress FindPublicAddress()
{
@ -152,7 +193,7 @@ namespace Server.Misc
StreamReader sr = new StreamReader(s);
IPAddress ip = IPAddress.Parse(sr.ReadLine() ?? "");
IPAddress ip = IPAddress.Parse(sr.ReadLine());
sr.Close();
s.Close();