Revert "Updates Packets & Randomizer (#43)" (#61)

This reverts commit 179cb50557.
This commit is contained in:
Kamron Batman 2019-11-11 08:46:11 -08:00 committed by GitHub
parent 179cb50557
commit c2ecc76457
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GPG key ID: 4AEE18F83AFDEB23
588 changed files with 16260 additions and 10926 deletions

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@ -18,58 +18,77 @@
*
***************************************************************************/
using System.Buffers;
using Server.Buffers;
using Server.Collections;
using Server.Network;
namespace Server.Gumps
{
public class GumpCheck : GumpEntry
{
private static byte[] m_LayoutName = Gump.StringToBuffer("checkbox");
private int m_ID1, m_ID2;
private bool m_InitialState;
private int m_SwitchID;
private int m_X, m_Y;
public GumpCheck(int x, int y, int inactiveID, int activeID, bool initialState, int switchID)
{
X = x;
Y = y;
InactiveID = inactiveID;
ActiveID = activeID;
InitialState = initialState;
SwitchID = switchID;
m_X = x;
m_Y = y;
m_ID1 = inactiveID;
m_ID2 = activeID;
m_InitialState = initialState;
m_SwitchID = switchID;
}
public int X { get; set; }
public int X
{
get => m_X;
set => Delta(ref m_X, value);
}
public int Y { get; set; }
public int Y
{
get => m_Y;
set => Delta(ref m_Y, value);
}
public int InactiveID { get; set; }
public int InactiveID
{
get => m_ID1;
set => Delta(ref m_ID1, value);
}
public int ActiveID { get; set; }
public int ActiveID
{
get => m_ID2;
set => Delta(ref m_ID2, value);
}
public bool InitialState { get; set; }
public bool InitialState
{
get => m_InitialState;
set => Delta(ref m_InitialState, value);
}
public int SwitchID { get; set; }
public int SwitchID
{
get => m_SwitchID;
set => Delta(ref m_SwitchID, value);
}
public override string Compile(NetState ns) => $"{{ checkbox {m_X} {m_Y} {m_ID1} {m_ID2} {(m_InitialState ? 1 : 0)} {m_SwitchID} }}";
private static readonly byte[] m_LayoutName = Gump.StringToBuffer("{ checkbox ");
public override void AppendTo(ArrayBufferWriter<byte> buffer, ArraySet<string> strings, ref int entries, ref int switches)
public override void AppendTo(NetState ns, IGumpWriter disp)
{
SpanWriter writer = new SpanWriter(buffer.GetSpan(69));
writer.Write(m_LayoutName);
writer.WriteAscii(X.ToString());
writer.Write((byte)0x20); // ' '
writer.WriteAscii(Y.ToString());
writer.Write((byte)0x20); // ' '
writer.WriteAscii(InactiveID.ToString());
writer.Write((byte)0x20); // ' '
writer.WriteAscii(ActiveID.ToString());
writer.Write((byte)0x20); // ' '
writer.WriteAscii(InitialState ? "1" : "0");
writer.Write((byte)0x20); // ' '
writer.WriteAscii(SwitchID.ToString());
writer.Write((byte)0x20); // ' '
writer.Write((byte)0x7D); // '}'
buffer.Advance(writer.WrittenCount);
disp.AppendLayout(m_LayoutName);
disp.AppendLayout(m_X);
disp.AppendLayout(m_Y);
disp.AppendLayout(m_ID1);
disp.AppendLayout(m_ID2);
disp.AppendLayout(m_InitialState);
disp.AppendLayout(m_SwitchID);
disp.Switches++;
}
}
}
}