This reverts commit 179cb50557.
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parent
179cb50557
commit
c2ecc76457
588 changed files with 16260 additions and 10926 deletions
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@ -20,10 +20,8 @@
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using System;
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using System.Collections;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using Server.Items;
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using Server.Network;
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using Server.Targeting;
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@ -47,7 +45,7 @@ namespace Server
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void Free();
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}
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public interface IPooledEnumerable<out T> : IPooledEnumerable, IEnumerable<T>
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public interface IPooledEnumerable<T> : IPooledEnumerable, IEnumerable<T>
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{
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}
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@ -90,15 +88,21 @@ namespace Server
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return eable.Where(bounds.Contains);
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}
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public static IEnumerable<T> SelectMobiles<T>(Sector s, Rectangle2D bounds) where T : Mobile =>
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s.Mobiles.OfType<T>().Where(o => !o.Deleted && bounds.Contains(o));
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public static IEnumerable<T> SelectMobiles<T>(Sector s, Rectangle2D bounds) where T : Mobile
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{
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return s.Mobiles.OfType<T>().Where(o => !o.Deleted && bounds.Contains(o));
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}
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public static IEnumerable<T> SelectItems<T>(Sector s, Rectangle2D bounds) where T : Item =>
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s.Items.OfType<T>()
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public static IEnumerable<T> SelectItems<T>(Sector s, Rectangle2D bounds) where T : Item
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{
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return s.Items.OfType<T>()
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.Where(o => o.Deleted == false && o.Parent == null && bounds.Contains(o));
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}
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public static IEnumerable<BaseMulti> SelectMultis(Sector s, Rectangle2D bounds) =>
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s.Multis.Where(o => o?.Deleted == false && bounds.Contains(o.Location));
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public static IEnumerable<BaseMulti> SelectMultis(Sector s, Rectangle2D bounds)
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{
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return s.Multis.Where(o => o?.Deleted == false && bounds.Contains(o.Location));
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}
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public static IEnumerable<StaticTile[]> SelectMultiTiles(Sector s, Rectangle2D bounds)
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{
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@ -106,23 +110,26 @@ namespace Server
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{
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MultiComponentList c = o.Components;
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for (int x = bounds.Start.X; x < bounds.End.X; x++)
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int x, y, xo, yo;
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StaticTile[] t, r;
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for (x = bounds.Start.X; x < bounds.End.X; x++)
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{
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int xo = x - (o.X + c.Min.X);
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xo = x - (o.X + c.Min.X);
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if (xo < 0 || xo >= c.Width) continue;
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for (int y = bounds.Start.Y; y < bounds.End.Y; y++)
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for (y = bounds.Start.Y; y < bounds.End.Y; y++)
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{
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int yo = y - (o.Y + c.Min.Y);
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yo = y - (o.Y + c.Min.Y);
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if (yo < 0 || yo >= c.Height) continue;
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StaticTile[] t = c.Tiles[xo][yo];
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t = c.Tiles[xo][yo];
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if (t.Length <= 0) continue;
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StaticTile[] r = new StaticTile[t.Length];
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r = new StaticTile[t.Length];
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for (int i = 0; i < t.Length; i++)
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{
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@ -250,7 +257,7 @@ namespace Server
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public const int SectorShift = 4;
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public static int SectorActiveRange = 2;
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private static readonly ConcurrentQueue<List<Item>> _FixPool = new ConcurrentQueue<List<Item>>();
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private static readonly Queue<List<Item>> _FixPool = new Queue<List<Item>>(128);
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private static readonly List<Item> _EmptyFixItems = new List<Item>();
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private Region m_DefaultRegion;
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@ -264,7 +271,9 @@ namespace Server
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private TileMatrix m_Tiles;
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public Map(int mapID, int mapIndex, int fileIndex, int width, int height, byte season, string name, MapRules rules)
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private object tileLock = new object();
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public Map(int mapID, int mapIndex, int fileIndex, int width, int height, int season, string name, MapRules rules)
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{
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MapID = mapID;
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MapIndex = mapIndex;
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@ -293,14 +302,17 @@ namespace Server
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public static List<Map> AllMaps{ get; } = new List<Map>();
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public byte Season{ get; set; }
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public int Season{ get; set; }
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public TileMatrix Tiles
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{
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get
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{
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if (m_Tiles == null)
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Interlocked.Exchange(ref m_Tiles, new TileMatrix(this, m_FileIndex, MapID, Width, Height));
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lock (tileLock)
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{
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m_Tiles = new TileMatrix(this, m_FileIndex, MapID, Width, Height);
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}
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return m_Tiles;
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}
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@ -318,7 +330,8 @@ namespace Server
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public Region DefaultRegion
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{
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get => m_DefaultRegion ??= new Region(null, this, 0, new Rectangle3D[0]);
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get => m_DefaultRegion ??
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(m_DefaultRegion = new Region(null, this, 0, new Rectangle3D[0]));
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set => m_DefaultRegion = value;
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}
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@ -356,9 +369,15 @@ namespace Server
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public int CompareTo(Map other) => other == null ? -1 : MapID.CompareTo(other.MapID);
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public static string[] GetMapNames() => Maps.Where(m => m != null).Select(m => m.Name).ToArray();
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public static string[] GetMapNames()
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{
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return Maps.Where(m => m != null).Select(m => m.Name).ToArray();
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}
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public static Map[] GetMapValues() => Maps.Where(m => m != null).ToArray();
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public static Map[] GetMapValues()
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{
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return Maps.Where(m => m != null).ToArray();
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}
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public static Map Parse(string value)
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{
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@ -369,7 +388,7 @@ namespace Server
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return Internal;
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if (!int.TryParse(value, out int index))
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return Maps.FirstOrDefault(m => Insensitive.Equals(m?.Name ?? "", value));
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return Maps.FirstOrDefault(m => m != null && Insensitive.Equals(m.Name, value));
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return index == 127 ? Internal : Maps.FirstOrDefault(m => m?.MapIndex == index);
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}
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@ -429,7 +448,15 @@ namespace Server
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if (map == null || map == Internal || x < 0 || x > map.Width || y < 0 || y > map.Height)
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return _EmptyFixItems;
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if (!_FixPool.TryDequeue(out List<Item> pool) || pool == null)
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List<Item> pool = null;
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lock (_FixPool)
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{
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if (_FixPool.Count > 0)
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pool = _FixPool.Dequeue();
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}
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if (pool == null)
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pool = new List<Item>(128); // Arbitrary limit
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IPooledEnumerable<Item> eable = map.GetItemsInRange(new Point3D(x, y, 0), 0);
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@ -451,8 +478,11 @@ namespace Server
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pool.Clear();
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if (_FixPool.Count < 128)
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_FixPool.Enqueue(pool);
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lock (_FixPool)
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{
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if (_FixPool.Count < 128)
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_FixPool.Enqueue(pool);
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}
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}
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public void FixColumn(int x, int y)
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@ -548,13 +578,13 @@ namespace Server
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/// Gets the highest surface that is lower than <paramref name="p" />.
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/// </summary>
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/// <param name="p">The reference point.</param>
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/// <returns>A surface <typeparamref><name>ITile</name></typeparamref></returns>
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public ITile GetTopSurface(Point3D p)
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/// <returns>A surface <typeparamref name="Tile" /> or <typeparamref name="Item" />.</returns>
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public object GetTopSurface(Point3D p)
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{
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if (this == Internal)
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return null;
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ITile surface = null;
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object surface = null;
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int surfaceZ = int.MinValue;
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@ -906,7 +936,7 @@ namespace Server
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public sealed class PooledEnumerable<T> : IPooledEnumerable<T>, IDisposable
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{
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private static readonly ConcurrentQueue<PooledEnumerable<T>> _Buffer = new ConcurrentQueue<PooledEnumerable<T>>();
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private static readonly Queue<PooledEnumerable<T>> _Buffer = new Queue<PooledEnumerable<T>>(0x400);
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private bool _IsDisposed;
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@ -938,20 +968,29 @@ namespace Server
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_Pool.Clear();
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_Pool.Capacity = Math.Max(_Pool.Capacity, 0x100);
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_Buffer.Enqueue(this);
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lock (((ICollection)_Buffer).SyncRoot)
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{
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_Buffer.Enqueue(this);
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}
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}
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public static PooledEnumerable<T> Instantiate(Map map, Rectangle2D bounds, PooledEnumeration.Selector<T> selector)
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{
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IEnumerable<T> pool = PooledEnumeration.EnumerateSectors(map, bounds).SelectMany(s => selector(s, bounds));
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PooledEnumerable<T> e = null;
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if (_Buffer.TryDequeue(out PooledEnumerable<T> e) && e != null)
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lock (((ICollection)_Buffer).SyncRoot)
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{
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e._Pool.AddRange(pool);
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return e;
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if (_Buffer.Count > 0)
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e = _Buffer.Dequeue();
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}
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return new PooledEnumerable<T>(pool);
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IEnumerable<T> pool = PooledEnumeration.EnumerateSectors(map, bounds).SelectMany(s => selector(s, bounds));
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if (e == null)
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return new PooledEnumerable<T>(pool);
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e._Pool.AddRange(pool);
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return e;
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}
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}
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@ -992,7 +1031,6 @@ namespace Server
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public IPooledEnumerable<T> GetMobilesInBounds<T>(Rectangle2D bounds) where T : Mobile => PooledEnumeration.GetMobiles<T>(this, bounds);
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public IPooledEnumerable<T> GetMobilesInBounds<T>(Rectangle2D bounds) where T : Mobile => PooledEnumeration.GetMobiles<T>(this, bounds);
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#endregion
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#region CanFit
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@ -1025,7 +1063,8 @@ namespace Server
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if ((landFlags & TileFlag.Impassable) != 0 && avgZ > z && z + height > lowZ)
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return false;
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hasSurface |= (landFlags & TileFlag.Impassable) == 0 && z == avgZ && !lt.Ignored;
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if ((landFlags & TileFlag.Impassable) == 0 && z == avgZ && !lt.Ignored)
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hasSurface = true;
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StaticTile[] staticTiles = Tiles.GetStaticTiles(x, y, true);
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@ -1040,7 +1079,8 @@ namespace Server
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if ((surface || impassable) && staticTiles[i].Z + id.CalcHeight > z && z + height > staticTiles[i].Z)
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return false;
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hasSurface |= surface && !impassable && z == staticTiles[i].Z + id.CalcHeight;
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if (surface && !impassable && z == staticTiles[i].Z + id.CalcHeight)
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hasSurface = true;
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}
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Sector sector = GetSector(x, y);
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@ -1061,14 +1101,22 @@ namespace Server
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z + height > item.Z)
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return false;
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hasSurface |= surface && !impassable && !item.Movable && z == item.Z + id.CalcHeight;
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if (surface && !impassable && !item.Movable && z == item.Z + id.CalcHeight)
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hasSurface = true;
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}
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}
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return !(checkMobiles && mobs.Any(m => m.Location.m_X == x && m.Location.m_Y == y &&
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(m.AccessLevel == AccessLevel.Player || !m.Hidden) &&
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m.Z + 16 > z && z + height > m.Z)) &&
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(!requireSurface || hasSurface);
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if (checkMobiles)
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for (int i = 0; i < mobs.Count; ++i)
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{
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Mobile m = mobs[i];
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if (m.Location.m_X == x && m.Location.m_Y == y && (m.AccessLevel == AccessLevel.Player || !m.Hidden) &&
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m.Z + 16 > z && z + height > m.Z)
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return false;
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}
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return !requireSurface || hasSurface;
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}
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#endregion
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@ -1079,8 +1127,13 @@ namespace Server
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public bool CanSpawnMobile(Point2D p, int z) => CanSpawnMobile(p.m_X, p.m_Y, z);
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public bool CanSpawnMobile(int x, int y, int z) =>
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Region.Find(new Point3D(x, y, z), this).AllowSpawn() && CanFit(x, y, z, 16);
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public bool CanSpawnMobile(int x, int y, int z)
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{
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if (!Region.Find(new Point3D(x, y, z), this).AllowSpawn())
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return false;
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return CanFit(x, y, z, 16);
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}
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#endregion
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