feat(network): pluggable connection filters; file blocklist + contribute-first CrowdSec (#2542)
Reshapes IP banning around one idea: **core owns the question, content owns every answer.**
Core gains a single accept-path seam — `IConnectionFilter` — and loses everything that used to implement one. The firewall moves to UOContent, a new file-backed blocklist joins it there, and CrowdSec is repositioned from an in-app enforcer to a contribute-first reporter.
## The seam
```csharp
public interface IConnectionFilter
{
string Name { get; }
void Configure();
void Start(CancellationToken token);
void Stop();
bool ShouldDeny(IPAddress address);
}
```
The accept path went from hardcoded branches to one question:
```csharp
else if (ConnectionFilters.ShouldDeny(remoteIP, out var deniedBy))
{
logger.Debug("{Address} denied by connection filter '{Filter}'", remoteIP, deniedBy);
}
```
Filters register during the Configure sweep. The registry is a plain array walked by an indexed loop — no enumerator, no closure, no allocation — and the first denial short-circuits. An interface dispatch is noise next to the `accept()` syscall, so pluggability costs nothing measurable on the path that has to survive a DDoS.
Whatever a hit implies — persisting, promoting to an OS bouncer, contributing to the ban channel — is the filter's business, not the accept path's.
A filter that throws is **unregistered and the connection fails open**. A filter that faults once faults for every subsequent connection, so leaving it registered means an exception and a log line per accept — exactly the amplification an attacker wants — and a broken filter must not be able to deny everyone either.
This deliberately does **not** reuse `EventSink.InvokeSocketConnect`: that fires later and allocates a `SocketConnectEventArgs` per connection, which is what the accept path avoids for rejected traffic.
## What ships behind it
**`firewall`** (UOContent) — the existing admin-curated set. Collapsed from `Firewall` + `AdminFirewall` + a threaded enforcer into one single-threaded store with **zero concurrency primitives**: the accept path, admin gump, TTL expiry and boot load all run on the game loop. Persists to `Configuration/firewall.json` with automatic migration from the legacy `firewall.cfg`. No behavior change for operators — same namespace, same gump, same commands.
**`blocklist`** (UOContent) — new. Holds a millions-strong list in-app and **demand-pages** hits up to CrowdSec, which promotes them to the OS firewall.
The motivation is concrete: CrowdSec's Windows bouncer cannot load the ~3.9M IPs that 91 community feeds produce, but it handles ~100k fine. So the millions live in-process behind a binary search, and only addresses that *actually connect* get promoted. A `PromotedGuard` suppresses re-reporting an address until the bouncer picks it up.
The list is parsed straight from UTF-8 file bytes with no per-line string allocation, off the game loop, and published as an immutable snapshot swapped through a single `volatile` reference. Reloads yield to world saves.
**`tools/Export-IpBlocklist.ps1`** — the producer. Requires PowerShell 7 and runs on Windows, Linux and macOS; Windows PowerShell 5.1 is refused up front via `#requires`. Merges a thin, non-overlapping feed set into one de-duplicated, bogon-filtered file. Parsing runs in a compiled `Add-Type` hot loop (~1s for ~4M lines instead of minutes). Written to a `.tmp` sibling and swapped with `File.Replace`, so the shard never reads a half-written list, and a total feed outage refuses to overwrite a good list with an empty one. Re-running is idempotent — it exits without downloading anything while the list on disk is younger than `-MinInterval` (default 2h, the anchor feed's own refresh period), so a misconfigured scheduler can't hammer upstream.
## CrowdSec: contribute-first
`IBanReporter` + `BanChannel` fan locally-decided bans out to external systems. `CrowdSecReporter` (UOContent) posts to LAPI `POST /v1/alerts` and retracts via `DELETE /v1/decisions`.
Reporting is **enqueue-only** on the accept path: a bounded, coalescing channel drained off-loop with bounded retry, counted drops on overflow, and a flush on shutdown. Under a DDoS the accept path never does synchronous or lock-contending per-IP work.
### Why not pull decisions from CrowdSec?
The original design streamed decisions into an in-app snapshot and enforced them at the accept gate. That's the wrong layer: by the time the shard sees the connection, the TCP handshake and socket setup are already paid for. `cs-firewall-bouncer` drops the same traffic **at the kernel**, and it's what CrowdSec is built to do. So the shard now contributes what it uniquely knows (rate-limit trips, blocklist hits from real connection attempts) and lets the OS enforce.
The one thing the OS can't do — hold millions of entries on Windows — is exactly what the in-app blocklist covers, and it feeds the same pipeline.
## Threading policy
`CLAUDE.md` rule #3 is rewritten as an explicit three-part policy, with rule #10 restated in tandem:
- Anything touching game state runs **only** on the main loop.
- Heavy work that *needs* game state must be **chunked** across ticks, never threaded.
- Heavy work that does *not* need game state (large-file parse, external I/O) **must** run off-loop **and must yield to world saves**.
Results come back via an immutable snapshot swapped through a single `volatile` reference, or `Core.LoopContext.Post` — never by letting the scheduler decide where heavy work runs. Both new subsystems follow it.
## Shared primitives
`SortedRangeIndex<T> where T : IBinaryInteger<T>` — coalesced disjoint interval arrays plus a binary search. The firewall, the blocklist, and (as of this PR) core's reserved-network tables all use it.
Coalescing is a correctness requirement, not an optimization: multi-feed lists nest CIDRs (`/24` containing a `/32`), and a search that inspects only the rightmost run whose minimum is ≤ the value is sound **only** over disjoint runs. That bug was caught in review and is covered by regression tests.
`IPAddressUtility` collects the allocation-free `IPAddress` ↔ `UInt128` conversions and CIDR parsing that were previously scattered or duplicated.
## Config
| File | Owner | Keys |
|---|---|---|
| `Configuration/bans.json` | core | `reportRateLimitTrips`, `autoBanDuration` |
| `Configuration/blocklist.json` | content | `file`, `reloadInterval`, `reportHits`, `banDuration`, `promoteSuppression` |
| `Configuration/crowdsec.json` | content | `lapiUrl`, `machineId`, `password`, `origin`, `manualBanDuration`, `flushInterval`, `maxQueue` |
| `Configuration/firewall.json` | content | persisted firewall entries (migrated from `firewall.cfg`) |
Everything is inert by default. CrowdSec self-disables without credentials; the blocklist self-disables until its file exists. A shard that changes nothing sees no behavior change.
## Notes for review
- **Core no longer references `Firewall` or `IFirewallEntry` anywhere.** `NetworkUtilities` used to build its reserved-network tables out of `CidrFirewallEntry`, which coupled core to the firewall for something unrelated to banning; those are now a `SortedRangeIndex<UInt128>`, same semantics and public API.
- **`BanChannel.Stop()` no longer persists the firewall** — a contribution coordinator has no business saving an enforcement store. That's the firewall filter's `Stop()`.
- **A dead `whitelisted` parameter was dropped** from the blocklist gate: it was hardcoded `false` at its only call site, and no whitelist concept exists in core.
- **The blocklist filter is an instance, not a static.** The static version forced its tests onto the sequential collection with a reset hook; they now run in parallel.
- `dev-docs/networking-packets.md` documents the seam for content authors, plus a known wart in the `IPAddress` ↔ `UInt128` normalization flagged for a follow-up PR.
- The generator was verified on Linux, macOS and Windows under a temporary CI matrix (since removed). It caught two portability bugs — a Windows-only path separator, and a culture-sensitive duration parse that read `2.5` as `25` on comma-decimal locales and *silently* turned a 2.5h cooldown into 25h — plus a third that made the script unparseable on Windows PowerShell 5.1. The source is ASCII-only for that last reason: `#requires` is only honored once a file parses, so non-ASCII in a BOM-less script produces parse errors instead of the version message.
## Tests
**1344 pass** (782 `Server.Tests`, 562 `UOContent.Tests`). New coverage: filter registry (registration, short-circuit, fault-disable), blocklist parsing/CIDR/coalescing, snapshot reload markers, promote-guard TTL, ban-channel fan-out, CrowdSec alert building/dedup/flush-on-stop, and the generator's output-format contract pinned against the reader.
This commit is contained in:
parent
bec4cfa910
commit
c39454137e
52 changed files with 4655 additions and 547 deletions
90
Projects/UOContent/Misc/Blocklist/BlocklistConfiguration.cs
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90
Projects/UOContent/Misc/Blocklist/BlocklistConfiguration.cs
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|
@ -0,0 +1,90 @@
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2026 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: BlocklistConfiguration.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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using System.IO;
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using System.Text.Json.Serialization;
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using Server.Json;
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namespace Server.Network.Bans;
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/// <summary>
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/// Loads the <see cref="BlocklistSettings"/> from <c>Configuration/blocklist.json</c> (matching the
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/// per-feature JSON config pattern used by <c>AssistantConfiguration</c>). Loaded once; a missing file
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/// writes a template so operators have something to edit.
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/// </summary>
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public static class BlocklistConfiguration
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{
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private const string _path = "Configuration/blocklist.json";
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public static BlocklistSettings Settings { get; private set; }
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public static void Load()
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{
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var path = Path.Join(Core.BaseDirectory, _path);
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if (File.Exists(path))
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{
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Settings = JsonConfig.Deserialize<BlocklistSettings>(path);
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}
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else
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{
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Settings = new BlocklistSettings();
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Save();
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}
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}
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private static void Save()
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{
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JsonConfig.Serialize(Path.Join(Core.BaseDirectory, _path), Settings);
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}
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}
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/// <summary>
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/// Bound configuration for <see cref="BlocklistFilter"/>. The filter is inert unless <see cref="File"/>
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/// points at a list that actually exists, so the shipped defaults are safe on a shard that never runs
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/// the generator.
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/// </summary>
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public record BlocklistSettings
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{
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/// <summary>
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/// Path to the blocklist. A relative path resolves against <see cref="Core.BaseDirectory"/>; an
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/// absolute path is used as-is (handy when several shards share one generated list). Set to
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/// <c>""</c> to disable the gate entirely. Produce the file with <c>tools/Export-IpBlocklist.ps1</c>.
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/// </summary>
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[JsonPropertyName("file")]
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public string File { get; set; } = "Configuration/ip-blocklist.txt";
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/// <summary>How often the file is checked for changes. Reloads only happen when it actually changed.</summary>
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[JsonPropertyName("reloadInterval")]
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public TimeSpan ReloadInterval { get; set; } = TimeSpan.FromSeconds(60);
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/// <summary>Whether blocklist hits are contributed to the ban channel (the demand-paging promotion).</summary>
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[JsonPropertyName("reportHits")]
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public bool ReportHits { get; set; } = true;
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/// <summary>Duration reported for a blocklist-matched ban.</summary>
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[JsonPropertyName("banDuration")]
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public TimeSpan BanDuration { get; set; } = TimeSpan.FromHours(6);
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/// <summary>
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/// How long the accept-path guard suppresses re-reporting a promoted address. This only needs to
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/// bridge the gap until the OS bouncer picks up the promotion (seconds); after that the kernel drops
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/// repeat traffic. Decoupled from <see cref="BanDuration"/> so the guard doesn't have to remember
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/// hours' worth of distinct addresses.
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/// </summary>
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[JsonPropertyName("promoteSuppression")]
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public TimeSpan PromoteSuppression { get; set; } = TimeSpan.FromSeconds(60);
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}
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86
Projects/UOContent/Misc/Blocklist/BlocklistFile.cs
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86
Projects/UOContent/Misc/Blocklist/BlocklistFile.cs
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@ -0,0 +1,86 @@
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2026 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: BlocklistFile.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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using System.IO;
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namespace Server.Network.Bans;
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public readonly record struct BlocklistHeader(string Generated, int Count, bool Present);
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/// <summary>Reads the versioned blocklist file: cheap header probe + full snapshot load.</summary>
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public static class BlocklistFile
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{
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public static bool TryReadHeader(string path, out BlocklistHeader header)
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{
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header = new BlocklistHeader(null, 0, false);
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try
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{
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if (!File.Exists(path))
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{
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return false;
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}
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using var reader = new StreamReader(path);
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var first = reader.ReadLine();
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if (first == null)
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{
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header = new BlocklistHeader(null, 0, true);
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return true;
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}
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string generated = null;
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var count = 0;
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if (first.StartsWith('#'))
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{
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var tokens = first.Split(' ', StringSplitOptions.RemoveEmptyEntries);
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for (var i = 0; i < tokens.Length; i++)
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{
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var tok = tokens[i];
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if (tok.StartsWith("generated=", StringComparison.Ordinal))
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{
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generated = tok["generated=".Length..];
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}
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else if (tok.StartsWith("count=", StringComparison.Ordinal))
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{
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int.TryParse(tok["count=".Length..], out count);
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}
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}
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}
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header = new BlocklistHeader(generated, count, true);
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return true;
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}
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catch
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{
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return false; // treat as absent; caller keeps last-good / empty
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}
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}
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public static BlocklistSnapshot Load(string path, out int parsed, out int skipped)
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{
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parsed = 0;
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skipped = 0;
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try
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{
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if (!File.Exists(path))
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{
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return BlocklistSnapshot.Empty;
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}
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return BlocklistSnapshot.Build(File.ReadAllBytes(path), out parsed, out skipped);
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}
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catch
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{
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return BlocklistSnapshot.Empty;
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}
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}
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}
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259
Projects/UOContent/Misc/Blocklist/BlocklistFilter.cs
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259
Projects/UOContent/Misc/Blocklist/BlocklistFilter.cs
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@ -0,0 +1,259 @@
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2026 - ModernUO Development Team *
|
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* Email: hi@modernuo.com *
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* File: BlocklistFilter.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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using System.IO;
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using System.Net;
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using System.Threading;
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using System.Threading.Tasks;
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using Server.Logging;
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namespace Server.Network.Bans;
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/// <summary>
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/// Accept-path gate for a large, file-sourced IP blocklist, hydrated from the file a generator
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/// (<c>tools/Export-IpBlocklist.ps1</c>) writes on a schedule. Holds an immutable snapshot swapped
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/// atomically by an off-loop reload poll, so accept-path reads are lock-free. Inert when no file is
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/// configured or present.
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/// </summary>
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/// <remarks>
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/// This is the demand-paging half of the design: an OS firewall cannot hold millions of entries on
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/// Windows, so the millions live here and only addresses that actually connect are promoted to CrowdSec
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/// (and from there to the OS firewall) through <see cref="BanChannel"/>. <see cref="PromotedGuard"/>
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/// keeps a flood of repeat connections from re-reporting the same address before the bouncer picks it up.
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/// </remarks>
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public sealed class BlocklistFilter : IConnectionFilter
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{
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private static readonly ILogger logger = LogFactory.GetLogger(typeof(BlocklistFilter));
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// Written by the reload poll (off-loop), read by the accept path (game loop): a single volatile
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// reference swap is the whole synchronization story — readers see the old or the new snapshot, whole.
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private volatile BlocklistSnapshot _snapshot = BlocklistSnapshot.Empty;
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private readonly PromotedGuard _guard = new();
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private string _path;
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private TimeSpan _interval;
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private bool _reportHits;
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private TimeSpan _banDuration;
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private long _suppressionMs;
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private string _lastGenerated;
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private DateTime _lastWriteUtc;
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private CancellationTokenSource _cts;
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public string Name => "blocklist";
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public int Count => _snapshot.Count;
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public static void Configure()
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{
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ConnectionFilters.Register(new BlocklistFilter());
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}
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public void Register()
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{
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BlocklistConfiguration.Load();
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var s = BlocklistConfiguration.Settings;
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_path = ResolvePath(s.File);
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_interval = s.ReloadInterval <= TimeSpan.Zero ? TimeSpan.FromSeconds(60) : s.ReloadInterval;
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_reportHits = s.ReportHits;
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_banDuration = s.BanDuration;
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_suppressionMs = (long)s.PromoteSuppression.TotalMilliseconds;
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}
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/// <summary>
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/// Resolves the configured path once: a relative path is anchored to <see cref="Core.BaseDirectory"/>
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/// (never the process working directory, which differs when the shard is launched from elsewhere), an
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/// absolute path is taken as-is so several shards can share one generated list.
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/// </summary>
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private static string ResolvePath(string configured)
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{
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if (string.IsNullOrWhiteSpace(configured))
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{
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return null;
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}
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return Path.IsPathRooted(configured) ? configured : Path.Join(Core.BaseDirectory, configured);
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}
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public void Start(CancellationToken token)
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{
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if (_path == null)
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{
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logger.Information("Blocklist disabled (\"file\" empty in blocklist.json)");
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return;
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}
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_cts = CancellationTokenSource.CreateLinkedTokenSource(token);
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// A missing file is the shipped default, not an error: the gate stays inert until the poll picks
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// up whatever the generator first writes. No restart needed.
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if (File.Exists(_path))
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{
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Reload(); // synchronous prime; empty on failure (fail-open)
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}
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else
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{
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logger.Information("Blocklist inert: no list at \"{Path}\"; polling every {Interval}", _path, _interval);
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}
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// Sweep the promote-guard so a distinct-IP flood cannot grow it unbounded.
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Timer.DelayCall(TimeSpan.FromMinutes(1), TimeSpan.FromMinutes(1), SweepGuard);
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_ = Task.Run(() => PollLoop(_cts.Token), _cts.Token);
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}
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public void Stop()
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{
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_cts?.Cancel();
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_cts?.Dispose();
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_cts = null;
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}
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public bool ShouldDeny(IPAddress address)
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{
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if (!Evaluate(address, Core.TickCount, out var shouldReport))
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{
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return false;
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}
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if (shouldReport)
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{
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// Demand-page this address up to the OS-level bouncer. Enqueue-only; never blocks the loop.
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BanChannel.Report(address, _banDuration, "blocklist");
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}
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return true;
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}
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/// <summary>
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/// The pure decision, split out so the accept-path policy can be tested without a clock or a ban
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/// channel. <paramref name="shouldReport"/> is true at most once per suppression window.
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/// </summary>
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internal bool Evaluate(IPAddress address, long nowTicks, out bool shouldReport)
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{
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shouldReport = false;
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if (!_snapshot.IsBanned(address))
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{
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return false;
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}
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if (_reportHits)
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{
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shouldReport = _guard.TryMark(address.ToUInt128(), nowTicks, _suppressionMs);
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}
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return true;
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}
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private void SweepGuard() => _guard.Sweep(Core.TickCount);
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// Test hook: inject a snapshot and policy without file I/O.
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internal void LoadForTesting(BlocklistSnapshot snapshot, bool reportHits = true, long suppressionMs = 60000)
|
||||
{
|
||||
_snapshot = snapshot;
|
||||
_reportHits = reportHits;
|
||||
_suppressionMs = suppressionMs;
|
||||
}
|
||||
|
||||
private async ValueTask PollLoop(CancellationToken token)
|
||||
{
|
||||
while (!token.IsCancellationRequested)
|
||||
{
|
||||
try
|
||||
{
|
||||
await Task.Delay(_interval, token);
|
||||
}
|
||||
catch (OperationCanceledException)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
if (ChangedSinceLastLoad())
|
||||
{
|
||||
// Parsing millions of lines competes with a save for CPU and page cache, so yield until
|
||||
// the world is written out. See the threading policy in CLAUDE.md (rules #3 and #10).
|
||||
while (World.Saving || World.WorldState == WorldState.PendingSave)
|
||||
{
|
||||
await Task.Delay(TimeSpan.FromSeconds(1), token);
|
||||
}
|
||||
|
||||
Reload();
|
||||
}
|
||||
}
|
||||
catch (OperationCanceledException)
|
||||
{
|
||||
return;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
logger.Warning(e, "Blocklist reload check failed; keeping last snapshot ({Count})", Count);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool ChangedSinceLastLoad()
|
||||
{
|
||||
try
|
||||
{
|
||||
var info = new FileInfo(_path);
|
||||
if (!info.Exists)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (info.LastWriteTimeUtc == _lastWriteUtc)
|
||||
{
|
||||
return false; // cheapest guard
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return !BlocklistFile.TryReadHeader(_path, out var h) || h.Generated != _lastGenerated;
|
||||
}
|
||||
|
||||
private void Reload()
|
||||
{
|
||||
// Capture the mtime/header BEFORE Load() so the markers describe the version being parsed, not
|
||||
// one the producer swapped in mid-parse. Stale markers only cost an extra reload next poll;
|
||||
// capturing after could skip a version entirely.
|
||||
var writeUtc = default(DateTime);
|
||||
try
|
||||
{
|
||||
writeUtc = new FileInfo(_path).LastWriteTimeUtc;
|
||||
}
|
||||
catch
|
||||
{
|
||||
/* keep default */
|
||||
}
|
||||
|
||||
BlocklistFile.TryReadHeader(_path, out var h);
|
||||
|
||||
var next = BlocklistFile.Load(_path, out var parsed, out var skipped);
|
||||
_snapshot = next; // single volatile swap; readers see old or new whole
|
||||
_lastGenerated = h.Generated;
|
||||
_lastWriteUtc = writeUtc;
|
||||
|
||||
logger.Information("Blocklist loaded {Parsed} entr(ies) ({Count} ranges, {Skipped} skipped) gen={Gen}",
|
||||
parsed, next.Count, skipped, h.Generated);
|
||||
}
|
||||
}
|
||||
205
Projects/UOContent/Misc/Blocklist/BlocklistSnapshot.cs
Normal file
205
Projects/UOContent/Misc/Blocklist/BlocklistSnapshot.cs
Normal file
|
|
@ -0,0 +1,205 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright 2019-2026 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: BlocklistSnapshot.cs *
|
||||
* *
|
||||
* This program is free software: you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation, either version 3 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
||||
*************************************************************************/
|
||||
|
||||
using System;
|
||||
using System.Buffers.Text;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.Text;
|
||||
using Server.Collections;
|
||||
|
||||
namespace Server.Network.Bans;
|
||||
|
||||
/// <summary>
|
||||
/// Immutable dual-stack blocklist. Singles and CIDRs are folded into a single sorted, coalesced
|
||||
/// interval index per family: IPv4 as <see cref="uint"/> ranges (lean for the millions-strong common
|
||||
/// case), IPv6 as <see cref="UInt128"/> ranges (empty unless the feed carries v6). Immutable → lock-free reads.
|
||||
/// </summary>
|
||||
public sealed class BlocklistSnapshot
|
||||
{
|
||||
public static readonly BlocklistSnapshot Empty = new(SortedRangeIndex<uint>.Empty, SortedRangeIndex<UInt128>.Empty);
|
||||
|
||||
private readonly SortedRangeIndex<uint> _v4;
|
||||
private readonly SortedRangeIndex<UInt128> _v6;
|
||||
|
||||
public int Count => _v4.Count + _v6.Count;
|
||||
|
||||
private BlocklistSnapshot(SortedRangeIndex<uint> v4, SortedRangeIndex<UInt128> v6)
|
||||
{
|
||||
_v4 = v4;
|
||||
_v6 = v6;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Parses a blocklist directly from its UTF-8/ASCII file bytes — one line at a time, splitting on
|
||||
/// <c>'\n'</c> with no per-line string allocation. IPv4 singles and CIDRs are parsed straight from the
|
||||
/// byte span; IPv6 (the rare path) decodes the single address token and defers to the framework parser.
|
||||
/// Malformed lines increment <paramref name="skipped"/> and never throw. Build-time intermediates use
|
||||
/// the multithreaded pool because this runs off the game loop on the reload/bootstrap thread.
|
||||
/// </summary>
|
||||
public static BlocklistSnapshot Build(ReadOnlySpan<byte> data, out int parsed, out int skipped)
|
||||
{
|
||||
parsed = 0;
|
||||
skipped = 0;
|
||||
|
||||
// Only the two final index arrays (allocated inside SortedRangeIndex.Build) hit the heap; every
|
||||
// build-time buffer here is a pooled ref list. mt: true is required — this runs off the game loop.
|
||||
using var v4 = PooledRefList<SortedRangeIndex<uint>.Range>.Create(mt: true);
|
||||
using var v6 = PooledRefList<SortedRangeIndex<UInt128>.Range>.Create(mt: true);
|
||||
|
||||
var rest = data;
|
||||
while (!rest.IsEmpty)
|
||||
{
|
||||
ReadOnlySpan<byte> line;
|
||||
var nl = rest.IndexOf((byte)'\n');
|
||||
if (nl >= 0)
|
||||
{
|
||||
line = rest[..nl];
|
||||
rest = rest[(nl + 1)..];
|
||||
}
|
||||
else
|
||||
{
|
||||
line = rest;
|
||||
rest = default;
|
||||
}
|
||||
|
||||
line = line[Ascii.Trim(line)];
|
||||
if (line.IsEmpty || line[0] == (byte)'#' || line[0] == (byte)';')
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var slash = line.IndexOf((byte)'/');
|
||||
var addr = slash >= 0 ? line[..slash] : line;
|
||||
var bitsToken = slash >= 0 ? line[(slash + 1)..] : default;
|
||||
|
||||
if (addr.IndexOf((byte)':') < 0)
|
||||
{
|
||||
// IPv4 single or CIDR — parsed straight from the byte span.
|
||||
if (slash >= 0)
|
||||
{
|
||||
if (IPAddressUtility.TryParseV4(addr, out var ip) &&
|
||||
TryParseBits(bitsToken, out var bits) && bits is >= 0 and <= 32)
|
||||
{
|
||||
var size = bits == 0 ? 0xFFFFFFFFu : (1u << (32 - bits)) - 1;
|
||||
var b = ip & ~size;
|
||||
v4.Add(new SortedRangeIndex<uint>.Range(b, b + size));
|
||||
parsed++;
|
||||
}
|
||||
else
|
||||
{
|
||||
skipped++;
|
||||
}
|
||||
}
|
||||
else if (IPAddressUtility.TryParseV4(addr, out var ip))
|
||||
{
|
||||
v4.Add(new SortedRangeIndex<uint>.Range(ip, ip));
|
||||
parsed++;
|
||||
}
|
||||
else
|
||||
{
|
||||
skipped++;
|
||||
}
|
||||
}
|
||||
else if (TryDecodeV6(addr, out var v))
|
||||
{
|
||||
// IPv6 is rare in these feeds; the single token was decoded and framework-parsed above.
|
||||
if (slash >= 0)
|
||||
{
|
||||
if (TryParseBits(bitsToken, out var bits) && bits is >= 0 and <= 128)
|
||||
{
|
||||
var mask = bits == 0 ? UInt128.Zero : ~((UInt128.One << (128 - bits)) - 1);
|
||||
var b = v & mask;
|
||||
v6.Add(new SortedRangeIndex<UInt128>.Range(b, b | ~mask));
|
||||
parsed++;
|
||||
}
|
||||
else
|
||||
{
|
||||
skipped++;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
v6.Add(new SortedRangeIndex<UInt128>.Range(v, v));
|
||||
parsed++;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
skipped++;
|
||||
}
|
||||
}
|
||||
|
||||
v4.Sort(SortedRangeIndex<uint>.ByMin);
|
||||
v6.Sort(SortedRangeIndex<UInt128>.ByMin);
|
||||
return new BlocklistSnapshot(SortedRangeIndex<uint>.Build(v4.AsSpan()), SortedRangeIndex<UInt128>.Build(v6.AsSpan()));
|
||||
}
|
||||
|
||||
// Decodes a single IPv6 address token from ASCII bytes and validates it via the framework parser.
|
||||
private static bool TryDecodeV6(ReadOnlySpan<byte> addr, out UInt128 v)
|
||||
{
|
||||
v = UInt128.Zero;
|
||||
if (addr.Length > 45)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
Span<char> chars = stackalloc char[addr.Length];
|
||||
for (var i = 0; i < addr.Length; i++)
|
||||
{
|
||||
chars[i] = (char)addr[i];
|
||||
}
|
||||
|
||||
if (!IPAddress.TryParse(chars, out var a) || a.AddressFamily != AddressFamily.InterNetworkV6)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
v = a.ToUInt128();
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool TryParseBits(ReadOnlySpan<byte> token, out int bits)
|
||||
{
|
||||
if (Utf8Parser.TryParse(token, out bits, out var consumed) && consumed == token.Length)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bits = 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool IsBanned(IPAddress ip)
|
||||
{
|
||||
if (ip.IsIPv4MappedToIPv6)
|
||||
{
|
||||
// v6-encoded v4 must not dodge the v4 set; extract the embedded v4 uint directly.
|
||||
return IPAddressUtility.TryMappedV4(ip, out var mv) && _v4.Contains(mv);
|
||||
}
|
||||
|
||||
if (ip.AddressFamily == AddressFamily.InterNetwork)
|
||||
{
|
||||
return IPAddressUtility.TryV4(ip, out var v) && _v4.Contains(v);
|
||||
}
|
||||
|
||||
if (ip.AddressFamily == AddressFamily.InterNetworkV6)
|
||||
{
|
||||
return _v6.Contains(ip.ToUInt128());
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
55
Projects/UOContent/Misc/Blocklist/PromotedGuard.cs
Normal file
55
Projects/UOContent/Misc/Blocklist/PromotedGuard.cs
Normal file
|
|
@ -0,0 +1,55 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright 2019-2026 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: PromotedGuard.cs *
|
||||
* *
|
||||
* This program is free software: you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation, either version 3 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
||||
*************************************************************************/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Server.Network.Bans;
|
||||
|
||||
/// <summary>Suppresses re-reporting the same IP within a TTL. Accept-path thread only.</summary>
|
||||
public sealed class PromotedGuard
|
||||
{
|
||||
private readonly Dictionary<UInt128, long> _expiry = [];
|
||||
|
||||
public bool TryMark(UInt128 ip, long nowTicks, long ttlMs)
|
||||
{
|
||||
if (_expiry.TryGetValue(ip, out var exp) && exp - nowTicks > 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
_expiry[ip] = nowTicks + ttlMs;
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Sweep(long nowTicks)
|
||||
{
|
||||
if (_expiry.Count == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
using var dead = Collections.PooledRefQueue<UInt128>.Create();
|
||||
foreach (var (ip, exp) in _expiry)
|
||||
{
|
||||
if (exp - nowTicks <= 0)
|
||||
{
|
||||
dead.Enqueue(ip);
|
||||
}
|
||||
}
|
||||
while (dead.Count > 0)
|
||||
{
|
||||
_expiry.Remove(dead.Dequeue());
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue