feat(network): pluggable connection filters; file blocklist + contribute-first CrowdSec (#2542)
Reshapes IP banning around one idea: **core owns the question, content owns every answer.**
Core gains a single accept-path seam — `IConnectionFilter` — and loses everything that used to implement one. The firewall moves to UOContent, a new file-backed blocklist joins it there, and CrowdSec is repositioned from an in-app enforcer to a contribute-first reporter.
## The seam
```csharp
public interface IConnectionFilter
{
string Name { get; }
void Configure();
void Start(CancellationToken token);
void Stop();
bool ShouldDeny(IPAddress address);
}
```
The accept path went from hardcoded branches to one question:
```csharp
else if (ConnectionFilters.ShouldDeny(remoteIP, out var deniedBy))
{
logger.Debug("{Address} denied by connection filter '{Filter}'", remoteIP, deniedBy);
}
```
Filters register during the Configure sweep. The registry is a plain array walked by an indexed loop — no enumerator, no closure, no allocation — and the first denial short-circuits. An interface dispatch is noise next to the `accept()` syscall, so pluggability costs nothing measurable on the path that has to survive a DDoS.
Whatever a hit implies — persisting, promoting to an OS bouncer, contributing to the ban channel — is the filter's business, not the accept path's.
A filter that throws is **unregistered and the connection fails open**. A filter that faults once faults for every subsequent connection, so leaving it registered means an exception and a log line per accept — exactly the amplification an attacker wants — and a broken filter must not be able to deny everyone either.
This deliberately does **not** reuse `EventSink.InvokeSocketConnect`: that fires later and allocates a `SocketConnectEventArgs` per connection, which is what the accept path avoids for rejected traffic.
## What ships behind it
**`firewall`** (UOContent) — the existing admin-curated set. Collapsed from `Firewall` + `AdminFirewall` + a threaded enforcer into one single-threaded store with **zero concurrency primitives**: the accept path, admin gump, TTL expiry and boot load all run on the game loop. Persists to `Configuration/firewall.json` with automatic migration from the legacy `firewall.cfg`. No behavior change for operators — same namespace, same gump, same commands.
**`blocklist`** (UOContent) — new. Holds a millions-strong list in-app and **demand-pages** hits up to CrowdSec, which promotes them to the OS firewall.
The motivation is concrete: CrowdSec's Windows bouncer cannot load the ~3.9M IPs that 91 community feeds produce, but it handles ~100k fine. So the millions live in-process behind a binary search, and only addresses that *actually connect* get promoted. A `PromotedGuard` suppresses re-reporting an address until the bouncer picks it up.
The list is parsed straight from UTF-8 file bytes with no per-line string allocation, off the game loop, and published as an immutable snapshot swapped through a single `volatile` reference. Reloads yield to world saves.
**`tools/Export-IpBlocklist.ps1`** — the producer. Requires PowerShell 7 and runs on Windows, Linux and macOS; Windows PowerShell 5.1 is refused up front via `#requires`. Merges a thin, non-overlapping feed set into one de-duplicated, bogon-filtered file. Parsing runs in a compiled `Add-Type` hot loop (~1s for ~4M lines instead of minutes). Written to a `.tmp` sibling and swapped with `File.Replace`, so the shard never reads a half-written list, and a total feed outage refuses to overwrite a good list with an empty one. Re-running is idempotent — it exits without downloading anything while the list on disk is younger than `-MinInterval` (default 2h, the anchor feed's own refresh period), so a misconfigured scheduler can't hammer upstream.
## CrowdSec: contribute-first
`IBanReporter` + `BanChannel` fan locally-decided bans out to external systems. `CrowdSecReporter` (UOContent) posts to LAPI `POST /v1/alerts` and retracts via `DELETE /v1/decisions`.
Reporting is **enqueue-only** on the accept path: a bounded, coalescing channel drained off-loop with bounded retry, counted drops on overflow, and a flush on shutdown. Under a DDoS the accept path never does synchronous or lock-contending per-IP work.
### Why not pull decisions from CrowdSec?
The original design streamed decisions into an in-app snapshot and enforced them at the accept gate. That's the wrong layer: by the time the shard sees the connection, the TCP handshake and socket setup are already paid for. `cs-firewall-bouncer` drops the same traffic **at the kernel**, and it's what CrowdSec is built to do. So the shard now contributes what it uniquely knows (rate-limit trips, blocklist hits from real connection attempts) and lets the OS enforce.
The one thing the OS can't do — hold millions of entries on Windows — is exactly what the in-app blocklist covers, and it feeds the same pipeline.
## Threading policy
`CLAUDE.md` rule #3 is rewritten as an explicit three-part policy, with rule #10 restated in tandem:
- Anything touching game state runs **only** on the main loop.
- Heavy work that *needs* game state must be **chunked** across ticks, never threaded.
- Heavy work that does *not* need game state (large-file parse, external I/O) **must** run off-loop **and must yield to world saves**.
Results come back via an immutable snapshot swapped through a single `volatile` reference, or `Core.LoopContext.Post` — never by letting the scheduler decide where heavy work runs. Both new subsystems follow it.
## Shared primitives
`SortedRangeIndex<T> where T : IBinaryInteger<T>` — coalesced disjoint interval arrays plus a binary search. The firewall, the blocklist, and (as of this PR) core's reserved-network tables all use it.
Coalescing is a correctness requirement, not an optimization: multi-feed lists nest CIDRs (`/24` containing a `/32`), and a search that inspects only the rightmost run whose minimum is ≤ the value is sound **only** over disjoint runs. That bug was caught in review and is covered by regression tests.
`IPAddressUtility` collects the allocation-free `IPAddress` ↔ `UInt128` conversions and CIDR parsing that were previously scattered or duplicated.
## Config
| File | Owner | Keys |
|---|---|---|
| `Configuration/bans.json` | core | `reportRateLimitTrips`, `autoBanDuration` |
| `Configuration/blocklist.json` | content | `file`, `reloadInterval`, `reportHits`, `banDuration`, `promoteSuppression` |
| `Configuration/crowdsec.json` | content | `lapiUrl`, `machineId`, `password`, `origin`, `manualBanDuration`, `flushInterval`, `maxQueue` |
| `Configuration/firewall.json` | content | persisted firewall entries (migrated from `firewall.cfg`) |
Everything is inert by default. CrowdSec self-disables without credentials; the blocklist self-disables until its file exists. A shard that changes nothing sees no behavior change.
## Notes for review
- **Core no longer references `Firewall` or `IFirewallEntry` anywhere.** `NetworkUtilities` used to build its reserved-network tables out of `CidrFirewallEntry`, which coupled core to the firewall for something unrelated to banning; those are now a `SortedRangeIndex<UInt128>`, same semantics and public API.
- **`BanChannel.Stop()` no longer persists the firewall** — a contribution coordinator has no business saving an enforcement store. That's the firewall filter's `Stop()`.
- **A dead `whitelisted` parameter was dropped** from the blocklist gate: it was hardcoded `false` at its only call site, and no whitelist concept exists in core.
- **The blocklist filter is an instance, not a static.** The static version forced its tests onto the sequential collection with a reset hook; they now run in parallel.
- `dev-docs/networking-packets.md` documents the seam for content authors, plus a known wart in the `IPAddress` ↔ `UInt128` normalization flagged for a follow-up PR.
- The generator was verified on Linux, macOS and Windows under a temporary CI matrix (since removed). It caught two portability bugs — a Windows-only path separator, and a culture-sensitive duration parse that read `2.5` as `25` on comma-decimal locales and *silently* turned a 2.5h cooldown into 25h — plus a third that made the script unparseable on Windows PowerShell 5.1. The source is ASCII-only for that last reason: `#requires` is only honored once a file parses, so non-ASCII in a BOM-less script produces parse errors instead of the version message.
## Tests
**1344 pass** (782 `Server.Tests`, 562 `UOContent.Tests`). New coverage: filter registry (registration, short-circuit, fault-disable), blocklist parsing/CIDR/coalescing, snapshot reload markers, promote-guard TTL, ban-channel fan-out, CrowdSec alert building/dedup/flush-on-stop, and the generator's output-format contract pinned against the reader.
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52 changed files with 4655 additions and 547 deletions
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@ -473,6 +473,65 @@ ns.SendMovementRej(int sequence, Mobile m);
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6. **Big-endian by default** -- only use `WriteLE`/`ReadLE` when the protocol requires it
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7. **Function pointers** (`&Handler`) for incoming packet registration (no delegate allocation)
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## Connection Filtering (Accept Path)
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Every inbound socket is checked before it becomes a `NetState`. The check runs on the game loop once
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per accepted connection -- this is the path that has to survive a DDoS -- so it must be allocation-free
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and non-blocking.
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Gates plug in through `IConnectionFilter`, registered with `ConnectionFilters.Register()` during the
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Configure sweep:
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```csharp
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public sealed class MyFilter : IConnectionFilter
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{
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public string Name => "my-filter";
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public void Configure() { /* read config, no I/O */ }
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public void Start(CancellationToken token) { /* background hydration */ }
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public void Stop() { }
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public bool ShouldDeny(IPAddress address) => /* allocation-free membership test */;
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}
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// In a static Configure() so the sweep finds it:
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ConnectionFilters.Register(new MyFilter());
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```
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Rules:
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- `ShouldDeny` must be **allocation-free**, O(log n) at worst, no I/O, no blocking. Anything expensive
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(parsing, reloading, contributing to an external service) belongs off the loop or behind a bounded,
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non-blocking enqueue.
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- Side effects a hit implies (reporting to `BanChannel`, promoting to an OS firewall, suppressing
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duplicate reports) are the **filter's** business, not the accept path's.
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- Filters are consulted in registration order and the first denial short-circuits, so register the
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cheapest and most selective first. Order affects only how quickly a denial is reached, never whether
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one happens.
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- A filter that throws is **unregistered** and the connection fails open. A filter that faults once
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faults for every connection, so leaving it registered would mean an exception per accept.
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Core owns the question; **every implementation lives in UOContent**. The two that ship are `firewall`
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(admin-curated, mutable at runtime, persisted to `Configuration/firewall.json`) and `blocklist`
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(file-sourced, millions of entries, demand-pages hits to CrowdSec). A shard that fronts its server with
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an upstream proxy or edge scrubbing can drop both and register nothing.
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Do **not** route this kind of check through `EventSink.InvokeSocketConnect` -- that fires later and
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allocates a `SocketConnectEventArgs` per connection, which is exactly what the accept path avoids for
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rejected traffic.
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### IP Address Normalization (`IPAddressUtility`)
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Addresses are normalized to `UInt128` in **IPv6 form** so a single comparison/index works for both
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families. An IPv4 address becomes its v4-mapped-v6 value (`::ffff:a.b.c.d`), which is why round-tripping
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matters: `IPv4 -> UInt128 -> IPAddress` can come back as `InterNetworkV6` with `IsIPv4MappedToIPv6`
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set, even though it is "really" a v4 address. Code that switches on `AddressFamily` alone will mis-handle
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those, so the helpers check both.
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> **Known wart / follow-up:** `ToUInt128` guards with `AddressFamily == InterNetwork && !IsIPv4MappedToIPv6`.
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> Per BCL semantics `IsIPv4MappedToIPv6` is only ever true for `InterNetworkV6`, so the second clause
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> reads as redundant -- it is really defending the round-trip described above. The normalization would be
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> clearer as an explicit "to canonical v6 bits" step that never needs the family check at all. Deliberately
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> left as-is; to be revisited in a follow-up PR rather than churned mid-feature.
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## Key File References
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| File | Description |
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| `Projects/Server/Network/Packets/OutgoingAccountPackets.cs` | Account packets |
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| `Projects/Server/Network/Packets/OutgoingContainerPackets.cs` | Container packets |
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| `Projects/Server/Network/PacketHandler.cs` | PacketHandler class |
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| `Projects/Server/Network/IConnectionFilter.cs` | Accept-path gate contract |
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| `Projects/Server/Network/ConnectionFilters.cs` | Filter registry + lifecycle |
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| `Projects/UOContent/Misc/Firewall/Firewall.cs` | Admin-curated firewall set |
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| `Projects/Server/Utilities/IPAddressUtility.cs` | IPAddress <-> UInt128 normalization, CIDR parsing |
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| `Projects/UOContent/Misc/Blocklist/BlocklistFilter.cs` | File-sourced blocklist filter |
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