#W# Traps: Added Dungeon traps that are step based but can be avoided with skill/armor/stats. New settings in Settings.cs
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6 changed files with 294 additions and 6 deletions
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@ -113,7 +113,10 @@ namespace Server.Gumps
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InvokeCommand("IS Data/Spawns/Underworld/**.json", from);
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break;
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case 4:
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InvokeCommand("IS Data/Spawns/traps.json", from);
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if (Settings.S_DungeonTraps)
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{
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InvokeCommand("IS Data/Spawns/traps.json", from);
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}
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InvokeCommand("IS Data/Spawns/Chests/**.json", from);
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break;
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case 5: InvokeCommand("WipeWildMobs", from); break;
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@ -132,7 +135,10 @@ namespace Server.Gumps
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InvokeCommand("Decorate", from);
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InvokeCommand("IS Data/Spawns/Overworld/**.json", from);
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InvokeCommand("IS Data/Spawns/Underworld/**.json", from);
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InvokeCommand("IS Data/Spawns/traps.json", from);
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if (Settings.S_DungeonTraps)
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{
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InvokeCommand("IS Data/Spawns/traps.json", from);
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}
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InvokeCommand("IS Data/Spawns/Chests/**.json", from);
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from.SendMessage(0x3F, "World population complete.");
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