#W# Traps: Added Dungeon traps that are step based but can be avoided with skill/armor/stats. New settings in Settings.cs

This commit is contained in:
WarrentyExpired 2026-10-14 15:19:54 -04:00
parent c66ce46f90
commit c43f543611
6 changed files with 294 additions and 6 deletions

View file

@ -113,7 +113,10 @@ namespace Server.Gumps
InvokeCommand("IS Data/Spawns/Underworld/**.json", from);
break;
case 4:
InvokeCommand("IS Data/Spawns/traps.json", from);
if (Settings.S_DungeonTraps)
{
InvokeCommand("IS Data/Spawns/traps.json", from);
}
InvokeCommand("IS Data/Spawns/Chests/**.json", from);
break;
case 5: InvokeCommand("WipeWildMobs", from); break;
@ -132,7 +135,10 @@ namespace Server.Gumps
InvokeCommand("Decorate", from);
InvokeCommand("IS Data/Spawns/Overworld/**.json", from);
InvokeCommand("IS Data/Spawns/Underworld/**.json", from);
InvokeCommand("IS Data/Spawns/traps.json", from);
if (Settings.S_DungeonTraps)
{
InvokeCommand("IS Data/Spawns/traps.json", from);
}
InvokeCommand("IS Data/Spawns/Chests/**.json", from);
from.SendMessage(0x3F, "World population complete.");