#W# Traps: Added Dungeon traps that are step based but can be avoided with skill/armor/stats. New settings in Settings.cs
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6 changed files with 294 additions and 6 deletions
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@ -9,5 +9,8 @@ namespace Server
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public static int S_Stables = 3; // 0-20 Extra stable slots
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public static int S_DungeonBountyBoardDelay = 60; // 1-1440 minutes delay between bountie quests
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public static int S_DungeonBountyRefusalDelay = 10; // 1-1440 minutes delay between refusing a quest
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public static bool S_DungeonTraps = false; // Spawns Dugeon floor traps
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public static bool S_RegionDungeonTraps = true; // Step activated dungeon traps
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public static int S_RegionDungeonTrapsChance = 5; // 1-100 Chance to get a trap check per step
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}
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}
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