fix: Fixes container enumeration not recycling pooled arrays (#2341)

### Summary

Updates all calls to container.EnumerateItems() to properly dispose of the underlying PooledRefQueue so that we are properly recycling pooled arrays.
This commit is contained in:
Kamron Batman 2026-02-17 09:54:32 -08:00 • committed by GitHub
parent 1780edf0be
commit c494fb4cc3
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
15 changed files with 388 additions and 365 deletions

View file

@ -1599,15 +1599,19 @@ public sealed class BRGame : EventGame
var hadBomb = false;
foreach (var bomb in corpse.EnumerateItemsByType<BRBomb>(false))
using (var queue = corpse.EnumerateItemsByType<BRBomb>(false))
{
hadBomb = true;
bomb.DropTo(mob, killer);
foreach (var bomb in queue)
{
hadBomb = true;
bomb.DropTo(mob, killer);
}
}
if (mob.Backpack != null)
{
foreach (var bomb in mob.Backpack.EnumerateItemsByType<BRBomb>(false))
using var queue = mob.Backpack.EnumerateItemsByType<BRBomb>(false);
foreach (var bomb in queue)
{
hadBomb = true;
bomb.DropTo(mob, killer);

View file

@ -947,15 +947,19 @@ public sealed class CTFGame : EventGame
var hadFlag = false;
foreach (var flag in corpse.EnumerateItemsByType<CTFFlag>(false))
using (var queue = corpse.EnumerateItemsByType<CTFFlag>(false))
{
hadFlag = true;
flag.DropTo(mob, killer);
foreach (var flag in queue)
{
hadFlag = true;
flag.DropTo(mob, killer);
}
}
if (mob.Backpack != null)
{
foreach (var flag in mob.Backpack.EnumerateItemsByType<CTFFlag>(false))
using var queue = mob.Backpack.EnumerateItemsByType<CTFFlag>(false);
foreach (var flag in queue)
{
hadFlag = true;
flag.DropTo(mob, killer);

View file

@ -410,7 +410,8 @@ public abstract class Faction : IComparable<Faction>
if (mob.Backpack != null)
{
foreach (var sigil in mob.Backpack.EnumerateItemsByType<Sigil>())
using var queue = mob.Backpack.EnumerateItemsByType<Sigil>();
foreach (var sigil in queue)
{
sigil.ReturnHome();
}
@ -1073,7 +1074,8 @@ public abstract class Faction : IComparable<Faction>
if (victim.Backpack != null)
{
foreach (var sigil in victim.Backpack.EnumerateItemsByType<Sigil>())
using var queue = victim.Backpack.EnumerateItemsByType<Sigil>();
foreach (var sigil in queue)
{
if (killerState == null || killerPack == null)
{
@ -1254,7 +1256,8 @@ public abstract class Faction : IComparable<Faction>
{
if (m.Backpack != null)
{
foreach (var sigil in m.Backpack.EnumerateItemsByType<Sigil>())
using var queue = m.Backpack.EnumerateItemsByType<Sigil>();
foreach (var sigil in queue)
{
sigil.ReturnHome();
}

View file

@ -163,7 +163,8 @@ namespace Server.Engines.MLQuests.Objectives
var left = Objective.DesiredAmount;
foreach (var item in pack.EnumerateItemsByType<Item>(false, ClaimTypePredicate))
using var queue = pack.EnumerateItemsByType<Item>(false, ClaimTypePredicate);
foreach (var item in queue)
{
if (item.QuestItem && Objective.CheckItem(item))
{

View file

@ -192,7 +192,8 @@ namespace Server.Engines.MLQuests.Objectives
var left = Objective.Amount;
foreach (var item in pack.EnumerateItems(false, ClaimTypePredicate))
using var queue = pack.EnumerateItems(false, ClaimTypePredicate);
foreach (var item in queue)
{
if (left == 0)
{