fix: Fixes container enumeration not recycling pooled arrays (#2341)
### Summary Updates all calls to container.EnumerateItems() to properly dispose of the underlying PooledRefQueue so that we are properly recycling pooled arrays.
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15 changed files with 388 additions and 365 deletions
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@ -410,7 +410,8 @@ public abstract class Faction : IComparable<Faction>
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if (mob.Backpack != null)
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{
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foreach (var sigil in mob.Backpack.EnumerateItemsByType<Sigil>())
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using var queue = mob.Backpack.EnumerateItemsByType<Sigil>();
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foreach (var sigil in queue)
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{
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sigil.ReturnHome();
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}
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@ -1073,7 +1074,8 @@ public abstract class Faction : IComparable<Faction>
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if (victim.Backpack != null)
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{
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foreach (var sigil in victim.Backpack.EnumerateItemsByType<Sigil>())
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using var queue = victim.Backpack.EnumerateItemsByType<Sigil>();
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foreach (var sigil in queue)
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{
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if (killerState == null || killerPack == null)
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{
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@ -1254,7 +1256,8 @@ public abstract class Faction : IComparable<Faction>
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{
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if (m.Backpack != null)
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{
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foreach (var sigil in m.Backpack.EnumerateItemsByType<Sigil>())
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using var queue = m.Backpack.EnumerateItemsByType<Sigil>();
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foreach (var sigil in queue)
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{
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sigil.ReturnHome();
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}
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