fix: Fixes container enumeration not recycling pooled arrays (#2341)
### Summary Updates all calls to container.EnumerateItems() to properly dispose of the underlying PooledRefQueue so that we are properly recycling pooled arrays.
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15 changed files with 388 additions and 365 deletions
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@ -85,7 +85,8 @@ public abstract partial class BasePotion : Item, ICraftable, ICommodity
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return 1;
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}
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foreach (var keg in pack.EnumerateItemsByType<PotionKeg>())
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using var queue = pack.EnumerateItemsByType<PotionKeg>();
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foreach (var keg in queue)
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{
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if (keg.Held is <= 0 or >= 100)
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{
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