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84
Scripts/Mobiles/Special/DarkGuardian.cs
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84
Scripts/Mobiles/Special/DarkGuardian.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a dark guardians' corpse" )]
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public class DarkGuardian : BaseCreature
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{
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[Constructable]
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public DarkGuardian() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a dark guardian";
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Body = 78;
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BaseSoundID = 0x3E9;
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SetStr( 125, 150 );
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SetDex( 100, 120 );
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SetInt( 200, 235 );
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SetHits( 150, 180 );
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SetDamage( 43, 48 );
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SetDamageType( ResistanceType.Physical, 10 );
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SetDamageType( ResistanceType.Cold, 40 );
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SetDamageType( ResistanceType.Energy, 50 );
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SetResistance( ResistanceType.Physical, 40, 50 );
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SetResistance( ResistanceType.Fire, 20, 45 );
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SetResistance( ResistanceType.Cold, 50, 60 );
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SetResistance( ResistanceType.Poison, 20, 45 );
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SetResistance( ResistanceType.Energy, 30, 40 );
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SetSkill( SkillName.EvalInt, 40.1, 50);
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SetSkill( SkillName.Magery, 50.1, 60.0 );
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SetSkill( SkillName.Meditation, 85.1, 95.0 );
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SetSkill( SkillName.MagicResist, 50.1, 70.0 );
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SetSkill( SkillName.Tactics, 50.1, 70.0 );
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Fame = 5000;
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Karma = -5000;
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VirtualArmor = 50;
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PackNecroReg( 15, 25 );
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PackItem( new DaemonBone( 30 ) );
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}
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public DarkGuardian( Serial serial ) : base( serial )
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{
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich );
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AddLoot( LootPack.MedScrolls, 2 );
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}
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public override OppositionGroup OppositionGroup
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{
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get{ return OppositionGroup.FeyAndUndead; }
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}
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public override int TreasureMapLevel{ get{ return 2; } }
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public override bool BleedImmune{ get{ return true; } }
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public override bool Unprovokable { get { return true; } }
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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