- IPTable update when deleting accounts, so the creation IP address gets a new account spot.
- Added AdminGump option for removing account access IP addresses. - Firebombs now cancel the target properly when exploding. - Fixed item placement bug when creating firebombs. - Added criminal check option to Teleporter. - Fixed item placement bug when opening MIBs. - Made SOS flipable. - Opening an SOS will no longer close other SOS gumps. - Corrected Leafblade to be a Fencing weapon. - Meer mages no longer cast plagues on pets, only on players. - Corrected skills typo in CorruptedSoul. - Movement induced by angering a monster during taming will now respect movement timers. - Teleporting into keep walls is no longer possible. - Removed the ability to have line of sight under a house plot through house walls. - Added the Frozen mobile flag, providing clients with information on when they are frozen. (The client then disallows movement.) - Fix for character statue redeeding issues.
This commit is contained in:
parent
a3f8cb5fc6
commit
c52504151b
18 changed files with 309 additions and 122 deletions
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@ -232,7 +232,7 @@ namespace Server.Mobiles
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Frozen = true;
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if( m_SculptedBy == null || Map == Map.Internal )
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if( m_SculptedBy == null || Map == Map.Internal ) // Remove preview statues
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{
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Timer.DelayCall( TimeSpan.Zero, new TimerCallback( Delete ) );
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}
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@ -246,7 +246,7 @@ namespace Server.Mobiles
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InvalidateProperties();
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}
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public void Demolish( Mobile by )
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public bool Demolish( Mobile by )
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{
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CharacterStatueDeed deed = new CharacterStatueDeed( null );
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@ -260,11 +260,15 @@ namespace Server.Mobiles
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if ( m_Plinth != null )
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m_Plinth.Delete();
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return true;
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}
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else
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{
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by.SendLocalizedMessage( 500720 ); // You don't have enough room in your backpack!
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deed.Delete();
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return false;
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}
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}
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@ -602,6 +606,14 @@ namespace Server.Mobiles
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plinth.MoveToWorld( loc, map );
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statue.InvalidatePose();
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/*
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* TODO: Previously the maker wasn't deleted until after statue
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* customization, leading to redeeding issues. Exact OSI behavior
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* needs looking into.
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*/
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m_Maker.Delete();
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statue.Sculpt( from );
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from.CloseGump( typeof( CharacterStatueGump ) );
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from.SendGump( new CharacterStatueGump( m_Maker, statue, from ) );
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}
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