fix: Fixes parsing booleans in commands. Adds ClearAll command (#1818)
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4 changed files with 121 additions and 112 deletions
117
Projects/UOContent/Commands/ClearCommands.cs
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117
Projects/UOContent/Commands/ClearCommands.cs
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@ -0,0 +1,117 @@
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using Server.Gumps;
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using Server.Network;
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using System;
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using System.Collections.Generic;
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namespace Server.Commands;
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public static class ClearCommands
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{
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public static void Configure()
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{
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CommandSystem.Register("ClearFacet", AccessLevel.Owner, ClearFacet_OnCommand);
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CommandSystem.Register("ClearAll", AccessLevel.Owner, ClearAll_OnCommand);
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}
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[Usage("ClearFacet")]
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[Description("Deletes all items and mobiles in your facet. Players and their inventory will not be deleted.")]
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public static void ClearFacet_OnCommand(CommandEventArgs e)
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{
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var from = e.Mobile;
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var map = from.Map;
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var list = GetObjects(entity => entity.Map == map);
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DeleteObjects(list, from, map.Name);
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}
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[Usage( "ClearAll" )]
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[Description( "Deletes all items and mobiles in all facets. Players and their inventory will not be deleted." )]
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public static void ClearAll_OnCommand(CommandEventArgs e)
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{
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var from = e.Mobile;
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var list = GetObjects();
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DeleteObjects(list, from, "globally");
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}
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private static List<IEntity> GetObjects(Predicate<IEntity> predicate = null)
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{
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List<IEntity> list = [];
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foreach (var item in World.Items.Values)
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{
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if (item.Parent == null && predicate?.Invoke(item) != false)
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{
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list.Add(item);
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}
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}
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foreach (var mob in World.Mobiles.Values)
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{
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if (!mob.Player && predicate?.Invoke(mob) != false)
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{
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list.Add(mob);
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}
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}
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return list;
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}
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private static void DeleteObjects(List<IEntity> list, Mobile from, string facets)
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{
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if (list.Count <= 0)
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{
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from.SendMessage("There were no objects found to delete.");
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return;
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}
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CommandLogging.WriteLine(
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from,
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$"{from.AccessLevel} {CommandLogging.Format(from)} started cleaning {facets} ({list.Count} object{(list.Count == 1 ? "" : "s")})"
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);
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from.SendGump(
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new DeleteObjectsNoticeGump(
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list.Count,
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facets,
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okay => DeleteList_Callback(from, okay, list)
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)
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);
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}
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private class DeleteObjectsNoticeGump : StaticWarningGump<DeleteObjectsNoticeGump>
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{
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public override int Width => 360;
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public override int Height => 260;
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public override string Content { get; }
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public DeleteObjectsNoticeGump(int count, string facets, Action<bool> callback) : base(callback) =>
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Content =
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$"You are about to delete {count} object{(count == 1 ? "" : "s")} from {facets}. Do you really wish to continue?";
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}
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public static void DeleteList_Callback(Mobile from, bool okay, List<IEntity> list)
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{
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if (!okay)
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{
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from.SendMessage("You have chosen not to delete those objects.");
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return;
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}
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CommandLogging.WriteLine(
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from,
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$"{from.AccessLevel} {CommandLogging.Format(from)} deleting {list.Count} object{(list.Count == 1 ? "" : "s")}"
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);
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NetState.FlushAll();
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foreach (var entity in list)
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{
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entity.Delete();
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}
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from.SendMessage($"You have deleted {list.Count} object{(list.Count == 1 ? "" : "s")}.");
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}
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}
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