fix: Fixes parsing booleans in commands. Adds ClearAll command (#1818)

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Daniel Dias Rodrigues 2024-06-03 19:42:52 -03:00 committed by GitHub
parent ad26f0a1cb
commit c69d16a90e
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4 changed files with 121 additions and 112 deletions

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@ -0,0 +1,117 @@
using Server.Gumps;
using Server.Network;
using System;
using System.Collections.Generic;
namespace Server.Commands;
public static class ClearCommands
{
public static void Configure()
{
CommandSystem.Register("ClearFacet", AccessLevel.Owner, ClearFacet_OnCommand);
CommandSystem.Register("ClearAll", AccessLevel.Owner, ClearAll_OnCommand);
}
[Usage("ClearFacet")]
[Description("Deletes all items and mobiles in your facet. Players and their inventory will not be deleted.")]
public static void ClearFacet_OnCommand(CommandEventArgs e)
{
var from = e.Mobile;
var map = from.Map;
var list = GetObjects(entity => entity.Map == map);
DeleteObjects(list, from, map.Name);
}
[Usage( "ClearAll" )]
[Description( "Deletes all items and mobiles in all facets. Players and their inventory will not be deleted." )]
public static void ClearAll_OnCommand(CommandEventArgs e)
{
var from = e.Mobile;
var list = GetObjects();
DeleteObjects(list, from, "globally");
}
private static List<IEntity> GetObjects(Predicate<IEntity> predicate = null)
{
List<IEntity> list = [];
foreach (var item in World.Items.Values)
{
if (item.Parent == null && predicate?.Invoke(item) != false)
{
list.Add(item);
}
}
foreach (var mob in World.Mobiles.Values)
{
if (!mob.Player && predicate?.Invoke(mob) != false)
{
list.Add(mob);
}
}
return list;
}
private static void DeleteObjects(List<IEntity> list, Mobile from, string facets)
{
if (list.Count <= 0)
{
from.SendMessage("There were no objects found to delete.");
return;
}
CommandLogging.WriteLine(
from,
$"{from.AccessLevel} {CommandLogging.Format(from)} started cleaning {facets} ({list.Count} object{(list.Count == 1 ? "" : "s")})"
);
from.SendGump(
new DeleteObjectsNoticeGump(
list.Count,
facets,
okay => DeleteList_Callback(from, okay, list)
)
);
}
private class DeleteObjectsNoticeGump : StaticWarningGump<DeleteObjectsNoticeGump>
{
public override int Width => 360;
public override int Height => 260;
public override string Content { get; }
public DeleteObjectsNoticeGump(int count, string facets, Action<bool> callback) : base(callback) =>
Content =
$"You are about to delete {count} object{(count == 1 ? "" : "s")} from {facets}. Do you really wish to continue?";
}
public static void DeleteList_Callback(Mobile from, bool okay, List<IEntity> list)
{
if (!okay)
{
from.SendMessage("You have chosen not to delete those objects.");
return;
}
CommandLogging.WriteLine(
from,
$"{from.AccessLevel} {CommandLogging.Format(from)} deleting {list.Count} object{(list.Count == 1 ? "" : "s")}"
);
NetState.FlushAll();
foreach (var entity in list)
{
entity.Delete();
}
from.SendMessage($"You have deleted {list.Count} object{(list.Count == 1 ? "" : "s")}.");
}
}

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@ -130,6 +130,10 @@ namespace Server.Commands.Generic
{ {
Value = Enum.Parse(Type, toParse, true); Value = Enum.Parse(Type, toParse, true);
} }
else if (Type == typeof(bool))
{
Value = bool.Parse(toParse);
}
else else
{ {
MethodInfo parseMethod; MethodInfo parseMethod;

View file

@ -23,43 +23,24 @@ namespace Server.Commands
CommandSystem.Prefix = ServerConfiguration.GetOrUpdateSetting("commandsystem.prefix", "["); CommandSystem.Prefix = ServerConfiguration.GetOrUpdateSetting("commandsystem.prefix", "[");
Register("Go", AccessLevel.Counselor, Go_OnCommand); Register("Go", AccessLevel.Counselor, Go_OnCommand);
Register("DropHolding", AccessLevel.Counselor, DropHolding_OnCommand); Register("DropHolding", AccessLevel.Counselor, DropHolding_OnCommand);
Register("GetFollowers", AccessLevel.GameMaster, GetFollowers_OnCommand); Register("GetFollowers", AccessLevel.GameMaster, GetFollowers_OnCommand);
Register("ClearFacet", AccessLevel.Developer, ClearFacet_OnCommand);
Register("Where", AccessLevel.Counselor, Where_OnCommand); Register("Where", AccessLevel.Counselor, Where_OnCommand);
Register("AutoPageNotify", AccessLevel.Counselor, APN_OnCommand); Register("AutoPageNotify", AccessLevel.Counselor, APN_OnCommand);
Register("Animate", AccessLevel.GameMaster, Animate_OnCommand); Register("Animate", AccessLevel.GameMaster, Animate_OnCommand);
Register("Cast", AccessLevel.Counselor, Cast_OnCommand); Register("Cast", AccessLevel.Counselor, Cast_OnCommand);
Register("Stuck", AccessLevel.Counselor, Stuck_OnCommand); Register("Stuck", AccessLevel.Counselor, Stuck_OnCommand);
Register("Help", AccessLevel.Player, Help_OnCommand); Register("Help", AccessLevel.Player, Help_OnCommand);
Register("Move", AccessLevel.GameMaster, Move_OnCommand); Register("Move", AccessLevel.GameMaster, Move_OnCommand);
Register("Client", AccessLevel.Counselor, Client_OnCommand); Register("Client", AccessLevel.Counselor, Client_OnCommand);
Register("SMsg", AccessLevel.Counselor, StaffMessage_OnCommand); Register("SMsg", AccessLevel.Counselor, StaffMessage_OnCommand);
Register("BCast", AccessLevel.GameMaster, BroadcastMessage_OnCommand); Register("BCast", AccessLevel.GameMaster, BroadcastMessage_OnCommand);
Register("Bank", AccessLevel.GameMaster, Bank_OnCommand); Register("Bank", AccessLevel.GameMaster, Bank_OnCommand);
Register("Echo", AccessLevel.Counselor, Echo_OnCommand); Register("Echo", AccessLevel.Counselor, Echo_OnCommand);
Register("Sound", AccessLevel.GameMaster, Sound_OnCommand); Register("Sound", AccessLevel.GameMaster, Sound_OnCommand);
Register("ViewEquip", AccessLevel.GameMaster, ViewEquip_OnCommand); Register("ViewEquip", AccessLevel.GameMaster, ViewEquip_OnCommand);
Register("Light", AccessLevel.Counselor, Light_OnCommand); Register("Light", AccessLevel.Counselor, Light_OnCommand);
Register("Stats", AccessLevel.Counselor, Stats_OnCommand); Register("Stats", AccessLevel.Counselor, Stats_OnCommand);
Register("SpeedBoost", AccessLevel.Counselor, SpeedBoost_OnCommand); Register("SpeedBoost", AccessLevel.Counselor, SpeedBoost_OnCommand);
} }
@ -181,99 +162,6 @@ namespace Server.Commands
} }
} }
public static void DeleteList_Callback(Mobile from, bool okay, List<IEntity> list)
{
if (okay)
{
CommandLogging.WriteLine(
from,
$"{from.AccessLevel} {CommandLogging.Format(from)} deleting {list.Count} object{(list.Count == 1 ? "" : "s")}"
);
NetState.FlushAll();
for (var i = 0; i < list.Count; ++i)
{
list[i].Delete();
}
if (list.Count == 1)
{
from.SendMessage($"You have deleted {list.Count} object.");
}
else
{
from.SendMessage($"You have deleted {list.Count} objects.");
}
}
else
{
from.SendMessage("You have chosen not to delete those objects.");
}
}
[Usage("ClearFacet"),
Description("Deletes all items and mobiles in your facet. Players and their inventory will not be deleted.")]
public static void ClearFacet_OnCommand(CommandEventArgs e)
{
var from = e.Mobile;
var map = from.Map;
if (map == null || map == Map.Internal)
{
from.SendMessage("You may not run that command here.");
return;
}
var list = new List<IEntity>();
foreach (var item in World.Items.Values)
{
if (item.Map == map && item.Parent == null)
{
list.Add(item);
}
}
foreach (var m in World.Mobiles.Values)
{
if (m.Map == map && !m.Player)
{
list.Add(m);
}
}
if (list.Count > 0)
{
CommandLogging.WriteLine(
from,
$"{from.AccessLevel} {CommandLogging.Format(from)} starting facet clear of {map} ({list.Count} object{(list.Count == 1 ? "" : "s")})"
);
from.SendGump(
new DeleteObjectsNoticeGump(
list.Count,
okay => DeleteList_Callback(from, okay, list)
)
);
}
else
{
from.SendMessage("There were no objects found to delete.");
}
}
private class DeleteObjectsNoticeGump : StaticWarningGump<DeleteObjectsNoticeGump>
{
public override int Header => 1060635; // <CENTER>WARNING</CENTER>
public override int Width => 360;
public override int Height => 260;
public override string Content { get; }
public DeleteObjectsNoticeGump(int count, Action<bool> callback) : base(callback) =>
Content = $"You are about to delete {count} object{(count == 1 ? "" : "s")} from this facet. Do you really wish to continue?";
}
[Usage("GetFollowers")] [Usage("GetFollowers")]
[Description("Teleports all pets of a targeted player to your location.")] [Description("Teleports all pets of a targeted player to your location.")]
public static void GetFollowers_OnCommand(CommandEventArgs e) public static void GetFollowers_OnCommand(CommandEventArgs e)

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