test(regions): cover new vendor shop regions and nested-town parents
Expands ShopTowns and ShopSamples to validate the shop regions added for the remaining towns across every facet, using real vendor coordinates. Fixes the parent-town lookup and the overlap exemption to handle towns that are themselves nested under a non-town region (e.g. Jhelom under "Jhelom Islands"): the town is now matched by region type rather than by Parent == null, and a shop may overlap any ancestor region since Region.Find resolves to the deepest child. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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1 changed files with 64 additions and 5 deletions
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@ -16,7 +16,12 @@ namespace Server.Tests.Regions;
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// region nested under the town instead of only the broad town region.
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public class VendorShopRegionTests
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{
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private static readonly string[] ShopTowns = { "Britain", "Trinsic", "Vesper", "Minoc" };
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private static readonly string[] ShopTowns =
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{
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"Britain", "Buccaneer's Den", "Cove", "Delucia", "Gargoyle City", "Jhelom", "Luna",
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"Magincia", "Minoc", "Moonglow", "Nujel'm", "Ocllo", "Papua", "Reg Volon", "Royal City",
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"Serpent's Hold", "Skara Brae", "Trinsic", "Umbra", "Vesper", "Wind", "Yew", "Zento"
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};
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private static readonly JsonSerializerOptions Options = new()
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{
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@ -59,7 +64,23 @@ public class VendorShopRegionTests
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new object[] { "Trammel", "Vesper", 2881, 684, "the Vesper Bank" },
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new object[] { "Trammel", "Minoc", 2503, 552, "the Minoc Bank" },
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new object[] { "Trammel", "Minoc", 2471, 564, "the Minoc Blacksmith" },
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new object[] { "Felucca", "Minoc", 2503, 552, "the Minoc Bank" }
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new object[] { "Felucca", "Minoc", 2503, 552, "the Minoc Bank" },
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// Towns added to cover all remaining vendor shops across every facet (issue #1052).
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// Jhelom is a TownRegion nested under "Jhelom Islands" — exercises the non-null-parent path.
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new object[] { "Trammel", "Jhelom", 1354, 3754, "the Jhelom Blacksmith" },
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new object[] { "Felucca", "Jhelom", 1364, 3732, "the Jhelom Bakery" },
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new object[] { "Trammel", "Moonglow", 4409, 1111, "the Moonglow Mage" },
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new object[] { "Trammel", "Skara Brae", 562, 2148, "the Skara Brae Ranger" },
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new object[] { "Felucca", "Ocllo", 3665, 2531, "the Ocllo Bard" },
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new object[] { "Trammel", "Magincia", 3703, 2249, "the Magincia Merchant" },
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new object[] { "Felucca", "Buccaneer's Den", 2659, 2194, "the Buccaneer's Den Thief Guild" },
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new object[] { "Trammel", "Yew", 570, 969, "the Yew Bowyer" },
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new object[] { "Ilshenar", "Gargoyle City", 840, 571, "the Gargoyle City Mage" },
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new object[] { "Malas", "Luna", 976, 527, "the Luna Tailor" },
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new object[] { "Malas", "Umbra", 2045, 1397, "the Umbra Jeweler" },
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new object[] { "Tokuno", "Zento", 739, 1223, "the Zento Carpenter" },
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new object[] { "TerMur", "Royal City", 783, 3491, "the Royal City Healer" },
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new object[] { "Trammel", "Serpent's Hold", 3031, 3350, "the Serpent's Hold Warrior" }
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};
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[Theory]
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@ -80,7 +101,9 @@ public class VendorShopRegionTests
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Assert.Equal(expectedShop, matches[0]);
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// The shop is genuinely nested under the town: the parent town region also contains the point.
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var townRegion = all.Single(r => r.Name == town && r.Map == map && r.Parent == null);
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// (Matched by type, not by Parent == null — some towns, e.g. Jhelom, are themselves nested
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// under a larger region such as "Jhelom Islands".)
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var townRegion = all.Single(r => r.Name == town && r.Map == map && r.Type == "TownRegion");
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Assert.True(
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ContainsAny(townRegion.Area, x, y),
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$"The {town} ({map}) town region should also contain {x},{y}"
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@ -119,9 +142,15 @@ public class VendorShopRegionTests
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{
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var all = LoadRegions();
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var shops = VendorShops(all);
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var parentOf = BuildParentLookup(all);
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foreach (var shop in shops)
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{
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// A shop may overlap any ANCESTOR region (its parent town and that town's own
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// parents, e.g. "Jhelom Islands"): Region.Find resolves to the deepest child, so
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// the shop still wins. Only overlaps with siblings/unrelated regions are bugs.
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var ancestors = Ancestors(parentOf, shop.Map, shop.Parent.Name);
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foreach (var other in all)
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{
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if (ReferenceEquals(other, shop) || other.Map != shop.Map || other.Area == null)
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@ -129,8 +158,7 @@ public class VendorShopRegionTests
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continue;
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}
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// Overlapping the parent town region is expected (the shop is nested inside it).
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if (other.Name == shop.Parent.Name && other.Parent == null)
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if (other.Name != null && ancestors.Contains((other.Map, other.Name)))
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{
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continue;
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}
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@ -149,6 +177,37 @@ public class VendorShopRegionTests
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}
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}
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// (Map, Name) -> parent (Map, Name), for walking a region's ancestor chain.
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private static Dictionary<(string Map, string Name), (string Map, string Name)?> BuildParentLookup(
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List<RegionData> all
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)
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{
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var map = new Dictionary<(string Map, string Name), (string Map, string Name)?>();
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foreach (var r in all)
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{
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if (r.Name != null)
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{
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map[(r.Map, r.Name)] = r.Parent != null ? (r.Parent.Map, r.Parent.Name) : null;
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}
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}
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return map;
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}
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private static HashSet<(string Map, string Name)> Ancestors(
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Dictionary<(string Map, string Name), (string Map, string Name)?> parentOf, string map, string name
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)
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{
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var set = new HashSet<(string Map, string Name)>();
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(string Map, string Name)? cur = (map, name);
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while (cur != null && set.Add(cur.Value))
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{
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cur = parentOf.TryGetValue(cur.Value, out var p) ? p : null;
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}
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return set;
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}
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private sealed class RegionData
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{
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[JsonPropertyName("$type")]
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