feat(pathfinding): .swb uniform-chunk elision (format v5) — Trammel 592→232 MB (#2465)
## Summary Sub-project #1 of the `.swb` step-cache size-reduction roadmap (`dev-docs/pathfinding.md` § Future work). Adds **uniform-chunk elision** to the `StepCacheFile` format, bumping it **v4 → v5**. A fully-uniform 16×16 chunk — no strata, **no swim layer**, all 19 base arrays constant (open ocean, Green Acres, void) — serializes to a **~28-byte record** (`KindUniform`) instead of ~5,393, and reconstructs **byte-identically** via `Array.Fill`. Non-uniform chunks use the existing v4 body (`KindFull`) with the swim-layer and strata trailers **fully preserved** — the Kind byte is just prepended. ## Calibrated result (measured, not projected) Baked Trammel via `SaveToFile`: | | | |---|---:| | Chunks | 114,688 | | Uniform (swim-aware) → elided | 62.7% | | Swim-layer chunks (stay Full) | 8.9% | | Strata chunks (stay Full) | 1.8% | | Baseline (full records) | 592.2 MB | | **Actual v5 `.swb`** | **231.9 MB (−61%)** | The residual is ~150 MB of non-uniform land Z-blocks (targeted by #2 predictive-Z) + ~81 MB of swim-layer trailers (#2/#3). #2 and #3 are separate follow-up PRs. ## Implementation - `StepChunk.IsUniform()` — false if it has strata **or a swim layer**, else true only when all 19 base arrays are constant (the "all-same" check uses the SIMD-accelerated `ContainsAnyExcept`). - `StepCacheFile` v5 — `Kind` byte (`KindFull=0`/`KindUniform=2`, 1 reserved); uniform write/read; `FormatVersion`/`MinSupportedVersion` → 5 (v4 files rejected on open and re-baked). No `StepCache`/algorithm/index changes; fingerprint logic untouched. ## Tests 7 `StepCacheFileV5Tests` (uniform round-trip + `<200 B` compactness, varied-full, swim-layer-full, strata-full, swim+strata combined, v4 version-gate rejection) + the existing StepCache/pathfinding suite — **70 pass**, including the prior `SwimLayer_RoundTrips`. An independent review verified write/read symmetry, cast round-tripping, swim/strata preservation, and the version gate (READY TO MERGE).
This commit is contained in:
parent
47bf2d1f13
commit
c7697e1dc5
4 changed files with 324 additions and 9 deletions
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@ -0,0 +1,213 @@
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using System;
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using System.IO;
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using Server.Engines.Pathing.Cache;
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using Xunit;
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namespace Server.Tests.Pathfinding;
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// v5 = uniform-chunk elision on top of the v4 swim-layer format. A uniform chunk (no strata,
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// no swim layer, all 19 base arrays constant) serializes to ~28 bytes; Full chunks (incl. swim
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// layer + strata) round-trip byte-identically.
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[Collection("Sequential Pathfinding Tests")]
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public class StepCacheFileV5Tests
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{
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private static StepChunk UniformChunk(byte walk = 0xC1, byte wet = 0x00, sbyte z = 10, int multis = 7)
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{
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var c = new StepChunk { BuiltMultisVersion = multis };
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Array.Fill(c.WalkMask, walk);
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Array.Fill(c.WetMask, wet);
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Array.Fill(c.SourceZ, z);
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foreach (var arr in new[]
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{
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c.WalkZN, c.WalkZNE, c.WalkZE, c.WalkZSE, c.WalkZS, c.WalkZSW, c.WalkZW, c.WalkZNW,
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c.SwimZN, c.SwimZNE, c.SwimZE, c.SwimZSE, c.SwimZS, c.SwimZSW, c.SwimZW, c.SwimZNW
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})
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{
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Array.Fill(arr, z);
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}
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return c;
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}
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private static StepChunk VariedChunk(int multis = 3)
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{
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var c = new StepChunk { BuiltMultisVersion = multis };
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for (var i = 0; i < StepChunk.CellsPerChunk; i++)
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{
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c.WalkMask[i] = (byte)(i & 0xFF);
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c.WetMask[i] = (byte)((i * 7) & 0xFF);
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c.SourceZ[i] = (sbyte)((i % 40) - 20);
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c.WalkZN[i] = (sbyte)(c.SourceZ[i] + (i % 3));
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c.SwimZS[i] = (sbyte)(c.SourceZ[i] - (i % 2));
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}
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return c;
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}
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private static StepChunk SwimChunk(int multis = 6)
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{
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var c = VariedChunk(multis);
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c.AllocateSwimLayer();
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for (var i = 0; i < StepChunk.CellsPerChunk; i++)
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{
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c.SwimSourceZ[i] = (sbyte)((i % 30) - 15);
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c.SwimMask[i] = (byte)((i * 5) & 0xFF);
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c.SwimZN_Layer[i] = (sbyte)(i % 7);
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c.SwimZNW_Layer[i] = (sbyte)(-(i % 4));
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}
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return c;
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}
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private static void AssertChunksEqual(StepChunk a, StepChunk b)
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{
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Assert.Equal(a.BuiltMultisVersion, b.BuiltMultisVersion);
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Assert.True(a.WalkMask.AsSpan().SequenceEqual(b.WalkMask));
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Assert.True(a.WetMask.AsSpan().SequenceEqual(b.WetMask));
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Assert.True(a.SourceZ.AsSpan().SequenceEqual(b.SourceZ));
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var az = new[] { a.WalkZN, a.WalkZNE, a.WalkZE, a.WalkZSE, a.WalkZS, a.WalkZSW, a.WalkZW, a.WalkZNW,
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a.SwimZN, a.SwimZNE, a.SwimZE, a.SwimZSE, a.SwimZS, a.SwimZSW, a.SwimZW, a.SwimZNW };
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var bz = new[] { b.WalkZN, b.WalkZNE, b.WalkZE, b.WalkZSE, b.WalkZS, b.WalkZSW, b.WalkZW, b.WalkZNW,
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b.SwimZN, b.SwimZNE, b.SwimZE, b.SwimZSE, b.SwimZS, b.SwimZSW, b.SwimZW, b.SwimZNW };
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for (var i = 0; i < az.Length; i++)
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{
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Assert.True(az[i].AsSpan().SequenceEqual(bz[i]), $"base Z array {i} differs");
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}
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Assert.Equal(a.HasSwimLayer, b.HasSwimLayer);
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if (a.HasSwimLayer)
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{
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Assert.True(a.SwimSourceZ.AsSpan().SequenceEqual(b.SwimSourceZ));
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Assert.True(a.SwimMask.AsSpan().SequenceEqual(b.SwimMask));
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var al = new[] { a.SwimZN_Layer, a.SwimZNE_Layer, a.SwimZE_Layer, a.SwimZSE_Layer,
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a.SwimZS_Layer, a.SwimZSW_Layer, a.SwimZW_Layer, a.SwimZNW_Layer };
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var bl = new[] { b.SwimZN_Layer, b.SwimZNE_Layer, b.SwimZE_Layer, b.SwimZSE_Layer,
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b.SwimZS_Layer, b.SwimZSW_Layer, b.SwimZW_Layer, b.SwimZNW_Layer };
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for (var i = 0; i < al.Length; i++)
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{
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Assert.True(al[i].AsSpan().SequenceEqual(bl[i]), $"swim-layer Z array {i} differs");
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}
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}
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}
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private static string Write1(StepChunk c, int cx, int cy)
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{
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var path = Path.Combine(Path.GetTempPath(), $"swbv5_{Guid.NewGuid():N}.swb");
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var emitted = false;
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StepCacheFile.Write(path, 1u, 1u, (out int ox, out int oy, out StepChunk oc) =>
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{
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if (emitted) { ox = oy = 0; oc = null!; return false; }
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emitted = true; ox = cx; oy = cy; oc = c; return true;
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});
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return path;
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}
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private static StepChunk RoundTrip(StepChunk src, int cx, int cy, out long fileLen)
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{
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var path = Write1(src, cx, cy);
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try
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{
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fileLen = new FileInfo(path).Length;
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using var reader = StepCacheFile.OpenForLazy(path);
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Assert.NotNull(reader);
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var rt = reader!.TryReadChunk(cx, cy);
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Assert.NotNull(rt);
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return rt!;
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}
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finally { File.Delete(path); }
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}
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[Fact]
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public void IsUniform_TrueForAllIdentical_FalseForVariedStrataOrSwim()
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{
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Assert.True(UniformChunk().IsUniform());
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var varied = UniformChunk();
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varied.WalkZE[42] = 99;
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Assert.False(varied.IsUniform());
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var strata = UniformChunk();
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var offsets = new ushort[StepChunk.CellsPerChunk];
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Array.Fill(offsets, StepChunk.NoStrata);
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offsets[0] = 0;
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strata.SetStrata(offsets, new byte[] { 0 });
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Assert.False(strata.IsUniform());
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var swim = UniformChunk();
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swim.AllocateSwimLayer(); // a uniform-looking base but with a swim layer is NOT uniform
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Assert.False(swim.IsUniform());
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}
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[Fact]
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public void Uniform_RoundTrips_Identically_AndIsCompact()
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{
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var src = UniformChunk(walk: 0xC1, wet: 0x00, z: 12, multis: 9);
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var rt = RoundTrip(src, 5, 6, out var fileLen);
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Assert.True(fileLen < 200, $"uniform .swb too large: {fileLen}");
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AssertChunksEqual(src, rt);
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}
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[Fact]
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public void Varied_Full_RoundTrips_Identically()
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{
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var src = VariedChunk(multis: 4);
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AssertChunksEqual(src, RoundTrip(src, 1, 2, out _));
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}
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[Fact]
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public void SwimLayer_Full_RoundTrips_Identically()
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{
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var src = SwimChunk(multis: 8);
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var rt = RoundTrip(src, 7, 8, out _);
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Assert.True(rt.HasSwimLayer);
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AssertChunksEqual(src, rt);
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}
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[Fact]
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public void Strata_Full_RoundTrips_Identically()
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{
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var src = VariedChunk(multis: 5);
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var offsets = new ushort[StepChunk.CellsPerChunk];
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Array.Fill(offsets, StepChunk.NoStrata);
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offsets[10] = 0;
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var data = new byte[1 + StepChunk.StratumByteLength];
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data[0] = 1;
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src.SetStrata(offsets, data);
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var rt = RoundTrip(src, 3, 4, out _);
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AssertChunksEqual(src, rt);
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Assert.True(rt.IsCellMultiZ(10));
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Assert.True(rt.StrataData.SequenceEqual(src.StrataData));
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}
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[Fact]
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public void OlderVersion_IsRejected()
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{
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var path = Write1(UniformChunk(), 0, 0);
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try
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{
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var bytes = File.ReadAllBytes(path);
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bytes[4] = 4; bytes[5] = 0; bytes[6] = 0; bytes[7] = 0; // version 4 < MinSupportedVersion 5
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File.WriteAllBytes(path, bytes);
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Assert.Null(StepCacheFile.OpenForLazy(path));
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}
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finally { File.Delete(path); }
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}
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[Fact]
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public void SwimAndStrata_Full_RoundTrips_Identically()
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{
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// Exercises the combined trailer ordering: swim-layer trailer THEN strata trailer.
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var src = SwimChunk(multis: 11);
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var offsets = new ushort[StepChunk.CellsPerChunk];
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Array.Fill(offsets, StepChunk.NoStrata);
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offsets[20] = 0;
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var data = new byte[1 + StepChunk.StratumByteLength];
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data[0] = 1;
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src.SetStrata(offsets, data);
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var rt = RoundTrip(src, 9, 9, out _);
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Assert.True(rt.HasSwimLayer);
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Assert.True(rt.IsCellMultiZ(20));
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AssertChunksEqual(src, rt);
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Assert.True(rt.StrataData.SequenceEqual(src.StrataData));
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}
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}
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@ -14,11 +14,11 @@ namespace Server.Engines.Pathing.Cache;
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/// only when the cache asks for them. RAM stays bounded by MaxResidentChunks regardless
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/// of file size.
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///
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/// File layout v3 (little-endian, BufferWriter / BufferReader convention):
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/// File layout v5 (little-endian, BufferWriter / BufferReader convention):
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///
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/// Header (48 bytes):
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/// u32 Magic = 0x42575300 ('SWB\0')
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/// u32 Version = current FormatVersion (3)
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/// u32 Version = current FormatVersion (5)
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/// u32 MapId
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/// u64 Fingerprint XxHash3 over (1) LandTable + ItemTable flags AND (2) the
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/// on-disk bytes of mapX.mul / .uop, staidxX.mul, staticsX.mul.
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/// u16 ChunkX
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/// u16 ChunkY
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/// u32 BuiltMultisVersion
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/// u8 Kind 0 = Full; 2 = Uniform
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/// // Uniform (Kind == 2): ~28-byte record — all 256 cells share these single values:
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/// byte walkMask, wetMask; sbyte sourceZ; sbyte walkZ_N..NW (8); sbyte swimZ_N..NW (8)
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/// // Full (Kind == 0) body:
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/// u8 HasStrata 0 = single-Z chunk (no strata trailer); 1 = strata trailer follows
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/// u8 HasSwimLayer 0 = no shore cells (no swim trailer); 1 = swim trailer follows
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/// byte WalkMask[256]
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internal static class StepCacheFile
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{
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public const uint Magic = 0x42575300; // 'SWB\0'
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public const uint FormatVersion = 4;
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public const uint FormatVersion = 5;
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/// <summary>
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/// Lowest format version this binary can load. Files below this version are treated as
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/// static-over-land surfaces (sewer/dungeon walkways, bridges, upper building floors),
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/// producing ~98% source-Z fallthroughs on those routes. The on-disk layout is
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/// unchanged; only the strata population differs, so the bump exists purely to force a
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/// one-time re-bake of stale v3 files on first boot under the new binary.
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/// one-time re-bake of stale v3 files on first boot under the new binary. Bumped to 5 for
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/// uniform-chunk elision: each record now begins with a Kind byte (0 = Full, 2 = Uniform);
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/// a fully-uniform chunk (no strata, no swim layer, all 19 base arrays constant) stores
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/// one cell's worth of data (~28 bytes) instead of the full record.
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/// </summary>
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public const uint MinSupportedVersion = 4;
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public const uint MinSupportedVersion = 5;
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// Per-chunk record discriminator (first byte after BuiltMultisVersion). 1 is reserved.
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private const byte KindFull = 0;
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private const byte KindUniform = 2;
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private const int HeaderSize =
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sizeof(uint) // Magic
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@ -100,7 +111,7 @@ internal static class StepCacheFile
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/// <summary>Fixed-size portion of a chunk record (everything except the optional strata + swim trailers).</summary>
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private const int BytesPerChunkBase =
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sizeof(ushort) + sizeof(ushort) + sizeof(uint)
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+ sizeof(byte) + sizeof(byte) // HasStrata + HasSwimLayer
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+ sizeof(byte) + sizeof(byte) + sizeof(byte) // Kind + HasStrata + HasSwimLayer
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+ StepChunk.CellsPerChunk // WalkMask
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+ StepChunk.CellsPerChunk // WetMask
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+ StepChunk.CellsPerChunk // SourceZ
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@ -367,6 +378,35 @@ internal static class StepCacheFile
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w.Write((ushort)chunkY);
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w.Write((uint)chunk.BuiltMultisVersion);
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// Kind: 0 = Full, 2 = Uniform. A uniform chunk (no strata, no swim layer, all 19 base
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// arrays constant) stores one cell's worth of data (~28-byte record total).
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if (chunk.IsUniform())
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{
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w.Write(KindUniform);
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w.Write(chunk.WalkMask[0]);
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w.Write(chunk.WetMask[0]);
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w.Write((byte)chunk.SourceZ[0]);
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w.Write((byte)chunk.WalkZN[0]);
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w.Write((byte)chunk.WalkZNE[0]);
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w.Write((byte)chunk.WalkZE[0]);
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w.Write((byte)chunk.WalkZSE[0]);
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w.Write((byte)chunk.WalkZS[0]);
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w.Write((byte)chunk.WalkZSW[0]);
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w.Write((byte)chunk.WalkZW[0]);
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w.Write((byte)chunk.WalkZNW[0]);
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w.Write((byte)chunk.SwimZN[0]);
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w.Write((byte)chunk.SwimZNE[0]);
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w.Write((byte)chunk.SwimZE[0]);
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w.Write((byte)chunk.SwimZSE[0]);
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w.Write((byte)chunk.SwimZS[0]);
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w.Write((byte)chunk.SwimZSW[0]);
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w.Write((byte)chunk.SwimZW[0]);
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w.Write((byte)chunk.SwimZNW[0]);
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return;
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}
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w.Write(KindFull); // Full
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var strataOffsetByCell = chunk.GetStrataOffsetByCellForSerialization();
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var strataData = chunk.GetStrataDataForSerialization();
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var hasStrata = strataOffsetByCell != null;
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r.ReadUShort();
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r.ReadUShort();
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var multisVersion = (int)r.ReadUInt();
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var hasStrata = r.ReadByte() != 0;
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var hasSwimLayer = r.ReadByte() != 0;
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var kind = r.ReadByte();
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var chunk = new StepChunk { BuiltMultisVersion = multisVersion };
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if (kind == KindUniform) // Uniform — one cell's worth of the 19 base arrays, fill all 256 cells.
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{
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Array.Fill(chunk.WalkMask, r.ReadByte());
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Array.Fill(chunk.WetMask, r.ReadByte());
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Array.Fill(chunk.SourceZ, (sbyte)r.ReadByte());
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Array.Fill(chunk.WalkZN, (sbyte)r.ReadByte());
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Array.Fill(chunk.WalkZNE, (sbyte)r.ReadByte());
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Array.Fill(chunk.WalkZE, (sbyte)r.ReadByte());
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Array.Fill(chunk.WalkZSE, (sbyte)r.ReadByte());
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Array.Fill(chunk.WalkZS, (sbyte)r.ReadByte());
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Array.Fill(chunk.WalkZSW, (sbyte)r.ReadByte());
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Array.Fill(chunk.WalkZW, (sbyte)r.ReadByte());
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Array.Fill(chunk.WalkZNW, (sbyte)r.ReadByte());
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Array.Fill(chunk.SwimZN, (sbyte)r.ReadByte());
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Array.Fill(chunk.SwimZNE, (sbyte)r.ReadByte());
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Array.Fill(chunk.SwimZE, (sbyte)r.ReadByte());
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Array.Fill(chunk.SwimZSE, (sbyte)r.ReadByte());
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Array.Fill(chunk.SwimZS, (sbyte)r.ReadByte());
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Array.Fill(chunk.SwimZSW, (sbyte)r.ReadByte());
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Array.Fill(chunk.SwimZW, (sbyte)r.ReadByte());
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Array.Fill(chunk.SwimZNW, (sbyte)r.ReadByte());
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return chunk;
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}
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var hasStrata = r.ReadByte() != 0;
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var hasSwimLayer = r.ReadByte() != 0;
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r.Read(chunk.WalkMask);
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r.Read(chunk.WetMask);
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ReadSBytes(r, chunk.SourceZ);
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@ -174,4 +174,29 @@ internal sealed class StepChunk
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/// <summary>Serialization hook: returns the raw data array (or null if no strata).</summary>
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internal byte[] GetStrataDataForSerialization() => _strataData;
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/// <summary>
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/// True when every cell shares one value across WalkMask, WetMask, SourceZ, and all 16
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/// directional-Z arrays, and the chunk has neither multi-Z strata nor a swim layer. Such a
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/// chunk serializes to a ~28-byte uniform record (StepCacheFile v5) instead of the full
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/// record. Chunks with a swim layer (shore cells) are never uniform — their per-cell swim
|
||||
/// data must be preserved via the Full record.
|
||||
/// </summary>
|
||||
internal bool IsUniform()
|
||||
{
|
||||
if (_strataOffsetByCell != null || HasSwimLayer)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return AllSame(WalkMask) && AllSame(WetMask) && AllSame(SourceZ)
|
||||
&& AllSame(WalkZN) && AllSame(WalkZNE) && AllSame(WalkZE) && AllSame(WalkZSE)
|
||||
&& AllSame(WalkZS) && AllSame(WalkZSW) && AllSame(WalkZW) && AllSame(WalkZNW)
|
||||
&& AllSame(SwimZN) && AllSame(SwimZNE) && AllSame(SwimZE) && AllSame(SwimZSE)
|
||||
&& AllSame(SwimZS) && AllSame(SwimZSW) && AllSame(SwimZW) && AllSame(SwimZNW);
|
||||
}
|
||||
|
||||
// "All 256 cells equal" via SIMD-accelerated ContainsAnyExcept (skip cell 0, the reference).
|
||||
private static bool AllSame(byte[] a) => a.Length < 2 || !a.AsSpan(1).ContainsAnyExcept(a[0]);
|
||||
|
||||
private static bool AllSame(sbyte[] a) => a.Length < 2 || !a.AsSpan(1).ContainsAnyExcept(a[0]);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -196,7 +196,6 @@ exists to prove this (ratio ≈ 1.0 vs the vendored FastAStar baseline).
|
|||
because the cache's `SourceZ` is computed under default-walker rules, so swim creatures fall
|
||||
through to the slow path. Baking swim-aware source Z (or a swim stratum) would let them hit
|
||||
the cache. Independent of the size-reduction work below.
|
||||
|
||||
### `.swb` size reduction (the ~565 MB → tens of MB roadmap)
|
||||
|
||||
The v2 format stores every 16×16 chunk as a flat ~5,393-byte record, uncompressed, with no
|
||||
|
|
@ -226,3 +225,15 @@ whole-file) and bounded RAM (only touched chunks materialize, LRU-capped):
|
|||
all-zero Z residuals?) to size the #1/#2 win before writing any format code. Each technique is a
|
||||
clean v3 format bump; `MinSupportedVersion` already silently rejects + overwrites older files.
|
||||
Validate size **and** read-latency vs the corpus in the benchmark repo after each.
|
||||
|
||||
**Measured headroom (Trammel).** Two measurements, both 2026-06-06:
|
||||
|
||||
- *Pre-swim audit (v2 spike, indicative):* directional-Z is **95.2% zero-residual for WalkZ**,
|
||||
**38.1% for SwimZ** vs `SourceZ` (→ #2; swim wants its own predictor or leans on #3). The
|
||||
spike's combined size projection double-counted and is superseded by the calibration below.
|
||||
- *Calibrated on the real v4/v5 format (`SaveToFile`-measured):* 114,688 chunks; **62.7% fully
|
||||
uniform** (swim-aware → #1 elides these), **8.9% carry a swim layer** and **1.8% strata**
|
||||
(both stay Full). **#1 alone: 592.2 MB → 231.9 MB (−61%), actual on-disk.** The residual is
|
||||
~150 MB of non-uniform land Z-blocks (→ #2 predictive-Z) + ~81 MB of swim-layer trailers
|
||||
(→ #2/#3). Confirms build order **#1 → #2 → #3**, with #1 the dominant, lowest-risk,
|
||||
no-algorithm-change win (now shipped as format v5).
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue