#W# Typo: Fixed a Typo.
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3 changed files with 5 additions and 5 deletions
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@ -205,7 +205,7 @@ namespace Server.Misc
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m.Karma = newKarma;
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m.Karma = newKarma;
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if (message && offset != 0)
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if (message)
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{
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{
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SendKarmaMessage(m, offset);
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SendKarmaMessage(m, offset);
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}
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}
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@ -252,7 +252,7 @@ namespace Server.Misc
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m.Karma += offset;
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m.Karma += offset;
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if (message)
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if (message && offset != 0)
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{
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{
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SendKarmaMessage(m, offset);
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SendKarmaMessage(m, offset);
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}
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}
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@ -67,8 +67,8 @@ namespace Server
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public static double RegionDungeonTrapsChance()
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public static double RegionDungeonTrapsChance()
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{
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{
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int chance = Settings.S_RegionDungeonTrapsChance;
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int chance = Settings.S_RegionDungeonTrapsChance;
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if (chance > 100)
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if (chance > 10)
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chance = 100;
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chance = 10;
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if (chance < 1 )
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if (chance < 1 )
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chance = 1;
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chance = 1;
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return (double)chance;
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return (double)chance;
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@ -11,7 +11,7 @@ namespace Server
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public static int S_DungeonBountyRefusalDelay = 10; // 1-1440 minutes delay between refusing a quest
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public static int S_DungeonBountyRefusalDelay = 10; // 1-1440 minutes delay between refusing a quest
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public static bool S_DungeonTraps = false; // Spawns Dugeon floor traps
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public static bool S_DungeonTraps = false; // Spawns Dugeon floor traps
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public static bool S_RegionDungeonTraps = true; // Step activated dungeon traps
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public static bool S_RegionDungeonTraps = true; // Step activated dungeon traps
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public static int S_RegionDungeonTrapsChance = 3; // 1-100 Chance to get a trap check per step
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public static int S_RegionDungeonTrapsChance = 3; // 1-10 Chance to get a trap check per step
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public static bool S_TrapDetected = false; // Get a message if the trap gets detected
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public static bool S_TrapDetected = false; // Get a message if the trap gets detected
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public static bool S_TrapDamageMitigated = true; // Get a message if the trap damage gets mitigated
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public static bool S_TrapDamageMitigated = true; // Get a message if the trap damage gets mitigated
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}
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}
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