feat(pathfinding): .swb format v8 compact index (#3b) (#2471)
## Summary Phase #3b (final roadmap item), stacked on #2470. Compacts the index trailer from 20 to 8 bytes/chunk. Trammel: 19.2 MB → 17.9 MB. Roadmap total: 565 MB → 17.9 MB (−96.8%). ## Details - Trailer stores `{ u32 packedKey = (ChunkX << 16) | ChunkY, u32 recordLength }` per chunk, in record write order; the file offset is dropped and reconstructed by cumulative recordLength from HeaderSize. - No record reordering, no varint; fixed-stride, TryReadChunk unchanged. - Also simplifies the accumulated `.swb` code comments across the stack. - Format v8; v7 files rejected and re-baked once. ## Tests v8 multi-chunk round-trip (cumulative offset reconstruction) + the v6/v7 suite; full pathfinding suite green; Release build clean.
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16 changed files with 960 additions and 868 deletions
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@ -16,6 +16,7 @@
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using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using Server.Engines.Pathing;
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using Server.Engines.Pathing.Cache;
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using Server.Mobiles;
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using Server.Systems.FeatureFlags;
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@ -114,7 +115,7 @@ public class BitmapAStarAlgorithm : PathAlgorithm
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// and trips the threshold immediately.
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StepCache.Instance.BeginFindGeneration();
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Server.Engines.Pathing.PathfindRecorder.RecordIfEnabled(m, map, start, goal);
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PathfindRecorder.RecordIfEnabled(m, map, start, goal);
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_currentMobileNeedsSlowPath = RequiresSlowPath(m);
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_currentMobilePlayerStrict = m.Player && m.AccessLevel < AccessLevel.GameMaster;
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@ -548,6 +549,5 @@ public class BitmapAStarAlgorithm : PathAlgorithm
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/// + wetMask). CanOpenDoors / CanMoveOverObstacles only affect dynamic items and don't
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/// disqualify the cache.
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/// </summary>
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private static bool RequiresSlowPath(Mobile m) =>
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m is BaseCreature bc && bc.CanFly;
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private static bool RequiresSlowPath(Mobile m) => m is BaseCreature bc && bc.CanFly;
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}
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