feat(pathfinding): .swb format v8 compact index (#3b) (#2471)
## Summary Phase #3b (final roadmap item), stacked on #2470. Compacts the index trailer from 20 to 8 bytes/chunk. Trammel: 19.2 MB → 17.9 MB. Roadmap total: 565 MB → 17.9 MB (−96.8%). ## Details - Trailer stores `{ u32 packedKey = (ChunkX << 16) | ChunkY, u32 recordLength }` per chunk, in record write order; the file offset is dropped and reconstructed by cumulative recordLength from HeaderSize. - No record reordering, no varint; fixed-stride, TryReadChunk unchanged. - Also simplifies the accumulated `.swb` code comments across the stack. - Format v8; v7 files rejected and re-baked once. ## Tests v8 multi-chunk round-trip (cumulative offset reconstruction) + the v6/v7 suite; full pathfinding suite green; Release build clean.
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16 changed files with 960 additions and 868 deletions
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@ -242,8 +242,8 @@ public static class StepProbe
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/// </summary>
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public static int ComputeStandingZ(Map map, int x, int y, int locZ)
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{
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GetStaticStartZ(map, x, y, locZ, canSwim: false, cantWalk: false,
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out _, out _, out var zCenter);
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GetStaticStartZ(map, x, y, locZ, canSwim: false, cantWalk: false, out _, out _, out var zCenter);
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return zCenter;
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}
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@ -255,11 +255,7 @@ public static class StepProbe
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/// </summary>
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public static int ComputeSwimStandingZ(Map map, int x, int y)
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{
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if (map == null || map == Map.Internal)
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{
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return int.MinValue;
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}
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if (x < 0 || y < 0 || x >= map.Width || y >= map.Height)
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if (map == null || map == Map.Internal || x < 0 || y < 0 || x >= map.Width || y >= map.Height)
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{
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return int.MinValue;
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}
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@ -290,8 +286,7 @@ public static class StepProbe
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/// Mirrors GetStartZ from MovementImpl, parameterized by canSwim / cantWalk.
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/// </summary>
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private static void GetStaticStartZ(
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Map map, int x, int y, int locZ, bool canSwim, bool cantWalk,
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out int zLow, out int zTop, out int zCenter
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Map map, int x, int y, int locZ, bool canSwim, bool cantWalk, out int zLow, out int zTop, out int zCenter
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)
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{
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var landTile = map.Tiles.GetLandTile(x, y);
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@ -300,8 +295,7 @@ public static class StepProbe
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// Mirrors MovementImpl: impassable + swim on water is OK; otherwise block on
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// cantWalk or impassable.
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var landBlocks = (cantWalk || impassable)
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&& !(impassable && canSwim && (flags & TileFlag.Wet) != 0);
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var landBlocks = (cantWalk || impassable) && !(impassable && canSwim && (flags & TileFlag.Wet) != 0);
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map.GetAverageZ(x, y, out var landZ, out var landCenter, out var landTop);
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@ -356,8 +350,7 @@ public static class StepProbe
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/// Items and mobile collision phases are omitted.
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/// </summary>
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private static bool CheckStaticStep(
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Map map, int x, int y, int startZ, int startTop, bool canSwim, bool cantWalk,
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out int newZ
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Map map, int x, int y, int startZ, int startTop, bool canSwim, bool cantWalk, out int newZ
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)
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{
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newZ = 0;
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@ -371,8 +364,7 @@ public static class StepProbe
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var flags = TileData.LandTable[landTile.ID & TileData.MaxLandValue].Flags;
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var impassable = (flags & TileFlag.Impassable) != 0;
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var landBlocks = (cantWalk || impassable)
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&& !(impassable && canSwim && (flags & TileFlag.Wet) != 0);
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var landBlocks = (cantWalk || impassable) && !(impassable && canSwim && (flags & TileFlag.Wet) != 0);
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var considerLand = !landTile.Ignored;
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