feat(pathfinding): .swb format v8 compact index (#3b) (#2471)
## Summary Phase #3b (final roadmap item), stacked on #2470. Compacts the index trailer from 20 to 8 bytes/chunk. Trammel: 19.2 MB → 17.9 MB. Roadmap total: 565 MB → 17.9 MB (−96.8%). ## Details - Trailer stores `{ u32 packedKey = (ChunkX << 16) | ChunkY, u32 recordLength }` per chunk, in record write order; the file offset is dropped and reconstructed by cumulative recordLength from HeaderSize. - No record reordering, no varint; fixed-stride, TryReadChunk unchanged. - Also simplifies the accumulated `.swb` code comments across the stack. - Format v8; v7 files rejected and re-baked once. ## Tests v8 multi-chunk round-trip (cumulative offset reconstruction) + the v6/v7 suite; full pathfinding suite green; Release build clean.
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16 changed files with 960 additions and 868 deletions
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@ -8,115 +8,114 @@ using Server.PathAlgorithms.BitmapAStar;
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using Server.Spells;
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using Server.Targeting;
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namespace Server
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namespace Server;
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public sealed class MovementPath
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{
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public sealed class MovementPath
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public MovementPath(Mobile m, Point3D goal)
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{
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public MovementPath(Mobile m, Point3D goal)
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var start = m.Location;
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var map = m.Map;
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Map = map;
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Start = start;
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Goal = goal;
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if (map == null || map == Map.Internal)
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{
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var start = m.Location;
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var map = m.Map;
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Map = map;
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Start = start;
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Goal = goal;
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if (map == null || map == Map.Internal)
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{
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return;
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}
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if (Utility.InRange(start, goal, 1))
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{
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return;
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}
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try
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{
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var alg = OverrideAlgorithm ?? BitmapAStarAlgorithm.Instance;
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if (alg?.CheckCondition(m, map, start, goal) == true)
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{
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Directions = alg.Find(m, map, start, goal);
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}
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}
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catch (Exception e)
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{
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Console.WriteLine("Warning: {0}: Pathing error from {1} to {2}", e.GetType().Name, start, goal);
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}
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return;
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}
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public Map Map { get; }
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public Point3D Start { get; }
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public Point3D Goal { get; }
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public Direction[] Directions { get; }
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public bool Success => Directions?.Length > 0;
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public static PathAlgorithm OverrideAlgorithm { get; set; }
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public static void Configure()
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if (Utility.InRange(start, goal, 1))
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{
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CommandSystem.Register("Path", AccessLevel.GameMaster, Path_OnCommand);
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CacheEvictionTimer.Configure();
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PathCacheCommands.Configure();
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return;
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}
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[Usage("Path")]
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[Description("Draws a path from your current location to a targeted location.")]
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public static void Path_OnCommand(CommandEventArgs e)
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try
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{
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e.Mobile.BeginTarget(-1, true, TargetFlags.None, Path_OnTarget);
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e.Mobile.SendMessage("Target a location and a path will be drawn there.");
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}
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var alg = OverrideAlgorithm ?? BitmapAStarAlgorithm.Instance;
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private static void Path(Mobile from, IPoint3D p, PathAlgorithm alg, string name, int zOffset)
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{
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OverrideAlgorithm = alg;
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var watch = new Stopwatch();
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watch.Start();
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var path = new MovementPath(from, new Point3D(p));
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watch.Stop();
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if (!path.Success)
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if (alg?.CheckCondition(m, map, start, goal) == true)
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{
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from.SendMessage($"{name} path failed: {watch.ElapsedMilliseconds}ms");
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}
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else
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{
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from.SendMessage($"{name} path success: {watch.ElapsedMilliseconds}ms");
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var x = from.X;
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var y = from.Y;
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var z = from.Z;
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WayPoint waypoint = null;
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for (var i = 0; i < path.Directions.Length; ++i)
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{
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Movement.Movement.Offset(path.Directions[i], ref x, ref y);
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waypoint = new WayPoint(waypoint);
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waypoint.MoveToWorld(new Point3D(x, y, z + zOffset), from.Map);
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}
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Directions = alg.Find(m, map, start, goal);
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}
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}
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public static void Path_OnTarget(Mobile from, object targeted)
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catch (Exception e)
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{
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if (targeted is not IPoint3D p)
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{
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return;
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}
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SpellHelper.GetSurfaceTop(ref p);
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Path(from, p, BitmapAStarAlgorithm.Instance, "Bitmap", 0);
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OverrideAlgorithm = null;
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Console.WriteLine("Warning: {0}: Pathing error from {1} to {2}", e.GetType().Name, start, goal);
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}
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}
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public Map Map { get; }
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public Point3D Start { get; }
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public Point3D Goal { get; }
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public Direction[] Directions { get; }
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public bool Success => Directions?.Length > 0;
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public static PathAlgorithm OverrideAlgorithm { get; set; }
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public static void Configure()
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{
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CommandSystem.Register("Path", AccessLevel.GameMaster, Path_OnCommand);
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CacheEvictionTimer.Configure();
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PathCacheCommands.Configure();
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}
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[Usage("Path")]
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[Description("Draws a path from your current location to a targeted location.")]
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public static void Path_OnCommand(CommandEventArgs e)
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{
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e.Mobile.BeginTarget(-1, true, TargetFlags.None, Path_OnTarget);
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e.Mobile.SendMessage("Target a location and a path will be drawn there.");
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}
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private static void Path(Mobile from, IPoint3D p, PathAlgorithm alg, string name, int zOffset)
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{
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OverrideAlgorithm = alg;
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var watch = new Stopwatch();
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watch.Start();
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var path = new MovementPath(from, new Point3D(p));
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watch.Stop();
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if (!path.Success)
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{
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from.SendMessage($"{name} path failed: {watch.ElapsedMilliseconds}ms");
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}
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else
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{
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from.SendMessage($"{name} path success: {watch.ElapsedMilliseconds}ms");
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var x = from.X;
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var y = from.Y;
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var z = from.Z;
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WayPoint waypoint = null;
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for (var i = 0; i < path.Directions.Length; ++i)
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{
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Movement.Movement.Offset(path.Directions[i], ref x, ref y);
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waypoint = new WayPoint(waypoint);
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waypoint.MoveToWorld(new Point3D(x, y, z + zOffset), from.Map);
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}
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}
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}
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public static void Path_OnTarget(Mobile from, object targeted)
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{
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if (targeted is not IPoint3D p)
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{
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return;
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}
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SpellHelper.GetSurfaceTop(ref p);
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Path(from, p, BitmapAStarAlgorithm.Instance, "Bitmap", 0);
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OverrideAlgorithm = null;
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}
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}
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