- Added hues to elven glasses.
- Aegis of Grace now spawns with 255 durability. - Corrected a TimeoutTeleporter issue causing them to re-teleport mobiles on server restart. - Fixed SA doors for house customization.
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14 changed files with 150 additions and 11 deletions
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@ -344,6 +344,52 @@ namespace Server.Multis
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case 1: door = new GenericHouseDoor( facing, 0x368B, 0xEC, 0x3E7 ); break; //shadow
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}
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}
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else if( itemID >= 0x409B && itemID < 0x40A3 )
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{
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door = new GenericHouseDoor( GetSADoorFacing( itemID - 0x409B ), itemID, 0xEA, 0xF1, false );
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}
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else if( itemID >= 0x410C && itemID < 0x4114 )
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{
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door = new GenericHouseDoor( GetSADoorFacing( itemID - 0x410C ), itemID, 0xEA, 0xF1, false );
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}
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else if( itemID >= 0x41C2 && itemID < 0x41CA )
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{
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door = new GenericHouseDoor( GetSADoorFacing( itemID - 0x41C2 ), itemID, 0xEA, 0xF1, false );
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}
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else if( itemID >= 0x41CF && itemID < 0x41D7 )
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{
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door = new GenericHouseDoor( GetSADoorFacing( itemID - 0x41CF ), itemID, 0xEA, 0xF1, false );
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}
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else if( itemID >= 0x436E && itemID < 0x437E )
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{
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/* These ones had to be different...
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* Offset 0 2 4 6 8 10 12 14
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* DoorFacing 2 3 2 3 6 7 6 7
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*/
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int offset = itemID - 0x436E;
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DoorFacing facing = (DoorFacing)( ( offset / 2 + 2 * ( ( 1 + offset / 4 ) % 2 ) ) % 8 );
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door = new GenericHouseDoor( facing, itemID, 0xEA, 0xF1, false );
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}
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else if( itemID >= 0x46DD && itemID < 0x46E5 )
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{
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door = new GenericHouseDoor( GetSADoorFacing( itemID - 0x46DD ), itemID, 0xEB, 0xF2, false );
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}
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else if( itemID >= 0x4D22 && itemID < 0x4D2A )
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{
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door = new GenericHouseDoor( GetSADoorFacing( itemID - 0x4D22 ), itemID, 0xEA, 0xF1, false );
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}
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else if( itemID >= 0x50C8 && itemID < 0x50D0 )
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{
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door = new GenericHouseDoor( GetSADoorFacing( itemID - 0x50C8 ), itemID, 0xEA, 0xF1, false );
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}
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else if( itemID >= 0x50D0 && itemID < 0x50D8 )
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{
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door = new GenericHouseDoor( GetSADoorFacing( itemID - 0x50D0 ), itemID, 0xEA, 0xF1, false );
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}
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else if( itemID >= 0x5142 && itemID < 0x514A )
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{
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door = new GenericHouseDoor( GetSADoorFacing( itemID - 0x5142 ), itemID, 0xF0, 0xEF, false );
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}
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if( door != null )
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{
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@ -420,6 +466,14 @@ namespace Server.Multis
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}
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}
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private static DoorFacing GetSADoorFacing( int offset )
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{
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/* Offset 0 2 4 6
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* DoorFacing 2 3 6 7
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*/
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return (DoorFacing)( ( offset / 2 + 2 * ( 1 + offset / 4 ) ) % 8 );
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}
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public void AddFixture( Item item, MultiTileEntry mte )
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{
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m_Fixtures.Add( item );
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@ -1894,6 +1948,26 @@ namespace Server.Multis
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return true;
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else if( itemID >= 0x367B && itemID < 0x369B )
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return true;
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#region SA doors
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else if( itemID >= 0x409B && itemID < 0x40A3 )
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return true;
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else if( itemID >= 0x410C && itemID < 0x4114 )
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return true;
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else if( itemID >= 0x41C2 && itemID < 0x41CA )
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return true;
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else if( itemID >= 0x41CF && itemID < 0x41D7 )
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return true;
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else if( itemID >= 0x436E && itemID < 0x437E )
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return true;
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else if( itemID >= 0x46DD && itemID < 0x46E5 )
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return true;
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else if( itemID >= 0x4D22 && itemID < 0x4D2A )
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return true;
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else if( itemID >= 0x50C8 && itemID < 0x50D8 )
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return true;
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else if( itemID >= 0x5142 && itemID < 0x514A )
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return true;
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#endregion
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return false;
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}
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