Removes redundant delegate type declarations

This commit is contained in:
Kamron Batman 2018-09-14 14:32:04 -07:00
parent 3c9842ee5a
commit c85b0a740c
317 changed files with 898 additions and 903 deletions

View file

@ -9,7 +9,7 @@ namespace Server
{
public static void Initialize()
{
EventSink.SocketConnect += new SocketConnectEventHandler( EventSink_SocketConnect );
EventSink.SocketConnect += EventSink_SocketConnect;
}
private static void EventSink_SocketConnect( SocketConnectEventArgs e )

View file

@ -493,9 +493,9 @@ namespace Server.Accounting
public static void Initialize()
{
EventSink.Connected += new ConnectedEventHandler( EventSink_Connected );
EventSink.Disconnected += new DisconnectedEventHandler( EventSink_Disconnected );
EventSink.Login += new LoginEventHandler( EventSink_Login );
EventSink.Connected += EventSink_Connected;
EventSink.Disconnected += EventSink_Disconnected;
EventSink.Login += EventSink_Login;
}
private static void EventSink_Connected( ConnectedEventArgs e )

View file

@ -15,9 +15,9 @@ namespace Server.Accounting
if ( !Enabled )
return;
PacketHandlers.RegisterThrottler( 0x80, new ThrottlePacketCallback( Throttle_Callback ) );
PacketHandlers.RegisterThrottler( 0x91, new ThrottlePacketCallback( Throttle_Callback ) );
PacketHandlers.RegisterThrottler( 0xCF, new ThrottlePacketCallback( Throttle_Callback ) );
PacketHandlers.RegisterThrottler( 0x80, Throttle_Callback );
PacketHandlers.RegisterThrottler( 0x91, Throttle_Callback );
PacketHandlers.RegisterThrottler( 0xCF, Throttle_Callback );
}
public static bool Throttle_Callback( NetState ns )

View file

@ -67,12 +67,12 @@ namespace Server.Misc
public static void Initialize()
{
EventSink.DeleteRequest += new DeleteRequestEventHandler( EventSink_DeleteRequest );
EventSink.AccountLogin += new AccountLoginEventHandler( EventSink_AccountLogin );
EventSink.GameLogin += new GameLoginEventHandler( EventSink_GameLogin );
EventSink.DeleteRequest += EventSink_DeleteRequest;
EventSink.AccountLogin += EventSink_AccountLogin;
EventSink.GameLogin += EventSink_GameLogin;
if ( PasswordCommandEnabled )
CommandSystem.Register( "Password", AccessLevel.Player, new CommandEventHandler( Password_OnCommand ) );
CommandSystem.Register( "Password", AccessLevel.Player, Password_OnCommand );
}
[Usage( "Password <newPassword> <repeatPassword>" )]

View file

@ -11,8 +11,8 @@ namespace Server.Accounting
public static void Configure()
{
EventSink.WorldLoad += new WorldLoadEventHandler( Load );
EventSink.WorldSave += new WorldSaveEventHandler( Save );
EventSink.WorldLoad += Load;
EventSink.WorldSave += Save;
}
static Accounts()