Removes redundant delegate type declarations

This commit is contained in:
Kamron Batman 2018-09-14 14:32:04 -07:00
parent 3c9842ee5a
commit c85b0a740c
317 changed files with 898 additions and 903 deletions

View file

@ -21,55 +21,55 @@ namespace Server.Commands
{
CommandSystem.Prefix = "[";
Register( "Go", AccessLevel.Counselor, new CommandEventHandler( Go_OnCommand ) );
Register( "Go", AccessLevel.Counselor, Go_OnCommand );
Register( "DropHolding", AccessLevel.Counselor, new CommandEventHandler( DropHolding_OnCommand ) );
Register( "DropHolding", AccessLevel.Counselor, DropHolding_OnCommand );
Register( "GetFollowers", AccessLevel.GameMaster, new CommandEventHandler( GetFollowers_OnCommand ) );
Register( "GetFollowers", AccessLevel.GameMaster, GetFollowers_OnCommand );
Register( "ClearFacet", AccessLevel.Administrator, new CommandEventHandler( ClearFacet_OnCommand ) );
Register( "ClearFacet", AccessLevel.Administrator, ClearFacet_OnCommand );
Register( "Where", AccessLevel.Counselor, new CommandEventHandler( Where_OnCommand ) );
Register( "Where", AccessLevel.Counselor, Where_OnCommand );
Register( "AutoPageNotify", AccessLevel.Counselor, new CommandEventHandler( APN_OnCommand ) );
Register( "APN", AccessLevel.Counselor, new CommandEventHandler( APN_OnCommand ) );
Register( "AutoPageNotify", AccessLevel.Counselor, APN_OnCommand );
Register( "APN", AccessLevel.Counselor, APN_OnCommand );
Register( "Animate", AccessLevel.GameMaster, new CommandEventHandler( Animate_OnCommand ) );
Register( "Animate", AccessLevel.GameMaster, Animate_OnCommand );
Register( "Cast", AccessLevel.Counselor, new CommandEventHandler( Cast_OnCommand ) );
Register( "Cast", AccessLevel.Counselor, Cast_OnCommand );
Register( "Stuck", AccessLevel.Counselor, new CommandEventHandler( Stuck_OnCommand ) );
Register( "Stuck", AccessLevel.Counselor, Stuck_OnCommand );
Register( "Help", AccessLevel.Player, new CommandEventHandler( Help_OnCommand ) );
Register( "Help", AccessLevel.Player, Help_OnCommand );
Register( "Save", AccessLevel.Administrator, new CommandEventHandler( Save_OnCommand ) );
Register( "BackgroundSave", AccessLevel.Administrator, new CommandEventHandler( BackgroundSave_OnCommand ) );
Register( "BGSave", AccessLevel.Administrator, new CommandEventHandler( BackgroundSave_OnCommand ) );
Register( "SaveBG", AccessLevel.Administrator, new CommandEventHandler( BackgroundSave_OnCommand ) );
Register( "Save", AccessLevel.Administrator, Save_OnCommand );
Register( "BackgroundSave", AccessLevel.Administrator, BackgroundSave_OnCommand );
Register( "BGSave", AccessLevel.Administrator, BackgroundSave_OnCommand );
Register( "SaveBG", AccessLevel.Administrator, BackgroundSave_OnCommand );
Register( "Move", AccessLevel.GameMaster, new CommandEventHandler( Move_OnCommand ) );
Register( "Client", AccessLevel.Counselor, new CommandEventHandler( Client_OnCommand ) );
Register( "Move", AccessLevel.GameMaster, Move_OnCommand );
Register( "Client", AccessLevel.Counselor, Client_OnCommand );
Register( "SMsg", AccessLevel.Counselor, new CommandEventHandler( StaffMessage_OnCommand ) );
Register( "SM", AccessLevel.Counselor, new CommandEventHandler( StaffMessage_OnCommand ) );
Register( "S", AccessLevel.Counselor, new CommandEventHandler( StaffMessage_OnCommand ) );
Register( "SMsg", AccessLevel.Counselor, StaffMessage_OnCommand );
Register( "SM", AccessLevel.Counselor, StaffMessage_OnCommand );
Register( "S", AccessLevel.Counselor, StaffMessage_OnCommand );
Register( "BCast", AccessLevel.GameMaster, new CommandEventHandler( BroadcastMessage_OnCommand ) );
Register( "BC", AccessLevel.GameMaster, new CommandEventHandler( BroadcastMessage_OnCommand ) );
Register( "B", AccessLevel.GameMaster, new CommandEventHandler( BroadcastMessage_OnCommand ) );
Register( "BCast", AccessLevel.GameMaster, BroadcastMessage_OnCommand );
Register( "BC", AccessLevel.GameMaster, BroadcastMessage_OnCommand );
Register( "B", AccessLevel.GameMaster, BroadcastMessage_OnCommand );
Register( "Bank", AccessLevel.GameMaster, new CommandEventHandler( Bank_OnCommand ) );
Register( "Bank", AccessLevel.GameMaster, Bank_OnCommand );
Register( "Echo", AccessLevel.Counselor, new CommandEventHandler( Echo_OnCommand ) );
Register( "Echo", AccessLevel.Counselor, Echo_OnCommand );
Register( "Sound", AccessLevel.GameMaster, new CommandEventHandler( Sound_OnCommand ) );
Register( "Sound", AccessLevel.GameMaster, Sound_OnCommand );
Register( "ViewEquip", AccessLevel.GameMaster, new CommandEventHandler( ViewEquip_OnCommand ) );
Register( "ViewEquip", AccessLevel.GameMaster, ViewEquip_OnCommand );
Register( "Light", AccessLevel.Counselor, new CommandEventHandler( Light_OnCommand ) );
Register( "Stats", AccessLevel.Counselor, new CommandEventHandler( Stats_OnCommand ) );
Register( "Light", AccessLevel.Counselor, Light_OnCommand );
Register( "Stats", AccessLevel.Counselor, Stats_OnCommand );
Register( "SpeedBoost", AccessLevel.Counselor, new CommandEventHandler( SpeedBoost_OnCommand ) );
Register( "SpeedBoost", AccessLevel.Counselor, SpeedBoost_OnCommand );
}
public static void Register( string command, AccessLevel access, CommandEventHandler handler )
@ -137,7 +137,7 @@ namespace Server.Commands
[Description( "Drops the item, if any, that a targeted player is holding. The item is placed into their backpack, or if that's full, at their feet." )]
public static void DropHolding_OnCommand( CommandEventArgs e )
{
e.Mobile.BeginTarget( -1, false, TargetFlags.None, new TargetCallback( DropHolding_OnTarget ) );
e.Mobile.BeginTarget( -1, false, TargetFlags.None, DropHolding_OnTarget );
e.Mobile.SendMessage( "Target the player to drop what they are holding." );
}
@ -177,7 +177,7 @@ namespace Server.Commands
}
else
{
from.BeginTarget( -1, false, TargetFlags.None, new TargetCallback( DropHolding_OnTarget ) );
from.BeginTarget( -1, false, TargetFlags.None, DropHolding_OnTarget );
from.SendMessage( "That is not a player. Try again." );
}
}
@ -234,7 +234,7 @@ namespace Server.Commands
e.Mobile.SendGump(
new WarningGump( 1060635, 30720,
$"You are about to delete {list.Count} object{(list.Count == 1 ? "" : "s")} from this facet. Do you really wish to continue?",
0xFFC000, 360, 260, new WarningGumpCallback( DeleteList_Callback ), list ) );
0xFFC000, 360, 260, DeleteList_Callback, list ) );
}
else
{
@ -246,7 +246,7 @@ namespace Server.Commands
[Description( "Teleports all pets of a targeted player to your location." )]
public static void GetFollowers_OnCommand( CommandEventArgs e )
{
e.Mobile.BeginTarget( -1, false, TargetFlags.None, new TargetCallback( GetFollowers_OnTarget ) );
e.Mobile.BeginTarget( -1, false, TargetFlags.None, GetFollowers_OnTarget );
e.Mobile.SendMessage( "Target a player to get their pets." );
}
@ -313,7 +313,7 @@ namespace Server.Commands
}
else
{
from.BeginTarget( -1, false, TargetFlags.None, new TargetCallback( GetFollowers_OnTarget ) );
from.BeginTarget( -1, false, TargetFlags.None, GetFollowers_OnTarget );
from.SendMessage( "That is not a player. Try again." );
}
}