Removes redundant delegate type declarations

This commit is contained in:
Kamron Batman 2018-09-14 14:32:04 -07:00
parent 3c9842ee5a
commit c85b0a740c
317 changed files with 898 additions and 903 deletions

View file

@ -105,7 +105,7 @@ namespace Server.Engines.ConPVP
}
}
Timer.DelayCall( TimeSpan.Zero, new TimerCallback( Delete ) ).Start(); // delete this after the world loads
Timer.DelayCall( TimeSpan.Zero, Delete ).Start(); // delete this after the world loads
}
public override void Serialize(GenericWriter writer)
@ -249,7 +249,7 @@ namespace Server.Engines.ConPVP
// has to be delayed in case some other target canceled us...
if ( m_Resend )
Timer.DelayCall( TimeSpan.Zero, new TimerCallback( ResendBombTarget ) ).Start();
Timer.DelayCall( TimeSpan.Zero, ResendBombTarget ).Start();
}
private void ResendBombTarget()
@ -302,7 +302,7 @@ namespace Server.Engines.ConPVP
m_Path.Clear();
m_PathIdx = 0;
Timer.DelayCall( TimeSpan.FromSeconds( 0.05 ), new TimerCallback( ContinueFlight ) ).Start();
Timer.DelayCall( TimeSpan.FromSeconds( 0.05 ), ContinueFlight ).Start();
}
private bool CheckCatch( Mobile m, Point3D myLoc )
@ -661,7 +661,7 @@ namespace Server.Engines.ConPVP
if ( m_PathIdx > 0 && m_PathIdx - 1 < m_Path.Count )
DoAnim( GetWorldLocation(), m_Path[m_PathIdx - 1], Map );
Timer.DelayCall( TimeSpan.FromSeconds( 0.1 ), new TimerCallback( ContinueFlight ) ).Start();
Timer.DelayCall( TimeSpan.FromSeconds( 0.1 ), ContinueFlight ).Start();
}
else
{
@ -1544,7 +1544,7 @@ namespace Server.Engines.ConPVP
if ( m_Bomb != null && m_Controller != null )
{
if ( m_UnhideCallback == null )
m_UnhideCallback = new TimerCallback( UnhideBomb );
m_UnhideCallback = UnhideBomb;
m_Bomb.Visible = false;
m_Bomb.MoveToWorld( m_Controller.BombHome, m_Controller.Map );
Timer.DelayCall( TimeSpan.FromSeconds( Utility.RandomMinMax( 5, 15 ) ), m_UnhideCallback );
@ -1740,7 +1740,7 @@ namespace Server.Engines.ConPVP
m_Bomb = new BRBomb( this );
ReturnBomb();
m_FinishTimer = Timer.DelayCall( m_Controller.Duration, new TimerCallback( Finish_Callback ) );
m_FinishTimer = Timer.DelayCall( m_Controller.Duration, Finish_Callback );
}
private void Finish_Callback()