Removes redundant delegate type declarations

This commit is contained in:
Kamron Batman 2018-09-14 14:32:04 -07:00
parent 3c9842ee5a
commit c85b0a740c
317 changed files with 898 additions and 903 deletions

View file

@ -18,16 +18,16 @@ namespace Server.Engines.PartySystem
public static void Initialize()
{
EventSink.Logout += new LogoutEventHandler( EventSink_Logout );
EventSink.Login += new LoginEventHandler( EventSink_Login );
EventSink.PlayerDeath += new PlayerDeathEventHandler( EventSink_PlayerDeath );
EventSink.Logout += EventSink_Logout;
EventSink.Login += EventSink_Login;
EventSink.PlayerDeath += EventSink_PlayerDeath;
CommandSystem.Register( "ListenToParty", AccessLevel.GameMaster, new CommandEventHandler( ListenToParty_OnCommand ) );
CommandSystem.Register( "ListenToParty", AccessLevel.GameMaster, ListenToParty_OnCommand );
}
public static void ListenToParty_OnCommand( CommandEventArgs e )
{
e.Mobile.BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ListenToParty_OnTarget ) );
e.Mobile.BeginTarget( -1, false, TargetFlags.None, ListenToParty_OnTarget );
e.Mobile.SendMessage( "Target a partied player." );
}