Removes redundant delegate type declarations
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3c9842ee5a
commit
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317 changed files with 898 additions and 903 deletions
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@ -36,17 +36,17 @@ namespace Server.Items
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// Called by RunUO
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public static void Initialize()
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{
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EventSink.OpenDoorMacroUsed += new OpenDoorMacroEventHandler( EventSink_OpenDoorMacroUsed );
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EventSink.OpenDoorMacroUsed += EventSink_OpenDoorMacroUsed;
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CommandSystem.Register( "Link", AccessLevel.GameMaster, new CommandEventHandler( Link_OnCommand ) );
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CommandSystem.Register( "ChainLink", AccessLevel.GameMaster, new CommandEventHandler( ChainLink_OnCommand ) );
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CommandSystem.Register( "Link", AccessLevel.GameMaster, Link_OnCommand );
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CommandSystem.Register( "ChainLink", AccessLevel.GameMaster, ChainLink_OnCommand );
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}
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[Usage( "Link" )]
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[Description( "Links two targeted doors together." )]
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private static void Link_OnCommand( CommandEventArgs e )
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{
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e.Mobile.BeginTarget( -1, false, TargetFlags.None, new TargetCallback( Link_OnFirstTarget ) );
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e.Mobile.BeginTarget( -1, false, TargetFlags.None, Link_OnFirstTarget );
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e.Mobile.SendMessage( "Target the first door to link." );
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}
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@ -54,7 +54,7 @@ namespace Server.Items
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{
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if ( !(targeted is BaseDoor door) )
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{
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from.BeginTarget( -1, false, TargetFlags.None, new TargetCallback( Link_OnFirstTarget ) );
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from.BeginTarget( -1, false, TargetFlags.None, Link_OnFirstTarget );
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from.SendMessage( "That is not a door. Try again." );
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}
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else
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