Removes redundant delegate type declarations

This commit is contained in:
Kamron Batman 2018-09-14 14:32:04 -07:00
parent 3c9842ee5a
commit c85b0a740c
317 changed files with 898 additions and 903 deletions

View file

@ -36,17 +36,17 @@ namespace Server.Items
// Called by RunUO
public static void Initialize()
{
EventSink.OpenDoorMacroUsed += new OpenDoorMacroEventHandler( EventSink_OpenDoorMacroUsed );
EventSink.OpenDoorMacroUsed += EventSink_OpenDoorMacroUsed;
CommandSystem.Register( "Link", AccessLevel.GameMaster, new CommandEventHandler( Link_OnCommand ) );
CommandSystem.Register( "ChainLink", AccessLevel.GameMaster, new CommandEventHandler( ChainLink_OnCommand ) );
CommandSystem.Register( "Link", AccessLevel.GameMaster, Link_OnCommand );
CommandSystem.Register( "ChainLink", AccessLevel.GameMaster, ChainLink_OnCommand );
}
[Usage( "Link" )]
[Description( "Links two targeted doors together." )]
private static void Link_OnCommand( CommandEventArgs e )
{
e.Mobile.BeginTarget( -1, false, TargetFlags.None, new TargetCallback( Link_OnFirstTarget ) );
e.Mobile.BeginTarget( -1, false, TargetFlags.None, Link_OnFirstTarget );
e.Mobile.SendMessage( "Target the first door to link." );
}
@ -54,7 +54,7 @@ namespace Server.Items
{
if ( !(targeted is BaseDoor door) )
{
from.BeginTarget( -1, false, TargetFlags.None, new TargetCallback( Link_OnFirstTarget ) );
from.BeginTarget( -1, false, TargetFlags.None, Link_OnFirstTarget );
from.SendMessage( "That is not a door. Try again." );
}
else