Removes redundant delegate type declarations
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3c9842ee5a
commit
c85b0a740c
317 changed files with 898 additions and 903 deletions
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@ -64,7 +64,7 @@ namespace Server.Items
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m_Entry = entry;
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m_Bedroll = bedroll;
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m_CloseTimer = Timer.DelayCall( TimeSpan.FromSeconds( 10.0 ), new TimerCallback( CloseGump ) );
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m_CloseTimer = Timer.DelayCall( TimeSpan.FromSeconds( 10.0 ), CloseGump );
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AddBackground( 0, 0, 400, 350, 0xA28 );
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@ -42,7 +42,7 @@ namespace Server.Items
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m_Entries = new ArrayList();
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m_Created = DateTime.UtcNow;
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m_Timer = Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), TimeSpan.FromSeconds( 1.0 ), new TimerCallback( OnTick ) );
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m_Timer = Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), TimeSpan.FromSeconds( 1.0 ), OnTick );
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}
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public Campfire( Serial serial ) : base( serial )
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@ -294,7 +294,7 @@ namespace Server.Items
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}
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}
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Timer.DelayCall( TimeSpan.Zero, new TimerCallback( FixMovingCrate ) );
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Timer.DelayCall( TimeSpan.Zero, FixMovingCrate );
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}
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private void FixMovingCrate()
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@ -104,7 +104,7 @@ namespace Server.Items
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else if ( IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1010484 ); // Where do you wish to use the net?
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from.BeginTarget( -1, true, TargetFlags.None, new TargetCallback( OnTarget ) );
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from.BeginTarget( -1, true, TargetFlags.None, OnTarget );
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}
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else
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{
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@ -326,7 +326,7 @@ namespace Server.Items
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if ( m_GumpWidth > 0 && m_GumpHeight > 0 && m_TitleNumber > 0 && (m_MessageNumber > 0 || m_MessageString != null) )
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{
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from.CloseGump( typeof( WarningGump ) );
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from.SendGump( new WarningGump( m_TitleNumber, m_TitleColor, m_MessageString == null ? (object)m_MessageNumber : (object)m_MessageString, m_MessageColor, m_GumpWidth, m_GumpHeight, new WarningGumpCallback( Warning_Callback ), from ) );
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from.SendGump( new WarningGump( m_TitleNumber, m_TitleColor, m_MessageString == null ? (object)m_MessageNumber : (object)m_MessageString, m_MessageColor, m_GumpWidth, m_GumpHeight, Warning_Callback, from ) );
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}
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else
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{
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@ -79,7 +79,7 @@ namespace Server.Items
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}
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if ( version < 1 )
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Timer.DelayCall( TimeSpan.Zero, new TimerCallback( UpdateWeight ) );
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Timer.DelayCall( TimeSpan.Zero, UpdateWeight );
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}
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public override int LabelNumber
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@ -90,7 +90,7 @@ namespace Server.Items
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// Effects
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Effects.PlaySound( loc, map, 0x207 );
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Geometry.Circle2D( loc, map, Radius, new DoEffect_Callback( BlastEffect ), 270, 90 );
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Geometry.Circle2D( loc, map, Radius, BlastEffect, 270, 90 );
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Timer.DelayCall( TimeSpan.FromSeconds( 0.3 ), new TimerStateCallback( CircleEffect2 ), new object[] { loc, map } );
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@ -117,7 +117,7 @@ namespace Server.Items
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{
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object[] states = (object[]) state;
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Geometry.Circle2D( (Point3D)states[0], (Map)states[1], Radius, new DoEffect_Callback( BlastEffect ), 90, 270 );
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Geometry.Circle2D( (Point3D)states[0], (Map)states[1], Radius, BlastEffect, 90, 270 );
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}
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#endregion
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@ -47,17 +47,17 @@ namespace Server.Items
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public static void Initialize()
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{
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EventSink.OpenSpellbookRequest += new OpenSpellbookRequestEventHandler( EventSink_OpenSpellbookRequest );
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EventSink.CastSpellRequest += new CastSpellRequestEventHandler( EventSink_CastSpellRequest );
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EventSink.OpenSpellbookRequest += EventSink_OpenSpellbookRequest;
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EventSink.CastSpellRequest += EventSink_CastSpellRequest;
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CommandSystem.Register( "AllSpells", AccessLevel.GameMaster, new CommandEventHandler( AllSpells_OnCommand ) );
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CommandSystem.Register( "AllSpells", AccessLevel.GameMaster, AllSpells_OnCommand );
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}
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[Usage( "AllSpells" )]
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[Description( "Completely fills a targeted spellbook with scrolls." )]
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private static void AllSpells_OnCommand( CommandEventArgs e )
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{
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e.Mobile.BeginTarget( -1, false, TargetFlags.None, new TargetCallback( AllSpells_OnTarget ) );
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e.Mobile.BeginTarget( -1, false, TargetFlags.None, AllSpells_OnTarget );
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e.Mobile.SendMessage( "Target the spellbook to fill." );
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}
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@ -76,7 +76,7 @@ namespace Server.Items
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}
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else
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{
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from.BeginTarget( -1, false, TargetFlags.None, new TargetCallback( AllSpells_OnTarget ) );
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from.BeginTarget( -1, false, TargetFlags.None, AllSpells_OnTarget );
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from.SendMessage( "That is not a spellbook. Try again." );
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}
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}
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@ -14,7 +14,7 @@ namespace Server.Items
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public static void Initialize()
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{
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EventSink.BandageTargetRequest += new BandageTargetRequestEventHandler(EventSink_BandageTargetRequest);
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EventSink.BandageTargetRequest += EventSink_BandageTargetRequest;
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}
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[Constructible]
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@ -361,7 +361,7 @@ namespace Server.Items
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}
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if ( m_UsesRemaining != oldUses )
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Timer.DelayCall( TimeSpan.Zero, new TimerCallback( InvalidateProperties ) );
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Timer.DelayCall( TimeSpan.Zero, InvalidateProperties );
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}
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public override void OnSingleClick( Mobile from )
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@ -44,7 +44,7 @@ namespace Server.Items
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{
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if (CanUseWeapon(from, weapon))
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{
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from.BeginTarget(weapon.WeaponMaxRange, false, TargetFlags.Harmful, new TargetStateCallback<INinjaWeapon>(OnTarget), weapon);
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from.BeginTarget(weapon.WeaponMaxRange, false, TargetFlags.Harmful, OnTarget, weapon);
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}
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}
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@ -66,10 +66,10 @@ namespace Server.Items
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if (CombatCheck(from, target))
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{
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Timer.DelayCall(TimeSpan.FromSeconds(1.0), new TimerStateCallback<object[]>(OnHit), new object[] { from, target, weapon });
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Timer.DelayCall(TimeSpan.FromSeconds(1.0), OnHit, new object[] { from, target, weapon });
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}
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Timer.DelayCall(TimeSpan.FromSeconds(2.5), new TimerStateCallback<PlayerMobile>(ResetUsing), from);
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Timer.DelayCall(TimeSpan.FromSeconds(2.5), ResetUsing, from);
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}
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else
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{
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@ -356,7 +356,7 @@ namespace Server.Items
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{
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if (WeaponIsValid(weapon, Owner.From))
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{
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Owner.From.BeginTarget(10, false, TargetFlags.Harmful, new TargetStateCallback<INinjaWeapon>(OnTarget), weapon);
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Owner.From.BeginTarget(10, false, TargetFlags.Harmful, OnTarget, weapon);
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}
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}
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}
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@ -92,11 +92,11 @@ namespace Server.Items
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{
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if ( tub.MetallicHues ) /* OSI has three metallic tubs now */
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{
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from.SendGump( new MetallicHuePicker( from, new MetallicHuePicker.MetallicHuePickerCallback( SetTubHue ), tub ) );
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from.SendGump( new MetallicHuePicker( from, SetTubHue, tub ) );
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}
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else if ( tub.CustomHuePicker != null )
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{
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from.SendGump( new CustomHuePickerGump( from, tub.CustomHuePicker, new CustomHuePickerCallback( SetTubHue ), tub ) );
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from.SendGump( new CustomHuePickerGump( from, tub.CustomHuePicker, SetTubHue, tub ) );
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}
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else
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{
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