Removes redundant delegate type declarations
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parent
3c9842ee5a
commit
c85b0a740c
317 changed files with 898 additions and 903 deletions
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@ -44,7 +44,7 @@ namespace Server.Items
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{
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if (CanUseWeapon(from, weapon))
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{
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from.BeginTarget(weapon.WeaponMaxRange, false, TargetFlags.Harmful, new TargetStateCallback<INinjaWeapon>(OnTarget), weapon);
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from.BeginTarget(weapon.WeaponMaxRange, false, TargetFlags.Harmful, OnTarget, weapon);
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}
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}
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@ -66,10 +66,10 @@ namespace Server.Items
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if (CombatCheck(from, target))
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{
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Timer.DelayCall(TimeSpan.FromSeconds(1.0), new TimerStateCallback<object[]>(OnHit), new object[] { from, target, weapon });
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Timer.DelayCall(TimeSpan.FromSeconds(1.0), OnHit, new object[] { from, target, weapon });
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}
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Timer.DelayCall(TimeSpan.FromSeconds(2.5), new TimerStateCallback<PlayerMobile>(ResetUsing), from);
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Timer.DelayCall(TimeSpan.FromSeconds(2.5), ResetUsing, from);
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}
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else
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{
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@ -356,7 +356,7 @@ namespace Server.Items
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{
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if (WeaponIsValid(weapon, Owner.From))
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{
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Owner.From.BeginTarget(10, false, TargetFlags.Harmful, new TargetStateCallback<INinjaWeapon>(OnTarget), weapon);
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Owner.From.BeginTarget(10, false, TargetFlags.Harmful, OnTarget, weapon);
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}
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}
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}
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