Removes redundant delegate type declarations

This commit is contained in:
Kamron Batman 2018-09-14 14:32:04 -07:00
parent 3c9842ee5a
commit c85b0a740c
317 changed files with 898 additions and 903 deletions

View file

@ -44,7 +44,7 @@ namespace Server.Items
{
if (CanUseWeapon(from, weapon))
{
from.BeginTarget(weapon.WeaponMaxRange, false, TargetFlags.Harmful, new TargetStateCallback<INinjaWeapon>(OnTarget), weapon);
from.BeginTarget(weapon.WeaponMaxRange, false, TargetFlags.Harmful, OnTarget, weapon);
}
}
@ -66,10 +66,10 @@ namespace Server.Items
if (CombatCheck(from, target))
{
Timer.DelayCall(TimeSpan.FromSeconds(1.0), new TimerStateCallback<object[]>(OnHit), new object[] { from, target, weapon });
Timer.DelayCall(TimeSpan.FromSeconds(1.0), OnHit, new object[] { from, target, weapon });
}
Timer.DelayCall(TimeSpan.FromSeconds(2.5), new TimerStateCallback<PlayerMobile>(ResetUsing), from);
Timer.DelayCall(TimeSpan.FromSeconds(2.5), ResetUsing, from);
}
else
{
@ -356,7 +356,7 @@ namespace Server.Items
{
if (WeaponIsValid(weapon, Owner.From))
{
Owner.From.BeginTarget(10, false, TargetFlags.Harmful, new TargetStateCallback<INinjaWeapon>(OnTarget), weapon);
Owner.From.BeginTarget(10, false, TargetFlags.Harmful, OnTarget, weapon);
}
}
}