Removes redundant delegate type declarations

This commit is contained in:
Kamron Batman 2018-09-14 14:32:04 -07:00
parent 3c9842ee5a
commit c85b0a740c
317 changed files with 898 additions and 903 deletions

View file

@ -1427,7 +1427,7 @@ namespace Server.Mobiles
}
else if ( from is PlayerMobile mobile )
{
Timer.DelayCall( TimeSpan.FromSeconds( 10 ), new TimerCallback( mobile.RecoverAmmo ) );
Timer.DelayCall( TimeSpan.FromSeconds( 10 ), mobile.RecoverAmmo );
}
base.OnDamage( amount, from, willKill );
@ -3460,10 +3460,10 @@ namespace Server.Mobiles
Say( 1013037 + Utility.Random( 16 ) );
guardedRegion.CallGuards( Location );
Timer.DelayCall( TimeSpan.FromSeconds( 5.0 ), new TimerCallback( ReleaseGuardLock ) );
Timer.DelayCall( TimeSpan.FromSeconds( 5.0 ), ReleaseGuardLock );
m_NoDupeGuards = m;
Timer.DelayCall( TimeSpan.Zero, new TimerCallback( ReleaseGuardDupeLock ) );
Timer.DelayCall( TimeSpan.Zero, ReleaseGuardDupeLock );
}
}
}
@ -5359,7 +5359,7 @@ namespace Server.Mobiles
{
if ( !Deleted && ReturnsToHome && IsSpawnerBound() && !InRange( Home, ( RangeHome + 5 ) ) )
{
Timer.DelayCall( TimeSpan.FromSeconds( ( Utility.Random( 45 ) + 15 ) ), new TimerCallback( GoHome_Callback ) );
Timer.DelayCall( TimeSpan.FromSeconds( ( Utility.Random( 45 ) + 15 ) ), GoHome_Callback );
m_ReturnQueued = true;
}