fix(codegen): Code gens base armor and fixes code genning of other armors. (#696)
* Fixes code gen of save flags * Code gens rest of armor * Fixes some existing code genned armors * Code gens BaseArmor
This commit is contained in:
parent
803d594300
commit
c8a2605c0d
127 changed files with 1107 additions and 1959 deletions
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@ -1,14 +1,11 @@
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namespace Server.Items
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{
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public class DecorativePlateKabuto : BaseArmor
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[Serializable(0, false)]
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public partial class DecorativePlateKabuto : BaseArmor
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{
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[Constructible]
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public DecorativePlateKabuto() : base(0x2778) => Weight = 6.0;
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public DecorativePlateKabuto(Serial serial) : base(serial)
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{
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}
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public override int BasePhysicalResistance => 6;
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public override int BaseFireResistance => 2;
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public override int BaseColdResistance => 2;
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@ -24,17 +21,5 @@ namespace Server.Items
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public override int ArmorBase => 3;
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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@ -1,15 +1,12 @@
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namespace Server.Items
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{
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[Serializable(0, false)]
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[Flippable(0x1c04, 0x1c05)]
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public class FemalePlateChest : BaseArmor
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public partial class FemalePlateChest : BaseArmor
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{
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[Constructible]
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public FemalePlateChest() : base(0x1C04) => Weight = 4.0;
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public FemalePlateChest(Serial serial) : base(serial)
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{
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}
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public override int BasePhysicalResistance => 5;
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public override int BaseFireResistance => 3;
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public override int BaseColdResistance => 2;
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@ -29,22 +26,5 @@ namespace Server.Items
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public override int ArmorBase => 30;
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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if (Weight == 1.0)
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{
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Weight = 4.0;
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}
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}
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}
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}
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@ -1,16 +1,12 @@
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namespace Server.Items
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{
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// Is this a filler-type item? the clilocs don't match up and at a glacnce I can't find direct reference of it
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[Serializable(0)]
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[Flippable(0x2B6D, 0x3164)]
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public class FemaleElvenPlateChest : BaseArmor
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public partial class FemaleElvenPlateChest : BaseArmor
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{
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[Constructible]
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public FemaleElvenPlateChest() : base(0x2B6D) => Weight = 8.0;
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public FemaleElvenPlateChest(Serial serial) : base(serial)
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{
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}
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public override int BasePhysicalResistance => 5;
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public override int BaseFireResistance => 3;
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public override int BaseColdResistance => 2;
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@ -28,19 +24,5 @@ namespace Server.Items
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public override int ArmorBase => 30;
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadEncodedInt();
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}
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}
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}
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@ -1,14 +1,11 @@
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namespace Server.Items
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{
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public class HeavyPlateJingasa : BaseArmor
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[Serializable(0, false)]
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public partial class HeavyPlateJingasa : BaseArmor
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{
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[Constructible]
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public HeavyPlateJingasa() : base(0x2777) => Weight = 5.0;
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public HeavyPlateJingasa(Serial serial) : base(serial)
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{
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}
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public override int BasePhysicalResistance => 7;
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public override int BaseFireResistance => 2;
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public override int BaseColdResistance => 2;
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@ -24,17 +21,5 @@ namespace Server.Items
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public override int ArmorBase => 4;
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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@ -1,14 +1,11 @@
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namespace Server.Items
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{
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public class LightPlateJingasa : BaseArmor
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[Serializable(0, false)]
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public partial class LightPlateJingasa : BaseArmor
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{
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[Constructible]
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public LightPlateJingasa() : base(0x2781) => Weight = 5.0;
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public LightPlateJingasa(Serial serial) : base(serial)
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{
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}
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public override int BasePhysicalResistance => 7;
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public override int BaseFireResistance => 2;
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public override int BaseColdResistance => 2;
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@ -24,17 +21,5 @@ namespace Server.Items
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public override int ArmorBase => 4;
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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@ -1,15 +1,12 @@
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namespace Server.Items
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{
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[Serializable(0, false)]
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[Flippable(0x1410, 0x1417)]
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public class PlateArms : BaseArmor
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public partial class PlateArms : BaseArmor
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{
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[Constructible]
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public PlateArms() : base(0x1410) => Weight = 5.0;
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public PlateArms(Serial serial) : base(serial)
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{
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}
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public override int BasePhysicalResistance => 5;
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public override int BaseFireResistance => 3;
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public override int BaseColdResistance => 2;
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@ -27,22 +24,5 @@ namespace Server.Items
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public override int ArmorBase => 40;
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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if (Weight == 1.0)
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{
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Weight = 5.0;
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}
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}
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}
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}
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@ -1,14 +1,11 @@
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namespace Server.Items
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{
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public class PlateBattleKabuto : BaseArmor
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[Serializable(0, false)]
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public partial class PlateBattleKabuto : BaseArmor
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{
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[Constructible]
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public PlateBattleKabuto() : base(0x2785) => Weight = 6.0;
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public PlateBattleKabuto(Serial serial) : base(serial)
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{
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}
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public override int BasePhysicalResistance => 6;
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public override int BaseFireResistance => 2;
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public override int BaseColdResistance => 2;
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@ -24,17 +21,5 @@ namespace Server.Items
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public override int ArmorBase => 3;
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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@ -1,15 +1,12 @@
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namespace Server.Items
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{
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[Serializable(0, false)]
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[Flippable(0x1415, 0x1416)]
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public class PlateChest : BaseArmor
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public partial class PlateChest : BaseArmor
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{
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[Constructible]
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public PlateChest() : base(0x1415) => Weight = 10.0;
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public PlateChest(Serial serial) : base(serial)
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{
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}
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public override int BasePhysicalResistance => 5;
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public override int BaseFireResistance => 3;
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public override int BaseColdResistance => 2;
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@ -27,22 +24,5 @@ namespace Server.Items
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public override int ArmorBase => 40;
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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if (Weight == 1.0)
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{
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Weight = 10.0;
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}
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}
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}
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}
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@ -1,14 +1,11 @@
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namespace Server.Items
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{
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public class PlateDo : BaseArmor
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[Serializable(0, false)]
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public partial class PlateDo : BaseArmor
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{
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[Constructible]
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public PlateDo() : base(0x277D) => Weight = 10.0;
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public PlateDo(Serial serial) : base(serial)
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{
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}
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public override int BasePhysicalResistance => 5;
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public override int BaseFireResistance => 3;
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public override int BaseColdResistance => 2;
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@ -24,17 +21,5 @@ namespace Server.Items
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public override int ArmorBase => 3;
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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@ -1,15 +1,12 @@
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namespace Server.Items
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{
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[Serializable(0, false)]
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[Flippable(0x1414, 0x1418)]
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public class PlateGloves : BaseArmor
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public partial class PlateGloves : BaseArmor
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{
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[Constructible]
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public PlateGloves() : base(0x1414) => Weight = 2.0;
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public PlateGloves(Serial serial) : base(serial)
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{
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}
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public override int BasePhysicalResistance => 5;
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public override int BaseFireResistance => 3;
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public override int BaseColdResistance => 2;
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@ -27,22 +24,5 @@ namespace Server.Items
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public override int ArmorBase => 40;
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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if (Weight == 1.0)
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{
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Weight = 2.0;
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}
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}
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}
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}
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@ -1,14 +1,11 @@
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namespace Server.Items
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{
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public class PlateGorget : BaseArmor
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[Serializable(0, false)]
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public partial class PlateGorget : BaseArmor
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{
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[Constructible]
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public PlateGorget() : base(0x1413) => Weight = 2.0;
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public PlateGorget(Serial serial) : base(serial)
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{
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}
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public override int BasePhysicalResistance => 5;
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public override int BaseFireResistance => 3;
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public override int BaseColdResistance => 2;
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@ -26,17 +23,5 @@ namespace Server.Items
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public override int ArmorBase => 40;
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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@ -1,14 +1,11 @@
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namespace Server.Items
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{
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public class PlateHaidate : BaseArmor
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[Serializable(0, false)]
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public partial class PlateHaidate : BaseArmor
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{
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[Constructible]
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public PlateHaidate() : base(0x278D) => Weight = 7.0;
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public PlateHaidate(Serial serial) : base(serial)
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{
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}
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public override int BasePhysicalResistance => 5;
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public override int BaseFireResistance => 3;
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public override int BaseColdResistance => 2;
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@ -24,17 +21,5 @@ namespace Server.Items
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public override int ArmorBase => 3;
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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@ -1,14 +1,11 @@
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namespace Server.Items
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{
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public class PlateHatsuburi : BaseArmor
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[Serializable(0, false)]
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public partial class PlateHatsuburi : BaseArmor
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{
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[Constructible]
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public PlateHatsuburi() : base(0x2775) => Weight = 5.0;
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public PlateHatsuburi(Serial serial) : base(serial)
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{
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}
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public override int BasePhysicalResistance => 5;
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public override int BaseFireResistance => 3;
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public override int BaseColdResistance => 2;
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@ -24,17 +21,5 @@ namespace Server.Items
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public override int ArmorBase => 4;
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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@ -1,14 +1,11 @@
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namespace Server.Items
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{
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public class PlateHiroSode : BaseArmor
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[Serializable(0, false)]
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public partial class PlateHiroSode : BaseArmor
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{
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[Constructible]
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public PlateHiroSode() : base(0x2780) => Weight = 3.0;
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public PlateHiroSode(Serial serial) : base(serial)
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{
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}
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public override int BasePhysicalResistance => 5;
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public override int BaseFireResistance => 3;
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public override int BaseColdResistance => 2;
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@ -24,17 +21,5 @@ namespace Server.Items
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public override int ArmorBase => 3;
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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|
|
@ -1,15 +1,12 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[Serializable(0, false)]
|
||||
[Flippable(0x1411, 0x141a)]
|
||||
public class PlateLegs : BaseArmor
|
||||
public partial class PlateLegs : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public PlateLegs() : base(0x1411) => Weight = 7.0;
|
||||
|
||||
public PlateLegs(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int BasePhysicalResistance => 5;
|
||||
public override int BaseFireResistance => 3;
|
||||
public override int BaseColdResistance => 2;
|
||||
|
|
@ -27,17 +24,5 @@ namespace Server.Items
|
|||
public override int ArmorBase => 40;
|
||||
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,14 +1,11 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class PlateMempo : BaseArmor
|
||||
[Serializable(0, false)]
|
||||
public partial class PlateMempo : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public PlateMempo() : base(0x2779) => Weight = 3.0;
|
||||
|
||||
public PlateMempo(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int BasePhysicalResistance => 5;
|
||||
public override int BaseFireResistance => 3;
|
||||
public override int BaseColdResistance => 2;
|
||||
|
|
@ -24,17 +21,5 @@ namespace Server.Items
|
|||
public override int ArmorBase => 4;
|
||||
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,14 +1,11 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class PlateSuneate : BaseArmor
|
||||
[Serializable(0, false)]
|
||||
public partial class PlateSuneate : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public PlateSuneate() : base(0x2788) => Weight = 7.0;
|
||||
|
||||
public PlateSuneate(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int BasePhysicalResistance => 5;
|
||||
public override int BaseFireResistance => 3;
|
||||
public override int BaseColdResistance => 2;
|
||||
|
|
@ -24,17 +21,5 @@ namespace Server.Items
|
|||
public override int ArmorBase => 3;
|
||||
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,14 +1,11 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class SmallPlateJingasa : BaseArmor
|
||||
[Serializable(0, false)]
|
||||
public partial class SmallPlateJingasa : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public SmallPlateJingasa() : base(0x2784) => Weight = 5.0;
|
||||
|
||||
public SmallPlateJingasa(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int BasePhysicalResistance => 7;
|
||||
public override int BaseFireResistance => 2;
|
||||
public override int BaseColdResistance => 2;
|
||||
|
|
@ -24,17 +21,5 @@ namespace Server.Items
|
|||
public override int ArmorBase => 4;
|
||||
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,14 +1,11 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class StandardPlateKabuto : BaseArmor
|
||||
[Serializable(0, false)]
|
||||
public partial class StandardPlateKabuto : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public StandardPlateKabuto() : base(0x2789) => Weight = 6.0;
|
||||
|
||||
public StandardPlateKabuto(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int BasePhysicalResistance => 6;
|
||||
public override int BaseFireResistance => 2;
|
||||
public override int BaseColdResistance => 2;
|
||||
|
|
@ -24,17 +21,5 @@ namespace Server.Items
|
|||
public override int ArmorBase => 3;
|
||||
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,15 +1,12 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[Serializable(0)]
|
||||
[Flippable(0x2B6C, 0x3163)]
|
||||
public class WoodlandArms : BaseArmor
|
||||
public partial class WoodlandArms : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public WoodlandArms() : base(0x2B6C) => Weight = 5.0;
|
||||
|
||||
public WoodlandArms(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int BasePhysicalResistance => 5;
|
||||
public override int BaseFireResistance => 3;
|
||||
public override int BaseColdResistance => 2;
|
||||
|
|
@ -26,19 +23,5 @@ namespace Server.Items
|
|||
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
|
||||
public override Race RequiredRace => Race.Elf;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,15 +1,12 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[Serializable(0)]
|
||||
[Flippable(0x2B67, 0x315E)]
|
||||
public class WoodlandChest : BaseArmor
|
||||
public partial class WoodlandChest : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public WoodlandChest() : base(0x2B67) => Weight = 8.0;
|
||||
|
||||
public WoodlandChest(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int BasePhysicalResistance => 5;
|
||||
public override int BaseFireResistance => 3;
|
||||
public override int BaseColdResistance => 2;
|
||||
|
|
@ -26,19 +23,5 @@ namespace Server.Items
|
|||
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
|
||||
public override Race RequiredRace => Race.Elf;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,15 +1,12 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[Serializable(0)]
|
||||
[Flippable(0x2B6A, 0x3161)]
|
||||
public class WoodlandGloves : BaseArmor
|
||||
public partial class WoodlandGloves : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public WoodlandGloves() : base(0x2B6A) => Weight = 2.0;
|
||||
|
||||
public WoodlandGloves(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int BasePhysicalResistance => 5;
|
||||
public override int BaseFireResistance => 3;
|
||||
public override int BaseColdResistance => 2;
|
||||
|
|
@ -26,19 +23,5 @@ namespace Server.Items
|
|||
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
|
||||
public override Race RequiredRace => Race.Elf;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,17 +1,14 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[Serializable(0)]
|
||||
[Flippable(0x2B69, 0x3160)]
|
||||
public class WoodlandGorget : BaseArmor
|
||||
public partial class WoodlandGorget : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public WoodlandGorget() : base(0x2B69)
|
||||
{
|
||||
}
|
||||
|
||||
public WoodlandGorget(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int BasePhysicalResistance => 5;
|
||||
public override int BaseFireResistance => 3;
|
||||
public override int BaseColdResistance => 2;
|
||||
|
|
@ -28,24 +25,5 @@ namespace Server.Items
|
|||
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
|
||||
public override Race RequiredRace => Race.Elf;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(1); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadEncodedInt();
|
||||
|
||||
if (version == 0)
|
||||
{
|
||||
Weight = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,15 +1,12 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[Serializable(0)]
|
||||
[Flippable(0x2B6B, 0x3162)]
|
||||
public class WoodlandLegs : BaseArmor
|
||||
public partial class WoodlandLegs : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public WoodlandLegs() : base(0x2B6B) => Weight = 8.0;
|
||||
|
||||
public WoodlandLegs(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int BasePhysicalResistance => 5;
|
||||
public override int BaseFireResistance => 3;
|
||||
public override int BaseColdResistance => 2;
|
||||
|
|
@ -26,19 +23,5 @@ namespace Server.Items
|
|||
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
|
||||
public override Race RequiredRace => Race.Elf;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue