fix: Streamlines insurance. Insurance only executes when enabled. (#2550)

### Summary

Moves inventory insurance out of `Mobile`/`PlayerMobile` into its own system at `Projects/UOContent/Engines/Insurance/`, wires it into the feature flag system, and makes disabling it actually disable it everywhere.

### Changes

**New `Server.Engines.Insurance.Insurance` system**

* Owns its own `Configure()`, seeding from the existing `insurance.enable` setting (default `Core.AOS`), so no config migration is needed. `Mobile.InsuranceEnabled` is gone, along with its line in `ExpansionConfiguration`.
* `CanInsure`, `GetInsuranceCost`, `ToggleItemInsurance`, `AutoRenewInventoryInsurance`, `CancelRenewInventoryInsurance` and `OpenItemInsuranceMenu` move here from `PlayerMobile`, which keeps four one-line shims for the context-menu callbacks.
* Every entry point is gated on `Insurance.Enabled`, and the death-time state is only allocated when insurance is on — a shard without insurance pays nothing for it.

**Feature flag integration**

Insurance is now a first-class feature flag: `ServerFeatureFlags.InsuranceEnabled`, registered under the `insurance` key in `FeatureFlagManager.SyncStaticFlag`, so it can be inspected and toggled through the normal flag command/gump rather than only at boot. `Insurance.Enabled` reads through to the flag, so there is one source of truth for every consumer.

**Fixes a memory leak from PvP**

`PlayerMobile.m_InsuranceAward` was a `Mobile` field assigned on every death and never cleared, so every player permanently pinned a strong reference to the last player who killed them. Killers were kept alive by their victims indefinitely.

Death-time insurance state now lives in a `Dictionary<Mobile, InsuranceContext>` owned by the insurance system: the entry is created in `OnBeforeDeath` and removed in `OnDeath`, so nothing outlives the death that created it.

**Removes insurance fields from every PlayerMobile**

`m_InsuranceAward`, `m_InsuranceBonus` and `m_NonAutoreinsuredItems` were carried by every `PlayerMobile` whether or not the shard ran insurance. All three are gone; the equivalent state is allocated per-death, only for players who actually die with insured items, only when insurance is enabled.

**Stale `Insured` flags are inert when insurance is off**

`Item.Insured` is a persisted flag, so items stay marked after a shard turns insurance off. Every read path now checks the flag first, so those items behave exactly as if they were never insured:

* `Item.CheckBlessed` / `Item.IsStandardLoot` — they drop again instead of acting blessed
* `Item.AddLootTypeProperty` — no more phantom "insured" tooltip
* `PlayerMobile.FindItems_Callback` — not yanked out of nested bags on death
* `DestroyEquipment` — no longer immune
* `ClothingBlessDeed` — no longer reports "that item is already blessed"

**Gumps promoted out of `PlayerMobile`**

`ItemInsuranceMenuGump`, `ItemInsuranceMenuConfirmGump` and `CancelRenewInventoryInsuranceGump` were private nested classes reaching into `PlayerMobile` privates. They are now public types in `Engines/Insurance/Gumps/`, talking to the insurance system through its public API. `ItemInsuranceMenuGump.ToggleSelected()` replaces the confirm gump's reach-in to the parent's `_items`/`_insure` arrays.

### Behavior changes

* The per-item "You lack the funds to purchase the insurance" message on failed auto-renewal is no longer sent during death; players get the single 1061115 summary instead. Marked with a TODO pending a decision on whether the per-item message should spam.
* The killer's insurance bonus is deposited once at the end of death processing rather than 300 gold at a time per insured item, and the "gold has been deposited" message is now conditional on the deposit succeeding. Same total.

### Drive-by cleanups

`PoisonImpl.IncreaseLevel` -> `Poison.IncreaseLevel`, a redundant `is NetState { } ns` pattern, `new List<Item>(Items)` -> collection expression, alignment of the `SyncStaticFlag` switch arms, and some comment/formatting fixes in `PlayerMobile`.
This commit is contained in:
Kamron Batman 2026-07-26 09:47:49 -07:00 committed by GitHub
parent 1a9cec1dbb
commit c909ed1f2f
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
12 changed files with 685 additions and 622 deletions

View file

@ -10,4 +10,5 @@ public static class ServerFeatureFlags
public static bool PvPCombat { get; set; } = true;
public static bool BankAccess { get; set; } = true;
public static bool SpeedhackDetection { get; set; }
public static bool InsuranceEnabled { get; set; }
}

View file

@ -1884,7 +1884,7 @@ public partial class Item : IHued, IComparable<Item>, ISpawnable, IObjectPropert
{
list.Add(1049643); // cursed
}
else if (Insured)
else if (ServerFeatureFlags.InsuranceEnabled && Insured)
{
list.Add(1061682); // <b>insured</b>
}
@ -4216,12 +4216,12 @@ public partial class Item : IHued, IComparable<Item>, ISpawnable, IObjectPropert
}
public virtual bool CheckBlessed(Mobile m) =>
m_LootType == LootType.Blessed || Mobile.InsuranceEnabled && Insured || m != null && m == BlessedFor;
m_LootType == LootType.Blessed || ServerFeatureFlags.InsuranceEnabled && Insured || m != null && m == BlessedFor;
public virtual bool CheckNewbied() => m_LootType == LootType.Newbied;
public virtual bool IsStandardLoot() =>
(!Mobile.InsuranceEnabled || !Insured) && BlessedFor == null && m_LootType == LootType.Regular;
(!ServerFeatureFlags.InsuranceEnabled || !Insured) && BlessedFor == null && m_LootType == LootType.Regular;
public override string ToString() => $"{Serial} \"{GetType().Name}\"";

View file

@ -953,8 +953,6 @@ public partial class Mobile : IHued, IComparable<Mobile>, ISpawnable, IObjectPro
public static TimeSpan AutoManifestTimeout { get; set; } = TimeSpan.FromSeconds(5.0);
public static bool InsuranceEnabled { get; set; }
public static int ActionDelay { get; set; } = 500;
public static VisibleDamageType VisibleDamageType { get; set; }

View file

@ -7,7 +7,6 @@ namespace Server
{
public static void Configure()
{
Mobile.InsuranceEnabled = ServerConfiguration.GetSetting("insurance.enable", Core.AOS);
ObjectPropertyList.Enabled = ServerConfiguration.GetSetting("opl.enable", Core.AOS);
var visibleDamage = ServerConfiguration.GetSetting("visibleDamage", Core.AOS);
Mobile.VisibleDamageType = visibleDamage ? VisibleDamageType.Related : VisibleDamageType.None;

View file

@ -962,20 +962,21 @@ public static class FeatureFlagManager
_ = key.ToLowerInvariant() switch
{
// Server project flags
"player_trading" => ServerFeatureFlags.PlayerTrading = enabled,
"pvp_combat" => ServerFeatureFlags.PvPCombat = enabled,
"bank_access" => ServerFeatureFlags.BankAccess = enabled,
"speedhack_detection" => ServerFeatureFlags.SpeedhackDetection = enabled,
"player_trading" => ServerFeatureFlags.PlayerTrading = enabled,
"pvp_combat" => ServerFeatureFlags.PvPCombat = enabled,
"bank_access" => ServerFeatureFlags.BankAccess = enabled,
"speedhack_detection" => ServerFeatureFlags.SpeedhackDetection = enabled,
"insurance" => ServerFeatureFlags.InsuranceEnabled = enabled,
// UOContent flags
"vendor_purchase" => ContentFeatureFlags.VendorPurchase = enabled,
"vendor_sell" => ContentFeatureFlags.VendorSell = enabled,
"player_vendors" => ContentFeatureFlags.PlayerVendors = enabled,
"house_placement" => ContentFeatureFlags.HousePlacement = enabled,
"boat_placement" => ContentFeatureFlags.BoatPlacement = enabled,
"bulk_orders" => ContentFeatureFlags.BulkOrders = enabled,
"passive_detect_hidden" => ContentFeatureFlags.PassiveDetectHidden = enabled,
"young_player_system" => ContentFeatureFlags.YoungPlayerSystem = enabled,
"vendor_purchase" => ContentFeatureFlags.VendorPurchase = enabled,
"vendor_sell" => ContentFeatureFlags.VendorSell = enabled,
"player_vendors" => ContentFeatureFlags.PlayerVendors = enabled,
"house_placement" => ContentFeatureFlags.HousePlacement = enabled,
"boat_placement" => ContentFeatureFlags.BoatPlacement = enabled,
"bulk_orders" => ContentFeatureFlags.BulkOrders = enabled,
"passive_detect_hidden" => ContentFeatureFlags.PassiveDetectHidden = enabled,
"young_player_system" => ContentFeatureFlags.YoungPlayerSystem = enabled,
"bitmap_pathfinding_cache" => ContentFeatureFlags.BitmapPathfindingCache = enabled,
};
}

View file

@ -0,0 +1,55 @@
using Server.Mobiles;
using Server.Network;
namespace Server.Gumps;
public class CancelRenewInventoryInsuranceGump : StaticGump<CancelRenewInventoryInsuranceGump>
{
private readonly ItemInsuranceMenuGump _insuranceGump;
public override bool Singleton => true;
public CancelRenewInventoryInsuranceGump(ItemInsuranceMenuGump insuranceGump) : base(250, 200) =>
_insuranceGump = insuranceGump;
protected override void BuildLayout(ref StaticGumpBuilder builder)
{
builder.AddBackground(0, 0, 240, 142, 0x13BE);
builder.AddImageTiled(6, 6, 228, 100, 0xA40);
builder.AddImageTiled(6, 116, 228, 20, 0xA40);
builder.AddAlphaRegion(6, 6, 228, 142);
// You are about to disable inventory insurance auto-renewal.
builder.AddHtmlLocalized(8, 8, 228, 100, 1071021, 0x7FFF);
builder.AddButton(6, 116, 0xFB1, 0xFB2, 0);
builder.AddHtmlLocalized(40, 118, 450, 20, 1060051, 0x7FFF); // CANCEL
builder.AddButton(114, 116, 0xFA5, 0xFA7, 1);
builder.AddHtmlLocalized(148, 118, 450, 20, 1071022, 0x7FFF); // DISABLE IT!
}
public override void OnResponse(NetState sender, in RelayInfo info)
{
if (sender.Mobile is not PlayerMobile pm || !pm.CheckAlive())
{
return;
}
if (info.ButtonID == 1)
{
// You have cancelled automatically reinsuring all insured items upon death
pm.SendLocalizedMessage(1061075, "", 0x23);
pm.AutoRenewInsurance = false;
}
else
{
pm.SendLocalizedMessage(1042021); // Cancelled.
}
if (_insuranceGump != null)
{
pm.SendGump(_insuranceGump);
}
}
}

View file

@ -0,0 +1,46 @@
using Server.Mobiles;
using Server.Network;
namespace Server.Gumps;
public class ItemInsuranceMenuConfirmGump : StaticGump<ItemInsuranceMenuConfirmGump>
{
private readonly ItemInsuranceMenuGump _insuranceGump;
public ItemInsuranceMenuConfirmGump(ItemInsuranceMenuGump insuranceGump) : base(250, 200) =>
_insuranceGump = insuranceGump;
protected override void BuildLayout(ref StaticGumpBuilder builder)
{
builder.AddBackground(0, 0, 240, 142, 0x13BE);
builder.AddImageTiled(6, 6, 228, 100, 0xA40);
builder.AddImageTiled(6, 116, 228, 20, 0xA40);
builder.AddAlphaRegion(6, 6, 228, 142);
builder.AddHtmlLocalized(8, 8, 228, 100, 1114300, 0x7FFF); // Do you wish to insure all newly selected items?
builder.AddButton(6, 116, 0xFB1, 0xFB2, 0);
builder.AddHtmlLocalized(40, 118, 450, 20, 1060051, 0x7FFF); // CANCEL
builder.AddButton(114, 116, 0xFA5, 0xFA7, 1);
builder.AddHtmlLocalized(148, 118, 450, 20, 1073996, 0x7FFF); // ACCEPT
}
public override void OnResponse(NetState sender, in RelayInfo info)
{
if (sender.Mobile is not PlayerMobile pm || !pm.CheckAlive())
{
return;
}
if (info.ButtonID == 1)
{
_insuranceGump.ToggleSelected();
}
else
{
pm.SendLocalizedMessage(1042021); // Cancelled.
pm.SendGump(_insuranceGump);
}
}
}

View file

@ -0,0 +1,207 @@
using Server.Engines.Insurance;
using Server.Mobiles;
using Server.Network;
namespace Server.Gumps;
public class ItemInsuranceMenuGump : DynamicGump
{
private readonly PlayerMobile _from;
private readonly bool[] _insure;
private readonly Item[] _items;
private int _page;
public override bool Singleton => true;
public ItemInsuranceMenuGump(PlayerMobile from, Item[] items) : base(25, 50)
{
_from = from;
_items = items;
_insure = new bool[items.Length];
for (var i = 0; i < items.Length; ++i)
{
_insure[i] = items[i].Insured;
}
}
protected override void BuildLayout(ref DynamicGumpBuilder builder)
{
builder.AddPage();
builder.AddBackground(0, 0, 520, 510, 0x13BE);
builder.AddImageTiled(10, 10, 500, 30, 0xA40);
builder.AddImageTiled(10, 50, 500, 355, 0xA40);
builder.AddImageTiled(10, 415, 500, 80, 0xA40);
builder.AddAlphaRegion(10, 10, 500, 485);
builder.AddButton(15, 470, 0xFB1, 0xFB2, 0);
builder.AddHtmlLocalized(50, 472, 80, 20, 1011012, 0x7FFF); // CANCEL
if (_from.AutoRenewInsurance)
{
builder.AddButton(360, 10, 9723, 9724, 1);
}
else
{
builder.AddButton(360, 10, 9720, 9722, 1);
}
builder.AddHtmlLocalized(395, 14, 105, 20, 1114122, 0x7FFF); // AUTO REINSURE
builder.AddButton(395, 470, 0xFA5, 0xFA6, 2);
builder.AddHtmlLocalized(430, 472, 50, 20, 1006044, 0x7FFF); // OK
builder.AddHtmlLocalized(10, 14, 150, 20, 1114121, 0x7FFF); // <CENTER>ITEM INSURANCE MENU</CENTER>
builder.AddHtmlLocalized(45, 54, 70, 20, 1062214, 0x7FFF); // Item
builder.AddHtmlLocalized(250, 54, 70, 20, 1061038, 0x7FFF); // Cost
builder.AddHtmlLocalized(400, 54, 70, 20, 1114311, 0x7FFF); // Insured
var balance = Banker.GetBalance(_from);
var cost = 0;
for (var i = 0; i < _items.Length; ++i)
{
if (_insure[i])
{
cost += Insurance.GetInsuranceCost(_from, _items[i]);
}
}
builder.AddHtmlLocalized(15, 420, 300, 20, 1114310, 0x7FFF); // GOLD AVAILABLE:
builder.AddLabel(215, 420, 0x481, $"{balance}");
builder.AddHtmlLocalized(15, 435, 300, 20, 1114123, 0x7FFF); // TOTAL COST OF INSURANCE:
builder.AddLabel(215, 435, 0x481, $"{cost}");
if (cost != 0)
{
builder.AddHtmlLocalized(15, 450, 300, 20, 1114125, 0x7FFF); // NUMBER OF DEATHS PAYABLE:
builder.AddLabel(215, 450, 0x481, $"{balance / cost}");
}
for (int i = _page * 4, y = 72; i < (_page + 1) * 4 && i < _items.Length; ++i, y += 75)
{
var item = _items[i];
var b = ItemBounds.Bounds[item.ItemID];
builder.AddImageTiledButton(
40,
y,
0x918,
0x918,
0,
GumpButtonType.Page,
0,
item.ItemID,
item.Hue,
40 - b.Width / 2 - b.X,
30 - b.Height / 2 - b.Y
);
builder.AddItemProperty(item.Serial);
if (_insure[i])
{
builder.AddButton(400, y, 9723, 9724, 100 + i);
builder.AddLabel(250, y, 0x481, $"{Insurance.GetInsuranceCost(_from, item)}");
}
else
{
builder.AddButton(400, y, 9720, 9722, 100 + i);
builder.AddLabel(250, y, 0x66C, $"{Insurance.GetInsuranceCost(_from, item)}");
}
}
if (_page >= 1)
{
builder.AddButton(15, 380, 0xFAE, 0xFAF, 3);
builder.AddHtmlLocalized(50, 380, 450, 20, 1044044, 0x7FFF); // PREV PAGE
}
if ((_page + 1) * 4 < _items.Length)
{
builder.AddButton(400, 380, 0xFA5, 0xFA7, 4);
builder.AddHtmlLocalized(435, 380, 70, 20, 1044045, 0x7FFF); // NEXT PAGE
}
}
public override void OnResponse(NetState sender, in RelayInfo info)
{
if (info.ButtonID == 0 || !_from.CheckAlive())
{
return;
}
switch (info.ButtonID)
{
case 1: // Auto Reinsure
{
if (_from.AutoRenewInsurance)
{
_from.SendGump(new CancelRenewInventoryInsuranceGump(this));
}
else
{
Insurance.AutoRenewInventoryInsurance(_from);
_from.SendGump(this);
}
break;
}
case 2: // OK
{
_from.SendGump(new ItemInsuranceMenuConfirmGump(this));
break;
}
case 3: // Prev
{
if (_page >= 1)
{
_page--;
_from.SendGump(this);
}
break;
}
case 4: // Next
{
if ((_page + 1) * 4 < _items.Length)
{
_page++;
_from.SendGump(this);
}
break;
}
default:
{
var idx = info.ButtonID - 100;
if (idx >= 0 && idx < _items.Length)
{
_insure[idx] = !_insure[idx];
}
_from.SendGump(this);
break;
}
}
}
public void ToggleSelected()
{
var items = _items;
var insure = _insure;
for (var i = 0; i < items.Length; ++i)
{
var item = items[i];
if (item.Insured != insure[i])
{
Insurance.ToggleItemInsurance(_from, item, false);
}
}
}
}

View file

@ -0,0 +1,323 @@
using System.Collections.Generic;
using Server.Collections;
using Server.Factions;
using Server.Gumps;
using Server.Items;
using Server.Mobiles;
using Server.Targeting;
namespace Server.Engines.Insurance;
public static class Insurance
{
public static bool Enabled => ServerFeatureFlags.InsuranceEnabled;
private static readonly Dictionary<Mobile, InsuranceContext> _insuranceContexts = [];
public static void Configure()
{
// Legacy, but not expected to be used anymore in favor of the feature flag system
ServerFeatureFlags.InsuranceEnabled = ServerConfiguration.GetSetting("insurance.enable", Core.AOS);
}
public static int GetInsuranceCost(Mobile from, Item item) => 600;
public static void CheckInsuranceBeforeDeath(Mobile from)
{
if (!Enabled)
{
return;
}
var recentDamager = from.FindMostRecentDamager(false);
if (recentDamager == null)
{
return;
}
if (recentDamager is BaseCreature creature)
{
recentDamager = creature.GetMaster();
}
if (recentDamager != from && recentDamager is PlayerMobile insuranceReward)
{
_insuranceContexts[from] = new InsuranceContext(insuranceReward);
}
}
public static void CheckInsuranceOnDeath(Mobile from)
{
if (!Enabled || !_insuranceContexts.Remove(from, out var context))
{
return;
}
if (context.MissedAutoRenewal)
{
from.SendLocalizedMessage(1061115); // You do not have the gold to automatically reinsure all your items.
}
if (context.InsuranceReward != null && context.InsuranceBonus > 0 &&
Banker.Deposit(context.InsuranceReward, context.InsuranceBonus))
{
// ~1_AMOUNT~ gold has been deposited into your bank box.
context.InsuranceReward.SendLocalizedMessage(1060397, $"{context.InsuranceBonus}");
}
}
public static bool CheckItemInsuranceOnDeath(PlayerMobile from, Item item)
{
if (!Enabled || !item.Insured)
{
return false;
}
if (from.DuelContext?.Registered == true && from.DuelContext.Started && from.DuelPlayer?.Eliminated != true)
{
return true;
}
if (!_insuranceContexts.TryGetValue(from, out var context))
{
_insuranceContexts[from] = context = new InsuranceContext();
}
if (from.AutoRenewInsurance)
{
var cost = Insurance.GetInsuranceCost(from, item);
if (context.InsuranceReward != null)
{
cost /= 2;
}
if (Banker.Withdraw(from, cost))
{
item.PaidInsurance = true;
// ~1_AMOUNT~ gold has been withdrawn from your bank box.
from.SendLocalizedMessage(1060398, $"{cost}");
}
else
{
// TODO: Should this spam?
// from.SendLocalizedMessage(1061079, "", 0x23); // You lack the funds to purchase the insurance
item.PaidInsurance = false;
item.Insured = false;
context.MissedAutoRenewal = true;
}
}
else
{
item.PaidInsurance = false;
item.Insured = false;
}
context.InsuranceBonus += 300;
return true;
}
public static bool CanInsure(Mobile from, Item item)
{
if (!Enabled)
{
return false;
}
if (item is Container && item is not BaseQuiver || item is BagOfSending or KeyRing or PotionKeg or Sigil)
{
return false;
}
if (item.Stackable)
{
return false;
}
if (item.LootType == LootType.Cursed)
{
return false;
}
if (item.ItemID == 0x204E) // death shroud
{
return false;
}
if (item.Layer == Layer.Mount)
{
return false;
}
return item.LootType != LootType.Blessed && item.LootType != LootType.Newbied && item.BlessedFor != from;
}
public static void ToggleItemInsurance(Mobile from)
{
if (!from.CheckAlive())
{
return;
}
from.BeginTarget(-1, false, TargetFlags.None, ToggleItemInsurance);
from.SendLocalizedMessage(1060868); // Target the item you wish to toggle insurance status on <ESC> to cancel
}
public static void ToggleItemInsurance(Mobile from, object obj)
{
if (!from.CheckAlive())
{
return;
}
ToggleItemInsurance(from, obj as Item, true);
}
public static void ToggleItemInsurance(Mobile from, Item item, bool target)
{
if (item?.IsChildOf(from) != true)
{
if (target)
{
from.BeginTarget(-1, false, TargetFlags.None, ToggleItemInsurance);
}
// You can only insure items that you have equipped or that are in your backpack
from.SendLocalizedMessage(1060871, "", 0x23);
}
else if (item.Insured)
{
item.Insured = false;
from.SendLocalizedMessage(1060874, "", 0x35); // You cancel the insurance on the item
if (target)
{
from.BeginTarget(-1, false, TargetFlags.None, ToggleItemInsurance);
// Target the item you wish to toggle insurance status on <ESC> to cancel
from.SendLocalizedMessage(1060868, "", 0x23);
}
}
else if (!CanInsure(from, item))
{
if (target)
{
from.BeginTarget(-1, false, TargetFlags.None, ToggleItemInsurance);
}
from.SendLocalizedMessage(1060869, "", 0x23); // You cannot insure that
}
else
{
if (!item.PaidInsurance)
{
var cost = GetInsuranceCost(from, item);
if (Banker.Withdraw(from, cost))
{
// ~1_AMOUNT~ gold has been withdrawn from your bank box.
from.SendLocalizedMessage(1060398, $"{cost}");
item.PaidInsurance = true;
}
else
{
from.SendLocalizedMessage(1061079, "", 0x23); // You lack the funds to purchase the insurance
return;
}
}
item.Insured = true;
from.SendLocalizedMessage(1060873, "", 0x23); // You have insured the item
if (target)
{
from.BeginTarget(-1, false, TargetFlags.None, ToggleItemInsurance);
// Target the item you wish to toggle insurance status on <ESC> to cancel
from.SendLocalizedMessage(1060868, "", 0x23);
}
}
}
public static void AutoRenewInventoryInsurance(Mobile from)
{
if (!from.CheckAlive())
{
return;
}
// You have selected to automatically reinsure all insured items upon death
from.SendLocalizedMessage(1060881, "", 0x23);
(from as PlayerMobile)?.AutoRenewInsurance = true;
}
public static void CancelRenewInventoryInsurance(Mobile from)
{
if (!from.CheckAlive())
{
return;
}
if (Core.SE)
{
from.SendGump(new CancelRenewInventoryInsuranceGump(null));
}
else
{
// You have cancelled automatically reinsuring all insured items upon death
from.SendLocalizedMessage(1061075, "", 0x23);
(from as PlayerMobile)?.AutoRenewInsurance = false;
}
}
public static void OpenItemInsuranceMenu(Mobile from)
{
if (!from.CheckAlive() || from.NetState == null)
{
return;
}
using var queue = PooledRefQueue<Item>.Create(128);
foreach (var item in from.Items)
{
if (DisplayInItemInsuranceGump(from, item))
{
queue.Enqueue(item);
}
}
var pack = from.Backpack;
if (pack != null)
{
foreach (var item in pack.FindItems())
{
if (DisplayInItemInsuranceGump(from, item))
{
queue.Enqueue(item);
}
}
}
if (queue.Count == 0)
{
// None of your current items meet the requirements for insurance.
from.SendLocalizedMessage(1114915, "", 0x35);
}
else if (from is PlayerMobile pm)
{
// TODO: Investigate item sorting
from.SendGump(new ItemInsuranceMenuGump(pm, queue.ToArray()));
}
}
private static bool DisplayInItemInsuranceGump(Mobile from, Item item) =>
(item.Visible || from.AccessLevel >= AccessLevel.GameMaster) && (item.Insured || CanInsure(from, item));
private class InsuranceContext(PlayerMobile insuranceReward = null)
{
public PlayerMobile InsuranceReward = insuranceReward;
public int InsuranceBonus { get; set; }
public bool MissedAutoRenewal { get; set; }
}
}

View file

@ -1,4 +1,5 @@
using ModernUO.Serialization;
using Server.Engines.Insurance;
using Server.Targeting;
namespace Server.Items;
@ -25,7 +26,7 @@ public class ClothingBlessTarget : Target // Create our targeting class (which w
}
// Check if its already newbied (blessed)
if (item.LootType == LootType.Blessed || item.BlessedFor == from || Mobile.InsuranceEnabled && item.Insured)
if (item.LootType == LootType.Blessed || item.BlessedFor == from || Insurance.Enabled && item.Insured)
{
from.SendLocalizedMessage(1045113); // That item is already blessed
}

View file

@ -1,4 +1,5 @@
using Server.Collections;
using Server.Engines.Insurance;
using Server.Items;
namespace Server.Mobiles;
@ -23,7 +24,7 @@ public class DestroyEquipment : MonsterAbilitySingleTarget
continue;
}
if (Mobile.InsuranceEnabled && item.Insured)
if (Insurance.Enabled && item.Insured)
{
continue;
}

View file

@ -11,6 +11,7 @@ using Server.Engines.CannedEvil;
using Server.Engines.ConPVP;
using Server.Engines.Craft;
using Server.Engines.Help;
using Server.Engines.Insurance;
using Server.Engines.MLQuests;
using Server.Engines.MLQuests.Gumps;
using Server.Engines.PartySystem;
@ -161,7 +162,7 @@ namespace Server.Mobiles
/*
* a value of zero means, that the mobile is not executing the spell. Otherwise,
* the value should match the BaseMana required
*/
*/
private RankDefinition m_GuildRank;
@ -169,9 +170,6 @@ namespace Server.Mobiles
public DateTime _honorTime;
private Mobile m_InsuranceAward;
private int m_InsuranceBonus;
private int m_LastGlobalLight = -1, m_LastPersonalLight = -1;
private bool m_LastProtectedMessage;
@ -190,9 +188,6 @@ namespace Server.Mobiles
private bool m_NoDeltaRecursion;
// number of items that could not be automatically reinsured because gold in bank was not enough
private int m_NonAutoreinsuredItems;
private DateTime m_SavagePaintExpiration;
private DateTime[] m_StuckMenuUses;
@ -908,17 +903,17 @@ namespace Server.Mobiles
{
Direction.North => itemIDs[0],
Direction.South => itemIDs[0],
Direction.East => itemIDs[1],
Direction.West => itemIDs[1],
_ => item.ItemID
Direction.East => itemIDs[1],
Direction.West => itemIDs[1],
_ => item.ItemID
},
4 => dir switch
{
Direction.South => itemIDs[0],
Direction.East => itemIDs[1],
Direction.East => itemIDs[1],
Direction.North => itemIDs[2],
Direction.West => itemIDs[3],
_ => item.ItemID
Direction.West => itemIDs[3],
_ => item.ItemID
},
_ => item.ItemID
};
@ -989,7 +984,7 @@ namespace Server.Mobiles
}
if (skillId == 35)
// AnimalTaming.DeferredTarget = true;
// AnimalTaming.DeferredTarget = true;
{
AnimalTaming.DisableMessage = false;
}
@ -1845,7 +1840,7 @@ namespace Server.Mobiles
// moving, not teleporting
var zDrop = Location.Z - loc.Z;
if (zDrop > 20) // we fell more than one story
if (zDrop > 20) // we fell more than one story
{
Hits -= zDrop / 20 * 10 - 5; // deal some damage; does not kill, disrupt, etc
}
@ -1874,7 +1869,7 @@ namespace Server.Mobiles
if (Alive)
{
if (InsuranceEnabled)
if (Insurance.Enabled)
{
if (Core.SA)
{
@ -2002,7 +1997,7 @@ namespace Server.Mobiles
{
var house = BaseHouse.FindHouseAt(this);
if (CheckAlive() && house?.IsOwner(this) == true && house.InternalizedVendors.Count > 0 && NetState is NetState { } ns)
if (CheckAlive() && house?.IsOwner(this) == true && house.InternalizedVendors.Count > 0 && NetState != null)
{
ReclaimVendorGump.DisplayTo(this, house);
}
@ -2310,7 +2305,8 @@ namespace Server.Mobiles
pm.DuelPlayer.Eliminated) || base.OnMoveOver(m);
public override bool CheckShove(Mobile shoved) =>
IgnoreMobiles || shoved.IgnoreMobiles || TransformationSpellHelper.UnderTransformation(shoved, typeof(WraithFormSpell)) ||
IgnoreMobiles || shoved.IgnoreMobiles ||
TransformationSpellHelper.UnderTransformation(shoved, typeof(WraithFormSpell)) ||
base.CheckShove(shoved);
protected override void OnMapChange(Map oldMap)
@ -2401,7 +2397,8 @@ namespace Server.Mobiles
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private bool FindItems_Callback(Item item) =>
!item.Deleted && (item.LootType == LootType.Blessed || item.Insured) && Backpack != item.Parent;
!item.Deleted && Backpack != item.Parent &&
(item.LootType == LootType.Blessed || ServerFeatureFlags.InsuranceEnabled && item.Insured);
public override bool OnBeforeDeath()
{
@ -2422,30 +2419,8 @@ namespace Server.Mobiles
}
}
EquipSnapshot = new List<Item>(Items);
m_NonAutoreinsuredItems = 0;
m_InsuranceAward = FindMostRecentDamager(false);
if (m_InsuranceAward is BaseCreature creature)
{
var master = creature.GetMaster();
if (master != null)
{
m_InsuranceAward = master;
}
}
if (m_InsuranceAward != null && (!m_InsuranceAward.Player || m_InsuranceAward == this))
{
m_InsuranceAward = null;
}
if (m_InsuranceAward is PlayerMobile mobile)
{
mobile.m_InsuranceBonus = 0;
}
EquipSnapshot = [..Items];
Insurance.CheckInsuranceBeforeDeath(this);
ReceivedHonorContext?.OnTargetKilled();
SentHonorContext?.OnSourceKilled();
@ -2453,56 +2428,6 @@ namespace Server.Mobiles
return base.OnBeforeDeath();
}
private bool CheckInsuranceOnDeath(Item item)
{
if (!InsuranceEnabled || !item.Insured)
{
return false;
}
if (DuelContext?.Registered == true && DuelContext.Started &&
m_DuelPlayer?.Eliminated != true)
{
return true;
}
if (AutoRenewInsurance)
{
var cost = GetInsuranceCost(item);
if (m_InsuranceAward != null)
{
cost /= 2;
}
if (Banker.Withdraw(this, cost))
{
item.PaidInsurance = true;
// ~1_AMOUNT~ gold has been withdrawn from your bank box.
SendLocalizedMessage(1060398, cost.ToString());
}
else
{
SendLocalizedMessage(1061079, "", 0x23); // You lack the funds to purchase the insurance
item.PaidInsurance = false;
item.Insured = false;
m_NonAutoreinsuredItems++;
}
}
else
{
item.PaidInsurance = false;
item.Insured = false;
}
if (m_InsuranceAward is PlayerMobile insurancePm && Banker.Deposit(m_InsuranceAward, 300))
{
insurancePm.m_InsuranceBonus += 300;
}
return true;
}
public override DeathMoveResult GetParentMoveResultFor(Item item)
{
// It seems all items are unmarked on death, even blessed/insured ones
@ -2511,7 +2436,7 @@ namespace Server.Mobiles
item.QuestItem = false;
}
if (CheckInsuranceOnDeath(item))
if (Insurance.CheckItemInsuranceOnDeath(this, item))
{
return DeathMoveResult.MoveToBackpack;
}
@ -2534,7 +2459,7 @@ namespace Server.Mobiles
item.QuestItem = false;
}
if (CheckInsuranceOnDeath(item))
if (Insurance.CheckItemInsuranceOnDeath(this, item))
{
return DeathMoveResult.MoveToBackpack;
}
@ -2554,11 +2479,6 @@ namespace Server.Mobiles
public override void OnDeath(Container c)
{
if (m_NonAutoreinsuredItems > 0)
{
SendLocalizedMessage(1061115);
}
base.OnDeath(c);
EquipSnapshot = null;
@ -2627,11 +2547,7 @@ namespace Server.Mobiles
}
}
if (m_InsuranceAward is PlayerMobile insurancePm && insurancePm.m_InsuranceBonus > 0)
{
// ~1_AMOUNT~ gold has been deposited into your bank box.
insurancePm.SendLocalizedMessage(1060397, insurancePm.m_InsuranceBonus.ToString());
}
Insurance.CheckInsuranceOnDeath(this);
var killer = FindMostRecentDamager(true);
@ -2911,7 +2827,8 @@ namespace Server.Mobiles
for (var i = 0; i < recipeCount; i++)
{
var r = reader.ReadInt();
if (version > 33 || reader.ReadBool()) // Don't add in recipes which we haven't gotten or have been removed
// Don't add in recipes which we haven't gotten or have been removed
if (version > 33 || reader.ReadBool())
{
_acquiredRecipes.Add(r);
}
@ -2926,6 +2843,7 @@ namespace Server.Mobiles
{
reader.ReadDeltaTime(); // LastHonorLoss - Not even used
}
goto case 23;
}
case 23:
@ -3021,6 +2939,7 @@ namespace Server.Mobiles
{
virtues.LastCompassionLoss = reader.ReadDeltaTime();
}
goto case 14;
}
case 14:
@ -3710,213 +3629,13 @@ namespace Server.Mobiles
AutoStabled = null;
}
private static int GetInsuranceCost(Item item) => 600;
private void ToggleItemInsurance() => Insurance.ToggleItemInsurance(this);
private void ToggleItemInsurance()
{
if (!CheckAlive())
{
return;
}
private void OpenItemInsuranceMenu() => Insurance.OpenItemInsuranceMenu(this);
BeginTarget(-1, false, TargetFlags.None, ToggleItemInsurance_Callback);
SendLocalizedMessage(1060868); // Target the item you wish to toggle insurance status on <ESC> to cancel
}
private void CancelRenewInventoryInsurance() => Insurance.CancelRenewInventoryInsurance(this);
private bool CanInsure(Item item)
{
if (item is Container && item is not BaseQuiver || item is BagOfSending or KeyRing or PotionKeg or Sigil)
{
return false;
}
if (item.Stackable)
{
return false;
}
if (item.LootType == LootType.Cursed)
{
return false;
}
if (item.ItemID == 0x204E) // death shroud
{
return false;
}
if (item.Layer == Layer.Mount)
{
return false;
}
return item.LootType != LootType.Blessed && item.LootType != LootType.Newbied && item.BlessedFor != this;
}
private void ToggleItemInsurance_Callback(Mobile from, object obj)
{
if (!CheckAlive())
{
return;
}
ToggleItemInsurance_Callback(from, obj as Item, true);
}
private void ToggleItemInsurance_Callback(Mobile from, Item item, bool target)
{
if (item?.IsChildOf(this) != true)
{
if (target)
{
BeginTarget(-1, false, TargetFlags.None, ToggleItemInsurance_Callback);
}
SendLocalizedMessage(
1060871,
"",
0x23
); // You can only insure items that you have equipped or that are in your backpack
}
else if (item.Insured)
{
item.Insured = false;
SendLocalizedMessage(1060874, "", 0x35); // You cancel the insurance on the item
if (target)
{
BeginTarget(-1, false, TargetFlags.None, ToggleItemInsurance_Callback);
SendLocalizedMessage(
1060868,
"",
0x23
); // Target the item you wish to toggle insurance status on <ESC> to cancel
}
}
else if (!CanInsure(item))
{
if (target)
{
BeginTarget(-1, false, TargetFlags.None, ToggleItemInsurance_Callback);
}
SendLocalizedMessage(1060869, "", 0x23); // You cannot insure that
}
else
{
if (!item.PaidInsurance)
{
var cost = GetInsuranceCost(item);
if (Banker.Withdraw(from, cost))
{
SendLocalizedMessage(
1060398,
cost.ToString()
); // ~1_AMOUNT~ gold has been withdrawn from your bank box.
item.PaidInsurance = true;
}
else
{
SendLocalizedMessage(1061079, "", 0x23); // You lack the funds to purchase the insurance
return;
}
}
item.Insured = true;
SendLocalizedMessage(1060873, "", 0x23); // You have insured the item
if (target)
{
BeginTarget(-1, false, TargetFlags.None, ToggleItemInsurance_Callback);
SendLocalizedMessage(
1060868,
"",
0x23
); // Target the item you wish to toggle insurance status on <ESC> to cancel
}
}
}
private void AutoRenewInventoryInsurance()
{
if (!CheckAlive())
{
return;
}
// You have selected to automatically reinsure all insured items upon death
SendLocalizedMessage(1060881, "", 0x23);
AutoRenewInsurance = true;
}
private void CancelRenewInventoryInsurance()
{
if (!CheckAlive())
{
return;
}
if (Core.SE)
{
NetState?.SendGump(new CancelRenewInventoryInsuranceGump(null));
}
else
{
// You have cancelled automatically reinsuring all insured items upon death
SendLocalizedMessage(1061075, "", 0x23);
AutoRenewInsurance = false;
}
}
private void OpenItemInsuranceMenu()
{
if (!CheckAlive())
{
return;
}
using var queue = PooledRefQueue<Item>.Create(128);
foreach (var item in Items)
{
if (DisplayInItemInsuranceGump(item))
{
queue.Enqueue(item);
}
}
var pack = Backpack;
if (pack != null)
{
foreach (var item in pack.FindItems())
{
if (DisplayInItemInsuranceGump(item))
{
queue.Enqueue(item);
}
}
}
// TODO: Investigate item sorting
if (NetState != null)
{
if (queue.Count == 0)
{
SendLocalizedMessage(1114915, "", 0x35); // None of your current items meet the requirements for insurance.
}
else
{
NetState.SendGump(new ItemInsuranceMenuGump(this, queue.ToArray()));
}
}
}
private bool DisplayInItemInsuranceGump(Item item) => (item.Visible || AccessLevel >= AccessLevel.GameMaster) &&
(item.Insured || CanInsure(item));
private void AutoRenewInventoryInsurance() => Insurance.AutoRenewInventoryInsurance(this);
private void ToggleQuestItem()
{
@ -4022,7 +3741,7 @@ namespace Server.Mobiles
if (EvilOmenSpell.EndEffect(this))
{
poison = PoisonImpl.IncreaseLevel(poison);
poison = Poison.IncreaseLevel(poison);
}
var result = base.ApplyPoison(from, poison);
@ -4473,7 +4192,9 @@ namespace Server.Mobiles
var offset = duration.TotalMilliseconds - roundedSeconds * TimeSpan.MillisecondsPerSecond;
if (offset > 0)
{
Timer.DelayCall(TimeSpan.FromMilliseconds(offset), () =>
Timer.DelayCall(
TimeSpan.FromMilliseconds(offset),
() =>
{
// They are still online, we still have the buff icon in the table, and it is the same buff icon
if (NetState != null && m_BuffTable?.GetValueOrDefault(buffInfo.ID) == buffInfo)
@ -4598,295 +4319,5 @@ namespace Server.Mobiles
m_Callback?.Invoke();
}
}
private class CancelRenewInventoryInsuranceGump : StaticGump<CancelRenewInventoryInsuranceGump>
{
private readonly ItemInsuranceMenuGump _insuranceGump;
public override bool Singleton => true;
public CancelRenewInventoryInsuranceGump(ItemInsuranceMenuGump insuranceGump) : base(250, 200) =>
_insuranceGump = insuranceGump;
protected override void BuildLayout(ref StaticGumpBuilder builder)
{
builder.AddBackground(0, 0, 240, 142, 0x13BE);
builder.AddImageTiled(6, 6, 228, 100, 0xA40);
builder.AddImageTiled(6, 116, 228, 20, 0xA40);
builder.AddAlphaRegion(6, 6, 228, 142);
// You are about to disable inventory insurance auto-renewal.
builder.AddHtmlLocalized(8, 8, 228, 100, 1071021, 0x7FFF);
builder.AddButton(6, 116, 0xFB1, 0xFB2, 0);
builder.AddHtmlLocalized(40, 118, 450, 20, 1060051, 0x7FFF); // CANCEL
builder.AddButton(114, 116, 0xFA5, 0xFA7, 1);
builder.AddHtmlLocalized(148, 118, 450, 20, 1071022, 0x7FFF); // DISABLE IT!
}
public override void OnResponse(NetState sender, in RelayInfo info)
{
if (sender.Mobile is not PlayerMobile pm || !pm.CheckAlive())
{
return;
}
if (info.ButtonID == 1)
{
// You have cancelled automatically reinsuring all insured items upon death
pm.SendLocalizedMessage(1061075, "", 0x23);
pm.AutoRenewInsurance = false;
}
else
{
pm.SendLocalizedMessage(1042021); // Cancelled.
}
if (_insuranceGump != null)
{
pm.SendGump(_insuranceGump);
}
}
}
private class ItemInsuranceMenuGump : DynamicGump
{
private readonly PlayerMobile _from;
private readonly bool[] _insure;
private readonly Item[] _items;
private int _page;
public override bool Singleton => true;
public ItemInsuranceMenuGump(PlayerMobile from, Item[] items) : base(25, 50)
{
_from = from;
_items = items;
_insure = new bool[items.Length];
for (var i = 0; i < items.Length; ++i)
{
_insure[i] = items[i].Insured;
}
}
protected override void BuildLayout(ref DynamicGumpBuilder builder)
{
builder.AddPage();
builder.AddBackground(0, 0, 520, 510, 0x13BE);
builder.AddImageTiled(10, 10, 500, 30, 0xA40);
builder.AddImageTiled(10, 50, 500, 355, 0xA40);
builder.AddImageTiled(10, 415, 500, 80, 0xA40);
builder.AddAlphaRegion(10, 10, 500, 485);
builder.AddButton(15, 470, 0xFB1, 0xFB2, 0);
builder.AddHtmlLocalized(50, 472, 80, 20, 1011012, 0x7FFF); // CANCEL
if (_from.AutoRenewInsurance)
{
builder.AddButton(360, 10, 9723, 9724, 1);
}
else
{
builder.AddButton(360, 10, 9720, 9722, 1);
}
builder.AddHtmlLocalized(395, 14, 105, 20, 1114122, 0x7FFF); // AUTO REINSURE
builder.AddButton(395, 470, 0xFA5, 0xFA6, 2);
builder.AddHtmlLocalized(430, 472, 50, 20, 1006044, 0x7FFF); // OK
builder.AddHtmlLocalized(10, 14, 150, 20, 1114121, 0x7FFF); // <CENTER>ITEM INSURANCE MENU</CENTER>
builder.AddHtmlLocalized(45, 54, 70, 20, 1062214, 0x7FFF); // Item
builder.AddHtmlLocalized(250, 54, 70, 20, 1061038, 0x7FFF); // Cost
builder.AddHtmlLocalized(400, 54, 70, 20, 1114311, 0x7FFF); // Insured
var balance = Banker.GetBalance(_from);
var cost = 0;
for (var i = 0; i < _items.Length; ++i)
{
if (_insure[i])
{
cost += GetInsuranceCost(_items[i]);
}
}
builder.AddHtmlLocalized(15, 420, 300, 20, 1114310, 0x7FFF); // GOLD AVAILABLE:
builder.AddLabel(215, 420, 0x481, balance.ToString());
builder.AddHtmlLocalized(15, 435, 300, 20, 1114123, 0x7FFF); // TOTAL COST OF INSURANCE:
builder.AddLabel(215, 435, 0x481, cost.ToString());
if (cost != 0)
{
builder.AddHtmlLocalized(15, 450, 300, 20, 1114125, 0x7FFF); // NUMBER OF DEATHS PAYABLE:
builder.AddLabel(215, 450, 0x481, (balance / cost).ToString());
}
for (int i = _page * 4, y = 72; i < (_page + 1) * 4 && i < _items.Length; ++i, y += 75)
{
var item = _items[i];
var b = ItemBounds.Bounds[item.ItemID];
builder.AddImageTiledButton(
40,
y,
0x918,
0x918,
0,
GumpButtonType.Page,
0,
item.ItemID,
item.Hue,
40 - b.Width / 2 - b.X,
30 - b.Height / 2 - b.Y
);
builder.AddItemProperty(item.Serial);
if (_insure[i])
{
builder.AddButton(400, y, 9723, 9724, 100 + i);
builder.AddLabel(250, y, 0x481, GetInsuranceCost(item).ToString());
}
else
{
builder.AddButton(400, y, 9720, 9722, 100 + i);
builder.AddLabel(250, y, 0x66C, GetInsuranceCost(item).ToString());
}
}
if (_page >= 1)
{
builder.AddButton(15, 380, 0xFAE, 0xFAF, 3);
builder.AddHtmlLocalized(50, 380, 450, 20, 1044044, 0x7FFF); // PREV PAGE
}
if ((_page + 1) * 4 < _items.Length)
{
builder.AddButton(400, 380, 0xFA5, 0xFA7, 4);
builder.AddHtmlLocalized(435, 380, 70, 20, 1044045, 0x7FFF); // NEXT PAGE
}
}
public override void OnResponse(NetState sender, in RelayInfo info)
{
if (info.ButtonID == 0 || !_from.CheckAlive())
{
return;
}
switch (info.ButtonID)
{
case 1: // Auto Reinsure
{
if (_from.AutoRenewInsurance)
{
_from.SendGump(new CancelRenewInventoryInsuranceGump(this));
}
else
{
_from.AutoRenewInventoryInsurance();
_from.SendGump(this);
}
break;
}
case 2: // OK
{
_from.SendGump(new ItemInsuranceMenuConfirmGump(this));
break;
}
case 3: // Prev
{
if (_page >= 1)
{
_page--;
_from.SendGump(this);
}
break;
}
case 4: // Next
{
if ((_page + 1) * 4 < _items.Length)
{
_page++;
_from.SendGump(this);
}
break;
}
default:
{
var idx = info.ButtonID - 100;
if (idx >= 0 && idx < _items.Length)
{
_insure[idx] = !_insure[idx];
}
_from.SendGump(this);
break;
}
}
}
private class ItemInsuranceMenuConfirmGump : StaticGump<ItemInsuranceMenuConfirmGump>
{
private readonly ItemInsuranceMenuGump _parentGump;
public ItemInsuranceMenuConfirmGump(ItemInsuranceMenuGump parentGump) : base(250, 200) =>
_parentGump = parentGump;
protected override void BuildLayout(ref StaticGumpBuilder builder)
{
builder.AddBackground(0, 0, 240, 142, 0x13BE);
builder.AddImageTiled(6, 6, 228, 100, 0xA40);
builder.AddImageTiled(6, 116, 228, 20, 0xA40);
builder.AddAlphaRegion(6, 6, 228, 142);
builder.AddHtmlLocalized(8, 8, 228, 100, 1114300, 0x7FFF); // Do you wish to insure all newly selected items?
builder.AddButton(6, 116, 0xFB1, 0xFB2, 0);
builder.AddHtmlLocalized(40, 118, 450, 20, 1060051, 0x7FFF); // CANCEL
builder.AddButton(114, 116, 0xFA5, 0xFA7, 1);
builder.AddHtmlLocalized(148, 118, 450, 20, 1073996, 0x7FFF); // ACCEPT
}
public override void OnResponse(NetState sender, in RelayInfo info)
{
if (sender.Mobile is not PlayerMobile pm || !pm.CheckAlive())
{
return;
}
if (info.ButtonID == 1)
{
var items = _parentGump._items;
var insure = _parentGump._insure;
for (var i = 0; i < items.Length; ++i)
{
var item = items[i];
if (item.Insured != insure[i])
{
pm.ToggleItemInsurance_Callback(pm, item, false);
}
}
}
else
{
pm.SendLocalizedMessage(1042021); // Cancelled.
pm.SendGump(_parentGump);
}
}
}
}
}
}