fix: Streamlines insurance. Insurance only executes when enabled. (#2550)
### Summary
Moves inventory insurance out of `Mobile`/`PlayerMobile` into its own system at `Projects/UOContent/Engines/Insurance/`, wires it into the feature flag system, and makes disabling it actually disable it everywhere.
### Changes
**New `Server.Engines.Insurance.Insurance` system**
* Owns its own `Configure()`, seeding from the existing `insurance.enable` setting (default `Core.AOS`), so no config migration is needed. `Mobile.InsuranceEnabled` is gone, along with its line in `ExpansionConfiguration`.
* `CanInsure`, `GetInsuranceCost`, `ToggleItemInsurance`, `AutoRenewInventoryInsurance`, `CancelRenewInventoryInsurance` and `OpenItemInsuranceMenu` move here from `PlayerMobile`, which keeps four one-line shims for the context-menu callbacks.
* Every entry point is gated on `Insurance.Enabled`, and the death-time state is only allocated when insurance is on — a shard without insurance pays nothing for it.
**Feature flag integration**
Insurance is now a first-class feature flag: `ServerFeatureFlags.InsuranceEnabled`, registered under the `insurance` key in `FeatureFlagManager.SyncStaticFlag`, so it can be inspected and toggled through the normal flag command/gump rather than only at boot. `Insurance.Enabled` reads through to the flag, so there is one source of truth for every consumer.
**Fixes a memory leak from PvP**
`PlayerMobile.m_InsuranceAward` was a `Mobile` field assigned on every death and never cleared, so every player permanently pinned a strong reference to the last player who killed them. Killers were kept alive by their victims indefinitely.
Death-time insurance state now lives in a `Dictionary<Mobile, InsuranceContext>` owned by the insurance system: the entry is created in `OnBeforeDeath` and removed in `OnDeath`, so nothing outlives the death that created it.
**Removes insurance fields from every PlayerMobile**
`m_InsuranceAward`, `m_InsuranceBonus` and `m_NonAutoreinsuredItems` were carried by every `PlayerMobile` whether or not the shard ran insurance. All three are gone; the equivalent state is allocated per-death, only for players who actually die with insured items, only when insurance is enabled.
**Stale `Insured` flags are inert when insurance is off**
`Item.Insured` is a persisted flag, so items stay marked after a shard turns insurance off. Every read path now checks the flag first, so those items behave exactly as if they were never insured:
* `Item.CheckBlessed` / `Item.IsStandardLoot` — they drop again instead of acting blessed
* `Item.AddLootTypeProperty` — no more phantom "insured" tooltip
* `PlayerMobile.FindItems_Callback` — not yanked out of nested bags on death
* `DestroyEquipment` — no longer immune
* `ClothingBlessDeed` — no longer reports "that item is already blessed"
**Gumps promoted out of `PlayerMobile`**
`ItemInsuranceMenuGump`, `ItemInsuranceMenuConfirmGump` and `CancelRenewInventoryInsuranceGump` were private nested classes reaching into `PlayerMobile` privates. They are now public types in `Engines/Insurance/Gumps/`, talking to the insurance system through its public API. `ItemInsuranceMenuGump.ToggleSelected()` replaces the confirm gump's reach-in to the parent's `_items`/`_insure` arrays.
### Behavior changes
* The per-item "You lack the funds to purchase the insurance" message on failed auto-renewal is no longer sent during death; players get the single 1061115 summary instead. Marked with a TODO pending a decision on whether the per-item message should spam.
* The killer's insurance bonus is deposited once at the end of death processing rather than 300 gold at a time per insured item, and the "gold has been deposited" message is now conditional on the deposit succeeding. Same total.
### Drive-by cleanups
`PoisonImpl.IncreaseLevel` -> `Poison.IncreaseLevel`, a redundant `is NetState { } ns` pattern, `new List<Item>(Items)` -> collection expression, alignment of the `SyncStaticFlag` switch arms, and some comment/formatting fixes in `PlayerMobile`.
This commit is contained in:
parent
1a9cec1dbb
commit
c909ed1f2f
12 changed files with 685 additions and 622 deletions
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@ -10,4 +10,5 @@ public static class ServerFeatureFlags
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public static bool PvPCombat { get; set; } = true;
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public static bool BankAccess { get; set; } = true;
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public static bool SpeedhackDetection { get; set; }
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public static bool InsuranceEnabled { get; set; }
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}
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@ -1884,7 +1884,7 @@ public partial class Item : IHued, IComparable<Item>, ISpawnable, IObjectPropert
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{
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list.Add(1049643); // cursed
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}
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else if (Insured)
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else if (ServerFeatureFlags.InsuranceEnabled && Insured)
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{
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list.Add(1061682); // <b>insured</b>
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}
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@ -4216,12 +4216,12 @@ public partial class Item : IHued, IComparable<Item>, ISpawnable, IObjectPropert
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}
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public virtual bool CheckBlessed(Mobile m) =>
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m_LootType == LootType.Blessed || Mobile.InsuranceEnabled && Insured || m != null && m == BlessedFor;
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m_LootType == LootType.Blessed || ServerFeatureFlags.InsuranceEnabled && Insured || m != null && m == BlessedFor;
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public virtual bool CheckNewbied() => m_LootType == LootType.Newbied;
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public virtual bool IsStandardLoot() =>
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(!Mobile.InsuranceEnabled || !Insured) && BlessedFor == null && m_LootType == LootType.Regular;
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(!ServerFeatureFlags.InsuranceEnabled || !Insured) && BlessedFor == null && m_LootType == LootType.Regular;
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public override string ToString() => $"{Serial} \"{GetType().Name}\"";
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@ -953,8 +953,6 @@ public partial class Mobile : IHued, IComparable<Mobile>, ISpawnable, IObjectPro
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public static TimeSpan AutoManifestTimeout { get; set; } = TimeSpan.FromSeconds(5.0);
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public static bool InsuranceEnabled { get; set; }
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public static int ActionDelay { get; set; } = 500;
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public static VisibleDamageType VisibleDamageType { get; set; }
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@ -7,7 +7,6 @@ namespace Server
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{
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public static void Configure()
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{
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Mobile.InsuranceEnabled = ServerConfiguration.GetSetting("insurance.enable", Core.AOS);
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ObjectPropertyList.Enabled = ServerConfiguration.GetSetting("opl.enable", Core.AOS);
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var visibleDamage = ServerConfiguration.GetSetting("visibleDamage", Core.AOS);
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Mobile.VisibleDamageType = visibleDamage ? VisibleDamageType.Related : VisibleDamageType.None;
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@ -966,6 +966,7 @@ public static class FeatureFlagManager
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"pvp_combat" => ServerFeatureFlags.PvPCombat = enabled,
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"bank_access" => ServerFeatureFlags.BankAccess = enabled,
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"speedhack_detection" => ServerFeatureFlags.SpeedhackDetection = enabled,
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"insurance" => ServerFeatureFlags.InsuranceEnabled = enabled,
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// UOContent flags
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"vendor_purchase" => ContentFeatureFlags.VendorPurchase = enabled,
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@ -0,0 +1,55 @@
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Gumps;
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public class CancelRenewInventoryInsuranceGump : StaticGump<CancelRenewInventoryInsuranceGump>
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{
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private readonly ItemInsuranceMenuGump _insuranceGump;
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public override bool Singleton => true;
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public CancelRenewInventoryInsuranceGump(ItemInsuranceMenuGump insuranceGump) : base(250, 200) =>
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_insuranceGump = insuranceGump;
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protected override void BuildLayout(ref StaticGumpBuilder builder)
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{
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builder.AddBackground(0, 0, 240, 142, 0x13BE);
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builder.AddImageTiled(6, 6, 228, 100, 0xA40);
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builder.AddImageTiled(6, 116, 228, 20, 0xA40);
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builder.AddAlphaRegion(6, 6, 228, 142);
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// You are about to disable inventory insurance auto-renewal.
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builder.AddHtmlLocalized(8, 8, 228, 100, 1071021, 0x7FFF);
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builder.AddButton(6, 116, 0xFB1, 0xFB2, 0);
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builder.AddHtmlLocalized(40, 118, 450, 20, 1060051, 0x7FFF); // CANCEL
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builder.AddButton(114, 116, 0xFA5, 0xFA7, 1);
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builder.AddHtmlLocalized(148, 118, 450, 20, 1071022, 0x7FFF); // DISABLE IT!
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}
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public override void OnResponse(NetState sender, in RelayInfo info)
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{
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if (sender.Mobile is not PlayerMobile pm || !pm.CheckAlive())
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{
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return;
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}
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if (info.ButtonID == 1)
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{
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// You have cancelled automatically reinsuring all insured items upon death
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pm.SendLocalizedMessage(1061075, "", 0x23);
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pm.AutoRenewInsurance = false;
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}
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else
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{
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pm.SendLocalizedMessage(1042021); // Cancelled.
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}
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if (_insuranceGump != null)
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{
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pm.SendGump(_insuranceGump);
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}
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}
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}
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@ -0,0 +1,46 @@
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Gumps;
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public class ItemInsuranceMenuConfirmGump : StaticGump<ItemInsuranceMenuConfirmGump>
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{
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private readonly ItemInsuranceMenuGump _insuranceGump;
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public ItemInsuranceMenuConfirmGump(ItemInsuranceMenuGump insuranceGump) : base(250, 200) =>
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_insuranceGump = insuranceGump;
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protected override void BuildLayout(ref StaticGumpBuilder builder)
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{
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builder.AddBackground(0, 0, 240, 142, 0x13BE);
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builder.AddImageTiled(6, 6, 228, 100, 0xA40);
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builder.AddImageTiled(6, 116, 228, 20, 0xA40);
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builder.AddAlphaRegion(6, 6, 228, 142);
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builder.AddHtmlLocalized(8, 8, 228, 100, 1114300, 0x7FFF); // Do you wish to insure all newly selected items?
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builder.AddButton(6, 116, 0xFB1, 0xFB2, 0);
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builder.AddHtmlLocalized(40, 118, 450, 20, 1060051, 0x7FFF); // CANCEL
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builder.AddButton(114, 116, 0xFA5, 0xFA7, 1);
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builder.AddHtmlLocalized(148, 118, 450, 20, 1073996, 0x7FFF); // ACCEPT
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}
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public override void OnResponse(NetState sender, in RelayInfo info)
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{
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if (sender.Mobile is not PlayerMobile pm || !pm.CheckAlive())
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{
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return;
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}
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if (info.ButtonID == 1)
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{
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_insuranceGump.ToggleSelected();
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}
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else
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{
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pm.SendLocalizedMessage(1042021); // Cancelled.
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pm.SendGump(_insuranceGump);
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}
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}
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}
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@ -0,0 +1,207 @@
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using Server.Engines.Insurance;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Gumps;
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public class ItemInsuranceMenuGump : DynamicGump
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{
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private readonly PlayerMobile _from;
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private readonly bool[] _insure;
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private readonly Item[] _items;
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private int _page;
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public override bool Singleton => true;
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public ItemInsuranceMenuGump(PlayerMobile from, Item[] items) : base(25, 50)
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{
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_from = from;
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_items = items;
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_insure = new bool[items.Length];
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for (var i = 0; i < items.Length; ++i)
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{
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_insure[i] = items[i].Insured;
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}
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}
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protected override void BuildLayout(ref DynamicGumpBuilder builder)
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{
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builder.AddPage();
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builder.AddBackground(0, 0, 520, 510, 0x13BE);
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builder.AddImageTiled(10, 10, 500, 30, 0xA40);
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builder.AddImageTiled(10, 50, 500, 355, 0xA40);
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builder.AddImageTiled(10, 415, 500, 80, 0xA40);
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builder.AddAlphaRegion(10, 10, 500, 485);
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builder.AddButton(15, 470, 0xFB1, 0xFB2, 0);
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builder.AddHtmlLocalized(50, 472, 80, 20, 1011012, 0x7FFF); // CANCEL
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if (_from.AutoRenewInsurance)
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{
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builder.AddButton(360, 10, 9723, 9724, 1);
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}
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else
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{
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builder.AddButton(360, 10, 9720, 9722, 1);
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}
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builder.AddHtmlLocalized(395, 14, 105, 20, 1114122, 0x7FFF); // AUTO REINSURE
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builder.AddButton(395, 470, 0xFA5, 0xFA6, 2);
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builder.AddHtmlLocalized(430, 472, 50, 20, 1006044, 0x7FFF); // OK
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builder.AddHtmlLocalized(10, 14, 150, 20, 1114121, 0x7FFF); // <CENTER>ITEM INSURANCE MENU</CENTER>
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builder.AddHtmlLocalized(45, 54, 70, 20, 1062214, 0x7FFF); // Item
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builder.AddHtmlLocalized(250, 54, 70, 20, 1061038, 0x7FFF); // Cost
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builder.AddHtmlLocalized(400, 54, 70, 20, 1114311, 0x7FFF); // Insured
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var balance = Banker.GetBalance(_from);
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var cost = 0;
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for (var i = 0; i < _items.Length; ++i)
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{
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if (_insure[i])
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{
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cost += Insurance.GetInsuranceCost(_from, _items[i]);
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}
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}
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builder.AddHtmlLocalized(15, 420, 300, 20, 1114310, 0x7FFF); // GOLD AVAILABLE:
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builder.AddLabel(215, 420, 0x481, $"{balance}");
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builder.AddHtmlLocalized(15, 435, 300, 20, 1114123, 0x7FFF); // TOTAL COST OF INSURANCE:
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builder.AddLabel(215, 435, 0x481, $"{cost}");
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if (cost != 0)
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{
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builder.AddHtmlLocalized(15, 450, 300, 20, 1114125, 0x7FFF); // NUMBER OF DEATHS PAYABLE:
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builder.AddLabel(215, 450, 0x481, $"{balance / cost}");
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}
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for (int i = _page * 4, y = 72; i < (_page + 1) * 4 && i < _items.Length; ++i, y += 75)
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{
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var item = _items[i];
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var b = ItemBounds.Bounds[item.ItemID];
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builder.AddImageTiledButton(
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40,
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y,
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0x918,
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0x918,
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0,
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GumpButtonType.Page,
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0,
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item.ItemID,
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item.Hue,
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40 - b.Width / 2 - b.X,
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30 - b.Height / 2 - b.Y
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);
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builder.AddItemProperty(item.Serial);
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if (_insure[i])
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{
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builder.AddButton(400, y, 9723, 9724, 100 + i);
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builder.AddLabel(250, y, 0x481, $"{Insurance.GetInsuranceCost(_from, item)}");
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}
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else
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{
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builder.AddButton(400, y, 9720, 9722, 100 + i);
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builder.AddLabel(250, y, 0x66C, $"{Insurance.GetInsuranceCost(_from, item)}");
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}
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}
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if (_page >= 1)
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{
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builder.AddButton(15, 380, 0xFAE, 0xFAF, 3);
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builder.AddHtmlLocalized(50, 380, 450, 20, 1044044, 0x7FFF); // PREV PAGE
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}
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if ((_page + 1) * 4 < _items.Length)
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{
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builder.AddButton(400, 380, 0xFA5, 0xFA7, 4);
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builder.AddHtmlLocalized(435, 380, 70, 20, 1044045, 0x7FFF); // NEXT PAGE
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}
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}
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public override void OnResponse(NetState sender, in RelayInfo info)
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{
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if (info.ButtonID == 0 || !_from.CheckAlive())
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{
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return;
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}
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switch (info.ButtonID)
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{
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case 1: // Auto Reinsure
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{
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if (_from.AutoRenewInsurance)
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{
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_from.SendGump(new CancelRenewInventoryInsuranceGump(this));
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}
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else
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{
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Insurance.AutoRenewInventoryInsurance(_from);
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_from.SendGump(this);
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}
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break;
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}
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case 2: // OK
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{
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_from.SendGump(new ItemInsuranceMenuConfirmGump(this));
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break;
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}
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case 3: // Prev
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{
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if (_page >= 1)
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{
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_page--;
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_from.SendGump(this);
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}
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break;
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}
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case 4: // Next
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{
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if ((_page + 1) * 4 < _items.Length)
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{
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_page++;
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_from.SendGump(this);
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}
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break;
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}
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default:
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{
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var idx = info.ButtonID - 100;
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if (idx >= 0 && idx < _items.Length)
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{
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_insure[idx] = !_insure[idx];
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}
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_from.SendGump(this);
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break;
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}
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}
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}
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public void ToggleSelected()
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{
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var items = _items;
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var insure = _insure;
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for (var i = 0; i < items.Length; ++i)
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{
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var item = items[i];
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if (item.Insured != insure[i])
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{
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Insurance.ToggleItemInsurance(_from, item, false);
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}
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}
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}
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}
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323
Projects/UOContent/Engines/Insurance/Insurance.cs
Normal file
323
Projects/UOContent/Engines/Insurance/Insurance.cs
Normal file
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@ -0,0 +1,323 @@
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using System.Collections.Generic;
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using Server.Collections;
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using Server.Factions;
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using Server.Gumps;
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using Server.Items;
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using Server.Mobiles;
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using Server.Targeting;
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namespace Server.Engines.Insurance;
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public static class Insurance
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{
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public static bool Enabled => ServerFeatureFlags.InsuranceEnabled;
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private static readonly Dictionary<Mobile, InsuranceContext> _insuranceContexts = [];
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public static void Configure()
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{
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// Legacy, but not expected to be used anymore in favor of the feature flag system
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ServerFeatureFlags.InsuranceEnabled = ServerConfiguration.GetSetting("insurance.enable", Core.AOS);
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}
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public static int GetInsuranceCost(Mobile from, Item item) => 600;
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public static void CheckInsuranceBeforeDeath(Mobile from)
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{
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if (!Enabled)
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{
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return;
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}
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var recentDamager = from.FindMostRecentDamager(false);
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if (recentDamager == null)
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{
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return;
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}
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if (recentDamager is BaseCreature creature)
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{
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recentDamager = creature.GetMaster();
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}
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if (recentDamager != from && recentDamager is PlayerMobile insuranceReward)
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{
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_insuranceContexts[from] = new InsuranceContext(insuranceReward);
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}
|
||||
}
|
||||
|
||||
public static void CheckInsuranceOnDeath(Mobile from)
|
||||
{
|
||||
if (!Enabled || !_insuranceContexts.Remove(from, out var context))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (context.MissedAutoRenewal)
|
||||
{
|
||||
from.SendLocalizedMessage(1061115); // You do not have the gold to automatically reinsure all your items.
|
||||
}
|
||||
|
||||
if (context.InsuranceReward != null && context.InsuranceBonus > 0 &&
|
||||
Banker.Deposit(context.InsuranceReward, context.InsuranceBonus))
|
||||
{
|
||||
// ~1_AMOUNT~ gold has been deposited into your bank box.
|
||||
context.InsuranceReward.SendLocalizedMessage(1060397, $"{context.InsuranceBonus}");
|
||||
}
|
||||
}
|
||||
|
||||
public static bool CheckItemInsuranceOnDeath(PlayerMobile from, Item item)
|
||||
{
|
||||
if (!Enabled || !item.Insured)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (from.DuelContext?.Registered == true && from.DuelContext.Started && from.DuelPlayer?.Eliminated != true)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!_insuranceContexts.TryGetValue(from, out var context))
|
||||
{
|
||||
_insuranceContexts[from] = context = new InsuranceContext();
|
||||
}
|
||||
|
||||
if (from.AutoRenewInsurance)
|
||||
{
|
||||
var cost = Insurance.GetInsuranceCost(from, item);
|
||||
|
||||
if (context.InsuranceReward != null)
|
||||
{
|
||||
cost /= 2;
|
||||
}
|
||||
|
||||
if (Banker.Withdraw(from, cost))
|
||||
{
|
||||
item.PaidInsurance = true;
|
||||
// ~1_AMOUNT~ gold has been withdrawn from your bank box.
|
||||
from.SendLocalizedMessage(1060398, $"{cost}");
|
||||
}
|
||||
else
|
||||
{
|
||||
// TODO: Should this spam?
|
||||
// from.SendLocalizedMessage(1061079, "", 0x23); // You lack the funds to purchase the insurance
|
||||
item.PaidInsurance = false;
|
||||
item.Insured = false;
|
||||
context.MissedAutoRenewal = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
item.PaidInsurance = false;
|
||||
item.Insured = false;
|
||||
}
|
||||
|
||||
context.InsuranceBonus += 300;
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool CanInsure(Mobile from, Item item)
|
||||
{
|
||||
if (!Enabled)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (item is Container && item is not BaseQuiver || item is BagOfSending or KeyRing or PotionKeg or Sigil)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (item.Stackable)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (item.LootType == LootType.Cursed)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (item.ItemID == 0x204E) // death shroud
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (item.Layer == Layer.Mount)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return item.LootType != LootType.Blessed && item.LootType != LootType.Newbied && item.BlessedFor != from;
|
||||
}
|
||||
|
||||
public static void ToggleItemInsurance(Mobile from)
|
||||
{
|
||||
if (!from.CheckAlive())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
from.BeginTarget(-1, false, TargetFlags.None, ToggleItemInsurance);
|
||||
from.SendLocalizedMessage(1060868); // Target the item you wish to toggle insurance status on <ESC> to cancel
|
||||
}
|
||||
|
||||
public static void ToggleItemInsurance(Mobile from, object obj)
|
||||
{
|
||||
if (!from.CheckAlive())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
ToggleItemInsurance(from, obj as Item, true);
|
||||
}
|
||||
|
||||
public static void ToggleItemInsurance(Mobile from, Item item, bool target)
|
||||
{
|
||||
if (item?.IsChildOf(from) != true)
|
||||
{
|
||||
if (target)
|
||||
{
|
||||
from.BeginTarget(-1, false, TargetFlags.None, ToggleItemInsurance);
|
||||
}
|
||||
|
||||
// You can only insure items that you have equipped or that are in your backpack
|
||||
from.SendLocalizedMessage(1060871, "", 0x23);
|
||||
}
|
||||
else if (item.Insured)
|
||||
{
|
||||
item.Insured = false;
|
||||
|
||||
from.SendLocalizedMessage(1060874, "", 0x35); // You cancel the insurance on the item
|
||||
|
||||
if (target)
|
||||
{
|
||||
from.BeginTarget(-1, false, TargetFlags.None, ToggleItemInsurance);
|
||||
// Target the item you wish to toggle insurance status on <ESC> to cancel
|
||||
from.SendLocalizedMessage(1060868, "", 0x23);
|
||||
}
|
||||
}
|
||||
else if (!CanInsure(from, item))
|
||||
{
|
||||
if (target)
|
||||
{
|
||||
from.BeginTarget(-1, false, TargetFlags.None, ToggleItemInsurance);
|
||||
}
|
||||
|
||||
from.SendLocalizedMessage(1060869, "", 0x23); // You cannot insure that
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!item.PaidInsurance)
|
||||
{
|
||||
var cost = GetInsuranceCost(from, item);
|
||||
|
||||
if (Banker.Withdraw(from, cost))
|
||||
{
|
||||
// ~1_AMOUNT~ gold has been withdrawn from your bank box.
|
||||
from.SendLocalizedMessage(1060398, $"{cost}");
|
||||
item.PaidInsurance = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(1061079, "", 0x23); // You lack the funds to purchase the insurance
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
item.Insured = true;
|
||||
|
||||
from.SendLocalizedMessage(1060873, "", 0x23); // You have insured the item
|
||||
|
||||
if (target)
|
||||
{
|
||||
from.BeginTarget(-1, false, TargetFlags.None, ToggleItemInsurance);
|
||||
// Target the item you wish to toggle insurance status on <ESC> to cancel
|
||||
from.SendLocalizedMessage(1060868, "", 0x23);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void AutoRenewInventoryInsurance(Mobile from)
|
||||
{
|
||||
if (!from.CheckAlive())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// You have selected to automatically reinsure all insured items upon death
|
||||
from.SendLocalizedMessage(1060881, "", 0x23);
|
||||
(from as PlayerMobile)?.AutoRenewInsurance = true;
|
||||
}
|
||||
|
||||
public static void CancelRenewInventoryInsurance(Mobile from)
|
||||
{
|
||||
if (!from.CheckAlive())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (Core.SE)
|
||||
{
|
||||
from.SendGump(new CancelRenewInventoryInsuranceGump(null));
|
||||
}
|
||||
else
|
||||
{
|
||||
// You have cancelled automatically reinsuring all insured items upon death
|
||||
from.SendLocalizedMessage(1061075, "", 0x23);
|
||||
(from as PlayerMobile)?.AutoRenewInsurance = false;
|
||||
}
|
||||
}
|
||||
|
||||
public static void OpenItemInsuranceMenu(Mobile from)
|
||||
{
|
||||
if (!from.CheckAlive() || from.NetState == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
using var queue = PooledRefQueue<Item>.Create(128);
|
||||
|
||||
foreach (var item in from.Items)
|
||||
{
|
||||
if (DisplayInItemInsuranceGump(from, item))
|
||||
{
|
||||
queue.Enqueue(item);
|
||||
}
|
||||
}
|
||||
|
||||
var pack = from.Backpack;
|
||||
|
||||
if (pack != null)
|
||||
{
|
||||
foreach (var item in pack.FindItems())
|
||||
{
|
||||
if (DisplayInItemInsuranceGump(from, item))
|
||||
{
|
||||
queue.Enqueue(item);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (queue.Count == 0)
|
||||
{
|
||||
// None of your current items meet the requirements for insurance.
|
||||
from.SendLocalizedMessage(1114915, "", 0x35);
|
||||
}
|
||||
else if (from is PlayerMobile pm)
|
||||
{
|
||||
// TODO: Investigate item sorting
|
||||
from.SendGump(new ItemInsuranceMenuGump(pm, queue.ToArray()));
|
||||
}
|
||||
}
|
||||
|
||||
private static bool DisplayInItemInsuranceGump(Mobile from, Item item) =>
|
||||
(item.Visible || from.AccessLevel >= AccessLevel.GameMaster) && (item.Insured || CanInsure(from, item));
|
||||
|
||||
private class InsuranceContext(PlayerMobile insuranceReward = null)
|
||||
{
|
||||
public PlayerMobile InsuranceReward = insuranceReward;
|
||||
public int InsuranceBonus { get; set; }
|
||||
public bool MissedAutoRenewal { get; set; }
|
||||
}
|
||||
}
|
||||
|
|
@ -1,4 +1,5 @@
|
|||
using ModernUO.Serialization;
|
||||
using Server.Engines.Insurance;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Items;
|
||||
|
|
@ -25,7 +26,7 @@ public class ClothingBlessTarget : Target // Create our targeting class (which w
|
|||
}
|
||||
|
||||
// Check if its already newbied (blessed)
|
||||
if (item.LootType == LootType.Blessed || item.BlessedFor == from || Mobile.InsuranceEnabled && item.Insured)
|
||||
if (item.LootType == LootType.Blessed || item.BlessedFor == from || Insurance.Enabled && item.Insured)
|
||||
{
|
||||
from.SendLocalizedMessage(1045113); // That item is already blessed
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,5 @@
|
|||
using Server.Collections;
|
||||
using Server.Engines.Insurance;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles;
|
||||
|
|
@ -23,7 +24,7 @@ public class DestroyEquipment : MonsterAbilitySingleTarget
|
|||
continue;
|
||||
}
|
||||
|
||||
if (Mobile.InsuranceEnabled && item.Insured)
|
||||
if (Insurance.Enabled && item.Insured)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -11,6 +11,7 @@ using Server.Engines.CannedEvil;
|
|||
using Server.Engines.ConPVP;
|
||||
using Server.Engines.Craft;
|
||||
using Server.Engines.Help;
|
||||
using Server.Engines.Insurance;
|
||||
using Server.Engines.MLQuests;
|
||||
using Server.Engines.MLQuests.Gumps;
|
||||
using Server.Engines.PartySystem;
|
||||
|
|
@ -169,9 +170,6 @@ namespace Server.Mobiles
|
|||
|
||||
public DateTime _honorTime;
|
||||
|
||||
private Mobile m_InsuranceAward;
|
||||
private int m_InsuranceBonus;
|
||||
|
||||
private int m_LastGlobalLight = -1, m_LastPersonalLight = -1;
|
||||
|
||||
private bool m_LastProtectedMessage;
|
||||
|
|
@ -190,9 +188,6 @@ namespace Server.Mobiles
|
|||
|
||||
private bool m_NoDeltaRecursion;
|
||||
|
||||
// number of items that could not be automatically reinsured because gold in bank was not enough
|
||||
private int m_NonAutoreinsuredItems;
|
||||
|
||||
private DateTime m_SavagePaintExpiration;
|
||||
|
||||
private DateTime[] m_StuckMenuUses;
|
||||
|
|
@ -1874,7 +1869,7 @@ namespace Server.Mobiles
|
|||
|
||||
if (Alive)
|
||||
{
|
||||
if (InsuranceEnabled)
|
||||
if (Insurance.Enabled)
|
||||
{
|
||||
if (Core.SA)
|
||||
{
|
||||
|
|
@ -2002,7 +1997,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
var house = BaseHouse.FindHouseAt(this);
|
||||
|
||||
if (CheckAlive() && house?.IsOwner(this) == true && house.InternalizedVendors.Count > 0 && NetState is NetState { } ns)
|
||||
if (CheckAlive() && house?.IsOwner(this) == true && house.InternalizedVendors.Count > 0 && NetState != null)
|
||||
{
|
||||
ReclaimVendorGump.DisplayTo(this, house);
|
||||
}
|
||||
|
|
@ -2310,7 +2305,8 @@ namespace Server.Mobiles
|
|||
pm.DuelPlayer.Eliminated) || base.OnMoveOver(m);
|
||||
|
||||
public override bool CheckShove(Mobile shoved) =>
|
||||
IgnoreMobiles || shoved.IgnoreMobiles || TransformationSpellHelper.UnderTransformation(shoved, typeof(WraithFormSpell)) ||
|
||||
IgnoreMobiles || shoved.IgnoreMobiles ||
|
||||
TransformationSpellHelper.UnderTransformation(shoved, typeof(WraithFormSpell)) ||
|
||||
base.CheckShove(shoved);
|
||||
|
||||
protected override void OnMapChange(Map oldMap)
|
||||
|
|
@ -2401,7 +2397,8 @@ namespace Server.Mobiles
|
|||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private bool FindItems_Callback(Item item) =>
|
||||
!item.Deleted && (item.LootType == LootType.Blessed || item.Insured) && Backpack != item.Parent;
|
||||
!item.Deleted && Backpack != item.Parent &&
|
||||
(item.LootType == LootType.Blessed || ServerFeatureFlags.InsuranceEnabled && item.Insured);
|
||||
|
||||
public override bool OnBeforeDeath()
|
||||
{
|
||||
|
|
@ -2422,30 +2419,8 @@ namespace Server.Mobiles
|
|||
}
|
||||
}
|
||||
|
||||
EquipSnapshot = new List<Item>(Items);
|
||||
|
||||
m_NonAutoreinsuredItems = 0;
|
||||
m_InsuranceAward = FindMostRecentDamager(false);
|
||||
|
||||
if (m_InsuranceAward is BaseCreature creature)
|
||||
{
|
||||
var master = creature.GetMaster();
|
||||
|
||||
if (master != null)
|
||||
{
|
||||
m_InsuranceAward = master;
|
||||
}
|
||||
}
|
||||
|
||||
if (m_InsuranceAward != null && (!m_InsuranceAward.Player || m_InsuranceAward == this))
|
||||
{
|
||||
m_InsuranceAward = null;
|
||||
}
|
||||
|
||||
if (m_InsuranceAward is PlayerMobile mobile)
|
||||
{
|
||||
mobile.m_InsuranceBonus = 0;
|
||||
}
|
||||
EquipSnapshot = [..Items];
|
||||
Insurance.CheckInsuranceBeforeDeath(this);
|
||||
|
||||
ReceivedHonorContext?.OnTargetKilled();
|
||||
SentHonorContext?.OnSourceKilled();
|
||||
|
|
@ -2453,56 +2428,6 @@ namespace Server.Mobiles
|
|||
return base.OnBeforeDeath();
|
||||
}
|
||||
|
||||
private bool CheckInsuranceOnDeath(Item item)
|
||||
{
|
||||
if (!InsuranceEnabled || !item.Insured)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (DuelContext?.Registered == true && DuelContext.Started &&
|
||||
m_DuelPlayer?.Eliminated != true)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (AutoRenewInsurance)
|
||||
{
|
||||
var cost = GetInsuranceCost(item);
|
||||
|
||||
if (m_InsuranceAward != null)
|
||||
{
|
||||
cost /= 2;
|
||||
}
|
||||
|
||||
if (Banker.Withdraw(this, cost))
|
||||
{
|
||||
item.PaidInsurance = true;
|
||||
// ~1_AMOUNT~ gold has been withdrawn from your bank box.
|
||||
SendLocalizedMessage(1060398, cost.ToString());
|
||||
}
|
||||
else
|
||||
{
|
||||
SendLocalizedMessage(1061079, "", 0x23); // You lack the funds to purchase the insurance
|
||||
item.PaidInsurance = false;
|
||||
item.Insured = false;
|
||||
m_NonAutoreinsuredItems++;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
item.PaidInsurance = false;
|
||||
item.Insured = false;
|
||||
}
|
||||
|
||||
if (m_InsuranceAward is PlayerMobile insurancePm && Banker.Deposit(m_InsuranceAward, 300))
|
||||
{
|
||||
insurancePm.m_InsuranceBonus += 300;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override DeathMoveResult GetParentMoveResultFor(Item item)
|
||||
{
|
||||
// It seems all items are unmarked on death, even blessed/insured ones
|
||||
|
|
@ -2511,7 +2436,7 @@ namespace Server.Mobiles
|
|||
item.QuestItem = false;
|
||||
}
|
||||
|
||||
if (CheckInsuranceOnDeath(item))
|
||||
if (Insurance.CheckItemInsuranceOnDeath(this, item))
|
||||
{
|
||||
return DeathMoveResult.MoveToBackpack;
|
||||
}
|
||||
|
|
@ -2534,7 +2459,7 @@ namespace Server.Mobiles
|
|||
item.QuestItem = false;
|
||||
}
|
||||
|
||||
if (CheckInsuranceOnDeath(item))
|
||||
if (Insurance.CheckItemInsuranceOnDeath(this, item))
|
||||
{
|
||||
return DeathMoveResult.MoveToBackpack;
|
||||
}
|
||||
|
|
@ -2554,11 +2479,6 @@ namespace Server.Mobiles
|
|||
|
||||
public override void OnDeath(Container c)
|
||||
{
|
||||
if (m_NonAutoreinsuredItems > 0)
|
||||
{
|
||||
SendLocalizedMessage(1061115);
|
||||
}
|
||||
|
||||
base.OnDeath(c);
|
||||
|
||||
EquipSnapshot = null;
|
||||
|
|
@ -2627,11 +2547,7 @@ namespace Server.Mobiles
|
|||
}
|
||||
}
|
||||
|
||||
if (m_InsuranceAward is PlayerMobile insurancePm && insurancePm.m_InsuranceBonus > 0)
|
||||
{
|
||||
// ~1_AMOUNT~ gold has been deposited into your bank box.
|
||||
insurancePm.SendLocalizedMessage(1060397, insurancePm.m_InsuranceBonus.ToString());
|
||||
}
|
||||
Insurance.CheckInsuranceOnDeath(this);
|
||||
|
||||
var killer = FindMostRecentDamager(true);
|
||||
|
||||
|
|
@ -2911,7 +2827,8 @@ namespace Server.Mobiles
|
|||
for (var i = 0; i < recipeCount; i++)
|
||||
{
|
||||
var r = reader.ReadInt();
|
||||
if (version > 33 || reader.ReadBool()) // Don't add in recipes which we haven't gotten or have been removed
|
||||
// Don't add in recipes which we haven't gotten or have been removed
|
||||
if (version > 33 || reader.ReadBool())
|
||||
{
|
||||
_acquiredRecipes.Add(r);
|
||||
}
|
||||
|
|
@ -2926,6 +2843,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
reader.ReadDeltaTime(); // LastHonorLoss - Not even used
|
||||
}
|
||||
|
||||
goto case 23;
|
||||
}
|
||||
case 23:
|
||||
|
|
@ -3021,6 +2939,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
virtues.LastCompassionLoss = reader.ReadDeltaTime();
|
||||
}
|
||||
|
||||
goto case 14;
|
||||
}
|
||||
case 14:
|
||||
|
|
@ -3710,213 +3629,13 @@ namespace Server.Mobiles
|
|||
AutoStabled = null;
|
||||
}
|
||||
|
||||
private static int GetInsuranceCost(Item item) => 600;
|
||||
private void ToggleItemInsurance() => Insurance.ToggleItemInsurance(this);
|
||||
|
||||
private void ToggleItemInsurance()
|
||||
{
|
||||
if (!CheckAlive())
|
||||
{
|
||||
return;
|
||||
}
|
||||
private void OpenItemInsuranceMenu() => Insurance.OpenItemInsuranceMenu(this);
|
||||
|
||||
BeginTarget(-1, false, TargetFlags.None, ToggleItemInsurance_Callback);
|
||||
SendLocalizedMessage(1060868); // Target the item you wish to toggle insurance status on <ESC> to cancel
|
||||
}
|
||||
private void CancelRenewInventoryInsurance() => Insurance.CancelRenewInventoryInsurance(this);
|
||||
|
||||
private bool CanInsure(Item item)
|
||||
{
|
||||
if (item is Container && item is not BaseQuiver || item is BagOfSending or KeyRing or PotionKeg or Sigil)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (item.Stackable)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (item.LootType == LootType.Cursed)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (item.ItemID == 0x204E) // death shroud
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (item.Layer == Layer.Mount)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return item.LootType != LootType.Blessed && item.LootType != LootType.Newbied && item.BlessedFor != this;
|
||||
}
|
||||
|
||||
private void ToggleItemInsurance_Callback(Mobile from, object obj)
|
||||
{
|
||||
if (!CheckAlive())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
ToggleItemInsurance_Callback(from, obj as Item, true);
|
||||
}
|
||||
|
||||
private void ToggleItemInsurance_Callback(Mobile from, Item item, bool target)
|
||||
{
|
||||
if (item?.IsChildOf(this) != true)
|
||||
{
|
||||
if (target)
|
||||
{
|
||||
BeginTarget(-1, false, TargetFlags.None, ToggleItemInsurance_Callback);
|
||||
}
|
||||
|
||||
SendLocalizedMessage(
|
||||
1060871,
|
||||
"",
|
||||
0x23
|
||||
); // You can only insure items that you have equipped or that are in your backpack
|
||||
}
|
||||
else if (item.Insured)
|
||||
{
|
||||
item.Insured = false;
|
||||
|
||||
SendLocalizedMessage(1060874, "", 0x35); // You cancel the insurance on the item
|
||||
|
||||
if (target)
|
||||
{
|
||||
BeginTarget(-1, false, TargetFlags.None, ToggleItemInsurance_Callback);
|
||||
SendLocalizedMessage(
|
||||
1060868,
|
||||
"",
|
||||
0x23
|
||||
); // Target the item you wish to toggle insurance status on <ESC> to cancel
|
||||
}
|
||||
}
|
||||
else if (!CanInsure(item))
|
||||
{
|
||||
if (target)
|
||||
{
|
||||
BeginTarget(-1, false, TargetFlags.None, ToggleItemInsurance_Callback);
|
||||
}
|
||||
|
||||
SendLocalizedMessage(1060869, "", 0x23); // You cannot insure that
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!item.PaidInsurance)
|
||||
{
|
||||
var cost = GetInsuranceCost(item);
|
||||
|
||||
if (Banker.Withdraw(from, cost))
|
||||
{
|
||||
SendLocalizedMessage(
|
||||
1060398,
|
||||
cost.ToString()
|
||||
); // ~1_AMOUNT~ gold has been withdrawn from your bank box.
|
||||
item.PaidInsurance = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
SendLocalizedMessage(1061079, "", 0x23); // You lack the funds to purchase the insurance
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
item.Insured = true;
|
||||
|
||||
SendLocalizedMessage(1060873, "", 0x23); // You have insured the item
|
||||
|
||||
if (target)
|
||||
{
|
||||
BeginTarget(-1, false, TargetFlags.None, ToggleItemInsurance_Callback);
|
||||
SendLocalizedMessage(
|
||||
1060868,
|
||||
"",
|
||||
0x23
|
||||
); // Target the item you wish to toggle insurance status on <ESC> to cancel
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void AutoRenewInventoryInsurance()
|
||||
{
|
||||
if (!CheckAlive())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// You have selected to automatically reinsure all insured items upon death
|
||||
SendLocalizedMessage(1060881, "", 0x23);
|
||||
AutoRenewInsurance = true;
|
||||
}
|
||||
|
||||
private void CancelRenewInventoryInsurance()
|
||||
{
|
||||
if (!CheckAlive())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (Core.SE)
|
||||
{
|
||||
NetState?.SendGump(new CancelRenewInventoryInsuranceGump(null));
|
||||
}
|
||||
else
|
||||
{
|
||||
// You have cancelled automatically reinsuring all insured items upon death
|
||||
SendLocalizedMessage(1061075, "", 0x23);
|
||||
AutoRenewInsurance = false;
|
||||
}
|
||||
}
|
||||
|
||||
private void OpenItemInsuranceMenu()
|
||||
{
|
||||
if (!CheckAlive())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
using var queue = PooledRefQueue<Item>.Create(128);
|
||||
|
||||
foreach (var item in Items)
|
||||
{
|
||||
if (DisplayInItemInsuranceGump(item))
|
||||
{
|
||||
queue.Enqueue(item);
|
||||
}
|
||||
}
|
||||
|
||||
var pack = Backpack;
|
||||
|
||||
if (pack != null)
|
||||
{
|
||||
foreach (var item in pack.FindItems())
|
||||
{
|
||||
if (DisplayInItemInsuranceGump(item))
|
||||
{
|
||||
queue.Enqueue(item);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Investigate item sorting
|
||||
if (NetState != null)
|
||||
{
|
||||
if (queue.Count == 0)
|
||||
{
|
||||
SendLocalizedMessage(1114915, "", 0x35); // None of your current items meet the requirements for insurance.
|
||||
}
|
||||
else
|
||||
{
|
||||
NetState.SendGump(new ItemInsuranceMenuGump(this, queue.ToArray()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool DisplayInItemInsuranceGump(Item item) => (item.Visible || AccessLevel >= AccessLevel.GameMaster) &&
|
||||
(item.Insured || CanInsure(item));
|
||||
private void AutoRenewInventoryInsurance() => Insurance.AutoRenewInventoryInsurance(this);
|
||||
|
||||
private void ToggleQuestItem()
|
||||
{
|
||||
|
|
@ -4022,7 +3741,7 @@ namespace Server.Mobiles
|
|||
|
||||
if (EvilOmenSpell.EndEffect(this))
|
||||
{
|
||||
poison = PoisonImpl.IncreaseLevel(poison);
|
||||
poison = Poison.IncreaseLevel(poison);
|
||||
}
|
||||
|
||||
var result = base.ApplyPoison(from, poison);
|
||||
|
|
@ -4473,7 +4192,9 @@ namespace Server.Mobiles
|
|||
var offset = duration.TotalMilliseconds - roundedSeconds * TimeSpan.MillisecondsPerSecond;
|
||||
if (offset > 0)
|
||||
{
|
||||
Timer.DelayCall(TimeSpan.FromMilliseconds(offset), () =>
|
||||
Timer.DelayCall(
|
||||
TimeSpan.FromMilliseconds(offset),
|
||||
() =>
|
||||
{
|
||||
// They are still online, we still have the buff icon in the table, and it is the same buff icon
|
||||
if (NetState != null && m_BuffTable?.GetValueOrDefault(buffInfo.ID) == buffInfo)
|
||||
|
|
@ -4598,295 +4319,5 @@ namespace Server.Mobiles
|
|||
m_Callback?.Invoke();
|
||||
}
|
||||
}
|
||||
|
||||
private class CancelRenewInventoryInsuranceGump : StaticGump<CancelRenewInventoryInsuranceGump>
|
||||
{
|
||||
private readonly ItemInsuranceMenuGump _insuranceGump;
|
||||
|
||||
public override bool Singleton => true;
|
||||
|
||||
public CancelRenewInventoryInsuranceGump(ItemInsuranceMenuGump insuranceGump) : base(250, 200) =>
|
||||
_insuranceGump = insuranceGump;
|
||||
|
||||
protected override void BuildLayout(ref StaticGumpBuilder builder)
|
||||
{
|
||||
builder.AddBackground(0, 0, 240, 142, 0x13BE);
|
||||
builder.AddImageTiled(6, 6, 228, 100, 0xA40);
|
||||
builder.AddImageTiled(6, 116, 228, 20, 0xA40);
|
||||
builder.AddAlphaRegion(6, 6, 228, 142);
|
||||
|
||||
// You are about to disable inventory insurance auto-renewal.
|
||||
builder.AddHtmlLocalized(8, 8, 228, 100, 1071021, 0x7FFF);
|
||||
|
||||
builder.AddButton(6, 116, 0xFB1, 0xFB2, 0);
|
||||
builder.AddHtmlLocalized(40, 118, 450, 20, 1060051, 0x7FFF); // CANCEL
|
||||
|
||||
builder.AddButton(114, 116, 0xFA5, 0xFA7, 1);
|
||||
builder.AddHtmlLocalized(148, 118, 450, 20, 1071022, 0x7FFF); // DISABLE IT!
|
||||
}
|
||||
|
||||
public override void OnResponse(NetState sender, in RelayInfo info)
|
||||
{
|
||||
if (sender.Mobile is not PlayerMobile pm || !pm.CheckAlive())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (info.ButtonID == 1)
|
||||
{
|
||||
// You have cancelled automatically reinsuring all insured items upon death
|
||||
pm.SendLocalizedMessage(1061075, "", 0x23);
|
||||
pm.AutoRenewInsurance = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
pm.SendLocalizedMessage(1042021); // Cancelled.
|
||||
}
|
||||
|
||||
if (_insuranceGump != null)
|
||||
{
|
||||
pm.SendGump(_insuranceGump);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class ItemInsuranceMenuGump : DynamicGump
|
||||
{
|
||||
private readonly PlayerMobile _from;
|
||||
private readonly bool[] _insure;
|
||||
private readonly Item[] _items;
|
||||
private int _page;
|
||||
|
||||
public override bool Singleton => true;
|
||||
|
||||
public ItemInsuranceMenuGump(PlayerMobile from, Item[] items) : base(25, 50)
|
||||
{
|
||||
_from = from;
|
||||
_items = items;
|
||||
_insure = new bool[items.Length];
|
||||
|
||||
for (var i = 0; i < items.Length; ++i)
|
||||
{
|
||||
_insure[i] = items[i].Insured;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void BuildLayout(ref DynamicGumpBuilder builder)
|
||||
{
|
||||
builder.AddPage();
|
||||
|
||||
builder.AddBackground(0, 0, 520, 510, 0x13BE);
|
||||
builder.AddImageTiled(10, 10, 500, 30, 0xA40);
|
||||
builder.AddImageTiled(10, 50, 500, 355, 0xA40);
|
||||
builder.AddImageTiled(10, 415, 500, 80, 0xA40);
|
||||
builder.AddAlphaRegion(10, 10, 500, 485);
|
||||
|
||||
builder.AddButton(15, 470, 0xFB1, 0xFB2, 0);
|
||||
builder.AddHtmlLocalized(50, 472, 80, 20, 1011012, 0x7FFF); // CANCEL
|
||||
|
||||
if (_from.AutoRenewInsurance)
|
||||
{
|
||||
builder.AddButton(360, 10, 9723, 9724, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
builder.AddButton(360, 10, 9720, 9722, 1);
|
||||
}
|
||||
|
||||
builder.AddHtmlLocalized(395, 14, 105, 20, 1114122, 0x7FFF); // AUTO REINSURE
|
||||
|
||||
builder.AddButton(395, 470, 0xFA5, 0xFA6, 2);
|
||||
builder.AddHtmlLocalized(430, 472, 50, 20, 1006044, 0x7FFF); // OK
|
||||
|
||||
builder.AddHtmlLocalized(10, 14, 150, 20, 1114121, 0x7FFF); // <CENTER>ITEM INSURANCE MENU</CENTER>
|
||||
|
||||
builder.AddHtmlLocalized(45, 54, 70, 20, 1062214, 0x7FFF); // Item
|
||||
builder.AddHtmlLocalized(250, 54, 70, 20, 1061038, 0x7FFF); // Cost
|
||||
builder.AddHtmlLocalized(400, 54, 70, 20, 1114311, 0x7FFF); // Insured
|
||||
|
||||
var balance = Banker.GetBalance(_from);
|
||||
var cost = 0;
|
||||
|
||||
for (var i = 0; i < _items.Length; ++i)
|
||||
{
|
||||
if (_insure[i])
|
||||
{
|
||||
cost += GetInsuranceCost(_items[i]);
|
||||
}
|
||||
}
|
||||
|
||||
builder.AddHtmlLocalized(15, 420, 300, 20, 1114310, 0x7FFF); // GOLD AVAILABLE:
|
||||
builder.AddLabel(215, 420, 0x481, balance.ToString());
|
||||
builder.AddHtmlLocalized(15, 435, 300, 20, 1114123, 0x7FFF); // TOTAL COST OF INSURANCE:
|
||||
builder.AddLabel(215, 435, 0x481, cost.ToString());
|
||||
|
||||
if (cost != 0)
|
||||
{
|
||||
builder.AddHtmlLocalized(15, 450, 300, 20, 1114125, 0x7FFF); // NUMBER OF DEATHS PAYABLE:
|
||||
builder.AddLabel(215, 450, 0x481, (balance / cost).ToString());
|
||||
}
|
||||
|
||||
for (int i = _page * 4, y = 72; i < (_page + 1) * 4 && i < _items.Length; ++i, y += 75)
|
||||
{
|
||||
var item = _items[i];
|
||||
var b = ItemBounds.Bounds[item.ItemID];
|
||||
|
||||
builder.AddImageTiledButton(
|
||||
40,
|
||||
y,
|
||||
0x918,
|
||||
0x918,
|
||||
0,
|
||||
GumpButtonType.Page,
|
||||
0,
|
||||
item.ItemID,
|
||||
item.Hue,
|
||||
40 - b.Width / 2 - b.X,
|
||||
30 - b.Height / 2 - b.Y
|
||||
);
|
||||
builder.AddItemProperty(item.Serial);
|
||||
|
||||
if (_insure[i])
|
||||
{
|
||||
builder.AddButton(400, y, 9723, 9724, 100 + i);
|
||||
builder.AddLabel(250, y, 0x481, GetInsuranceCost(item).ToString());
|
||||
}
|
||||
else
|
||||
{
|
||||
builder.AddButton(400, y, 9720, 9722, 100 + i);
|
||||
builder.AddLabel(250, y, 0x66C, GetInsuranceCost(item).ToString());
|
||||
}
|
||||
}
|
||||
|
||||
if (_page >= 1)
|
||||
{
|
||||
builder.AddButton(15, 380, 0xFAE, 0xFAF, 3);
|
||||
builder.AddHtmlLocalized(50, 380, 450, 20, 1044044, 0x7FFF); // PREV PAGE
|
||||
}
|
||||
|
||||
if ((_page + 1) * 4 < _items.Length)
|
||||
{
|
||||
builder.AddButton(400, 380, 0xFA5, 0xFA7, 4);
|
||||
builder.AddHtmlLocalized(435, 380, 70, 20, 1044045, 0x7FFF); // NEXT PAGE
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnResponse(NetState sender, in RelayInfo info)
|
||||
{
|
||||
if (info.ButtonID == 0 || !_from.CheckAlive())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
switch (info.ButtonID)
|
||||
{
|
||||
case 1: // Auto Reinsure
|
||||
{
|
||||
if (_from.AutoRenewInsurance)
|
||||
{
|
||||
_from.SendGump(new CancelRenewInventoryInsuranceGump(this));
|
||||
}
|
||||
else
|
||||
{
|
||||
_from.AutoRenewInventoryInsurance();
|
||||
_from.SendGump(this);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case 2: // OK
|
||||
{
|
||||
_from.SendGump(new ItemInsuranceMenuConfirmGump(this));
|
||||
|
||||
break;
|
||||
}
|
||||
case 3: // Prev
|
||||
{
|
||||
if (_page >= 1)
|
||||
{
|
||||
_page--;
|
||||
_from.SendGump(this);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case 4: // Next
|
||||
{
|
||||
if ((_page + 1) * 4 < _items.Length)
|
||||
{
|
||||
_page++;
|
||||
_from.SendGump(this);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
var idx = info.ButtonID - 100;
|
||||
|
||||
if (idx >= 0 && idx < _items.Length)
|
||||
{
|
||||
_insure[idx] = !_insure[idx];
|
||||
}
|
||||
|
||||
_from.SendGump(this);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class ItemInsuranceMenuConfirmGump : StaticGump<ItemInsuranceMenuConfirmGump>
|
||||
{
|
||||
private readonly ItemInsuranceMenuGump _parentGump;
|
||||
|
||||
public ItemInsuranceMenuConfirmGump(ItemInsuranceMenuGump parentGump) : base(250, 200) =>
|
||||
_parentGump = parentGump;
|
||||
|
||||
protected override void BuildLayout(ref StaticGumpBuilder builder)
|
||||
{
|
||||
builder.AddBackground(0, 0, 240, 142, 0x13BE);
|
||||
builder.AddImageTiled(6, 6, 228, 100, 0xA40);
|
||||
builder.AddImageTiled(6, 116, 228, 20, 0xA40);
|
||||
builder.AddAlphaRegion(6, 6, 228, 142);
|
||||
|
||||
builder.AddHtmlLocalized(8, 8, 228, 100, 1114300, 0x7FFF); // Do you wish to insure all newly selected items?
|
||||
|
||||
builder.AddButton(6, 116, 0xFB1, 0xFB2, 0);
|
||||
builder.AddHtmlLocalized(40, 118, 450, 20, 1060051, 0x7FFF); // CANCEL
|
||||
|
||||
builder.AddButton(114, 116, 0xFA5, 0xFA7, 1);
|
||||
builder.AddHtmlLocalized(148, 118, 450, 20, 1073996, 0x7FFF); // ACCEPT
|
||||
}
|
||||
|
||||
public override void OnResponse(NetState sender, in RelayInfo info)
|
||||
{
|
||||
if (sender.Mobile is not PlayerMobile pm || !pm.CheckAlive())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (info.ButtonID == 1)
|
||||
{
|
||||
var items = _parentGump._items;
|
||||
var insure = _parentGump._insure;
|
||||
for (var i = 0; i < items.Length; ++i)
|
||||
{
|
||||
var item = items[i];
|
||||
|
||||
if (item.Insured != insure[i])
|
||||
{
|
||||
pm.ToggleItemInsurance_Callback(pm, item, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
pm.SendLocalizedMessage(1042021); // Cancelled.
|
||||
pm.SendGump(_parentGump);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue