- Kasa of the Raj-in is now blessable with a Clothing Bless Deed

(http://www.uodemise.com/discussion/showthread.php?t=134491)

- People who use Hiding skill will be put in peace mode
(http://www.uodemise.com/discussion/showthread.php?t=133532)

- Various fixes about plantgrowing:
--> Seeds no longer have range or LOS checks.
--> When clicking on the water button on the plant gump it attempts to find water in your backpack first and if it doesn't it will give you a target instead.
--> Changed some old SVN messages that were using strings to use cliloc data instead.
(http://www.uodemise.com/discussion/showthread.php?t=119004)

- Player vendors will say the name of the buyer
(http://www.uodemise.com/discussion/showthread.php?t=118363)

- Books in bookshelves are now accessible to be read. They can't be taken away unless by using Stealing Skill
(http://www.uodemise.com/discussion/showthread.php?t=120213)

- Paragon metal chests now are turnable by using the Interior Decorator
(http://www.uodemise.com/discussion/showthread.php?t=133863)

- Runebooks can't be picked up if opened
(http://www.uodemise.com/discussion/showthread.php?t=133723)

- Runebook default location now is displayed as a red dot
(http://www.uodemise.com/discussion/showthread.php?t=133914)
This commit is contained in:
daedalus 2009-12-24 12:10:50 +00:00
parent 5cf819b644
commit c98aa748b6
16 changed files with 168 additions and 24 deletions

View file

@ -6,6 +6,7 @@ using Server.Gumps;
using Server.Items;
using Server.Multis;
using Server.ContextMenus;
using Server.Network;
namespace Server.Engines.Plants
{
@ -212,8 +213,10 @@ namespace Server.Engines.Plants
return 1060812; // plant
else if ( m_PlantStatus >= PlantStatus.Sapling )
return 1023305; // sapling
else
else if ( m_PlantStatus >= PlantStatus.Seed )
return 1060810; // seed
else
return 1026951; // dirt
}
private void Update()
@ -341,6 +344,14 @@ namespace Server.Engines.Plants
{
if ( m_PlantStatus >= PlantStatus.DecorativePlant )
return;
Point3D loc = this.GetWorldLocation();
if ( !from.InLOS( loc ) || !from.InRange( loc, 2 ) )
{
from.LocalOverheadMessage( MessageType.Regular, 0x3E9, 1019045 ); // I can't reach that.
return;
}
if ( !IsUsableBy( from ) )
{
@ -363,12 +374,7 @@ namespace Server.Engines.Plants
}
else if ( m_PlantStatus != PlantStatus.BowlOfDirt )
{
if ( m_PlantStatus >= PlantStatus.Plant )
LabelTo( from, "This bowl of dirt already has a plant in it!" );
else if ( m_PlantStatus >= PlantStatus.Sapling )
LabelTo( from, "This bowl of dirt already has a sapling in it!" );
else
LabelTo( from, "This bowl of dirt already has a seed in it!" );
from.SendLocalizedMessage( 1080389, "#" + GetLocalizedPlantStatus().ToString() ); // This bowl of dirt already has a ~1_val~ in it!
}
else if ( m_PlantSystem.Water < 2 )
{