fix(codegen): Adds default codegen option for save flags. Fixes world load issues. (#707)

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Kamron Batman 2021-08-19 22:51:44 -07:00 committed by GitHub
parent 3fc2b76468
commit ca5e9342a0
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19 changed files with 204 additions and 109 deletions

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@ -56,7 +56,7 @@ namespace SerializableMigration
ImmutableArray<INamedTypeSymbol> serializableTypes,
ImmutableArray<INamedTypeSymbol> embeddedSerializableTypes,
ISymbol? parentSymbol,
IMethodSymbol? serializablePropertyFlagGetter
SerializableFieldSaveFlagMethods? serializableFieldSaveFlagMethods
)
{
string propertyName;
@ -86,7 +86,7 @@ namespace SerializableMigration
serializableTypes,
embeddedSerializableTypes,
parentSymbol,
serializablePropertyFlagGetter
serializableFieldSaveFlagMethods
);
}
@ -99,7 +99,7 @@ namespace SerializableMigration
ImmutableArray<INamedTypeSymbol> serializableTypes,
ImmutableArray<INamedTypeSymbol> embeddedSerializableTypes,
ISymbol? parentSymbol,
IMethodSymbol? serializablePropertyFlagGetter
SerializableFieldSaveFlagMethods? serializableFieldSaveFlagMethods
)
{
foreach (var rule in Rules.Values)
@ -119,7 +119,7 @@ namespace SerializableMigration
Name = propertyName,
Type = propertyType.ToDisplayString(),
Order = order,
UsesSaveFlag = serializablePropertyFlagGetter != null ? true : null,
UsesSaveFlag = serializableFieldSaveFlagMethods?.DetermineFieldShouldSerialize != null ? true : null,
Rule = rule.RuleName,
RuleArguments = ruleArguments.Length > 0 ? ruleArguments : null
};