fix: Codegens suits and adds StaffRobe to replace the others (#1468)

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Kamron Batman 2023-08-23 20:25:54 -07:00 committed by GitHub
parent f56cb31db6
commit ca89b8b08b
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21 changed files with 214 additions and 276 deletions

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@ -1,24 +1,11 @@
using System;
using Server.Items;
using Server.Mobiles;
using Server.Network;
using Server.Utilities;
namespace Server.Commands;
public static class StaffDress
{
private static readonly Type[] _staffRobeTypes =
{
null,
typeof(CounselorRobe),
typeof(GMRobe),
typeof(SeerRobe),
typeof(AdminRobe),
typeof(AdminRobe),
typeof(AdminRobe)
};
public static void Initialize()
{
CommandSystem.Register("ResetStaffDress", AccessLevel.Counselor, StaffDress_OnCommand);
@ -75,6 +62,9 @@ public static class StaffDress
}
}
pm.AddItem(_staffRobeTypes[(int)pm.AccessLevel].CreateInstance<BaseSuit>());
if (pm.AccessLevel > AccessLevel.Player)
{
pm.AddItem(new StaffRobe(pm.AccessLevel));
}
}
}

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@ -1,28 +1,12 @@
namespace Server.Items
using ModernUO.Serialization;
namespace Server.Items;
[SerializationGenerator(0, false)]
public partial class AdminRobe : BaseSuit
{
public class AdminRobe : BaseSuit
// [Constructible] // Deprecated, use StaffRobe
public AdminRobe() : base(AccessLevel.Administrator, 0x0, 0x204F) // Blank hue
{
[Constructible]
public AdminRobe() : base(AccessLevel.Administrator, 0x0, 0x204F) // Blank hue
{
}
public AdminRobe(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
}

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@ -1,87 +1,82 @@
namespace Server.Items
using ModernUO.Serialization;
namespace Server.Items;
[SerializationGenerator(1, false)]
public abstract partial class BaseSuit : Item
{
public abstract class BaseSuit : Item
public BaseSuit(AccessLevel level, int hue, int itemID) : base(itemID)
{
public BaseSuit(AccessLevel level, int hue, int itemID) : base(itemID)
{
Hue = hue;
Weight = 1.0;
Movable = false;
LootType = LootType.Newbied;
Layer = Layer.OuterTorso;
Hue = hue;
Weight = 1.0;
Movable = false;
LootType = LootType.Newbied;
Layer = Layer.OuterTorso;
AccessLevel = level;
_accessLevel = level;
}
[SerializableProperty(0)]
public AccessLevel AccessLevel
{
get => _accessLevel;
set
{
var oldAccessLevel = _accessLevel;
_accessLevel = value;
InvalidateProperties();
this.MarkDirty();
OnAccessLevelChanged(oldAccessLevel, _accessLevel);
}
}
public virtual void OnAccessLevelChanged(AccessLevel oldAccessLevel, AccessLevel accessLevel)
{
}
private void Deserialize(IGenericReader reader, int version)
{
AccessLevel = (AccessLevel)reader.ReadInt();
}
public bool Validate()
{
if (RootParent is not Mobile mobile || mobile.AccessLevel >= AccessLevel)
{
return true;
}
public BaseSuit(Serial serial) : base(serial)
Delete();
return false;
}
public override void OnSingleClick(Mobile from)
{
if (Validate())
{
base.OnSingleClick(from);
}
}
[CommandProperty(AccessLevel.Administrator)]
public AccessLevel AccessLevel { get; set; }
public override void Serialize(IGenericWriter writer)
public override void OnDoubleClick(Mobile from)
{
if (Validate())
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write((int)AccessLevel);
base.OnDoubleClick(from);
}
}
public override void Deserialize(IGenericReader reader)
public override bool VerifyMove(Mobile from) => from.AccessLevel >= AccessLevel;
public override bool OnEquip(Mobile from)
{
if (from.AccessLevel < AccessLevel)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
case 0:
{
AccessLevel = (AccessLevel)reader.ReadInt();
break;
}
}
}
public bool Validate()
{
if (RootParent is not Mobile mobile || mobile.AccessLevel >= AccessLevel)
{
return true;
}
Delete();
from.SendMessage("You may not wear this.");
return false;
}
public override void OnSingleClick(Mobile from)
{
if (Validate())
{
base.OnSingleClick(from);
}
}
public override void OnDoubleClick(Mobile from)
{
if (Validate())
{
base.OnDoubleClick(from);
}
}
public override bool VerifyMove(Mobile from) => from.AccessLevel >= AccessLevel;
public override bool OnEquip(Mobile from)
{
if (from.AccessLevel < AccessLevel)
{
from.SendMessage("You may not wear this.");
}
return from.AccessLevel >= AccessLevel;
}
return true;
}
}

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@ -1,28 +1,12 @@
namespace Server.Items
using ModernUO.Serialization;
namespace Server.Items;
[SerializationGenerator(0, false)]
public partial class CounselorRobe : BaseSuit
{
public class CounselorRobe : BaseSuit
// [Constructible] // Deprecated, use StaffRobe
public CounselorRobe() : base(AccessLevel.Counselor, 0x3, 0x204F)
{
[Constructible]
public CounselorRobe() : base(AccessLevel.Counselor, 0x3, 0x204F)
{
}
public CounselorRobe(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
}

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@ -1,28 +1,12 @@
namespace Server.Items
using ModernUO.Serialization;
namespace Server.Items;
[SerializationGenerator(0, false)]
public partial class DeathShroud : BaseSuit
{
public class DeathShroud : BaseSuit
[Constructible]
public DeathShroud() : base(AccessLevel.GameMaster, 0x0, 0x204E)
{
[Constructible]
public DeathShroud() : base(AccessLevel.GameMaster, 0x0, 0x204E)
{
}
public DeathShroud(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
}

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@ -1,28 +1,12 @@
namespace Server.Items
using ModernUO.Serialization;
namespace Server.Items;
[SerializationGenerator(0, false)]
public partial class DupreSuit : BaseSuit
{
public class DupreSuit : BaseSuit
[Constructible]
public DupreSuit() : base(AccessLevel.GameMaster, 0x0, 0x2050)
{
[Constructible]
public DupreSuit() : base(AccessLevel.GameMaster, 0x0, 0x2050)
{
}
public DupreSuit(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
}

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@ -1,28 +1,12 @@
namespace Server.Items
using ModernUO.Serialization;
namespace Server.Items;
[SerializationGenerator(0, false)]
public partial class GMRobe : BaseSuit
{
public class GMRobe : BaseSuit
// [Constructible] // Deprecated, use StaffRobe
public GMRobe() : base(AccessLevel.GameMaster, 0x26, 0x204F)
{
[Constructible]
public GMRobe() : base(AccessLevel.GameMaster, 0x26, 0x204F)
{
}
public GMRobe(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
}

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@ -1,28 +1,12 @@
namespace Server.Items
using ModernUO.Serialization;
namespace Server.Items;
[SerializationGenerator(0, false)]
public partial class LordBlackthorneSuit : BaseSuit
{
public class LordBlackthorneSuit : BaseSuit
[Constructible]
public LordBlackthorneSuit() : base(AccessLevel.GameMaster, 0x0, 0x2043)
{
[Constructible]
public LordBlackthorneSuit() : base(AccessLevel.GameMaster, 0x0, 0x2043)
{
}
public LordBlackthorneSuit(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
}

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@ -1,28 +1,12 @@
namespace Server.Items
using ModernUO.Serialization;
namespace Server.Items;
[SerializationGenerator(0, false)]
public partial class LordBritishSuit : BaseSuit
{
public class LordBritishSuit : BaseSuit
[Constructible]
public LordBritishSuit() : base(AccessLevel.GameMaster, 0x0, 0x2042)
{
[Constructible]
public LordBritishSuit() : base(AccessLevel.GameMaster, 0x0, 0x2042)
{
}
public LordBritishSuit(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
}

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@ -1,28 +1,12 @@
namespace Server.Items
using ModernUO.Serialization;
namespace Server.Items;
[SerializationGenerator(0, false)]
public partial class SeerRobe : BaseSuit
{
public class SeerRobe : BaseSuit
// [Constructible] // Deprecated, use StaffRobe
public SeerRobe() : base(AccessLevel.Seer, 0x1D3, 0x204F)
{
[Constructible]
public SeerRobe() : base(AccessLevel.Seer, 0x1D3, 0x204F)
{
}
public SeerRobe(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
}

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@ -0,0 +1,34 @@
using ModernUO.Serialization;
namespace Server.Items;
[SerializationGenerator(0)]
public partial class StaffRobe : BaseSuit
{
public static int GetStaffRobeHue(AccessLevel accessLevel)
{
return accessLevel switch
{
AccessLevel.Counselor => 0x3,
AccessLevel.GameMaster => 0x26,
AccessLevel.Seer => 0x1D3,
AccessLevel.Administrator => 0x488,
AccessLevel.Developer => 11,
AccessLevel.Owner => 0x496,
};
}
public StaffRobe(AccessLevel level) : base(level, GetStaffRobeHue(level), 0x204F)
{
}
public override void OnAccessLevelChanged(AccessLevel oldAccessLevel, AccessLevel accessLevel)
{
var oldHue = GetStaffRobeHue(oldAccessLevel);
if (oldHue == Hue)
{
Hue = GetStaffRobeHue(accessLevel);
}
}
}

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@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Items.AdminRobe"
}

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@ -0,0 +1,11 @@
{
"version": 1,
"type": "Server.Items.BaseSuit",
"properties": [
{
"name": "AccessLevel",
"type": "Server.AccessLevel",
"rule": "EnumMigrationRule"
}
]
}

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@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Items.CounselorRobe"
}

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@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Items.DeathShroud"
}

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@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Items.DupreSuit"
}

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@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Items.GMRobe"
}

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@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Items.LordBlackthorneSuit"
}

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@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Items.LordBritishSuit"
}

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@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Items.SeerRobe"
}

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@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Items.StaffRobe"
}