fix: Updates SummonFamiliar & Tracking gumps to static (#2098)
This commit is contained in:
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ed87df1a61
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3 changed files with 324 additions and 356 deletions
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@ -1,28 +0,0 @@
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using Server.Gumps;
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using Server.Mobiles;
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using Server.SkillHandlers;
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using Server.Tests;
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using Server.Tests.Network;
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using Xunit;
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namespace UOContent.Tests;
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public class TrackingGumpTests : IClassFixture<ServerFixture>
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{
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[Fact]
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// Regression test used to identify an issue with AddItem compilation of the packet
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public void TestTrackingGump()
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{
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var pm = new PlayerMobile();
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pm.Skills.Tracking.BaseFixedPoint = 1000;
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var g = new TrackWhatGump(pm);
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var ns = PacketTestUtilities.CreateTestNetState();
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var expected = g.Compile(ns).Compile();
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ns.SendGump(g);
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var result = ns.SendPipe.Reader.AvailableToRead();
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AssertThat.Equal(result, expected);
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}
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}
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@ -7,350 +7,349 @@ using Server.Network;
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using Server.Spells;
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using Server.Spells.Necromancy;
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namespace Server.SkillHandlers
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namespace Server.SkillHandlers;
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public static class Tracking
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{
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public static class Tracking
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private static readonly Dictionary<Mobile, TrackingInfo> _table = new();
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public static unsafe void Configure()
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{
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private static readonly Dictionary<Mobile, TrackingInfo> _table = new();
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IncomingExtendedCommandPackets.RegisterExtended(0x07, true, &QuestArrow);
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}
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public static unsafe void Configure()
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public static void Initialize()
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{
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SkillInfo.Table[(int)SkillName.Tracking].Callback = OnUse;
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}
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public static void QuestArrow(NetState state, SpanReader reader)
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{
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if (state.Mobile is PlayerMobile from)
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{
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IncomingExtendedCommandPackets.RegisterExtended(0x07, true, &QuestArrow);
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var rightClick = reader.ReadBoolean();
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from.QuestArrow?.OnClick(rightClick);
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}
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}
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public static TimeSpan OnUse(Mobile m)
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{
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if (m is PlayerMobile pm)
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{
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m.SendLocalizedMessage(1011350); // What do you wish to track?
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var gumps = pm.GetGumps();
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gumps.Close<TrackWhoGump>();
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gumps.Close<TrackWhatGump>();
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gumps.Send(new TrackWhatGump());
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}
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public static void Initialize()
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return TimeSpan.FromSeconds(10.0); // 10 second delay before being able to re-use a skill
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}
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public static void AddInfo(Mobile tracker, Mobile target)
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{
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var info = new TrackingInfo(tracker, target);
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_table[tracker] = info;
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}
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public static double GetStalkingBonus(Mobile tracker, Mobile target)
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{
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if (!_table.Remove(tracker, out var info) || info._target != target || info._map != target.Map)
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{
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SkillInfo.Table[(int)SkillName.Tracking].Callback = OnUse;
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return 0.0;
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}
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public static void QuestArrow(NetState state, SpanReader reader)
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var xDelta = info._location.X - target.X;
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var yDelta = info._location.Y - target.Y;
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var bonus = Math.Sqrt(xDelta * xDelta + yDelta * yDelta);
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return Core.ML ? Math.Min(bonus, 10 + tracker.Skills.Tracking.Value / 10) : bonus;
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}
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public static void ClearTrackingInfo(Mobile tracker)
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{
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_table.Remove(tracker);
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}
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private class TrackingInfo
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{
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public Point2D _location;
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public readonly Map _map;
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public readonly Mobile _target;
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public Mobile _tracker;
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public TrackingInfo(Mobile tracker, Mobile target)
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{
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if (state.Mobile is PlayerMobile from)
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_tracker = tracker;
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_target = target;
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_location = new Point2D(target);
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_map = target.Map;
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}
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}
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}
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public class TrackWhatGump : StaticGump<TrackWhatGump>
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{
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public TrackWhatGump() : base(20, 30)
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{
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}
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protected override void BuildLayout(ref StaticGumpBuilder builder)
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{
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builder.AddPage();
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builder.AddBackground(0, 0, 440, 135, 5054);
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builder.AddBackground(10, 10, 420, 75, 2620);
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builder.AddBackground(10, 85, 420, 25, 3000);
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builder.AddItem(20, 20, 9682);
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builder.AddButton(20, 110, 4005, 4007, 1);
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builder.AddHtmlLocalized(20, 90, 100, 20, 1018087); // Animals
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builder.AddItem(120, 20, 9607);
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builder.AddButton(120, 110, 4005, 4007, 2);
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builder.AddHtmlLocalized(120, 90, 100, 20, 1018088); // Monsters
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builder.AddItem(220, 20, 8454);
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builder.AddButton(220, 110, 4005, 4007, 3);
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builder.AddHtmlLocalized(220, 90, 100, 20, 1018089); // Human NPCs
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builder.AddItem(320, 20, 8455);
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builder.AddButton(320, 110, 4005, 4007, 4);
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builder.AddHtmlLocalized(320, 90, 100, 20, 1018090); // Players
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}
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public override void OnResponse(NetState state, in RelayInfo info)
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{
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if (info.ButtonID is >= 1 and <= 4 && state.Mobile is PlayerMobile pm)
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{
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var success = pm.CheckSkill(SkillName.Tracking, 0.0, 21.1);
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TrackWhoGump.DisplayTo(success, pm, info.ButtonID - 1);
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}
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}
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}
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public class TrackWhoGump : DynamicGump
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{
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private const int MaxClosest = 12;
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private readonly Mobile[] _targets;
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private readonly int _range;
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private TrackWhoGump(Mobile[] targets, int range) : base(20, 30)
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{
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_targets = targets;
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_range = range;
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}
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public static void DisplayTo(bool success, PlayerMobile from, int type)
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{
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if (!success)
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{
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from.SendLocalizedMessage(1018092); // You see no evidence of those in the area.
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return;
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}
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var map = from.Map;
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if (map == null)
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{
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return;
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}
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from.CheckSkill(SkillName.Tracking, 21.1, 100.0); // Passive gain
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var range = 10 + (int)(from.Skills.Tracking.Value / 10);
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var mobs = GetClosestMobs(from, range, type);
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if (mobs.Length > 0)
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{
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from.SendGump(new TrackWhoGump(mobs, range));
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from.SendLocalizedMessage(1018093); // Select the one you would like to track.
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}
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else if (type == 0)
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{
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from.SendLocalizedMessage(502991); // You see no evidence of animals in the area.
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}
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else if (type == 1)
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{
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from.SendLocalizedMessage(502993); // You see no evidence of creatures in the area.
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}
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else
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{
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from.SendLocalizedMessage(502995); // You see no evidence of people in the area.
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}
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}
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protected override void BuildLayout(ref DynamicGumpBuilder builder)
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{
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builder.AddPage();
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builder.AddBackground(0, 0, 440, 155, 5054);
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builder.AddBackground(10, 10, 420, 75, 2620);
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builder.AddBackground(10, 85, 420, 45, 3000);
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if (_targets.Length > 4)
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{
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builder.AddBackground(0, 155, 440, 155, 5054);
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builder.AddBackground(10, 165, 420, 75, 2620);
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builder.AddBackground(10, 240, 420, 45, 3000);
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if (_targets.Length > 8)
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{
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var rightClick = reader.ReadBoolean();
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builder.AddBackground(0, 310, 440, 155, 5054);
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from.QuestArrow?.OnClick(rightClick);
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builder.AddBackground(10, 320, 420, 75, 2620);
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builder.AddBackground(10, 395, 420, 45, 3000);
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}
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}
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public static TimeSpan OnUse(Mobile m)
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for (var i = 0; i < _targets.Length; ++i)
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{
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if (m is PlayerMobile pm)
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var m = _targets[i];
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builder.AddItem(20 + i % 4 * 100, 20 + i / 4 * 155, ShrinkTable.Lookup(m));
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builder.AddButton(20 + i % 4 * 100, 130 + i / 4 * 155, 4005, 4007, i + 1);
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if (m.Name != null)
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{
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m.SendLocalizedMessage(1011350); // What do you wish to track?
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var gumps = pm.GetGumps();
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gumps.Close<TrackWhoGump>();
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gumps.Close<TrackWhatGump>();
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gumps.Send(new TrackWhatGump(pm));
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}
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return TimeSpan.FromSeconds(10.0); // 10 second delay before being able to re-use a skill
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}
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public static void AddInfo(Mobile tracker, Mobile target)
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{
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var info = new TrackingInfo(tracker, target);
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_table[tracker] = info;
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}
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public static double GetStalkingBonus(Mobile tracker, Mobile target)
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{
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if (!_table.Remove(tracker, out var info) || info._target != target || info._map != target.Map)
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{
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return 0.0;
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}
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var xDelta = info._location.X - target.X;
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var yDelta = info._location.Y - target.Y;
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var bonus = Math.Sqrt(xDelta * xDelta + yDelta * yDelta);
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return Core.ML ? Math.Min(bonus, 10 + tracker.Skills.Tracking.Value / 10) : bonus;
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}
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public static void ClearTrackingInfo(Mobile tracker)
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{
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_table.Remove(tracker);
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}
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private class TrackingInfo
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{
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public Point2D _location;
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public readonly Map _map;
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public readonly Mobile _target;
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public Mobile _tracker;
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public TrackingInfo(Mobile tracker, Mobile target)
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{
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_tracker = tracker;
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_target = target;
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_location = new Point2D(target);
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_map = target.Map;
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builder.AddHtml(20 + i % 4 * 100, 90 + i / 4 * 155, 90, 40, m.Name);
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}
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}
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}
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public class TrackWhatGump : Gump
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private static Mobile[] GetClosestMobs(Mobile from, int range, int type)
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{
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private readonly PlayerMobile _from;
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private readonly bool _success;
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var loc = from.Location;
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public TrackWhatGump(PlayerMobile from) : base(20, 30)
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// We only track the closest 12
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var mobs = new Mobile[MaxClosest];
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Span<double> distances = stackalloc double[MaxClosest];
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distances.Fill(double.MaxValue); // Fill with max values
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var total = 0;
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foreach (var m in from.GetMobilesInRange(range))
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{
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_from = from;
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_success = from.CheckSkill(SkillName.Tracking, 0.0, 21.1);
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AddPage(0);
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AddBackground(0, 0, 440, 135, 5054);
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AddBackground(10, 10, 420, 75, 2620);
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AddBackground(10, 85, 420, 25, 3000);
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AddItem(20, 20, 9682);
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AddButton(20, 110, 4005, 4007, 1);
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AddHtmlLocalized(20, 90, 100, 20, 1018087); // Animals
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AddItem(120, 20, 9607);
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AddButton(120, 110, 4005, 4007, 2);
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AddHtmlLocalized(120, 90, 100, 20, 1018088); // Monsters
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AddItem(220, 20, 8454);
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AddButton(220, 110, 4005, 4007, 3);
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AddHtmlLocalized(220, 90, 100, 20, 1018089); // Human NPCs
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AddItem(320, 20, 8455);
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AddButton(320, 110, 4005, 4007, 4);
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AddHtmlLocalized(320, 90, 100, 20, 1018090); // Players
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}
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public override void OnResponse(NetState state, in RelayInfo info)
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{
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if (info.ButtonID >= 1 && info.ButtonID <= 4)
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if (m == from || Core.AOS && !m.Alive ||
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m.Hidden && m.AccessLevel != AccessLevel.Player && from.AccessLevel <= m.AccessLevel ||
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!IsValidMobileType(m, type) || !CheckDifficulty(from, m))
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{
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TrackWhoGump.DisplayTo(_success, _from, info.ButtonID - 1);
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continue;
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}
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}
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}
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public class TrackWhoGump : Gump
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{
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private const int MaxClosest = 12;
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total++;
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private readonly PlayerMobile _from;
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private readonly Mobile[] _targets;
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private readonly int _range;
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private TrackWhoGump(PlayerMobile from, Mobile[] targets, int range) : base(20, 30)
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{
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_from = from;
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_targets = targets;
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_range = range;
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AddPage(0);
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AddBackground(0, 0, 440, 155, 5054);
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AddBackground(10, 10, 420, 75, 2620);
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AddBackground(10, 85, 420, 45, 3000);
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if (targets.Length > 4)
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var distance = m.GetDistanceToSqrt(loc);
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for (var i = 0; i < MaxClosest; i++)
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{
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AddBackground(0, 155, 440, 155, 5054);
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AddBackground(10, 165, 420, 75, 2620);
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AddBackground(10, 240, 420, 45, 3000);
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if (targets.Length > 8)
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if (distance < distances[i])
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{
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AddBackground(0, 310, 440, 155, 5054);
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AddBackground(10, 320, 420, 75, 2620);
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AddBackground(10, 395, 420, 45, 3000);
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}
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}
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for (var i = 0; i < targets.Length; ++i)
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{
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var m = targets[i];
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AddItem(20 + i % 4 * 100, 20 + i / 4 * 155, ShrinkTable.Lookup(m));
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AddButton(20 + i % 4 * 100, 130 + i / 4 * 155, 4005, 4007, i + 1);
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if (m.Name != null)
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{
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AddHtml(20 + i % 4 * 100, 90 + i / 4 * 155, 90, 40, m.Name);
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}
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}
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}
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public static void DisplayTo(bool success, PlayerMobile from, int type)
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{
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if (!success)
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{
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from.SendLocalizedMessage(1018092); // You see no evidence of those in the area.
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return;
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}
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var map = from.Map;
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if (map == null)
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{
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return;
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}
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from.CheckSkill(SkillName.Tracking, 21.1, 100.0); // Passive gain
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var range = 10 + (int)(from.Skills.Tracking.Value / 10);
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var mobs = GetClosestMobs(from, range, type);
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if (mobs.Length > 0)
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{
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from.SendGump(new TrackWhoGump(from, mobs, range));
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from.SendLocalizedMessage(1018093); // Select the one you would like to track.
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}
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else if (type == 0)
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{
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from.SendLocalizedMessage(502991); // You see no evidence of animals in the area.
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}
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else if (type == 1)
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{
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from.SendLocalizedMessage(502993); // You see no evidence of creatures in the area.
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}
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else
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{
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from.SendLocalizedMessage(502995); // You see no evidence of people in the area.
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}
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}
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private static Mobile[] GetClosestMobs(Mobile from, int range, int type)
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{
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var loc = from.Location;
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// We only track the closest 12
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var mobs = new Mobile[MaxClosest];
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Span<double> distances = stackalloc double[MaxClosest];
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distances.Fill(double.MaxValue); // Fill with max values
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var total = 0;
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foreach (var m in from.GetMobilesInRange(range))
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{
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if (m == from || Core.AOS && !m.Alive ||
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m.Hidden && m.AccessLevel != AccessLevel.Player && from.AccessLevel <= m.AccessLevel ||
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!IsValidMobileType(m, type) || !CheckDifficulty(from, m))
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{
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continue;
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}
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total++;
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var distance = m.GetDistanceToSqrt(loc);
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for (var i = 0; i < MaxClosest; i++)
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{
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if (distance < distances[i])
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// Shift down the rest
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for (int j = MaxClosest - 1; j > i; j--)
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{
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// Shift down the rest
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for (int j = MaxClosest - 1; j > i; j--)
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{
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mobs[j] = mobs[j - 1];
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distances[j] = distances[j - 1];
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}
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mobs[i] = m;
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distances[i] = distance;
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break;
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mobs[j] = mobs[j - 1];
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distances[j] = distances[j - 1];
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}
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|
||||
mobs[i] = m;
|
||||
distances[i] = distance;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (total < MaxClosest)
|
||||
{
|
||||
Array.Resize(ref mobs, total);
|
||||
}
|
||||
|
||||
return mobs;
|
||||
}
|
||||
|
||||
// Tracking players uses tracking and detect hidden vs. hiding and stealth
|
||||
private static bool CheckDifficulty(Mobile from, Mobile m)
|
||||
if (total < MaxClosest)
|
||||
{
|
||||
if (!Core.AOS || !m.Player)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
Array.Resize(ref mobs, total);
|
||||
}
|
||||
|
||||
var tracking = from.Skills.Tracking.Fixed;
|
||||
var detectHidden = from.Skills.DetectHidden.Fixed;
|
||||
return mobs;
|
||||
}
|
||||
|
||||
if (Core.ML && m.Race == Race.Elf)
|
||||
{
|
||||
tracking /= 2; // The 'Guide' says that it requires twice as Much tracking SKILL to track an elf. Not the total difficulty to track.
|
||||
}
|
||||
// Tracking players uses tracking and detect hidden vs. hiding and stealth
|
||||
private static bool CheckDifficulty(Mobile from, Mobile m)
|
||||
{
|
||||
if (!Core.AOS || !m.Player)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
var hiding = m.Skills.Hiding.Fixed;
|
||||
var stealth = m.Skills.Stealth.Fixed;
|
||||
var divisor = hiding + stealth;
|
||||
var tracking = from.Skills.Tracking.Fixed;
|
||||
var detectHidden = from.Skills.DetectHidden.Fixed;
|
||||
|
||||
// Necromancy forms affect tracking difficulty
|
||||
if (TransformationSpellHelper.UnderTransformation(m, typeof(HorrificBeastSpell)))
|
||||
{
|
||||
divisor -= 200;
|
||||
}
|
||||
else if (TransformationSpellHelper.UnderTransformation(m, typeof(VampiricEmbraceSpell)) && divisor < 500)
|
||||
{
|
||||
divisor = 500;
|
||||
}
|
||||
else if (TransformationSpellHelper.UnderTransformation(m, typeof(WraithFormSpell)) && divisor <= 2000)
|
||||
{
|
||||
divisor += 200;
|
||||
}
|
||||
if (Core.ML && m.Race == Race.Elf)
|
||||
{
|
||||
tracking /= 2; // The 'Guide' says that it requires twice as Much tracking SKILL to track an elf. Not the total difficulty to track.
|
||||
}
|
||||
|
||||
int chance;
|
||||
if (divisor > 0)
|
||||
var hiding = m.Skills.Hiding.Fixed;
|
||||
var stealth = m.Skills.Stealth.Fixed;
|
||||
var divisor = hiding + stealth;
|
||||
|
||||
// Necromancy forms affect tracking difficulty
|
||||
if (TransformationSpellHelper.UnderTransformation(m, typeof(HorrificBeastSpell)))
|
||||
{
|
||||
divisor -= 200;
|
||||
}
|
||||
else if (TransformationSpellHelper.UnderTransformation(m, typeof(VampiricEmbraceSpell)) && divisor < 500)
|
||||
{
|
||||
divisor = 500;
|
||||
}
|
||||
else if (TransformationSpellHelper.UnderTransformation(m, typeof(WraithFormSpell)) && divisor <= 2000)
|
||||
{
|
||||
divisor += 200;
|
||||
}
|
||||
|
||||
int chance;
|
||||
if (divisor > 0)
|
||||
{
|
||||
if (Core.SE)
|
||||
{
|
||||
if (Core.SE)
|
||||
{
|
||||
chance = 50 * (tracking * 2 + detectHidden) / divisor;
|
||||
}
|
||||
else
|
||||
{
|
||||
chance = 50 * (tracking + detectHidden + 10 * Utility.RandomMinMax(1, 20)) / divisor;
|
||||
}
|
||||
chance = 50 * (tracking * 2 + detectHidden) / divisor;
|
||||
}
|
||||
else
|
||||
{
|
||||
chance = 100;
|
||||
chance = 50 * (tracking + detectHidden + 10 * Utility.RandomMinMax(1, 20)) / divisor;
|
||||
}
|
||||
|
||||
return chance >= 100 || chance > Utility.Random(100);
|
||||
}
|
||||
else
|
||||
{
|
||||
chance = 100;
|
||||
}
|
||||
|
||||
private static bool IsValidMobileType(Mobile m, int type) =>
|
||||
type switch
|
||||
{
|
||||
0 => !m.Player && m.Body.IsAnimal,
|
||||
1 => !m.Player && m.Body.IsMonster,
|
||||
2 => !m.Player && m.Body.IsHuman,
|
||||
_ => m.Player
|
||||
};
|
||||
return chance >= 100 || chance > Utility.Random(100);
|
||||
}
|
||||
|
||||
public override void OnResponse(NetState state, in RelayInfo info)
|
||||
private static bool IsValidMobileType(Mobile m, int type) =>
|
||||
type switch
|
||||
{
|
||||
var index = info.ButtonID - 1;
|
||||
0 => !m.Player && m.Body.IsAnimal,
|
||||
1 => !m.Player && m.Body.IsMonster,
|
||||
2 => !m.Player && m.Body.IsHuman,
|
||||
_ => m.Player
|
||||
};
|
||||
|
||||
if (index >= 0 && index < _targets.Length && index < 12)
|
||||
public override void OnResponse(NetState state, in RelayInfo info)
|
||||
{
|
||||
var index = info.ButtonID - 1;
|
||||
|
||||
if (index >= 0 && index < _targets.Length && index < 12 && state.Mobile is PlayerMobile pm)
|
||||
{
|
||||
var m = _targets[index];
|
||||
|
||||
pm.QuestArrow = new TrackArrow(pm, m, _range * 2);
|
||||
|
||||
if (Core.SE)
|
||||
{
|
||||
var m = _targets[index];
|
||||
|
||||
_from.QuestArrow = new TrackArrow(_from, m, _range * 2);
|
||||
|
||||
if (Core.SE)
|
||||
{
|
||||
Tracking.AddInfo(_from, m);
|
||||
}
|
||||
Tracking.AddInfo(pm, m);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -80,7 +80,7 @@ public class SummonFamiliarSpell : NecromancerSpell
|
|||
|
||||
public class SummonFamiliarEntry
|
||||
{
|
||||
public SummonFamiliarEntry(Type type, object name, double reqNecromancy, double reqSpiritSpeak)
|
||||
public SummonFamiliarEntry(Type type, TextDefinition name, double reqNecromancy, double reqSpiritSpeak)
|
||||
{
|
||||
Type = type;
|
||||
Name = name;
|
||||
|
|
@ -90,14 +90,14 @@ public class SummonFamiliarEntry
|
|||
|
||||
public Type Type { get; }
|
||||
|
||||
public object Name { get; }
|
||||
public TextDefinition Name { get; }
|
||||
|
||||
public double ReqNecromancy { get; }
|
||||
|
||||
public double ReqSpiritSpeak { get; }
|
||||
}
|
||||
|
||||
public class SummonFamiliarGump : Gump
|
||||
public class SummonFamiliarGump : DynamicGump
|
||||
{
|
||||
private const int EnabledColor16 = 0x0F20;
|
||||
private const int DisabledColor16 = 0x262A;
|
||||
|
|
@ -105,8 +105,8 @@ public class SummonFamiliarGump : Gump
|
|||
private const int EnabledColor32 = 0x18CD00;
|
||||
private const int DisabledColor32 = 0x4A8B52;
|
||||
|
||||
private readonly SummonFamiliarEntry[] _entries;
|
||||
private readonly Mobile _from;
|
||||
private readonly SummonFamiliarEntry[] _entries;
|
||||
|
||||
private readonly SummonFamiliarSpell _spell;
|
||||
|
||||
|
|
@ -117,49 +117,47 @@ public class SummonFamiliarGump : Gump
|
|||
_from = from;
|
||||
_entries = entries;
|
||||
_spell = spell;
|
||||
}
|
||||
|
||||
AddPage(0);
|
||||
protected override void BuildLayout(ref DynamicGumpBuilder builder)
|
||||
{
|
||||
builder.AddPage();
|
||||
|
||||
AddBackground(10, 10, 250, 178, 9270);
|
||||
AddAlphaRegion(20, 20, 230, 158);
|
||||
builder.AddBackground(10, 10, 250, 178, 9270);
|
||||
builder.AddAlphaRegion(20, 20, 230, 158);
|
||||
|
||||
AddImage(220, 20, 10464);
|
||||
AddImage(220, 72, 10464);
|
||||
AddImage(220, 124, 10464);
|
||||
builder.AddImage(220, 20, 10464);
|
||||
builder.AddImage(220, 72, 10464);
|
||||
builder.AddImage(220, 124, 10464);
|
||||
|
||||
AddItem(188, 16, 6883);
|
||||
AddItem(198, 168, 6881);
|
||||
AddItem(8, 15, 6882);
|
||||
AddItem(2, 168, 6880);
|
||||
builder.AddItem(188, 16, 6883);
|
||||
builder.AddItem(198, 168, 6881);
|
||||
builder.AddItem(8, 15, 6882);
|
||||
builder.AddItem(2, 168, 6880);
|
||||
|
||||
AddHtmlLocalized(30, 26, 200, 20, 1060147, EnabledColor16); // Chose thy familiar...
|
||||
builder.AddHtmlLocalized(30, 26, 200, 20, 1060147, EnabledColor16); // Chose thy familiar...
|
||||
|
||||
var necro = from.Skills.Necromancy.Value;
|
||||
var spirit = from.Skills.SpiritSpeak.Value;
|
||||
var necro = _from.Skills.Necromancy.Value;
|
||||
var spirit = _from.Skills.SpiritSpeak.Value;
|
||||
|
||||
for (var i = 0; i < entries.Length; ++i)
|
||||
for (var i = 0; i < _entries.Length; ++i)
|
||||
{
|
||||
var entry = entries[i];
|
||||
var entry = _entries[i];
|
||||
var name = entry.Name;
|
||||
|
||||
var enabled = necro >= entry.ReqNecromancy && spirit >= entry.ReqSpiritSpeak;
|
||||
|
||||
AddButton(27, 53 + i * 21, 9702, 9703, i + 1);
|
||||
builder.AddButton(27, 53 + i * 21, 9702, 9703, i + 1);
|
||||
|
||||
if (name is int intName)
|
||||
{
|
||||
AddHtmlLocalized(50, 51 + i * 21, 150, 20, intName, enabled ? EnabledColor16 : DisabledColor16);
|
||||
}
|
||||
else if (name is string strName)
|
||||
{
|
||||
AddHtml(
|
||||
50,
|
||||
51 + i * 21,
|
||||
150,
|
||||
20,
|
||||
strName.Color(enabled ? EnabledColor32 : DisabledColor32)
|
||||
);
|
||||
}
|
||||
name.AddHtmlText(
|
||||
ref builder,
|
||||
50,
|
||||
51 + i * 21,
|
||||
150,
|
||||
20,
|
||||
numberColor: enabled ? EnabledColor16 : DisabledColor16,
|
||||
stringColor: enabled ? EnabledColor32 : DisabledColor32
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -190,13 +188,12 @@ public class SummonFamiliarGump : Gump
|
|||
// That familiar requires ~1_NECROMANCY~ Necromancy and ~2_SPIRIT~ Spirit Speak.
|
||||
_from.SendLocalizedMessage(1061606, $"{entry.ReqNecromancy:F1}\t{entry.ReqSpiritSpeak:F1}");
|
||||
|
||||
_from.SendGump(new SummonFamiliarGump(_from, SummonFamiliarSpell.Entries, _spell));
|
||||
_from.SendGump(this);
|
||||
}
|
||||
else if (entry.Type == null)
|
||||
{
|
||||
_from.SendMessage("That familiar has not yet been defined.");
|
||||
|
||||
_from.SendGump(new SummonFamiliarGump(_from, SummonFamiliarSpell.Entries, _spell));
|
||||
_from.SendGump(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue