fix: Updates SummonFamiliar & Tracking gumps to static (#2098)

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Kamron Batman 2025-01-27 17:57:25 -08:00 committed by GitHub
parent ed87df1a61
commit cbae44ef20
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3 changed files with 324 additions and 356 deletions

View file

@ -1,28 +0,0 @@
using Server.Gumps;
using Server.Mobiles;
using Server.SkillHandlers;
using Server.Tests;
using Server.Tests.Network;
using Xunit;
namespace UOContent.Tests;
public class TrackingGumpTests : IClassFixture<ServerFixture>
{
[Fact]
// Regression test used to identify an issue with AddItem compilation of the packet
public void TestTrackingGump()
{
var pm = new PlayerMobile();
pm.Skills.Tracking.BaseFixedPoint = 1000;
var g = new TrackWhatGump(pm);
var ns = PacketTestUtilities.CreateTestNetState();
var expected = g.Compile(ns).Compile();
ns.SendGump(g);
var result = ns.SendPipe.Reader.AvailableToRead();
AssertThat.Equal(result, expected);
}
}

View file

@ -7,350 +7,349 @@ using Server.Network;
using Server.Spells;
using Server.Spells.Necromancy;
namespace Server.SkillHandlers
namespace Server.SkillHandlers;
public static class Tracking
{
public static class Tracking
private static readonly Dictionary<Mobile, TrackingInfo> _table = new();
public static unsafe void Configure()
{
private static readonly Dictionary<Mobile, TrackingInfo> _table = new();
IncomingExtendedCommandPackets.RegisterExtended(0x07, true, &QuestArrow);
}
public static unsafe void Configure()
public static void Initialize()
{
SkillInfo.Table[(int)SkillName.Tracking].Callback = OnUse;
}
public static void QuestArrow(NetState state, SpanReader reader)
{
if (state.Mobile is PlayerMobile from)
{
IncomingExtendedCommandPackets.RegisterExtended(0x07, true, &QuestArrow);
var rightClick = reader.ReadBoolean();
from.QuestArrow?.OnClick(rightClick);
}
}
public static TimeSpan OnUse(Mobile m)
{
if (m is PlayerMobile pm)
{
m.SendLocalizedMessage(1011350); // What do you wish to track?
var gumps = pm.GetGumps();
gumps.Close<TrackWhoGump>();
gumps.Close<TrackWhatGump>();
gumps.Send(new TrackWhatGump());
}
public static void Initialize()
return TimeSpan.FromSeconds(10.0); // 10 second delay before being able to re-use a skill
}
public static void AddInfo(Mobile tracker, Mobile target)
{
var info = new TrackingInfo(tracker, target);
_table[tracker] = info;
}
public static double GetStalkingBonus(Mobile tracker, Mobile target)
{
if (!_table.Remove(tracker, out var info) || info._target != target || info._map != target.Map)
{
SkillInfo.Table[(int)SkillName.Tracking].Callback = OnUse;
return 0.0;
}
public static void QuestArrow(NetState state, SpanReader reader)
var xDelta = info._location.X - target.X;
var yDelta = info._location.Y - target.Y;
var bonus = Math.Sqrt(xDelta * xDelta + yDelta * yDelta);
return Core.ML ? Math.Min(bonus, 10 + tracker.Skills.Tracking.Value / 10) : bonus;
}
public static void ClearTrackingInfo(Mobile tracker)
{
_table.Remove(tracker);
}
private class TrackingInfo
{
public Point2D _location;
public readonly Map _map;
public readonly Mobile _target;
public Mobile _tracker;
public TrackingInfo(Mobile tracker, Mobile target)
{
if (state.Mobile is PlayerMobile from)
_tracker = tracker;
_target = target;
_location = new Point2D(target);
_map = target.Map;
}
}
}
public class TrackWhatGump : StaticGump<TrackWhatGump>
{
public TrackWhatGump() : base(20, 30)
{
}
protected override void BuildLayout(ref StaticGumpBuilder builder)
{
builder.AddPage();
builder.AddBackground(0, 0, 440, 135, 5054);
builder.AddBackground(10, 10, 420, 75, 2620);
builder.AddBackground(10, 85, 420, 25, 3000);
builder.AddItem(20, 20, 9682);
builder.AddButton(20, 110, 4005, 4007, 1);
builder.AddHtmlLocalized(20, 90, 100, 20, 1018087); // Animals
builder.AddItem(120, 20, 9607);
builder.AddButton(120, 110, 4005, 4007, 2);
builder.AddHtmlLocalized(120, 90, 100, 20, 1018088); // Monsters
builder.AddItem(220, 20, 8454);
builder.AddButton(220, 110, 4005, 4007, 3);
builder.AddHtmlLocalized(220, 90, 100, 20, 1018089); // Human NPCs
builder.AddItem(320, 20, 8455);
builder.AddButton(320, 110, 4005, 4007, 4);
builder.AddHtmlLocalized(320, 90, 100, 20, 1018090); // Players
}
public override void OnResponse(NetState state, in RelayInfo info)
{
if (info.ButtonID is >= 1 and <= 4 && state.Mobile is PlayerMobile pm)
{
var success = pm.CheckSkill(SkillName.Tracking, 0.0, 21.1);
TrackWhoGump.DisplayTo(success, pm, info.ButtonID - 1);
}
}
}
public class TrackWhoGump : DynamicGump
{
private const int MaxClosest = 12;
private readonly Mobile[] _targets;
private readonly int _range;
private TrackWhoGump(Mobile[] targets, int range) : base(20, 30)
{
_targets = targets;
_range = range;
}
public static void DisplayTo(bool success, PlayerMobile from, int type)
{
if (!success)
{
from.SendLocalizedMessage(1018092); // You see no evidence of those in the area.
return;
}
var map = from.Map;
if (map == null)
{
return;
}
from.CheckSkill(SkillName.Tracking, 21.1, 100.0); // Passive gain
var range = 10 + (int)(from.Skills.Tracking.Value / 10);
var mobs = GetClosestMobs(from, range, type);
if (mobs.Length > 0)
{
from.SendGump(new TrackWhoGump(mobs, range));
from.SendLocalizedMessage(1018093); // Select the one you would like to track.
}
else if (type == 0)
{
from.SendLocalizedMessage(502991); // You see no evidence of animals in the area.
}
else if (type == 1)
{
from.SendLocalizedMessage(502993); // You see no evidence of creatures in the area.
}
else
{
from.SendLocalizedMessage(502995); // You see no evidence of people in the area.
}
}
protected override void BuildLayout(ref DynamicGumpBuilder builder)
{
builder.AddPage();
builder.AddBackground(0, 0, 440, 155, 5054);
builder.AddBackground(10, 10, 420, 75, 2620);
builder.AddBackground(10, 85, 420, 45, 3000);
if (_targets.Length > 4)
{
builder.AddBackground(0, 155, 440, 155, 5054);
builder.AddBackground(10, 165, 420, 75, 2620);
builder.AddBackground(10, 240, 420, 45, 3000);
if (_targets.Length > 8)
{
var rightClick = reader.ReadBoolean();
builder.AddBackground(0, 310, 440, 155, 5054);
from.QuestArrow?.OnClick(rightClick);
builder.AddBackground(10, 320, 420, 75, 2620);
builder.AddBackground(10, 395, 420, 45, 3000);
}
}
public static TimeSpan OnUse(Mobile m)
for (var i = 0; i < _targets.Length; ++i)
{
if (m is PlayerMobile pm)
var m = _targets[i];
builder.AddItem(20 + i % 4 * 100, 20 + i / 4 * 155, ShrinkTable.Lookup(m));
builder.AddButton(20 + i % 4 * 100, 130 + i / 4 * 155, 4005, 4007, i + 1);
if (m.Name != null)
{
m.SendLocalizedMessage(1011350); // What do you wish to track?
var gumps = pm.GetGumps();
gumps.Close<TrackWhoGump>();
gumps.Close<TrackWhatGump>();
gumps.Send(new TrackWhatGump(pm));
}
return TimeSpan.FromSeconds(10.0); // 10 second delay before being able to re-use a skill
}
public static void AddInfo(Mobile tracker, Mobile target)
{
var info = new TrackingInfo(tracker, target);
_table[tracker] = info;
}
public static double GetStalkingBonus(Mobile tracker, Mobile target)
{
if (!_table.Remove(tracker, out var info) || info._target != target || info._map != target.Map)
{
return 0.0;
}
var xDelta = info._location.X - target.X;
var yDelta = info._location.Y - target.Y;
var bonus = Math.Sqrt(xDelta * xDelta + yDelta * yDelta);
return Core.ML ? Math.Min(bonus, 10 + tracker.Skills.Tracking.Value / 10) : bonus;
}
public static void ClearTrackingInfo(Mobile tracker)
{
_table.Remove(tracker);
}
private class TrackingInfo
{
public Point2D _location;
public readonly Map _map;
public readonly Mobile _target;
public Mobile _tracker;
public TrackingInfo(Mobile tracker, Mobile target)
{
_tracker = tracker;
_target = target;
_location = new Point2D(target);
_map = target.Map;
builder.AddHtml(20 + i % 4 * 100, 90 + i / 4 * 155, 90, 40, m.Name);
}
}
}
public class TrackWhatGump : Gump
private static Mobile[] GetClosestMobs(Mobile from, int range, int type)
{
private readonly PlayerMobile _from;
private readonly bool _success;
var loc = from.Location;
public TrackWhatGump(PlayerMobile from) : base(20, 30)
// We only track the closest 12
var mobs = new Mobile[MaxClosest];
Span<double> distances = stackalloc double[MaxClosest];
distances.Fill(double.MaxValue); // Fill with max values
var total = 0;
foreach (var m in from.GetMobilesInRange(range))
{
_from = from;
_success = from.CheckSkill(SkillName.Tracking, 0.0, 21.1);
AddPage(0);
AddBackground(0, 0, 440, 135, 5054);
AddBackground(10, 10, 420, 75, 2620);
AddBackground(10, 85, 420, 25, 3000);
AddItem(20, 20, 9682);
AddButton(20, 110, 4005, 4007, 1);
AddHtmlLocalized(20, 90, 100, 20, 1018087); // Animals
AddItem(120, 20, 9607);
AddButton(120, 110, 4005, 4007, 2);
AddHtmlLocalized(120, 90, 100, 20, 1018088); // Monsters
AddItem(220, 20, 8454);
AddButton(220, 110, 4005, 4007, 3);
AddHtmlLocalized(220, 90, 100, 20, 1018089); // Human NPCs
AddItem(320, 20, 8455);
AddButton(320, 110, 4005, 4007, 4);
AddHtmlLocalized(320, 90, 100, 20, 1018090); // Players
}
public override void OnResponse(NetState state, in RelayInfo info)
{
if (info.ButtonID >= 1 && info.ButtonID <= 4)
if (m == from || Core.AOS && !m.Alive ||
m.Hidden && m.AccessLevel != AccessLevel.Player && from.AccessLevel <= m.AccessLevel ||
!IsValidMobileType(m, type) || !CheckDifficulty(from, m))
{
TrackWhoGump.DisplayTo(_success, _from, info.ButtonID - 1);
continue;
}
}
}
public class TrackWhoGump : Gump
{
private const int MaxClosest = 12;
total++;
private readonly PlayerMobile _from;
private readonly Mobile[] _targets;
private readonly int _range;
private TrackWhoGump(PlayerMobile from, Mobile[] targets, int range) : base(20, 30)
{
_from = from;
_targets = targets;
_range = range;
AddPage(0);
AddBackground(0, 0, 440, 155, 5054);
AddBackground(10, 10, 420, 75, 2620);
AddBackground(10, 85, 420, 45, 3000);
if (targets.Length > 4)
var distance = m.GetDistanceToSqrt(loc);
for (var i = 0; i < MaxClosest; i++)
{
AddBackground(0, 155, 440, 155, 5054);
AddBackground(10, 165, 420, 75, 2620);
AddBackground(10, 240, 420, 45, 3000);
if (targets.Length > 8)
if (distance < distances[i])
{
AddBackground(0, 310, 440, 155, 5054);
AddBackground(10, 320, 420, 75, 2620);
AddBackground(10, 395, 420, 45, 3000);
}
}
for (var i = 0; i < targets.Length; ++i)
{
var m = targets[i];
AddItem(20 + i % 4 * 100, 20 + i / 4 * 155, ShrinkTable.Lookup(m));
AddButton(20 + i % 4 * 100, 130 + i / 4 * 155, 4005, 4007, i + 1);
if (m.Name != null)
{
AddHtml(20 + i % 4 * 100, 90 + i / 4 * 155, 90, 40, m.Name);
}
}
}
public static void DisplayTo(bool success, PlayerMobile from, int type)
{
if (!success)
{
from.SendLocalizedMessage(1018092); // You see no evidence of those in the area.
return;
}
var map = from.Map;
if (map == null)
{
return;
}
from.CheckSkill(SkillName.Tracking, 21.1, 100.0); // Passive gain
var range = 10 + (int)(from.Skills.Tracking.Value / 10);
var mobs = GetClosestMobs(from, range, type);
if (mobs.Length > 0)
{
from.SendGump(new TrackWhoGump(from, mobs, range));
from.SendLocalizedMessage(1018093); // Select the one you would like to track.
}
else if (type == 0)
{
from.SendLocalizedMessage(502991); // You see no evidence of animals in the area.
}
else if (type == 1)
{
from.SendLocalizedMessage(502993); // You see no evidence of creatures in the area.
}
else
{
from.SendLocalizedMessage(502995); // You see no evidence of people in the area.
}
}
private static Mobile[] GetClosestMobs(Mobile from, int range, int type)
{
var loc = from.Location;
// We only track the closest 12
var mobs = new Mobile[MaxClosest];
Span<double> distances = stackalloc double[MaxClosest];
distances.Fill(double.MaxValue); // Fill with max values
var total = 0;
foreach (var m in from.GetMobilesInRange(range))
{
if (m == from || Core.AOS && !m.Alive ||
m.Hidden && m.AccessLevel != AccessLevel.Player && from.AccessLevel <= m.AccessLevel ||
!IsValidMobileType(m, type) || !CheckDifficulty(from, m))
{
continue;
}
total++;
var distance = m.GetDistanceToSqrt(loc);
for (var i = 0; i < MaxClosest; i++)
{
if (distance < distances[i])
// Shift down the rest
for (int j = MaxClosest - 1; j > i; j--)
{
// Shift down the rest
for (int j = MaxClosest - 1; j > i; j--)
{
mobs[j] = mobs[j - 1];
distances[j] = distances[j - 1];
}
mobs[i] = m;
distances[i] = distance;
break;
mobs[j] = mobs[j - 1];
distances[j] = distances[j - 1];
}
mobs[i] = m;
distances[i] = distance;
break;
}
}
if (total < MaxClosest)
{
Array.Resize(ref mobs, total);
}
return mobs;
}
// Tracking players uses tracking and detect hidden vs. hiding and stealth
private static bool CheckDifficulty(Mobile from, Mobile m)
if (total < MaxClosest)
{
if (!Core.AOS || !m.Player)
{
return true;
}
Array.Resize(ref mobs, total);
}
var tracking = from.Skills.Tracking.Fixed;
var detectHidden = from.Skills.DetectHidden.Fixed;
return mobs;
}
if (Core.ML && m.Race == Race.Elf)
{
tracking /= 2; // The 'Guide' says that it requires twice as Much tracking SKILL to track an elf. Not the total difficulty to track.
}
// Tracking players uses tracking and detect hidden vs. hiding and stealth
private static bool CheckDifficulty(Mobile from, Mobile m)
{
if (!Core.AOS || !m.Player)
{
return true;
}
var hiding = m.Skills.Hiding.Fixed;
var stealth = m.Skills.Stealth.Fixed;
var divisor = hiding + stealth;
var tracking = from.Skills.Tracking.Fixed;
var detectHidden = from.Skills.DetectHidden.Fixed;
// Necromancy forms affect tracking difficulty
if (TransformationSpellHelper.UnderTransformation(m, typeof(HorrificBeastSpell)))
{
divisor -= 200;
}
else if (TransformationSpellHelper.UnderTransformation(m, typeof(VampiricEmbraceSpell)) && divisor < 500)
{
divisor = 500;
}
else if (TransformationSpellHelper.UnderTransformation(m, typeof(WraithFormSpell)) && divisor <= 2000)
{
divisor += 200;
}
if (Core.ML && m.Race == Race.Elf)
{
tracking /= 2; // The 'Guide' says that it requires twice as Much tracking SKILL to track an elf. Not the total difficulty to track.
}
int chance;
if (divisor > 0)
var hiding = m.Skills.Hiding.Fixed;
var stealth = m.Skills.Stealth.Fixed;
var divisor = hiding + stealth;
// Necromancy forms affect tracking difficulty
if (TransformationSpellHelper.UnderTransformation(m, typeof(HorrificBeastSpell)))
{
divisor -= 200;
}
else if (TransformationSpellHelper.UnderTransformation(m, typeof(VampiricEmbraceSpell)) && divisor < 500)
{
divisor = 500;
}
else if (TransformationSpellHelper.UnderTransformation(m, typeof(WraithFormSpell)) && divisor <= 2000)
{
divisor += 200;
}
int chance;
if (divisor > 0)
{
if (Core.SE)
{
if (Core.SE)
{
chance = 50 * (tracking * 2 + detectHidden) / divisor;
}
else
{
chance = 50 * (tracking + detectHidden + 10 * Utility.RandomMinMax(1, 20)) / divisor;
}
chance = 50 * (tracking * 2 + detectHidden) / divisor;
}
else
{
chance = 100;
chance = 50 * (tracking + detectHidden + 10 * Utility.RandomMinMax(1, 20)) / divisor;
}
return chance >= 100 || chance > Utility.Random(100);
}
else
{
chance = 100;
}
private static bool IsValidMobileType(Mobile m, int type) =>
type switch
{
0 => !m.Player && m.Body.IsAnimal,
1 => !m.Player && m.Body.IsMonster,
2 => !m.Player && m.Body.IsHuman,
_ => m.Player
};
return chance >= 100 || chance > Utility.Random(100);
}
public override void OnResponse(NetState state, in RelayInfo info)
private static bool IsValidMobileType(Mobile m, int type) =>
type switch
{
var index = info.ButtonID - 1;
0 => !m.Player && m.Body.IsAnimal,
1 => !m.Player && m.Body.IsMonster,
2 => !m.Player && m.Body.IsHuman,
_ => m.Player
};
if (index >= 0 && index < _targets.Length && index < 12)
public override void OnResponse(NetState state, in RelayInfo info)
{
var index = info.ButtonID - 1;
if (index >= 0 && index < _targets.Length && index < 12 && state.Mobile is PlayerMobile pm)
{
var m = _targets[index];
pm.QuestArrow = new TrackArrow(pm, m, _range * 2);
if (Core.SE)
{
var m = _targets[index];
_from.QuestArrow = new TrackArrow(_from, m, _range * 2);
if (Core.SE)
{
Tracking.AddInfo(_from, m);
}
Tracking.AddInfo(pm, m);
}
}
}

View file

@ -80,7 +80,7 @@ public class SummonFamiliarSpell : NecromancerSpell
public class SummonFamiliarEntry
{
public SummonFamiliarEntry(Type type, object name, double reqNecromancy, double reqSpiritSpeak)
public SummonFamiliarEntry(Type type, TextDefinition name, double reqNecromancy, double reqSpiritSpeak)
{
Type = type;
Name = name;
@ -90,14 +90,14 @@ public class SummonFamiliarEntry
public Type Type { get; }
public object Name { get; }
public TextDefinition Name { get; }
public double ReqNecromancy { get; }
public double ReqSpiritSpeak { get; }
}
public class SummonFamiliarGump : Gump
public class SummonFamiliarGump : DynamicGump
{
private const int EnabledColor16 = 0x0F20;
private const int DisabledColor16 = 0x262A;
@ -105,8 +105,8 @@ public class SummonFamiliarGump : Gump
private const int EnabledColor32 = 0x18CD00;
private const int DisabledColor32 = 0x4A8B52;
private readonly SummonFamiliarEntry[] _entries;
private readonly Mobile _from;
private readonly SummonFamiliarEntry[] _entries;
private readonly SummonFamiliarSpell _spell;
@ -117,49 +117,47 @@ public class SummonFamiliarGump : Gump
_from = from;
_entries = entries;
_spell = spell;
}
AddPage(0);
protected override void BuildLayout(ref DynamicGumpBuilder builder)
{
builder.AddPage();
AddBackground(10, 10, 250, 178, 9270);
AddAlphaRegion(20, 20, 230, 158);
builder.AddBackground(10, 10, 250, 178, 9270);
builder.AddAlphaRegion(20, 20, 230, 158);
AddImage(220, 20, 10464);
AddImage(220, 72, 10464);
AddImage(220, 124, 10464);
builder.AddImage(220, 20, 10464);
builder.AddImage(220, 72, 10464);
builder.AddImage(220, 124, 10464);
AddItem(188, 16, 6883);
AddItem(198, 168, 6881);
AddItem(8, 15, 6882);
AddItem(2, 168, 6880);
builder.AddItem(188, 16, 6883);
builder.AddItem(198, 168, 6881);
builder.AddItem(8, 15, 6882);
builder.AddItem(2, 168, 6880);
AddHtmlLocalized(30, 26, 200, 20, 1060147, EnabledColor16); // Chose thy familiar...
builder.AddHtmlLocalized(30, 26, 200, 20, 1060147, EnabledColor16); // Chose thy familiar...
var necro = from.Skills.Necromancy.Value;
var spirit = from.Skills.SpiritSpeak.Value;
var necro = _from.Skills.Necromancy.Value;
var spirit = _from.Skills.SpiritSpeak.Value;
for (var i = 0; i < entries.Length; ++i)
for (var i = 0; i < _entries.Length; ++i)
{
var entry = entries[i];
var entry = _entries[i];
var name = entry.Name;
var enabled = necro >= entry.ReqNecromancy && spirit >= entry.ReqSpiritSpeak;
AddButton(27, 53 + i * 21, 9702, 9703, i + 1);
builder.AddButton(27, 53 + i * 21, 9702, 9703, i + 1);
if (name is int intName)
{
AddHtmlLocalized(50, 51 + i * 21, 150, 20, intName, enabled ? EnabledColor16 : DisabledColor16);
}
else if (name is string strName)
{
AddHtml(
50,
51 + i * 21,
150,
20,
strName.Color(enabled ? EnabledColor32 : DisabledColor32)
);
}
name.AddHtmlText(
ref builder,
50,
51 + i * 21,
150,
20,
numberColor: enabled ? EnabledColor16 : DisabledColor16,
stringColor: enabled ? EnabledColor32 : DisabledColor32
);
}
}
@ -190,13 +188,12 @@ public class SummonFamiliarGump : Gump
// That familiar requires ~1_NECROMANCY~ Necromancy and ~2_SPIRIT~ Spirit Speak.
_from.SendLocalizedMessage(1061606, $"{entry.ReqNecromancy:F1}\t{entry.ReqSpiritSpeak:F1}");
_from.SendGump(new SummonFamiliarGump(_from, SummonFamiliarSpell.Entries, _spell));
_from.SendGump(this);
}
else if (entry.Type == null)
{
_from.SendMessage("That familiar has not yet been defined.");
_from.SendGump(new SummonFamiliarGump(_from, SummonFamiliarSpell.Entries, _spell));
_from.SendGump(this);
}
else
{