added:ML aquariums, ML potions,runebook and spellbook makers mark, two new runic tools, NPC vendor updates
This commit is contained in:
parent
028b5ad696
commit
cbd45b53b8
59 changed files with 3351 additions and 53 deletions
1035
Scripts/Items/Aquarium/Aquarium.cs
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1035
Scripts/Items/Aquarium/Aquarium.cs
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File diff suppressed because it is too large
Load diff
245
Scripts/Items/Aquarium/AquariumFishingNet.cs
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245
Scripts/Items/Aquarium/AquariumFishingNet.cs
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using System;
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using Server;
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using Server.Mobiles;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Items
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{
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public class AquariumFishingNet : Item
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{
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public override int LabelNumber{ get{ return 1074463; } } // An aquarium fishing net
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private static int[] m_Hues = { 0x09B, 0x0CD, 0x0D3, 0x14D, 0x1DD, 0x1E9, 0x1F4, 0x373, 0x451, 0x47F, 0x489, 0x492, 0x4B5, 0x8AA };
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private static int[] m_WaterTiles = { 0x00A8, 0x00AB, 0x0136, 0x0137 };
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private Mobile m_Player;
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[Constructable]
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public AquariumFishingNet() : base( 0xDC8 )
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{
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Weight = 1.0;
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if ( 0.01 > Utility.RandomDouble() )
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Hue = Utility.RandomList( m_Hues );
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}
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public AquariumFishingNet( Serial serial ) : base( serial )
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{
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( !IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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return;
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}
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from.SendLocalizedMessage( 1010484 ); // Where do you wish to use the net?
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from.BeginTarget( -1, true, TargetFlags.None, new TargetCallback( OnTarget ) );
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}
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public void OnTarget( Mobile from, object obj )
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{
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m_Player = from;
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if ( Deleted )
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return;
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IPoint3D p3D = obj as IPoint3D;
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if ( p3D == null )
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return;
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Map map = from.Map;
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if ( map == null || map == Map.Internal )
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return;
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int x = p3D.X, y = p3D.Y;
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if ( !from.InRange( p3D, 6 ) )
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{
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from.SendLocalizedMessage( 500976 ); // You need to be closer to the water to fish!
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}
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else if ( FullValidation( map, x, y ) )
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{
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Point3D p = new Point3D( x, y, map.GetAverageZ( x, y ) );
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Movable = false;
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MoveToWorld( p, map );
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from.Animate( 12, 5, 1, true, false, 0 );
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Timer.DelayCall( TimeSpan.FromSeconds( 1.5 ), TimeSpan.FromSeconds( 1.0 ), 20, new TimerStateCallback( DoEffect ), new object[]{ p, 0 } );
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from.SendLocalizedMessage( 1010487 ); // You plunge the net into the sea...
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}
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else
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{
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from.SendLocalizedMessage( 1010485 ); // You can only use this net in deep water!
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}
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}
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public static bool FullValidation( Map map, int x, int y )
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{
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bool valid = ValidateDeepWater( map, x, y );
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for ( int j = 1, offset = 5; valid && j <= 5; ++j, offset += 5 )
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{
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if ( !ValidateDeepWater( map, x + offset, y + offset ) )
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valid = false;
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else if ( !ValidateDeepWater( map, x + offset, y - offset ) )
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valid = false;
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else if ( !ValidateDeepWater( map, x - offset, y + offset ) )
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valid = false;
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else if ( !ValidateDeepWater( map, x - offset, y - offset ) )
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valid = false;
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}
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return valid;
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}
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private static bool ValidateDeepWater( Map map, int x, int y )
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{
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int tileID = map.Tiles.GetLandTile( x, y ).ID;
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bool water = false;
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for ( int i = 0; !water && i < m_WaterTiles.Length; i += 2 )
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water = ( tileID >= m_WaterTiles[i] && tileID <= m_WaterTiles[i + 1] );
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return water;
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}
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private void DoEffect( object state )
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{
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if ( Deleted )
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return;
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object[] states = (object[])state;
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Point3D p = (Point3D)states[0];
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int index = (int)states[1];
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states[1] = ++index;
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if ( index == 1 )
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{
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Effects.SendLocationEffect( p, Map, 0x352D, 16, 4 );
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Effects.PlaySound( p, Map, 0x364 );
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}
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else if ( index <= 10 || index == 20 )
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{
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for ( int i = 0; i < 3; ++i )
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{
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int x, y;
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switch ( Utility.Random( 8 ) )
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{
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default:
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case 0: x = -1; y = -1; break;
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case 1: x = -1; y = 0; break;
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case 2: x = -1; y = +1; break;
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case 3: x = 0; y = -1; break;
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case 4: x = 0; y = +1; break;
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case 5: x = +1; y = -1; break;
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case 6: x = +1; y = 0; break;
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case 7: x = +1; y = +1; break;
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}
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Effects.SendLocationEffect( new Point3D( p.X + x, p.Y + y, p.Z ), Map, 0x352D, 16, 4 );
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}
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Effects.PlaySound( p, Map, 0x364 );
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if ( index == 20 )
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FinishEffect( p );
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else
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this.Z -= 1;
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}
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}
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private void FinishEffect( Point3D p )
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{
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BaseFish fish = GiveFish( m_Player.Skills.Fishing.Base / 100 );
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if ( fish != null )
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{
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Item[] items = m_Player.Backpack.FindItemsByType( typeof( FishBowl ) );
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foreach ( FishBowl bowl in items )
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{
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if ( !bowl.Deleted && bowl.Empty )
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{
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bowl.AddItem( fish );
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bowl.InvalidateProperties();
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m_Player.SendLocalizedMessage( 1074489 ); // A live creature jumps into the fish bowl in your pack!
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Delete();
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return;
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}
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}
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if ( !m_Player.PlaceInBackpack( fish ) )
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{
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m_Player.SendLocalizedMessage( 500720 ); // You don't have enough room in your backpack!
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fish.MoveToWorld( m_Player.Location, m_Player.Map );
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}
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else
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m_Player.SendLocalizedMessage( 1074490 ); // A live creature flops around in your pack before running out of air.
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fish.Kill();
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Delete();
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}
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else
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{
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Movable = true;
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if ( !m_Player.PlaceInBackpack( this ) )
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MoveToWorld( m_Player.Location, m_Player.Map );
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m_Player.SendLocalizedMessage( 1074487 ); // The creatures are too quick for you!
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}
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}
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public BaseFish GiveFish( double skill )
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{
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if ( 0.004 * skill > Utility.RandomDouble() ) return new Shrimp();
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if ( 0.008 * skill > Utility.RandomDouble() ) return new SmallMouthSuckerFin();
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if ( 0.008 * skill > Utility.RandomDouble() ) return new SpinedScratcherFish();
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if ( 0.022 * skill > Utility.RandomDouble() ) return new SpottedBuccaneer();
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if ( 0.022 * skill > Utility.RandomDouble() ) return new YellowFinBluebelly();
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if ( 0.030 * skill > Utility.RandomDouble() ) return new BritainCrownFish();
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if ( 0.030 * skill > Utility.RandomDouble() ) return new PurpleFrog();
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if ( 0.032 * skill > Utility.RandomDouble() ) return new VesperReefTiger();
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if ( 0.038 * skill > Utility.RandomDouble() ) return new KillerFrog();
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if ( 0.040 * skill > Utility.RandomDouble() ) return new AlbinoFrog();
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if ( 0.046 * skill > Utility.RandomDouble() ) return new LongClawCrab();
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if ( 0.052 * skill > Utility.RandomDouble() ) return new SpeckledCrab();
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if ( 0.058 * skill > Utility.RandomDouble() ) return new Jellyfish();
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if ( 0.062 * skill > Utility.RandomDouble() ) return new NujelmHoneyFish();
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if ( 0.064 * skill > Utility.RandomDouble() ) return new MakotoCourtesanFish();
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if ( 0.076 * skill > Utility.RandomDouble() ) return new AlbinoCourtesanFish();
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if ( 0.082 * skill > Utility.RandomDouble() ) return new RedDartFish();
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if ( 0.088 * skill > Utility.RandomDouble() ) return new MinocBlueFish();
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if ( 0.090 * skill > Utility.RandomDouble() ) return new GoldenBroadtail();
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if ( 0.148 * skill > Utility.RandomDouble() ) return new FandancerFish();
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return null;
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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35
Scripts/Items/Aquarium/AquariumFood.cs
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35
Scripts/Items/Aquarium/AquariumFood.cs
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using System;
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using Server;
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using Server.Mobiles;
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namespace Server.Items
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{
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public class AquariumFood : Item
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{
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public override int LabelNumber{ get{ return 1074819; } } // Aquarium food
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[Constructable]
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public AquariumFood() : base( 0xEFC )
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{
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}
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public AquariumFood( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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108
Scripts/Items/Aquarium/AquariumGump.cs
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108
Scripts/Items/Aquarium/AquariumGump.cs
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using System;
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using System.Collections;
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using Server.Gumps;
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using Server.Items;
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namespace Server.Items
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{
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public class AquariumGump : Gump
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{
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private Aquarium m_Aquarium;
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private bool m_Edit;
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public AquariumGump( Aquarium aquarium, bool edit ) : base( 100, 100 )
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{
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m_Aquarium = aquarium;
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m_Edit = edit;
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Closable = true;
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Disposable = true;
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Dragable = true;
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Resizable = false;
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AddPage( 0 );
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AddBackground( 0, 0, 350, 323, 0xE10 );
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AddImage( 0, 0, 0x2C96 );
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if ( m_Aquarium.Items.Count == 0 )
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return;
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for ( int i = 1; i <= m_Aquarium.Items.Count; i ++ )
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DisplayPage( i );
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}
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public virtual void DisplayPage( int page )
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{
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AddPage( page );
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Item item = m_Aquarium.Items[ page - 1 ];
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// item name
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if ( item.LabelNumber != 0 )
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AddHtmlLocalized( 20, 217, 250, 20, item.LabelNumber, 0xFFFFFF, false, false ); // Name
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// item details
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if ( item is BaseFish )
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{
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BaseFish fish = (BaseFish) item;
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if ( !fish.Dead && fish.ItemID > 0x3B0F )
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AddHtmlLocalized( 20, 239, 315, 20, 1074422, 0xFFFFFF, false, false ); // A very unusual live aquarium creature
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else if ( !fish.Dead && fish.Hue > 0 )
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AddHtmlLocalized( 20, 239, 315, 20, 1074423, 0xFFFFFF, false, false ); // A live aquarium creature of unusual color
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else if ( !fish.Dead )
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AddHtmlLocalized( 20, 239, 315, 20, 1073622, 0xFFFFFF, false, false ); // A live aquarium creature
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else if ( fish.Dead && fish.ItemID > 0x3B0F )
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AddHtmlLocalized( 20, 239, 315, 20, 1074424, 0xFFFFFF, false, false ); // A very unusual dead aquarium creature
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else if ( fish.Dead && fish.Hue > 0 )
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AddHtmlLocalized( 20, 239, 315, 20, 1074425, 0xFFFFFF, false, false ); // A dead aquarium creature of unusual color
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else if ( fish.Dead )
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AddHtmlLocalized( 20, 239, 315, 20, 1073623, 0xFFFFFF, false, false ); // A dead aquarium creature
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}
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else
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{
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AddHtmlLocalized( 20, 239, 315, 20, 1073634, 0xFFFFFF, false, false ); // An aquarium decoration
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}
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// item image
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AddItem( 150, 80, item.ItemID, item.Hue );
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// item number / all items
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AddHtml( 20, 195, 250, 20, String.Format( "<BASEFONT COLOR=#{0:X6}>{1}</BASEFONT>", 0xFFFFFF, page + "/" + ( m_Aquarium.Items.Count ) ), false, false );
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// remove item
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if ( m_Edit )
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{
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AddBackground( 230, 195, 100, 26, 0x13BE );
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AddButton( 235, 200, 0x845, 0x846, page, GumpButtonType.Reply, 0 );
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AddHtmlLocalized( 260, 198, 60, 26, 1073838, 0x0, false, false ); // Remove
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}
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// next page
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if ( page < m_Aquarium.Items.Count )
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{
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AddButton( 195, 280, 0xFA5, 0xFA7, 0, GumpButtonType.Page, page + 1 );
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AddHtmlLocalized( 230, 283, 100, 18, 1044045, 0xFFFFFF, false, false ); // NEXT PAGE
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}
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// previous page
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if ( page > 1 )
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{
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AddButton( 45, 280, 0xFAE, 0xFAF, 0, GumpButtonType.Page, page - 1 );
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AddHtmlLocalized( 80, 283, 100, 18, 1044044, 0xFFFFFF, false, false ); // PREV PAGE
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}
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}
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public override void OnResponse( Server.Network.NetState sender, RelayInfo info )
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{
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if ( m_Aquarium == null || m_Aquarium.Deleted )
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return;
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if ( info.ButtonID > 0 && info.ButtonID <= m_Aquarium.Items.Count && m_Edit )
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m_Aquarium.RemoveItem( sender.Mobile, info.ButtonID - 1 );
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if ( info.ButtonID > 0 )
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sender.Mobile.SendGump( new AquariumGump( m_Aquarium, m_Edit ) );
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}
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}
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}
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89
Scripts/Items/Aquarium/AquariumState.cs
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89
Scripts/Items/Aquarium/AquariumState.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public enum WaterState
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{
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Dead,
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Dying,
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Unhealthy,
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Healthy,
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Strong,
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}
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public enum FoodState
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{
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Dead,
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Starving,
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Hungry,
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Full,
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Overfed,
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}
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[PropertyObject]
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public class AquariumState
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{
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private int m_State;
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private int m_Maintain;
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private int m_Improve;
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private int m_Added;
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[CommandProperty( AccessLevel.GameMaster )]
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public int State
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{
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get{ return m_State; }
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set{ m_State = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int Maintain
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{
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get{ return m_Maintain; }
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set{ m_Maintain = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int Improve
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{
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get{ return m_Improve; }
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set{ m_Improve = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int Added
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{
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get{ return m_Added; }
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set{ m_Added = value; }
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}
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public AquariumState()
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{
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}
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public override string ToString()
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{
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return "...";
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}
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public virtual void Serialize( GenericWriter writer )
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{
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writer.Write( 0 ); // version
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writer.Write( m_State );
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writer.Write( m_Maintain );
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writer.Write( m_Improve );
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writer.Write( m_Added );
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}
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public virtual void Deserialize( GenericReader reader )
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{
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int version = reader.ReadInt();
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m_State = reader.ReadInt();
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m_Maintain = reader.ReadInt();
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m_Improve = reader.ReadInt();
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m_Added = reader.ReadInt();
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}
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}
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}
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104
Scripts/Items/Aquarium/BaseFish.cs
Normal file
104
Scripts/Items/Aquarium/BaseFish.cs
Normal file
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using System;
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using Server;
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||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class BaseFish : Item
|
||||
{
|
||||
private Timer m_Timer;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool Dead
|
||||
{
|
||||
get{ return ItemID == 0x3B0C; }
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public BaseFish( int itemID ) : base( itemID )
|
||||
{
|
||||
StartTimer();
|
||||
}
|
||||
|
||||
public BaseFish( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void StartTimer()
|
||||
{
|
||||
if ( m_Timer != null )
|
||||
m_Timer.Stop();
|
||||
|
||||
m_Timer = Timer.DelayCall( TimeSpan.FromMinutes( 5 ), new TimerCallback( Kill ) );
|
||||
}
|
||||
|
||||
public virtual void StopTimer()
|
||||
{
|
||||
if ( m_Timer != null )
|
||||
m_Timer.Stop();
|
||||
|
||||
m_Timer = null;
|
||||
}
|
||||
|
||||
public virtual void Kill()
|
||||
{
|
||||
ItemID = 0x3B0C;
|
||||
StopTimer();
|
||||
|
||||
InvalidateProperties();
|
||||
}
|
||||
|
||||
public override bool DropToItem( Mobile from, Item target, Point3D p )
|
||||
{
|
||||
if ( target is FishBowl || target is Aquarium )
|
||||
{
|
||||
if ( base.DropToItem( from, target, p ) )
|
||||
{
|
||||
StopTimer();
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return base.DropToItem( from, target, p );
|
||||
}
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
if ( !Dead && ItemID > 0x3B0F )
|
||||
list.Add( 1074422 ); // A very unusual live aquarium creature
|
||||
else if ( !Dead && Hue > 0 )
|
||||
list.Add( 1074423 ); // A live aquarium creature of unusual color
|
||||
else if ( !Dead )
|
||||
list.Add( 1073622 ); // A live aquarium creature
|
||||
else if ( Dead && ItemID > 0x3B0F )
|
||||
list.Add( 1074424 ); // A very unusual dead aquarium creature
|
||||
else if ( Dead && Hue > 0 )
|
||||
list.Add( 1074425 ); // A dead aquarium creature of unusual color
|
||||
else if ( Dead )
|
||||
list.Add( 1073623 ); // A dead aquarium creature
|
||||
|
||||
if ( !Dead && m_Timer != null )
|
||||
list.Add( 1074507 ); // Gasping for air
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( !( Parent is Aquarium ) && !( Parent is FishBowl ) )
|
||||
StartTimer();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Aquarium/Fish/AlbinoCourtesanFish.cs
Normal file
33
Scripts/Items/Aquarium/Fish/AlbinoCourtesanFish.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class AlbinoCourtesanFish : BaseFish
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1074592; } } // Albino Courtesan Fish
|
||||
|
||||
[Constructable]
|
||||
public AlbinoCourtesanFish() : base( 0x3B04 )
|
||||
{
|
||||
}
|
||||
|
||||
public AlbinoCourtesanFish( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Aquarium/Fish/AlbinoFrog.cs
Normal file
34
Scripts/Items/Aquarium/Fish/AlbinoFrog.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class AlbinoFrog : BaseFish
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073824; } } // An Albino Frog
|
||||
|
||||
[Constructable]
|
||||
public AlbinoFrog() : base( 0x3B0D )
|
||||
{
|
||||
Hue = 0x47E;
|
||||
}
|
||||
|
||||
public AlbinoFrog( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Aquarium/Fish/BritainCrownFish.cs
Normal file
33
Scripts/Items/Aquarium/Fish/BritainCrownFish.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class BritainCrownFish : BaseFish
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1074589; } } // Britain Crown Fish
|
||||
|
||||
[Constructable]
|
||||
public BritainCrownFish() : base( 0x3AFF )
|
||||
{
|
||||
}
|
||||
|
||||
public BritainCrownFish( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Aquarium/Fish/FandancerFish.cs
Normal file
33
Scripts/Items/Aquarium/Fish/FandancerFish.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class FandancerFish : BaseFish
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1074591; } } // Fandancer Fish
|
||||
|
||||
[Constructable]
|
||||
public FandancerFish() : base( 0x3B02 )
|
||||
{
|
||||
}
|
||||
|
||||
public FandancerFish( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Aquarium/Fish/GoldenBroadtail.cs
Normal file
33
Scripts/Items/Aquarium/Fish/GoldenBroadtail.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class GoldenBroadtail : BaseFish
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073828; } } // A Golden Broadtail
|
||||
|
||||
[Constructable]
|
||||
public GoldenBroadtail() : base( 0x3B03 )
|
||||
{
|
||||
}
|
||||
|
||||
public GoldenBroadtail( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Aquarium/Fish/Jellyfish.cs
Normal file
33
Scripts/Items/Aquarium/Fish/Jellyfish.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Jellyfish : BaseFish
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1074593; } } // Jellyfish
|
||||
|
||||
[Constructable]
|
||||
public Jellyfish() : base( 0x3B0E )
|
||||
{
|
||||
}
|
||||
|
||||
public Jellyfish( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Aquarium/Fish/KillerFrog.cs
Normal file
33
Scripts/Items/Aquarium/Fish/KillerFrog.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class KillerFrog : BaseFish
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073825; } } // A Killer Frog
|
||||
|
||||
[Constructable]
|
||||
public KillerFrog() : base( 0x3B0D )
|
||||
{
|
||||
}
|
||||
|
||||
public KillerFrog( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Aquarium/Fish/LongClawCrab.cs
Normal file
34
Scripts/Items/Aquarium/Fish/LongClawCrab.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class LongClawCrab : BaseFish
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073827; } } // A Long Claw Crab
|
||||
|
||||
[Constructable]
|
||||
public LongClawCrab() : base( 0x3AFC )
|
||||
{
|
||||
Hue = 0x527;
|
||||
}
|
||||
|
||||
public LongClawCrab( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Aquarium/Fish/MakotoCourtesanFish.cs
Normal file
33
Scripts/Items/Aquarium/Fish/MakotoCourtesanFish.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class MakotoCourtesanFish : BaseFish
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073835; } } // A Makoto Courtesan Fish
|
||||
|
||||
[Constructable]
|
||||
public MakotoCourtesanFish() : base( 0x3AFD )
|
||||
{
|
||||
}
|
||||
|
||||
public MakotoCourtesanFish( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Aquarium/Fish/MinocBlueFish.cs
Normal file
33
Scripts/Items/Aquarium/Fish/MinocBlueFish.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class MinocBlueFish : BaseFish
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073829; } } // A Minoc Blue Fish
|
||||
|
||||
[Constructable]
|
||||
public MinocBlueFish() : base( 0x3AFE )
|
||||
{
|
||||
}
|
||||
|
||||
public MinocBlueFish( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Aquarium/Fish/NujelmHoneyFish.cs
Normal file
33
Scripts/Items/Aquarium/Fish/NujelmHoneyFish.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class NujelmHoneyFish : BaseFish
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073830; } } // A Nujel'm Honey Fish
|
||||
|
||||
[Constructable]
|
||||
public NujelmHoneyFish() : base( 0x3B06 )
|
||||
{
|
||||
}
|
||||
|
||||
public NujelmHoneyFish( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Aquarium/Fish/PurpleFrog.cs
Normal file
34
Scripts/Items/Aquarium/Fish/PurpleFrog.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class PurpleFrog : BaseFish
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073823; } } // A Purple Frog
|
||||
|
||||
[Constructable]
|
||||
public PurpleFrog() : base( 0x3B0D )
|
||||
{
|
||||
Hue = 0x4FA;
|
||||
}
|
||||
|
||||
public PurpleFrog( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Aquarium/Fish/RedDartFish.cs
Normal file
33
Scripts/Items/Aquarium/Fish/RedDartFish.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class RedDartFish : BaseFish
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073834; } } // A Red Dart Fish
|
||||
|
||||
[Constructable]
|
||||
public RedDartFish() : base( 0x3B00 )
|
||||
{
|
||||
}
|
||||
|
||||
public RedDartFish( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Aquarium/Fish/Shrimp.cs
Normal file
33
Scripts/Items/Aquarium/Fish/Shrimp.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Shrimp : BaseFish
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1074596; } } // Shrimp
|
||||
|
||||
[Constructable]
|
||||
public Shrimp() : base( 0x3B14 )
|
||||
{
|
||||
}
|
||||
|
||||
public Shrimp( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Aquarium/Fish/SmallMouthSuckerFin.cs
Normal file
33
Scripts/Items/Aquarium/Fish/SmallMouthSuckerFin.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class SmallMouthSuckerFin : BaseFish
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1074590; } } // Small Mouth Sucker Fin
|
||||
|
||||
[Constructable]
|
||||
public SmallMouthSuckerFin() : base( 0x3B01 )
|
||||
{
|
||||
}
|
||||
|
||||
public SmallMouthSuckerFin( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Aquarium/Fish/SpeckledCrab.cs
Normal file
33
Scripts/Items/Aquarium/Fish/SpeckledCrab.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class SpeckledCrab : BaseFish
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073826; } } // A Speckled Crab
|
||||
|
||||
[Constructable]
|
||||
public SpeckledCrab() : base( 0x3AFC )
|
||||
{
|
||||
}
|
||||
|
||||
public SpeckledCrab( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Aquarium/Fish/SpinedScratcherFish.cs
Normal file
33
Scripts/Items/Aquarium/Fish/SpinedScratcherFish.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class SpinedScratcherFish : BaseFish
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073832; } } // A Spined Scratcher Fish
|
||||
|
||||
[Constructable]
|
||||
public SpinedScratcherFish() : base( 0x3B05 )
|
||||
{
|
||||
}
|
||||
|
||||
public SpinedScratcherFish( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Aquarium/Fish/SpottedBuccaneer.cs
Normal file
33
Scripts/Items/Aquarium/Fish/SpottedBuccaneer.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class SpottedBuccaneer : BaseFish
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073833; } } // A Spotted Buccaneer
|
||||
|
||||
[Constructable]
|
||||
public SpottedBuccaneer() : base( 0x3B09 )
|
||||
{
|
||||
}
|
||||
|
||||
public SpottedBuccaneer( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Aquarium/Fish/VesperReefTiger.cs
Normal file
33
Scripts/Items/Aquarium/Fish/VesperReefTiger.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class VesperReefTiger : BaseFish
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073836; } } // A Vesper Reef Tiger
|
||||
|
||||
[Constructable]
|
||||
public VesperReefTiger() : base( 0x3B08 )
|
||||
{
|
||||
}
|
||||
|
||||
public VesperReefTiger( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Aquarium/Fish/YellowFinBluebelly.cs
Normal file
33
Scripts/Items/Aquarium/Fish/YellowFinBluebelly.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class YellowFinBluebelly : BaseFish
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073831; } } // A Yellow Fin Bluebelly
|
||||
|
||||
[Constructable]
|
||||
public YellowFinBluebelly() : base( 0x3B07 )
|
||||
{
|
||||
}
|
||||
|
||||
public YellowFinBluebelly( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
127
Scripts/Items/Aquarium/FishBowl.cs
Normal file
127
Scripts/Items/Aquarium/FishBowl.cs
Normal file
|
|
@ -0,0 +1,127 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server;
|
||||
using Server.Mobiles;
|
||||
using Server.ContextMenus;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class FishBowl : Container
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1074499; } } // A fish bowl
|
||||
|
||||
public bool Empty
|
||||
{
|
||||
get{ return Items.Count == 0; }
|
||||
}
|
||||
|
||||
public BaseFish Fish
|
||||
{
|
||||
get
|
||||
{
|
||||
if ( Empty )
|
||||
return null;
|
||||
|
||||
if ( Items[ 0 ] is BaseFish )
|
||||
return (BaseFish) Items[ 0 ];
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public FishBowl() : base( 0x241C )
|
||||
{
|
||||
Hue = 0x47E;
|
||||
MaxItems = 1;
|
||||
Weight = 1;
|
||||
}
|
||||
|
||||
public FishBowl( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
}
|
||||
|
||||
public override bool OnDragDrop( Mobile from, Item dropped )
|
||||
{
|
||||
if ( dropped is BaseFish && Empty )
|
||||
{
|
||||
((BaseFish) dropped).StopTimer();
|
||||
InvalidateProperties();
|
||||
|
||||
return base.OnDragDrop( from, dropped );
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 1074836 ); // The container can not hold that type of object.
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
list.Add( 1074499 ); // A fish bowl
|
||||
list.Add( 1072788, Weight.ToString() ); // Weight: ~1_WEIGHT~ stone
|
||||
|
||||
if ( !Empty )
|
||||
list.Add( 1074494, "#" + Fish.LabelNumber ); // Contains: ~1_CREATURE~
|
||||
|
||||
list.Add( 1073841, "{0}\t{1}\t{2}", Items.Count, MaxItems, GetTotal( TotalType.Weight ) ); // Contents: ~1_COUNT~/~2_MAXCOUNT~ items, ~3_WEIGHT~ stones
|
||||
}
|
||||
|
||||
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
|
||||
{
|
||||
base.GetContextMenuEntries( from, list );
|
||||
|
||||
if ( !Empty )
|
||||
list.Add( new RemoveCreature( this ) );
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
private class RemoveCreature : ContextMenuEntry
|
||||
{
|
||||
private FishBowl m_Bowl;
|
||||
|
||||
public RemoveCreature( FishBowl bowl ) : base( 6242, 0 ) // Remove creature
|
||||
{
|
||||
m_Bowl = bowl;
|
||||
}
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
if ( m_Bowl == null || m_Bowl.Deleted )
|
||||
return;
|
||||
|
||||
BaseFish fish = m_Bowl.Fish;
|
||||
|
||||
if ( fish != null )
|
||||
{
|
||||
if ( !Owner.From.PlaceInBackpack( fish ) )
|
||||
Owner.From.SendLocalizedMessage( 1074496 ); // There is no room in your pack for the creature.
|
||||
else
|
||||
{
|
||||
Owner.From.SendLocalizedMessage( 1074495 ); // The creature has been removed from the fish bowl.
|
||||
fish.StartTimer();
|
||||
m_Bowl.InvalidateProperties();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Aquarium/Reward Fish/BrineShrimp.cs
Normal file
33
Scripts/Items/Aquarium/Reward Fish/BrineShrimp.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class BrineShrimp : BaseFish
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1074415; } } // Brine shrimp
|
||||
|
||||
[Constructable]
|
||||
public BrineShrimp() : base( 0x3B11 )
|
||||
{
|
||||
}
|
||||
|
||||
public BrineShrimp( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Aquarium/Reward Fish/Coral.cs
Normal file
33
Scripts/Items/Aquarium/Reward Fish/Coral.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Coral : BaseFish
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1074588; } } // Coral
|
||||
|
||||
[Constructable]
|
||||
public Coral() : base( Utility.RandomList( 0x3AF9, 0x3AFA, 0x3AFB ) )
|
||||
{
|
||||
}
|
||||
|
||||
public Coral( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Aquarium/Reward Fish/FullMoonFish.cs
Normal file
33
Scripts/Items/Aquarium/Reward Fish/FullMoonFish.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class FullMoonFish : BaseFish
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1074597; } } // A Full Moon Fish
|
||||
|
||||
[Constructable]
|
||||
public FullMoonFish() : base( 0x3B15 )
|
||||
{
|
||||
}
|
||||
|
||||
public FullMoonFish( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Aquarium/Reward Fish/SeaHorse.cs
Normal file
33
Scripts/Items/Aquarium/Reward Fish/SeaHorse.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class SeaHorseFish : BaseFish
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1074414; } } // A sea horse
|
||||
|
||||
[Constructable]
|
||||
public SeaHorseFish() : base( 0x3B10 )
|
||||
{
|
||||
}
|
||||
|
||||
public SeaHorseFish( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Aquarium/Reward Fish/StrippedFlakeFish.cs
Normal file
33
Scripts/Items/Aquarium/Reward Fish/StrippedFlakeFish.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class StrippedFlakeFish : BaseFish
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1074595; } } // Stripped Flake Fish
|
||||
|
||||
[Constructable]
|
||||
public StrippedFlakeFish() : base( 0x3B0A )
|
||||
{
|
||||
}
|
||||
|
||||
public StrippedFlakeFish( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Aquarium/Reward Fish/StrippedSosarianSwill.cs
Normal file
33
Scripts/Items/Aquarium/Reward Fish/StrippedSosarianSwill.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class StrippedSosarianSwill : BaseFish
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1074594; } } // Stripped Sosarian Swill
|
||||
|
||||
[Constructable]
|
||||
public StrippedSosarianSwill() : base( 0x3B0A )
|
||||
{
|
||||
}
|
||||
|
||||
public StrippedSosarianSwill( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
41
Scripts/Items/Aquarium/Rewards/AquariumMessage.cs
Normal file
41
Scripts/Items/Aquarium/Rewards/AquariumMessage.cs
Normal file
|
|
@ -0,0 +1,41 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class AquariumMessage : MessageInABottle
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073894; } } // Message in a Bottle
|
||||
|
||||
[Constructable]
|
||||
public AquariumMessage() : base()
|
||||
{
|
||||
}
|
||||
|
||||
public AquariumMessage( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
list.Add( 1073634 ); // An aquarium decoration
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,41 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class CaptainBlackheartsFishingPole : FishingPole
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1074571; } } // Captain Blackheart's Fishing Pole
|
||||
|
||||
[Constructable]
|
||||
public CaptainBlackheartsFishingPole() : base()
|
||||
{
|
||||
}
|
||||
|
||||
public CaptainBlackheartsFishingPole( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
list.Add( 1073634 ); // An aquarium decoration
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
41
Scripts/Items/Aquarium/Rewards/CraftysFishingHat.cs
Normal file
41
Scripts/Items/Aquarium/Rewards/CraftysFishingHat.cs
Normal file
|
|
@ -0,0 +1,41 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class CraftysFishingHat : BaseHat
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1074572; } } // Crafty's Fishing Hat
|
||||
|
||||
[Constructable]
|
||||
public CraftysFishingHat() : base( 0x1713 )
|
||||
{
|
||||
}
|
||||
|
||||
public CraftysFishingHat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
list.Add( 1073634 ); // An aquarium decoration
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
41
Scripts/Items/Aquarium/Rewards/FishBones.cs
Normal file
41
Scripts/Items/Aquarium/Rewards/FishBones.cs
Normal file
|
|
@ -0,0 +1,41 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class FishBones : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1074601; } } // Fish bones
|
||||
|
||||
[Constructable]
|
||||
public FishBones() : base( 0x3B0C )
|
||||
{
|
||||
Weight = 1;
|
||||
}
|
||||
|
||||
public FishBones( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
list.Add( 1073634 ); // An aquarium decoration
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
42
Scripts/Items/Aquarium/Rewards/IslandStatue.cs
Normal file
42
Scripts/Items/Aquarium/Rewards/IslandStatue.cs
Normal file
|
|
@ -0,0 +1,42 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class IslandStatue : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1074600; } } // An island statue
|
||||
|
||||
[Constructable]
|
||||
public IslandStatue() : base( 0x3B0F )
|
||||
{
|
||||
Weight = 1;
|
||||
}
|
||||
|
||||
public IslandStatue( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
list.Add( 1073634 ); // An aquarium decoration
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
42
Scripts/Items/Aquarium/Rewards/Shell.cs
Normal file
42
Scripts/Items/Aquarium/Rewards/Shell.cs
Normal file
|
|
@ -0,0 +1,42 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Shell : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1074598; } } // A shell
|
||||
|
||||
[Constructable]
|
||||
public Shell() : base( Utility.RandomList( 0x3B12, 0x3B13 ) )
|
||||
{
|
||||
Weight = 1;
|
||||
}
|
||||
|
||||
public Shell( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
list.Add( 1073634 ); // An aquarium decoration
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
43
Scripts/Items/Aquarium/Rewards/ToyBoat.cs
Normal file
43
Scripts/Items/Aquarium/Rewards/ToyBoat.cs
Normal file
|
|
@ -0,0 +1,43 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x14F3, 0x14F4 )]
|
||||
public class ToyBoat : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1074363; } } // A toy boat
|
||||
|
||||
[Constructable]
|
||||
public ToyBoat() : base( 0x14F3 )
|
||||
{
|
||||
Weight = 1;
|
||||
}
|
||||
|
||||
public ToyBoat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
list.Add( 1073634 ); // An aquarium decoration
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
52
Scripts/Items/Aquarium/Rewards/WaterloggedBoots.cs
Normal file
52
Scripts/Items/Aquarium/Rewards/WaterloggedBoots.cs
Normal file
|
|
@ -0,0 +1,52 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class WaterloggedBoots : BaseShoes
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1074364; } } // Waterlogged boots
|
||||
|
||||
[Constructable]
|
||||
public WaterloggedBoots() : base( 0x1711 )
|
||||
{
|
||||
if ( Utility.RandomBool() )
|
||||
{
|
||||
// thigh boots
|
||||
ItemID = 0x1711;
|
||||
Weight = 4.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
// boots
|
||||
ItemID = 0x170B;
|
||||
Weight = 3.0;
|
||||
}
|
||||
}
|
||||
|
||||
public WaterloggedBoots( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
list.Add( 1073634 ); // An aquarium decoration
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
35
Scripts/Items/Aquarium/VacationWafer.cs
Normal file
35
Scripts/Items/Aquarium/VacationWafer.cs
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class VacationWafer : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1074431; } } // An aquarium flake sphere
|
||||
|
||||
[Constructable]
|
||||
public VacationWafer() : base( 0x971 )
|
||||
{
|
||||
}
|
||||
|
||||
public VacationWafer( Serial serial ) : base( serial )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue