Lightning strike should not consume mana or deactivate when you miss.

http://www.uodemise.com/forum/showthread.php?t=145364

BOD turn-in should have 10 second timer since pub 50 
http://www.uodemise.com/forum/showthread.php?t=156441

Vet reward ore carts, gem carts, and stumps have missing range check added
http://www.uodemise.com/forum/showthread.php?t=156380

Blood Oath: missing 35hp pvp dmg cap added, correct credit for kills/dmg given to caster, ML magic resist now applies.
http://www.uodemise.com/forum/showthread.php?t=118729&page=3

Missing ore sizes added
http://www.uodemise.com/forum/showthread.php?t=119888

Player-cast gates reveal stealthers/hiders.
http://www.uodemise.com/forum/showthread.php?t=149218

Some necro spells should disturb a casting target
http://www.uodemise.com/forum/showthread.php?t=149361

Failed snoop attempts should reveal thief if hidden.
http://www.uodemise.com/forum/showthread.php?t=153962

Pets do not autostable in the case of a server restart/cash: fixed
http://www.uodemise.com/forum/showthread.php?t=122745

Misc Aesthetic changes to spells, etc.

earthquake wrong sound
magic arrow inappropriate particles
curse wrong sound
agility wrong sound
chain lightning should always play sound
poison wrong sound
dispel evil missing sound
noble sacrifice male/female, diff sounds
sacred journey missing sound
This commit is contained in:
xavier 2010-09-25 13:48:08 +00:00
parent 0ddcac0a63
commit cd2462621f
34 changed files with 313 additions and 51 deletions

View file

@ -176,11 +176,11 @@ namespace Server.Engines.Harvest
bool eligableForRacialBonus = ( def.RaceBonus && from.Race == Race.Human );
bool inFelucca = (map == Map.Felucca);
if( eligableForRacialBonus && inFelucca && bank.Current >= feluccaRacialAmount )
if( eligableForRacialBonus && inFelucca && bank.Current >= feluccaRacialAmount && 0.1 > Utility.RandomDouble() )
item.Amount = feluccaRacialAmount;
else if( inFelucca && bank.Current >= feluccaAmount )
item.Amount = feluccaAmount;
else if( eligableForRacialBonus && bank.Current >= racialAmount )
else if( eligableForRacialBonus && bank.Current >= racialAmount && 0.1 > Utility.RandomDouble() )
item.Amount = racialAmount;
else
item.Amount = amount;

View file

@ -3,6 +3,7 @@ using Server.Items;
using Server.Network;
using Server.Targeting;
using Server.Engines.Craft;
using Server.Mobiles;
namespace Server.Items
{
@ -79,10 +80,21 @@ namespace Server.Items
{
}
public BaseOre( CraftResource resource, int amount ) : base( 0x19B9 )
public BaseOre( CraftResource resource, int amount ) : base( Utility.Random( 4 ) )
{
{
double random = Utility.RandomDouble();
if ( 0.12 >= random )
ItemID = 0x19B7;
else if ( 0.18 >= random )
ItemID = 0x19B8;
else if ( 0.25 >= random )
ItemID = 0x19BA;
else
ItemID = 0x19B9;
}
Stackable = true;
Weight = 12.0;
Amount = amount;
Hue = CraftResources.GetHue( resource );
@ -131,8 +143,13 @@ namespace Server.Items
{
if ( !Movable )
return;
if ( from.InRange( this.GetWorldLocation(), 2 ) )
if ( RootParent is BaseCreature )
{
from.SendLocalizedMessage( 500447 ); // That is not accessible
return;
}
else if ( from.InRange( this.GetWorldLocation(), 2 ) )
{
from.SendLocalizedMessage( 501971 ); // Select the forge on which to smelt the ore, or another pile of ore with which to combine it.
from.Target = new InternalTarget( this );
@ -180,6 +197,90 @@ namespace Server.Items
from.SendLocalizedMessage( 501976 ); // The ore is too far away.
return;
}
#region Combine Ore
if ( targeted is BaseOre )
{
BaseOre ore = (BaseOre)targeted;
if ( !ore.Movable )
return;
else if ( m_Ore == ore )
{
from.SendLocalizedMessage( 501972 ); // Select another pile or ore with which to combine this.
from.Target = new InternalTarget( ore );
return;
}
else if ( ore.Resource != m_Ore.Resource )
{
from.SendLocalizedMessage( 501979 ); // You cannot combine ores of different metals.
return;
}
int worth = ore.Amount;
if ( ore.ItemID == 0x19B9 )
worth *= 8;
else if ( ore.ItemID == 0x19B7 )
worth *= 2;
else
worth *= 4;
int sourceWorth = m_Ore.Amount;
if ( m_Ore.ItemID == 0x19B9 )
sourceWorth *= 8;
else if ( m_Ore.ItemID == 0x19B7 )
sourceWorth *= 2;
else
sourceWorth *= 4;
worth += sourceWorth;
int plusWeight = 0;
int newID = ore.ItemID;
if ( ore.DefaultWeight != m_Ore.DefaultWeight )
{
if ( ore.ItemID == 0x19B7 || m_Ore.ItemID == 0x19B7 )
{
newID = 0x19B7;
}
else if ( ore.ItemID == 0x19B9 )
{
newID = m_Ore.ItemID;
plusWeight = ore.Amount * 2;
}
else
{
plusWeight = m_Ore.Amount * 2;
}
}
if ( (ore.ItemID == 0x19B9 && worth > 120000) || (( ore.ItemID == 0x19B8 || ore.ItemID == 0x19BA ) && worth > 60000) || (ore.ItemID == 0x19B7 && worth > 30000))
{
from.SendLocalizedMessage( 1062844 ); // There is too much ore to combine.
return;
}
else if ( ore.RootParent is Mobile && (plusWeight + ((Mobile)ore.RootParent).Backpack.TotalWeight) > ((Mobile)ore.RootParent).Backpack.MaxWeight )
{
from.SendLocalizedMessage( 501978 ); // The weight is too great to combine in a container.
return;
}
ore.ItemID = newID;
if ( ore.ItemID == 0x19B9 )
{
ore.Amount = worth / 8;
m_Ore.Delete();
}
else if ( ore.ItemID == 0x19B7 )
{
ore.Amount = worth / 2;
m_Ore.Delete();
}
else
{
ore.Amount = worth / 4;
m_Ore.Delete();
}
return;
}
#endregion
if ( IsForge( targeted ) )
{
@ -206,24 +307,54 @@ namespace Server.Items
from.SendLocalizedMessage( 501986 ); // You have no idea how to smelt this strange ore!
return;
}
if ( m_Ore.Amount <= 1 && m_Ore.ItemID == 0x19B7 )
{
from.SendLocalizedMessage( 501987 ); // There is not enough metal-bearing ore in this pile to make an ingot.
return;
}
if ( from.CheckTargetSkill( SkillName.Mining, targeted, minSkill, maxSkill ) )
{
int toConsume = m_Ore.Amount;
if ( toConsume <= 0 )
if ( m_Ore.Amount <= 0 )
{
from.SendLocalizedMessage( 501987 ); // There is not enough metal-bearing ore in this pile to make an ingot.
}
else
{
if ( toConsume > 30000 )
toConsume = 30000;
int amount = m_Ore.Amount;
if ( m_Ore.Amount > 30000 )
amount = 30000;
BaseIngot ingot = m_Ore.GetIngot();
ingot.Amount = toConsume * 2;
if ( m_Ore.ItemID == 0x19B7 )
{
if ( m_Ore.Amount % 2 == 0 )
{
amount /= 2;
m_Ore.Delete();
}
else
{
amount /= 2;
m_Ore.Amount = 1;
}
}
else if ( m_Ore.ItemID == 0x19B9 )
{
amount *= 2;
m_Ore.Delete();
}
else
{
amount /= 1;
m_Ore.Delete();
}
m_Ore.Consume( toConsume );
ingot.Amount = amount;
from.AddToBackpack( ingot );
//from.PlaySound( 0x57 );
@ -231,10 +362,15 @@ namespace Server.Items
from.SendLocalizedMessage( 501988 ); // You smelt the ore removing the impurities and put the metal in your backpack.
}
}
else if ( m_Ore.Amount < 2 )
else if ( m_Ore.Amount < 2 && m_Ore.ItemID == 0x19B9 )
{
from.SendLocalizedMessage( 501989 ); // You burn away the impurities but are left with no useable metal.
m_Ore.Delete();
from.SendLocalizedMessage( 501990 ); // You burn away the impurities but are left with less useable metal.
m_Ore.ItemID = 0x19B8;
}
else if ( m_Ore.Amount < 2 && m_Ore.ItemID == 0x19B8 || m_Ore.ItemID == 0x19BA )
{
from.SendLocalizedMessage( 501990 ); // You burn away the impurities but are left with less useable metal.
m_Ore.ItemID = 0x19B7;
}
else
{

View file

@ -103,6 +103,14 @@ namespace Server.Items
public virtual void CheckGate( Mobile m, int range )
{
#region Mondain's Legacy
if ( m.Hidden && Core.ML )
{
m.RevealingAction();
m.SendLocalizedMessage( 501955 ); // Your spirit lacks the cohesion for gate travel at this time.
}
#endregion
new DelayTimer( m, this, range ).Start();
}

View file

@ -144,7 +144,11 @@ namespace Server.Items
{
BaseHouse house = BaseHouse.FindHouseAt( this );
if ( house != null && house.HasSecureAccess( from, SecureLevel.Friends ) )
if ( !from.InRange( GetWorldLocation(), 2 ) )
{
from.LocalOverheadMessage( Network.MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
}
else if ( house != null && house.HasSecureAccess( from, SecureLevel.Friends ) )
{
switch ( m_CartType )
{

View file

@ -60,10 +60,14 @@ namespace Server.Items
}
public override void OnComponentUsed( AddonComponent c, Mobile from )
{
{
BaseHouse house = BaseHouse.FindHouseAt( this );
if ( house != null && house.HasSecureAccess( from, SecureLevel.Friends ) )
if ( !from.InRange( GetWorldLocation(), 2 ) )
{
from.LocalOverheadMessage( Network.MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
}
else if ( house != null && house.HasSecureAccess( from, SecureLevel.Friends ) )
{
if ( m_Logs > 0 )
{

View file

@ -47,12 +47,20 @@ namespace Server.Mobiles
if ( Core.ML && Utility.RandomDouble() < .33 )
PackItem( Engines.Plants.Seed.RandomPeculiarSeed(2) );
Item dullore = new DullCopperOre( Utility.RandomMinMax( 1, 10 ) );
dullore.ItemID = 0x19B9;
Item shadowore = new ShadowIronOre( Utility.RandomMinMax( 1, 10 ) );
shadowore.ItemID = 0x19B9;
Item copperore = new CopperOre( Utility.RandomMinMax( 1, 10 ) );
copperore.ItemID = 0x19B9;
Item bronzeore = new BronzeOre( Utility.RandomMinMax( 1, 10 ) );
bronzeore.ItemID = 0x19B9;
switch ( Utility.Random( 4 ) )
{
case 0: PackItem( new DullCopperOre( Utility.RandomMinMax( 1, 10 ) ) ); break;
case 1: PackItem( new ShadowIronOre( Utility.RandomMinMax( 1, 10 ) ) ); break;
case 2: PackItem( new CopperOre( Utility.RandomMinMax( 1, 10 ) ) ); break;
case 3: PackItem( new BronzeOre( Utility.RandomMinMax( 1, 10 ) ) ); break;
case 0: PackItem( dullore ); break;
case 1: PackItem( shadowore ); break;
case 2: PackItem( copperore ); break;
case 3: PackItem( bronzeore ); break;
}
// TODO: skeleton

View file

@ -45,8 +45,11 @@ namespace Server.Mobiles
ControlSlots = 2;
PackItem( new FertileDirt( Utility.RandomMinMax( 1, 4 ) ) );
PackItem( new IronOre( 3 ) ); // TODO: Five small iron ore
PackItem( new MandrakeRoot() );
Item ore = new IronOre( 5 );
ore.ItemID = 0x19B7;
PackItem( ore );
}
public override void GenerateLoot()

View file

@ -39,8 +39,10 @@ namespace Server.Mobiles
VirtualArmor = 50;
PackItem( new IronOre( 3 ) );
PackItem( new BlackPearl( 3 ) );
Item ore = new IronOre( 3 );
ore.ItemID = 0x19B8;
PackItem( ore );
}
public override void GenerateLoot()

View file

@ -44,7 +44,9 @@ namespace Server.Mobiles
VirtualArmor = 32;
PackItem( new AgapiteOre( oreAmount ) );
Item ore = new AgapiteOre( oreAmount );
ore.ItemID = 0x19B9;
PackItem( ore );
}
public override void GenerateLoot()

View file

@ -46,7 +46,9 @@ namespace Server.Mobiles
VirtualArmor = 29;
PackItem( new BronzeOre( oreAmount ) );
Item ore = new BronzeOre( oreAmount );
ore.ItemID = 0x19B9;
PackItem( ore );
}
public override void GenerateLoot()

View file

@ -44,7 +44,9 @@ namespace Server.Mobiles
VirtualArmor = 26;
PackItem( new CopperOre( oreAmount ) );
Item ore = new CopperOre( oreAmount );
ore.ItemID = 0x19B9;
PackItem( ore );
}
public override void GenerateLoot()

View file

@ -44,7 +44,9 @@ namespace Server.Mobiles
VirtualArmor = 20;
PackItem( new DullCopperOre( oreAmount ) );
Item ore = new DullCopperOre( oreAmount );
ore.ItemID = 0x19B9;
PackItem( ore );
}
public override void GenerateLoot()

View file

@ -44,7 +44,9 @@ namespace Server.Mobiles
VirtualArmor = 60;
PackItem( new GoldOre( oreAmount ) );
Item ore = new GoldOre( oreAmount );
ore.ItemID = 0x19B9;
PackItem( ore );
}
public override void GenerateLoot()

View file

@ -44,7 +44,9 @@ namespace Server.Mobiles
VirtualArmor = 23;
PackItem( new ShadowIronOre( oreAmount ) );
Item ore = new ShadowIronOre( oreAmount );
ore.ItemID = 0x19B9;
PackItem( ore );
}
public override void GenerateLoot()

View file

@ -48,7 +48,9 @@ namespace Server.Mobiles
VirtualArmor = 38;
PackItem( new ValoriteOre( oreAmount ) );
Item ore = new ValoriteOre( oreAmount );
ore.ItemID = 0x19B9;
PackItem( ore );
}
public override void GenerateLoot()

View file

@ -45,7 +45,9 @@ namespace Server.Mobiles
VirtualArmor = 35;
PackItem( new VeriteOre( oreAmount ) );
Item ore = new VeriteOre( oreAmount );
ore.ItemID = 0x19B9;
PackItem( ore );
}
public override void GenerateLoot()

View file

@ -96,6 +96,7 @@ namespace Server.Mobiles
private NpcGuild m_NpcGuild;
private DateTime m_NpcGuildJoinTime;
private DateTime m_NextBODTurnInTime;
private TimeSpan m_NpcGuildGameTime;
private PlayerFlag m_Flags;
private int m_StepsTaken;
@ -207,6 +208,13 @@ namespace Server.Mobiles
set{ m_NpcGuildJoinTime = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public DateTime NextBODTurnInTime
{
get{ return m_NextBODTurnInTime; }
set{ m_NextBODTurnInTime = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public DateTime LastOnline
{
@ -581,6 +589,28 @@ namespace Server.Mobiles
EventSink.Logout += new LogoutEventHandler( OnLogout );
EventSink.Connected += new ConnectedEventHandler( EventSink_Connected );
EventSink.Disconnected += new DisconnectedEventHandler( EventSink_Disconnected );
if( Core.SE )
{
Timer.DelayCall( TimeSpan.Zero, new TimerCallback( CheckPets ) );
}
}
private static void CheckPets()
{
foreach( Mobile m in World.Mobiles.Values )
{
if( m is PlayerMobile )
{
PlayerMobile pm = (PlayerMobile)m;
if((( !pm.Mounted || ( pm.Mount != null && pm.Mount is EtherealMount )) && ( pm.AllFollowers.Count > pm.AutoStabled.Count )) ||
( pm.Mounted && ( pm.AllFollowers.Count > ( pm.AutoStabled.Count +1 ))))
{
pm.AutoStablePets(); /* autostable checks summons, et al: no need here */
}
}
}
}
public override void OnSkillInvalidated( Skill skill )
@ -2438,10 +2468,27 @@ namespace Server.Mobiles
Mobile oath = Spells.Necromancy.BloodOathSpell.GetBloodOath( from );
/* Per EA's UO Herald Pub48 (ML):
* ((resist spellsx10)/20 + 10=percentage of damage resisted)
*/
if ( oath == this )
{
amount = (int)(amount * 1.1);
from.Damage( amount, from );
if( amount > 35 && from is PlayerMobile ) /* capped @ 35, seems no expansion */
{
amount = 35;
}
if( Core.ML )
{
from.Damage( (int)(amount * ( 1 - ((( from.Skills.MagicResist.Value * .5 ) + 10) / 100 ))), this );
}
else
{
from.Damage( amount, this );
}
}
base.Damage( amount, from );
@ -2836,7 +2883,6 @@ namespace Server.Mobiles
CheckAtrophies( this );
if( Hidden ) //Hiding is the only buff where it has an effect that's serialized.
AddBuff( new BuffInfo( BuffIcon.HidingAndOrStealth, 1075655 ) );
}

View file

@ -740,8 +740,19 @@ namespace Server.Mobiles
public override bool OnDragDrop( Mobile from, Item dropped )
{
/* TODO: Thou art giving me? and fame/karma for gold gifts */
if ( dropped is SmallBOD || dropped is LargeBOD )
{
if( Core.ML )
{
if( ((PlayerMobile)from).NextBODTurnInTime > DateTime.Now )
{
SayTo( from, 1079976 ); //
return false;
}
}
if ( !IsValidBulkOrder( dropped ) || !SupportsBulkOrders( from ) )
{
SayTo( from, 1045130 ); // That order is for some other shopkeeper.
@ -777,6 +788,11 @@ namespace Server.Mobiles
OnSuccessfulBulkOrderReceive( from );
if( Core.ML )
{
((PlayerMobile)from).NextBODTurnInTime = DateTime.Now + TimeSpan.FromSeconds( 10.0 );
}
dropped.Delete();
return true;
}

View file

@ -92,6 +92,9 @@ namespace Server.SkillHandlers
else
{
from.SendLocalizedMessage( 500210 ); // You failed to peek into the container.
if ( from.Skills[SkillName.Hiding].Value / 2 < Utility.Random( 100 ) )
from.RevealingAction();
}
}
else

View file

@ -66,12 +66,6 @@ namespace Server.Spells.Bushido
}
}
public override void OnMiss( Mobile attacker, Mobile defender )
{
ClearCurrentMove( attacker );
SetContext( attacker );
}
public override void OnClearMove( Mobile attacker )
{
PlayerMobile ThePlayer = attacker as PlayerMobile; // this can be deletet if the PlayerMobile parts are moved to Server.Mobile

View file

@ -46,7 +46,8 @@ namespace Server.Spells.Chivalry
if ( Caster != m && SpellHelper.ValidIndirectTarget( Caster, m ) && Caster.CanBeHarmful( m, false ) )
targets.Add( m );
}
Caster.PlaySound( 0xF5 );
Caster.PlaySound( 0x299 );
Caster.FixedParticles( 0x37C4, 1, 25, 9922, 14, 3, EffectLayer.Head );

View file

@ -161,7 +161,7 @@ namespace Server.Spells.Chivalry
if ( sacrifice )
{
Caster.PlaySound( 0x423 );
Caster.PlaySound( Caster.Body.IsFemale ? 0x150 : 0x423 );
Caster.Hits = 1;
Caster.Stam = 1;
Caster.Mana = 1;

View file

@ -131,7 +131,9 @@ namespace Server.Spells.Chivalry
Effects.SendLocationParticles( EffectItem.Create( Caster.Location, Caster.Map, EffectItem.DefaultDuration ), 0, 0, 0, 5033 );
Caster.PlaySound( 0x1FC );
Caster.MoveToWorld( loc, map );
Caster.PlaySound( 0x1FC );
}
FinishSequence();

View file

@ -40,7 +40,7 @@ namespace Server.Spells.Eighth
if ( Caster != m && SpellHelper.ValidIndirectTarget( Caster, m ) && Caster.CanBeHarmful( m, false ) && (!Core.AOS || Caster.InLOS( m )) )
targets.Add( m );
Caster.PlaySound( 0x2F3 );
Caster.PlaySound( 0x220 );
for ( int i = 0; i < targets.Count; ++i )
{

View file

@ -62,7 +62,7 @@ namespace Server.Spells.First
damage *= GetDamageScalar( m );
}
source.MovingParticles( m, 0x36E4, 5, 0, false, true, 3006, 4006, 0 );
source.MovingParticles( m, 0x36E4, 5, 0, false, false, 3006, 0, 0 );
source.PlaySound( 0x1E5 );
SpellHelper.Damage( this, m, damage, 0, 100, 0, 0, 0 );

View file

@ -74,7 +74,7 @@ namespace Server.Spells.Fourth
m.Paralyzed = false;
m.FixedParticles( 0x374A, 10, 15, 5028, EffectLayer.Waist );
m.PlaySound( 0x1EA );
m.PlaySound( 0x1E1 );
int percentage = (int)(SpellHelper.GetOffsetScalar(Caster, m, true) * 100);
TimeSpan length = SpellHelper.GetDuration(Caster, m);

View file

@ -65,6 +65,9 @@ namespace Server.Spells.Necromancy
m_OathTable[Caster] = Caster;
m_OathTable[m] = Caster;
if ( m.Spell != null )
m.Spell.OnCasterHurt();
Caster.PlaySound( 0x175 );
Caster.FixedParticles( 0x375A, 1, 17, 9919, 33, 7, EffectLayer.Waist );

View file

@ -55,6 +55,9 @@ namespace Server.Spells.Necromancy
else
m.SendLocalizedMessage( 1061689 ); // Your skin turns dry and corpselike.
if ( m.Spell != null )
m.Spell.OnCasterHurt();
m.FixedParticles( 0x373A, 1, 15, 9913, 67, 7, EffectLayer.Head );
m.PlaySound( 0x1BB );

View file

@ -49,6 +49,9 @@ namespace Server.Spells.Necromancy
* The effect lasts for one harmful event only.
*/
if ( m.Spell != null )
m.Spell.OnCasterHurt();
m.PlaySound( 0xFC );
m.FixedParticles( 0x3728, 1, 13, 9912, 1150, 7, EffectLayer.Head );
m.FixedParticles( 0x3779, 1, 15, 9502, 67, 7, EffectLayer.Head );

View file

@ -46,6 +46,9 @@ namespace Server.Spells.Necromancy
* The effect lasts for ((Spirit Speak skill level - target's Resist Magic skill level) / 50 ) + 20 seconds.
*/
if ( m.Spell != null )
m.Spell.OnCasterHurt();
m.PlaySound( 0x1FB );
m.PlaySound( 0x258 );
m.FixedParticles( 0x373A, 1, 17, 9903, 15, 4, EffectLayer.Head );

View file

@ -52,6 +52,9 @@ namespace Server.Spells.Necromancy
* for a target at 20% Stamina the damage multiplier is 2.6
*/
if ( m.Spell != null )
m.Spell.OnCasterHurt();
m.PlaySound( 0x22F );
m.FixedParticles( 0x36CB, 1, 9, 9911, 67, 5, EffectLayer.Head );
m.FixedParticles( 0x374A, 1, 17, 9502, 1108, 4, (EffectLayer)255 );

View file

@ -38,7 +38,7 @@ namespace Server.Spells.Second
SpellHelper.AddStatBonus( Caster, m, StatType.Dex );
m.FixedParticles( 0x375A, 10, 15, 5010, EffectLayer.Waist );
m.PlaySound( 0x28E );
m.PlaySound( 0x1e7 );
int percentage = (int)(SpellHelper.GetOffsetScalar( Caster, m, false )*100);
TimeSpan length = SpellHelper.GetDuration( Caster, m );

View file

@ -102,12 +102,16 @@ namespace Server.Spells.Seventh
m.SendLocalizedMessage( 501783 ); // You feel yourself resisting magical energy.
}
Caster.DoHarmful( m );
SpellHelper.Damage( this, m, toDeal, 0, 0, 0, 0, 100 );
Caster.DoHarmful( m );
SpellHelper.Damage( this, m, toDeal, 0, 0, 0, 0, 100 );
m.BoltEffect( 0 );
m.BoltEffect( 0 );
}
}
else
{
Caster.PlaySound ( 0x29 );
}
}
FinishSequence();

View file

@ -92,7 +92,7 @@ namespace Server.Spells.Third
}
m.FixedParticles( 0x374A, 10, 15, 5021, EffectLayer.Waist );
m.PlaySound( 0x474 );
m.PlaySound( 0x205 );
}
FinishSequence();