Lightning strike should not consume mana or deactivate when you miss.
http://www.uodemise.com/forum/showthread.php?t=145364 BOD turn-in should have 10 second timer since pub 50 http://www.uodemise.com/forum/showthread.php?t=156441 Vet reward ore carts, gem carts, and stumps have missing range check added http://www.uodemise.com/forum/showthread.php?t=156380 Blood Oath: missing 35hp pvp dmg cap added, correct credit for kills/dmg given to caster, ML magic resist now applies. http://www.uodemise.com/forum/showthread.php?t=118729&page=3 Missing ore sizes added http://www.uodemise.com/forum/showthread.php?t=119888 Player-cast gates reveal stealthers/hiders. http://www.uodemise.com/forum/showthread.php?t=149218 Some necro spells should disturb a casting target http://www.uodemise.com/forum/showthread.php?t=149361 Failed snoop attempts should reveal thief if hidden. http://www.uodemise.com/forum/showthread.php?t=153962 Pets do not autostable in the case of a server restart/cash: fixed http://www.uodemise.com/forum/showthread.php?t=122745 Misc Aesthetic changes to spells, etc. earthquake wrong sound magic arrow inappropriate particles curse wrong sound agility wrong sound chain lightning should always play sound poison wrong sound dispel evil missing sound noble sacrifice male/female, diff sounds sacred journey missing sound
This commit is contained in:
parent
0ddcac0a63
commit
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34 changed files with 313 additions and 51 deletions
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@ -3,6 +3,7 @@ using Server.Items;
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using Server.Network;
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using Server.Targeting;
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using Server.Engines.Craft;
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using Server.Mobiles;
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namespace Server.Items
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{
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@ -79,10 +80,21 @@ namespace Server.Items
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{
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}
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public BaseOre( CraftResource resource, int amount ) : base( 0x19B9 )
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public BaseOre( CraftResource resource, int amount ) : base( Utility.Random( 4 ) )
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{
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{
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double random = Utility.RandomDouble();
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if ( 0.12 >= random )
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ItemID = 0x19B7;
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else if ( 0.18 >= random )
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ItemID = 0x19B8;
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else if ( 0.25 >= random )
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ItemID = 0x19BA;
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else
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ItemID = 0x19B9;
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}
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Stackable = true;
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Weight = 12.0;
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Amount = amount;
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Hue = CraftResources.GetHue( resource );
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@ -131,8 +143,13 @@ namespace Server.Items
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{
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if ( !Movable )
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return;
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if ( from.InRange( this.GetWorldLocation(), 2 ) )
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if ( RootParent is BaseCreature )
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{
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from.SendLocalizedMessage( 500447 ); // That is not accessible
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return;
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}
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else if ( from.InRange( this.GetWorldLocation(), 2 ) )
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{
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from.SendLocalizedMessage( 501971 ); // Select the forge on which to smelt the ore, or another pile of ore with which to combine it.
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from.Target = new InternalTarget( this );
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@ -180,6 +197,90 @@ namespace Server.Items
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from.SendLocalizedMessage( 501976 ); // The ore is too far away.
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return;
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}
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#region Combine Ore
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if ( targeted is BaseOre )
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{
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BaseOre ore = (BaseOre)targeted;
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if ( !ore.Movable )
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return;
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else if ( m_Ore == ore )
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{
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from.SendLocalizedMessage( 501972 ); // Select another pile or ore with which to combine this.
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from.Target = new InternalTarget( ore );
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return;
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}
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else if ( ore.Resource != m_Ore.Resource )
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{
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from.SendLocalizedMessage( 501979 ); // You cannot combine ores of different metals.
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return;
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}
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int worth = ore.Amount;
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if ( ore.ItemID == 0x19B9 )
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worth *= 8;
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else if ( ore.ItemID == 0x19B7 )
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worth *= 2;
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else
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worth *= 4;
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int sourceWorth = m_Ore.Amount;
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if ( m_Ore.ItemID == 0x19B9 )
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sourceWorth *= 8;
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else if ( m_Ore.ItemID == 0x19B7 )
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sourceWorth *= 2;
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else
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sourceWorth *= 4;
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worth += sourceWorth;
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int plusWeight = 0;
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int newID = ore.ItemID;
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if ( ore.DefaultWeight != m_Ore.DefaultWeight )
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{
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if ( ore.ItemID == 0x19B7 || m_Ore.ItemID == 0x19B7 )
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{
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newID = 0x19B7;
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}
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else if ( ore.ItemID == 0x19B9 )
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{
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newID = m_Ore.ItemID;
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plusWeight = ore.Amount * 2;
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}
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else
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{
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plusWeight = m_Ore.Amount * 2;
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}
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}
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if ( (ore.ItemID == 0x19B9 && worth > 120000) || (( ore.ItemID == 0x19B8 || ore.ItemID == 0x19BA ) && worth > 60000) || (ore.ItemID == 0x19B7 && worth > 30000))
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{
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from.SendLocalizedMessage( 1062844 ); // There is too much ore to combine.
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return;
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}
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else if ( ore.RootParent is Mobile && (plusWeight + ((Mobile)ore.RootParent).Backpack.TotalWeight) > ((Mobile)ore.RootParent).Backpack.MaxWeight )
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{
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from.SendLocalizedMessage( 501978 ); // The weight is too great to combine in a container.
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return;
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}
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ore.ItemID = newID;
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if ( ore.ItemID == 0x19B9 )
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{
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ore.Amount = worth / 8;
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m_Ore.Delete();
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}
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else if ( ore.ItemID == 0x19B7 )
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{
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ore.Amount = worth / 2;
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m_Ore.Delete();
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}
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else
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{
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ore.Amount = worth / 4;
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m_Ore.Delete();
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}
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return;
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}
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#endregion
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if ( IsForge( targeted ) )
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{
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@ -206,24 +307,54 @@ namespace Server.Items
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from.SendLocalizedMessage( 501986 ); // You have no idea how to smelt this strange ore!
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return;
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}
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if ( m_Ore.Amount <= 1 && m_Ore.ItemID == 0x19B7 )
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{
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from.SendLocalizedMessage( 501987 ); // There is not enough metal-bearing ore in this pile to make an ingot.
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return;
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}
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if ( from.CheckTargetSkill( SkillName.Mining, targeted, minSkill, maxSkill ) )
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{
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int toConsume = m_Ore.Amount;
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if ( toConsume <= 0 )
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if ( m_Ore.Amount <= 0 )
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{
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from.SendLocalizedMessage( 501987 ); // There is not enough metal-bearing ore in this pile to make an ingot.
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}
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else
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{
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if ( toConsume > 30000 )
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toConsume = 30000;
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int amount = m_Ore.Amount;
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if ( m_Ore.Amount > 30000 )
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amount = 30000;
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BaseIngot ingot = m_Ore.GetIngot();
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ingot.Amount = toConsume * 2;
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if ( m_Ore.ItemID == 0x19B7 )
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{
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if ( m_Ore.Amount % 2 == 0 )
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{
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amount /= 2;
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m_Ore.Delete();
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}
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else
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{
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amount /= 2;
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m_Ore.Amount = 1;
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}
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}
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else if ( m_Ore.ItemID == 0x19B9 )
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{
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amount *= 2;
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m_Ore.Delete();
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}
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else
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{
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amount /= 1;
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m_Ore.Delete();
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}
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m_Ore.Consume( toConsume );
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ingot.Amount = amount;
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from.AddToBackpack( ingot );
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//from.PlaySound( 0x57 );
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@ -231,10 +362,15 @@ namespace Server.Items
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from.SendLocalizedMessage( 501988 ); // You smelt the ore removing the impurities and put the metal in your backpack.
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}
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}
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else if ( m_Ore.Amount < 2 )
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else if ( m_Ore.Amount < 2 && m_Ore.ItemID == 0x19B9 )
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{
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from.SendLocalizedMessage( 501989 ); // You burn away the impurities but are left with no useable metal.
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m_Ore.Delete();
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from.SendLocalizedMessage( 501990 ); // You burn away the impurities but are left with less useable metal.
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m_Ore.ItemID = 0x19B8;
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}
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else if ( m_Ore.Amount < 2 && m_Ore.ItemID == 0x19B8 || m_Ore.ItemID == 0x19BA )
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{
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from.SendLocalizedMessage( 501990 ); // You burn away the impurities but are left with less useable metal.
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m_Ore.ItemID = 0x19B7;
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}
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else
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{
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@ -103,6 +103,14 @@ namespace Server.Items
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public virtual void CheckGate( Mobile m, int range )
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{
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#region Mondain's Legacy
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if ( m.Hidden && Core.ML )
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{
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m.RevealingAction();
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m.SendLocalizedMessage( 501955 ); // Your spirit lacks the cohesion for gate travel at this time.
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}
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#endregion
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new DelayTimer( m, this, range ).Start();
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}
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@ -144,7 +144,11 @@ namespace Server.Items
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{
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BaseHouse house = BaseHouse.FindHouseAt( this );
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if ( house != null && house.HasSecureAccess( from, SecureLevel.Friends ) )
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if ( !from.InRange( GetWorldLocation(), 2 ) )
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{
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from.LocalOverheadMessage( Network.MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
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}
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else if ( house != null && house.HasSecureAccess( from, SecureLevel.Friends ) )
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{
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switch ( m_CartType )
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{
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@ -60,10 +60,14 @@ namespace Server.Items
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}
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public override void OnComponentUsed( AddonComponent c, Mobile from )
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{
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{
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BaseHouse house = BaseHouse.FindHouseAt( this );
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if ( house != null && house.HasSecureAccess( from, SecureLevel.Friends ) )
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if ( !from.InRange( GetWorldLocation(), 2 ) )
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{
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from.LocalOverheadMessage( Network.MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
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}
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else if ( house != null && house.HasSecureAccess( from, SecureLevel.Friends ) )
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{
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if ( m_Logs > 0 )
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{
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