Lightning strike should not consume mana or deactivate when you miss.
http://www.uodemise.com/forum/showthread.php?t=145364 BOD turn-in should have 10 second timer since pub 50 http://www.uodemise.com/forum/showthread.php?t=156441 Vet reward ore carts, gem carts, and stumps have missing range check added http://www.uodemise.com/forum/showthread.php?t=156380 Blood Oath: missing 35hp pvp dmg cap added, correct credit for kills/dmg given to caster, ML magic resist now applies. http://www.uodemise.com/forum/showthread.php?t=118729&page=3 Missing ore sizes added http://www.uodemise.com/forum/showthread.php?t=119888 Player-cast gates reveal stealthers/hiders. http://www.uodemise.com/forum/showthread.php?t=149218 Some necro spells should disturb a casting target http://www.uodemise.com/forum/showthread.php?t=149361 Failed snoop attempts should reveal thief if hidden. http://www.uodemise.com/forum/showthread.php?t=153962 Pets do not autostable in the case of a server restart/cash: fixed http://www.uodemise.com/forum/showthread.php?t=122745 Misc Aesthetic changes to spells, etc. earthquake wrong sound magic arrow inappropriate particles curse wrong sound agility wrong sound chain lightning should always play sound poison wrong sound dispel evil missing sound noble sacrifice male/female, diff sounds sacred journey missing sound
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34 changed files with 313 additions and 51 deletions
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@ -65,6 +65,9 @@ namespace Server.Spells.Necromancy
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m_OathTable[Caster] = Caster;
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m_OathTable[m] = Caster;
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if ( m.Spell != null )
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m.Spell.OnCasterHurt();
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Caster.PlaySound( 0x175 );
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Caster.FixedParticles( 0x375A, 1, 17, 9919, 33, 7, EffectLayer.Waist );
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@ -55,6 +55,9 @@ namespace Server.Spells.Necromancy
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else
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m.SendLocalizedMessage( 1061689 ); // Your skin turns dry and corpselike.
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if ( m.Spell != null )
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m.Spell.OnCasterHurt();
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m.FixedParticles( 0x373A, 1, 15, 9913, 67, 7, EffectLayer.Head );
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m.PlaySound( 0x1BB );
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@ -49,6 +49,9 @@ namespace Server.Spells.Necromancy
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* The effect lasts for one harmful event only.
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*/
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if ( m.Spell != null )
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m.Spell.OnCasterHurt();
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m.PlaySound( 0xFC );
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m.FixedParticles( 0x3728, 1, 13, 9912, 1150, 7, EffectLayer.Head );
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m.FixedParticles( 0x3779, 1, 15, 9502, 67, 7, EffectLayer.Head );
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@ -46,6 +46,9 @@ namespace Server.Spells.Necromancy
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* The effect lasts for ((Spirit Speak skill level - target's Resist Magic skill level) / 50 ) + 20 seconds.
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*/
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if ( m.Spell != null )
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m.Spell.OnCasterHurt();
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m.PlaySound( 0x1FB );
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m.PlaySound( 0x258 );
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m.FixedParticles( 0x373A, 1, 17, 9903, 15, 4, EffectLayer.Head );
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@ -52,6 +52,9 @@ namespace Server.Spells.Necromancy
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* for a target at 20% Stamina the damage multiplier is 2.6
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*/
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if ( m.Spell != null )
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m.Spell.OnCasterHurt();
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m.PlaySound( 0x22F );
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m.FixedParticles( 0x36CB, 1, 9, 9911, 67, 5, EffectLayer.Head );
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m.FixedParticles( 0x374A, 1, 17, 9502, 1108, 4, (EffectLayer)255 );
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