- Hit Life Leech now works in PvP
(http://www.uodemise.com/discussion/showthread.php?t=121298) - Summoned Daemon now has the proper bodyvalue (AoS+) and effect (http://www.uodemise.com/discussion/showthread.php?t=127404) - Two new house signs are added (http://www.uodemise.com/discussion/showthread.php?t=125409) - Changes to Satyrs and Dryads: --> Dryads: ----> they do area peace ----> can partially undress males ----> have chance to drop peculiar or fragrant (not yet implemented) seeds --> Satyrs: ----> their karma is neutral ----> can peace combatants ----> can provoke nearby creatures to the combatant ----> can undress females ----> can discord combatants --> Both: can drop spellweaving scrolls (http://www.uodemise.com/discussion/showthread.php?t=125444) - Added Auto Arrow Recovery feature (SE+) (http://www.uodemise.com/discussion/showthread.php?t=114807)
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14 changed files with 511 additions and 98 deletions
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@ -224,10 +224,19 @@ namespace Server
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private static Type[] m_PaladinScrollTypes = new Type[0];
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private static Type[] m_ArcaneScrollTypes = new Type[]
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{
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typeof( ArcaneCircleScroll ), typeof ( GiftOfRenewalScroll ), typeof( ImmolatingWeaponScroll ), typeof( AttuneWeaponScroll ),
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typeof( ThunderstormScroll ), typeof( NatureFuryScroll ), typeof( ReaperFormScroll ), typeof( WildfireScroll ),
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typeof( EssenceOfWindScroll ), typeof( DryadAllureScroll ), typeof( EtherealVoyageScroll ), typeof( WordOfDeathScroll ),
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typeof( GiftOfLifeScroll ), typeof( ArcaneEmpowermentScroll )
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};
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public static Type[] RegularScrollTypes{ get{ return m_RegularScrollTypes; } }
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public static Type[] NecromancyScrollTypes{ get{ return m_NecromancyScrollTypes; } }
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public static Type[] SENecromancyScrollTypes{ get{ return m_SENecromancyScrollTypes; } }
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public static Type[] PaladinScrollTypes{ get{ return m_PaladinScrollTypes; } }
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public static Type[] ArcaneScrollTypes{ get{ return m_ArcaneScrollTypes; } }
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private static Type[] m_GrimmochJournalTypes = new Type[]
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{
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@ -589,6 +598,7 @@ namespace Server
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case SpellbookType.Regular: types = m_RegularScrollTypes; break;
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case SpellbookType.Necromancer: types = (Core.SE ? m_SENecromancyScrollTypes : m_NecromancyScrollTypes ); break;
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case SpellbookType.Paladin: types = m_PaladinScrollTypes; break;
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case SpellbookType.Arcanist: types = m_ArcaneScrollTypes; break;
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}
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return Construct( types, Utility.RandomMinMax( minIndex, maxIndex ) ) as SpellScroll;
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